SlideShare a Scribd company logo
1 of 67
Download to read offline
Iโ€™ve never written a foreword before, so youโ€™ll have to bear with me on this one. What is BioShock without its look? A
lot of games sell on features. BioShock sells on Rapture. Even when non-gamers see it, they say, โ€œMan, I gotta check that
out!โ€ Itโ€™s a hard bridge to gap, in an industry where almost everything is either Aliens sci-fi, Lord of the Rings high fan-
tasy, or Saving Private Ryan well, you know. But the BioShock art team has pulled this off. So when Elizabeth Tobey, the
BioShock community manager asked me to write a forward to the art book, I couldnโ€™t help but turn it into a love letter.
Every single one of the artists blew me away, but hereโ€™s the thing Iโ€™ll remember most from each of them.
WARNING SPOILERS AHOY โ€“ DONโ€™T READ UNTIL YOUโ€™VE PLAYED!
B oston
Scott Sinclair
The statue of Atlas in the Kashmir. Itโ€™s the first thing he built after coming back to Irrational after a stint on Guitar Hero, and it sort of set
the tone. Oh, yeah โ€“ he art directed everything else. Without Scott, there is no BioShock style.
Shawn Robertson
Masterminding the Little Sister safe house. I just walked in one day, and there it wasโ€ฆdozens of amazing animations, all strung together
in a cohesive whole. Back in the old days, Shawn used to animate everything himself and do all the special effects. Now heโ€™s the visionary
of sequences we only could have dreamed of making before.
Nate Wells
The Steinman โ€œmuralsโ€ with the Dali-esque female heads and the bloody scripted phrases. With barely a conversation between the two
of us, he managed to create a world for Steinman to live. It was a toss-up between this, the eye-popping chaos of Apollo Square and the
descent to Rapture. Oh, yeahโ€ฆ he also concepted the first Big Daddy. When you have these masterpieces to choose from, you thank your
lucky stars that you managed to convince Nate Wells to stay with us these past ten years.
Hogarth De La Plante
Besides stepping in as temp lead artist #3 (!), Hoagy was the pacesetter for Arcadia, perhaps the most difficult level in Rapture to
conceptualize. I had this idea for an underwater forest. Hoagy took this extremely out there idea and made it real. In my years as a game
designer, Iโ€™ve had more than one artist throw an idea back in my face as โ€œun-makeable.โ€ Arcadia perhaps should have been one of those
ideas. If not for Hoagy, the seeds of Arcadia might never have taken root.
Mauricio Tejerina
The idealized statue at the Gathererโ€™s Garden. How can something be so cute and so wrong at the same time? That stunning crossbow
(Mo did almost all the weapons) is a very close second.
Stephen Alexander
From animation, to special effects, to frame buffers. Stephen does everything. Without Stephen, the electricity would not crackle, the fire
would not burn and the blood would not flow. But the man did BioShockโ€™s water (with crack programming by Jesse Johnson) in a manner
of weeks. The WATER! What else do I have to say?
Robb Waters
Another hard pick. The Sander Cohen concept? Every gorgeous icon in the game? The wonderful Plasmid training movies?
The Plasmids mural in the โ€œover the railingโ€ room? Well, for me, it was the first drawing of the first Little Sister. Sheโ€™s changed a bit since
then, but Robbโ€™s work established the visual of the most important character in the game.
Jamie McNulty
The incredible image of Tenenbaum in the Little Sister safe house. I asked for a Femme Fatale in the noir style, he gave me back something
I didnโ€™t know was possible in our medium.
Jon Mangagil
No contest here: the Little Sister backing away from you when you first learn about Harvesting and Saving. If there was an Academy
Award for virtual people, Jon and the Little Sister would have won it.
Grant Chang
Grant animated a metric ton of cool stuff in BioShock, but have you seen the Little Sister struggling to get in the vent? If that doesnโ€™t break
your heart, you ainโ€™t got a heart to break. A close second goes to Steinmanโ€™s insane rant at the tail end of the Medical area.
Ben Shore
Ben came in moderately late and got the unenviable task of making the entire 360 interface for a game whose design was shifting moment
to moment. Working (literally) side by side with interface programmer Jake Etgeton, Ben created Irrationalโ€™s first truly beautiful interface.
Benโ€™s not only freakishly talented; he understood the technology enough to squeeze the engine for texture memory until it cried Uncle.
Laura Zimmerman
Second place goes to the โ€œPlasmidsโ€ arrow sign on the stairs by the first Gathererโ€™s Garden. The first one she did was drop-dead gorgeous.
She took it well when I told her she was going to have to rebuild it because it wasnโ€™t what we needed gameplay-wise. So she rolled up
her sleeves and hit another one out of the park. But then thereโ€™s the machine in Ryanโ€™s office. Check it out: words donโ€™t do it justice.
Chad King
The PC interface. He stepped in at the last minute and helped Ben make a best of breed PC interface in just a few weeks. Every time I looked
at his desk, I thought I had time traveled a few weeks into the future. Insanely fast and insanely good. Whatโ€™s not to love?
A U S T R A L I A
Jay Kyburz
As well as stepping in as temp lead artist, Jay really is the one who set the pace for the layout of the science area before the Little Sister
Gauntlet. I think this was the first level layout that really felt right for BioShock.
