Los juegos serios o Serious Games son catalizadores, contenedores de un conocimiento que liberan en la dosis correcta, en el momento adecuado. Muchos de los desarrollos TIC que realizamos hoy en día, además de diversas campañas de “nuevo marketing” basadas en preceptos de “Gamification”, orbitan alrededor de los 4 ejes de la creación de una buena experiencia memorable: la definición del criterio estético, la creación de un buen conjunto de reglas percibidas como justas por parte del usuario/a, una buena y densa historia que contar así como la tecnología más adecuada. Tenemos que equilibrar retos, decisiones con significado, dosis de suerte y destreza, un buén empleo de la cabeza sin olvidar las manos, cooperación y competición así como pequeños castigos y constantes premios. Siempre dirigidos a “innovar desde la creatividad” buscando la más memorable de las experiencias finales.
2. Graduated as an Electronics Engineer in 1998 at La Salle School
of Engineering, Ramon Llull University
PhD in the "Intelligent Systems and Distributed parallel
environments" program at the same university (2004)
• Doctoral Dissertation: "General Dynamic Surface Reconstruction:
Application to the 3D Segmentation of the Left Ventricle“
Teaching Computer Graphics, Algebra and VR
Directing the Multimedia Engineering Degree and the Multimedia
Creation, Design & Engineering Master Program
International Stages:
• IMSC (Integrated Media Systems Center) at the University of
Southern California (USC, Los Angeles, California, USA, 1998) with Dr.
Ulrich Neumann
• VIS Lab at The Henry Samueli School of Engineering (University of
California at Irvine – UCI, 2005) with Dr. Falko Kuester
• ETC (Entertainment Technology Center) at Carnegie Mellon
University (Pittsburgh, PA, 2008-2009) with Dr. Don Marinelli
28. A serious game is a term used to refer
to a software or hardware application
developed with game technology and
game design principles for a primary
purpose other than pure
entertainment
29.
30.
31. Crayon 3D
Gesture
Fish Tank VR Finger Tracking Physics Engine
Recognition
Fish tank VR
Gesture recognition
IR tracking
Physics engine
Python interface to Wiiuse
http://www.panda3d.org/
53. Explore
Be within a social experience
Collect “things”
Perceive some kind of physical
sensation
Solve puzzles
Improve our “virtual” income
Compete
GO TO gamedesignconcepts.wordpress.com
54.
55.
56.
57. Re-design well-known games
Build simulators where 10 concepts need
to be learned while having fun
Understand the real uses of Algebra by
learning on how to produce shadows for
games
Apply Agile Management techniques and
Image/sound Processing algorithms
within a gaming framework
…
82. A toy is an object you play with.
A good toy is an object that is fun
to play with.
Fun is pleasure with surprises.
Play is manipulation that satisfies
curiosity.
A game is a problem solving
activity, approached with a
playful attitude.
87. What is Gamification and Real
World Examples of It
http://adachen.com/2010/10/04/what
-is-gamification-and-real-world-
examples-of-it/
88.
89. Aleatory vs. Fairness ¿?
Challenge vs. Success ¿?
Meaningful Choices ¿?
Skill vs. Chance ¿?
Head vs. Hands ¿?
Competition vs. Cooperation ¿?
Short vs. Long ¿?
Rewards vs. Punishment ¿?
Freedom vs. Controlled Experience ¿?
Simple vs. Complex ¿?
Detail vs. Imagination ¿?
91. Dr. Oscar García Pañella
Email: oscarg@salle.url.edu
Web page: http://www.salle.url.edu/~oscarg/
Blog: http://blogs.salleurl.edu/dtm-media-technology/
Twitter: @kokopus_dark