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HAPTICS
‘TOUCH THE VIRTUAL’
‘Haptics’ is derived from the Greek word ‘haptikos’
which means-”being able to come into contact with”
              THE SENSE OF TOUCH
What is Haptic

• Haptic technology refers to technology that interfaces
  the user with a virtual environment via the sense of
  touch by applying forces, vibrations, and/or motions to
  the user.

• This mechanical stimulation may be used to assist in
  the creation of virtual objects (objects existing only in a
  computer simulation), for control of such virtual
  objects, and to enhance the remote control of machines
  and devices (teleoperators).
Basic idea
• Haptics, is the technology of adding the
  sensation of touch and feeling to computers.

• A haptic device gives people a sense of touch
  with computer-generated environments, so that
  when virtual objects are touched, they seem real
  and tangible.
• Understanding and enabling a compelling
  experience of Presence not limited to "being
  there", but extended to "being in touch" with
  remote or virtual surroundings
Basic system configuration
Virtual Reality
• Virtual reality is a form of human-
  computer interaction providing a virtual
  environment that one can explore through
  direct interaction with our senses.

• It’s a mere imitation of the real world.

• Users can react with VE through the use
  of inputdevices or multimodal devices
The real world
• Our primary interface with the real world is
  our haptic sense (sense of touch).
• In order to complete the imitation of the
  real world one should be able to interact
  with the environment and get a feedback.
• User should be able to touch the virtual
  object and feel a response from it.
• This feedback is called Haptic Feedback
Haptic Feedback




The human operator typically holds or wears the
haptic interface device and perceives audiovisual
feedback from audio and visual displays
The Technology
Haptics is implemented through different type of
interactions with a haptic device communicating
with the computer. These interactions can be
categorized into the different types of touch
sensations a user can receive:
• Tactile feedback
• Force feedback
Haptic devices
It allows users to touch, feel and manipulate
3-D objects in virtual environments.
How are Haptic devices different?

• Common interface devices like mouse
  and joystick are only input devices. No
  feedback.

• Haptic devices are input-output devices.
Classification of Haptic Devices
1) Virtual reality/ Telerobotics based
  devices
   i) Exoskeletons and Stationary device
  ii) Gloves and wearable devices
 iii) Point-sources and Specific task devices
 iv) Locomotion Interfaces

2) Feedback devices
   i) Force feedback devices
  ii) Tactile displays
Exoskeletons
• large and immobile systems that the user
  must attach him or herself to.
• their large size and immobile nature allow
  for the generation of large and varied
  force information.
Gloves and wearable devices
• The user can move naturally without being
  weighed down by a large exoskeleton or
  immobile device

• E.g.Hand Master
Force feedback devices
• Connected to computer systems applying
  forces to simulate the sensation of weight
  and resistance providing information to
  the user.

• Input from the user in the form of hand, or
  other body segment whereas feedback
  from the computer or other is in the form
  of force or position.
Tactile displays

• Tactile feedback tells us the texture of the
  surfaces.

• Using this we can feel different surfaces
  and slipping sensations can be produced.
Applications
•   Virtual reality
•   Virtual surgery
•   Telerobotics
•   Military training in virtual environment
•   Games & many more…
Surgery
Conclusion

• Haptic devices must be miniaturized so that
  they are lighter, simpler and easier to use.

• Large potential for applications in critical fields
  as well as for leisurely pleasures.

• Haptics is the future for online computing and
  e-commerce, it will enhance the shopper
  experience and help online shopper to feel the
  merchandise without leave their home
Haptics: Touching the Virtual

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Haptics: Touching the Virtual

  • 2. ‘Haptics’ is derived from the Greek word ‘haptikos’ which means-”being able to come into contact with” THE SENSE OF TOUCH
  • 3. What is Haptic • Haptic technology refers to technology that interfaces the user with a virtual environment via the sense of touch by applying forces, vibrations, and/or motions to the user. • This mechanical stimulation may be used to assist in the creation of virtual objects (objects existing only in a computer simulation), for control of such virtual objects, and to enhance the remote control of machines and devices (teleoperators).
  • 4. Basic idea • Haptics, is the technology of adding the sensation of touch and feeling to computers. • A haptic device gives people a sense of touch with computer-generated environments, so that when virtual objects are touched, they seem real and tangible. • Understanding and enabling a compelling experience of Presence not limited to "being there", but extended to "being in touch" with remote or virtual surroundings
  • 6. Virtual Reality • Virtual reality is a form of human- computer interaction providing a virtual environment that one can explore through direct interaction with our senses. • It’s a mere imitation of the real world. • Users can react with VE through the use of inputdevices or multimodal devices
  • 7. The real world • Our primary interface with the real world is our haptic sense (sense of touch). • In order to complete the imitation of the real world one should be able to interact with the environment and get a feedback. • User should be able to touch the virtual object and feel a response from it. • This feedback is called Haptic Feedback
  • 8. Haptic Feedback The human operator typically holds or wears the haptic interface device and perceives audiovisual feedback from audio and visual displays
  • 9. The Technology Haptics is implemented through different type of interactions with a haptic device communicating with the computer. These interactions can be categorized into the different types of touch sensations a user can receive: • Tactile feedback • Force feedback
  • 10. Haptic devices It allows users to touch, feel and manipulate 3-D objects in virtual environments.
  • 11. How are Haptic devices different? • Common interface devices like mouse and joystick are only input devices. No feedback. • Haptic devices are input-output devices.
  • 12. Classification of Haptic Devices 1) Virtual reality/ Telerobotics based devices i) Exoskeletons and Stationary device ii) Gloves and wearable devices iii) Point-sources and Specific task devices iv) Locomotion Interfaces 2) Feedback devices i) Force feedback devices ii) Tactile displays
  • 13. Exoskeletons • large and immobile systems that the user must attach him or herself to. • their large size and immobile nature allow for the generation of large and varied force information.
  • 14. Gloves and wearable devices • The user can move naturally without being weighed down by a large exoskeleton or immobile device • E.g.Hand Master
  • 15. Force feedback devices • Connected to computer systems applying forces to simulate the sensation of weight and resistance providing information to the user. • Input from the user in the form of hand, or other body segment whereas feedback from the computer or other is in the form of force or position.
  • 16. Tactile displays • Tactile feedback tells us the texture of the surfaces. • Using this we can feel different surfaces and slipping sensations can be produced.
  • 17. Applications • Virtual reality • Virtual surgery • Telerobotics • Military training in virtual environment • Games & many more…
  • 19. Conclusion • Haptic devices must be miniaturized so that they are lighter, simpler and easier to use. • Large potential for applications in critical fields as well as for leisurely pleasures. • Haptics is the future for online computing and e-commerce, it will enhance the shopper experience and help online shopper to feel the merchandise without leave their home