Andrew James
Second temp lead artist, Andrew also modeled Shawn Robertsonโ€™s design of the Security Bot. This was very early in the production,
and amazingly survived all the revisions to ship in the game! Also, Andrew was the key artist who made sure the levels ran at 30-60
frames. Frankly, I think he must have sold his soul to the devil to make this happen.
Chris Chaproniere
The Ferris Wheel of Arcadia! Chris toiled for months, working on his own from the opposite side of the Pacific, he painstakingly
created the most beautiful Ferris wheel for the Fort Frolic level, only to have it cut. The best piece of art not to appear in the game!
Daniel Keating
Dan labored on the awesome plants & foliage in Arcadia, battle debris, sandbags & barbed wire. But itโ€™s the amazing giant whale from
the descent to Rapture that really floored me.
Brendan George
Sander Cohen! Goddamn Sander Cohen. Have you taken a look at that model? Perfectly executed in both its sculpt and texture. It roXXors.
Bonus points for Cohenโ€™s flawless bald spot. (hat tip to Robb Waters for a great concept as well).
James Sharpe
All the little detailed & animated pieces of tech that dot the walls in every room all over Rapture were made by James. Also he made the
best typewriter seen in any game! Seriouslyโ€ฆ I have a screenshot of it on my wall!
John Travers
The Teddy Bear. Yes, the flaming Teddy Bear from X06. Itโ€™s one of those nice touches that makes Rapture such a unique place to visit.
Of all the small things that made people get what BioShock was about, that Teddy Bear was the best bang for the buck!
Christian Martinez
Christian did a huge amount of work on several levels, but I think heโ€™s the first one who was able to light BioShock the way it should be
lit. If you design video games for a living, you know what that means to a game.
Alex Boylan
The Dead Cat, you will find it on every dark corner of every room in Rapture. You havenโ€™t lived until you telekinesed one of Alexโ€™s dead
cats. Alex also did level architecture & lighting in Recreation.
Lorne Brooks
Rosieโ€™s Rivet Gun. Itโ€™s one of those things that shouldnโ€™t work, but does. Huge props to Lorne for taking an out there concept and making
it happen from half-way around the world.
Ray Leung
The man of 1,000 screenshots. If you saw it on a website or magazine, thereโ€™s a fair chance it came from Ray (or Walt, 2Kโ€™s game analyst
with the golden eye!)
Ben Hutchings
Ben didnโ€™t do just one outstanding thing. He did about a million. Some artists demand huge tasks. Others labor behind the scenes and clean
up tirelessly. Without him, BioShock would be the game of a thousand visual glitches.
For me, this book is a walk down memory lane. For you, itโ€™s a glimpse into the process of building Rapture.
I only wish I could enjoy it for the first time along with you.
This section shows the evolution that brought about
the final BioShock logo we all know and love. These
concepts tried to capture the water, decay, and art
deco beauty shown in Rapture.
The evolution of the enemies in BioShock took years,
beginning when the game was set in a place and
time vastly different than what it is today. Once more
fantastical monsters, you can see the progression as
Rapture came to life and the enemies turned from
horrors into things that clearly once were people with
lives - lives that went very wrong.
The Big Daddies concepts were fairly set since they
first were dreamed up on paper, but their execution,
and mobility, changed over time, until they found
their rightful place in the hierarchy of Rapture as the
protectors of the Little Sisters.
Originally called Gatherers, Little Sisters were originally
sea slugs. As the team struggled to connect with the
Gatherer and give it life in Rapture, it changed shape
drastically - once even becoming a sort of chipmunk -
until finally the Gatherer became the iconic face we now
call the Little Sister.
From the cash registers to the gun turrets, each machine
in Rapture was carefully crafted to fit into the world of
BioShock as well as be easy to use and understand for
all players, even when the society that created these
machines was so different from any culture that exists
today above the surface of the water.
Each weapon in BioShock may be based on something
that exists in our world, but when you look closely, you
realize a shotgun is not just a shotgun, but a tool crafted
from the everyday items that were scattered around
peacetime Rapture. These weapons tell the story of
how the citizens of Rapture built arms out of the tools
they had as their society crumbled into civil war.
One of the most noted features of BioShock is how
rich, detailed, and immersive the environment is. The
sketches that made the rooms and world of Rapture
could fill a single artbook by itself. Each room feels
lived in, with lives scattered around in the objects you
encounter. By looking at these concepts, you can see a
once vibrant world, now drowning in ruined ideals,
being swallowed by the ocean it so callously believed
it could keep out.
ยฉ 2002-2007 Take-Two Interactive Software and its subsidiaries. Developed by 2K Boston and 2K Australia. BioShock, 2K Games, 2K Boston, 2K Australia, the 2K logo, the 2K Boston logo, 2K Australia logo, and
Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the USA and/or foreign countries. The ratings icon is a trademark of the Entertainment
Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.

More Related Content

What's hot

More how to_draw_manga_vol_3_-_enhancing_a_cha
More how to_draw_manga_vol_3_-_enhancing_a_chaMore how to_draw_manga_vol_3_-_enhancing_a_cha
More how to_draw_manga_vol_3_-_enhancing_a_cha
Isshin Stark
ย 
Zs 0909 zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)
Zs 0909   zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)Zs 0909   zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)
Zs 0909 zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)
zoran radovic
ย 
How to draw manga. vol. 23. illustrating battles
How to draw manga. vol. 23. illustrating battlesHow to draw manga. vol. 23. illustrating battles
How to draw manga. vol. 23. illustrating battles
Isshin Stark
ย 
0656. POBEDA VUKA SAMOTNJAKA
0656. POBEDA VUKA SAMOTNJAKA0656. POBEDA VUKA SAMOTNJAKA
0656. POBEDA VUKA SAMOTNJAKA
Tompa *
ย 
0296. Tajanstveno Krstarenje
0296. Tajanstveno Krstarenje0296. Tajanstveno Krstarenje
0296. Tajanstveno Krstarenje
Tompa *
ย 
TTF.SP.25.PL
TTF.SP.25.PLTTF.SP.25.PL
TTF.SP.25.PL
Arcee327
ย 
How to-draw-manga-vol-11-maids-miko
How to-draw-manga-vol-11-maids-mikoHow to-draw-manga-vol-11-maids-miko
How to-draw-manga-vol-11-maids-miko
Isshin Stark
ย 
TTF.TLSOTW.EX01
TTF.TLSOTW.EX01TTF.TLSOTW.EX01
TTF.TLSOTW.EX01
Arcee327
ย 
Human figure drawing freemium
Human figure drawing freemium Human figure drawing freemium
Human figure drawing freemium
Rawan Alwaa
ย 

What's hot (20)

More how to_draw_manga_vol_3_-_enhancing_a_cha
More how to_draw_manga_vol_3_-_enhancing_a_chaMore how to_draw_manga_vol_3_-_enhancing_a_cha
More how to_draw_manga_vol_3_-_enhancing_a_cha
ย 
The Secret Life Of Pets - Storyboards - Evil Cat
The Secret Life Of Pets - Storyboards - Evil CatThe Secret Life Of Pets - Storyboards - Evil Cat
The Secret Life Of Pets - Storyboards - Evil Cat
ย 
Zs 0909 zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)
Zs 0909   zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)Zs 0909   zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)
Zs 0909 zagor - zmajevo grotlo (scanturion & folpi & emeri)(5 mb)
ย 
Katalog Juli 2011 Oriflame
Katalog Juli 2011 OriflameKatalog Juli 2011 Oriflame
Katalog Juli 2011 Oriflame
ย 
How to draw manga. vol. 23. illustrating battles
How to draw manga. vol. 23. illustrating battlesHow to draw manga. vol. 23. illustrating battles
How to draw manga. vol. 23. illustrating battles
ย 
How to draw manga. vol. 26. making anime
How to draw manga. vol. 26. making animeHow to draw manga. vol. 26. making anime
How to draw manga. vol. 26. making anime
ย 
0656. POBEDA VUKA SAMOTNJAKA
0656. POBEDA VUKA SAMOTNJAKA0656. POBEDA VUKA SAMOTNJAKA
0656. POBEDA VUKA SAMOTNJAKA
ย 
PHYSIOLOGY (DIMS NOTES).pdf
PHYSIOLOGY (DIMS NOTES).pdfPHYSIOLOGY (DIMS NOTES).pdf
PHYSIOLOGY (DIMS NOTES).pdf
ย 
How to draw anime and game characters
How to draw anime and game charactersHow to draw anime and game characters
How to draw anime and game characters
ย 
Tex Willer Libellus kolor biblioteka 016 - Lijepa Zelda
Tex Willer Libellus kolor biblioteka 016 - Lijepa ZeldaTex Willer Libellus kolor biblioteka 016 - Lijepa Zelda
Tex Willer Libellus kolor biblioteka 016 - Lijepa Zelda
ย 
0296. Tajanstveno Krstarenje
0296. Tajanstveno Krstarenje0296. Tajanstveno Krstarenje
0296. Tajanstveno Krstarenje
ย 
TTF.SP.25.PL
TTF.SP.25.PLTTF.SP.25.PL
TTF.SP.25.PL
ย 
Aprenda a dibujar paso a paso chicas manga
Aprenda a dibujar paso a paso chicas mangaAprenda a dibujar paso a paso chicas manga
Aprenda a dibujar paso a paso chicas manga
ย 
Como dibujar manga 02 tecnicas (espaรฑol)
Como dibujar manga 02 tecnicas (espaรฑol)Como dibujar manga 02 tecnicas (espaรฑol)
Como dibujar manga 02 tecnicas (espaรฑol)
ย 
Vajat erp 120
Vajat erp 120Vajat erp 120
Vajat erp 120
ย 
How to-draw-manga-vol-11-maids-miko
How to-draw-manga-vol-11-maids-mikoHow to-draw-manga-vol-11-maids-miko
How to-draw-manga-vol-11-maids-miko
ย 
TTF.TLSOTW.EX01
TTF.TLSOTW.EX01TTF.TLSOTW.EX01
TTF.TLSOTW.EX01
ย 
Witch #36
Witch #36Witch #36
Witch #36
ย 
Human figure drawing freemium
Human figure drawing freemium Human figure drawing freemium
Human figure drawing freemium
ย 
VC SB - Dylan Dog - 041 - GOLIJAT & NEKO U SENCI
VC SB - Dylan Dog - 041 - GOLIJAT & NEKO U SENCIVC SB - Dylan Dog - 041 - GOLIJAT & NEKO U SENCI
VC SB - Dylan Dog - 041 - GOLIJAT & NEKO U SENCI
ย 

Viewers also liked

Steven Rhodes Concept Art & Illustration Portfolio - SEP2015
Steven Rhodes Concept Art & Illustration Portfolio - SEP2015Steven Rhodes Concept Art & Illustration Portfolio - SEP2015
Steven Rhodes Concept Art & Illustration Portfolio - SEP2015
Steven Rhodes
ย 
An atlas of animal anatomy for artists
An atlas of animal anatomy for artistsAn atlas of animal anatomy for artists
An atlas of animal anatomy for artists
Mircea Tivadar
ย 
Andrew loomis divirtiendose con el lapiz. Uno de los libros clรกs
Andrew loomis   divirtiendose con el lapiz. Uno de los libros clรกsAndrew loomis   divirtiendose con el lapiz. Uno de los libros clรกs
Andrew loomis divirtiendose con el lapiz. Uno de los libros clรกs
Erik Proaรฑo Muciรฑo Frik
ย 
Anatomy of the horse
Anatomy of the horseAnatomy of the horse
Anatomy of the horse
Raquel Rabelo
ย 
How to draw manga vol. 1 compiling characters
How to draw manga vol. 1 compiling charactersHow to draw manga vol. 1 compiling characters
How to draw manga vol. 1 compiling characters
Yovie Sopiandi
ย 
The art of fashion illustration
The art of fashion illustrationThe art of fashion illustration
The art of fashion illustration
Luisina Gutierrez
ย 
Christopher hart the ultimate guide for comic book artists (drawing.cutting...
Christopher hart   the ultimate guide for comic book artists (drawing.cutting...Christopher hart   the ultimate guide for comic book artists (drawing.cutting...
Christopher hart the ultimate guide for comic book artists (drawing.cutting...
saudi507
ย 
How To Draw Comics By John Byrne
How To Draw Comics By John ByrneHow To Draw Comics By John Byrne
How To Draw Comics By John Byrne
Anindya Kenyo Larasti
ย 
How to draw manga vol. 28 couples
How to draw manga vol. 28   couplesHow to draw manga vol. 28   couples
How to draw manga vol. 28 couples
Bruno Marques
ย 
Michael hampton figure drawing - design and invention
Michael hampton  figure drawing - design and inventionMichael hampton  figure drawing - design and invention
Michael hampton figure drawing - design and invention
Jose Reyes
ย 
Andrew loomis dibujo de cabeza y manos (espaรฑol)
Andrew loomis   dibujo de cabeza y manos (espaรฑol)Andrew loomis   dibujo de cabeza y manos (espaรฑol)
Andrew loomis dibujo de cabeza y manos (espaรฑol)
eme2525
ย 

Viewers also liked (20)

Steven Rhodes Concept Art & Illustration Portfolio - SEP2015
Steven Rhodes Concept Art & Illustration Portfolio - SEP2015Steven Rhodes Concept Art & Illustration Portfolio - SEP2015
Steven Rhodes Concept Art & Illustration Portfolio - SEP2015
ย 
Resident Evil 6 Digital Artbook
Resident Evil 6 Digital ArtbookResident Evil 6 Digital Artbook
Resident Evil 6 Digital Artbook
ย 
Human anatomy for artists by blixer
Human anatomy for artists by blixerHuman anatomy for artists by blixer
Human anatomy for artists by blixer
ย 
Andrew loomis -_figure_drawing_for_all_its_worth
Andrew loomis -_figure_drawing_for_all_its_worthAndrew loomis -_figure_drawing_for_all_its_worth
Andrew loomis -_figure_drawing_for_all_its_worth
ย 
Andrew loomis creative illustration
Andrew loomis   creative illustrationAndrew loomis   creative illustration
Andrew loomis creative illustration
ย 
An atlas of animal anatomy for artists
An atlas of animal anatomy for artistsAn atlas of animal anatomy for artists
An atlas of animal anatomy for artists
ย 
Andrew loomis divirtiendose con el lapiz. Uno de los libros clรกs
Andrew loomis   divirtiendose con el lapiz. Uno de los libros clรกsAndrew loomis   divirtiendose con el lapiz. Uno de los libros clรกs
Andrew loomis divirtiendose con el lapiz. Uno de los libros clรกs
ย 
Anatomy & Physiology of Animals
Anatomy & Physiology of AnimalsAnatomy & Physiology of Animals
Anatomy & Physiology of Animals
ย 
Great Character Design - Tips for Creating and Monetizing Cartoon Characters
Great Character Design - Tips for Creating and Monetizing Cartoon CharactersGreat Character Design - Tips for Creating and Monetizing Cartoon Characters
Great Character Design - Tips for Creating and Monetizing Cartoon Characters
ย 
Anatomy of the horse
Anatomy of the horseAnatomy of the horse
Anatomy of the horse
ย 
More how to draw manga vol.1.the basics of character drawing
More how to draw manga vol.1.the basics of character drawingMore how to draw manga vol.1.the basics of character drawing
More how to draw manga vol.1.the basics of character drawing
ย 
How to draw manga vol. 1 compiling characters
How to draw manga vol. 1 compiling charactersHow to draw manga vol. 1 compiling characters
How to draw manga vol. 1 compiling characters
ย 
How to draw manga vol. 7 amazing effects.r
How to draw manga vol. 7 amazing effects.rHow to draw manga vol. 7 amazing effects.r
How to draw manga vol. 7 amazing effects.r
ย 
The art of fashion illustration
The art of fashion illustrationThe art of fashion illustration
The art of fashion illustration
ย 
Christopher hart the ultimate guide for comic book artists (drawing.cutting...
Christopher hart   the ultimate guide for comic book artists (drawing.cutting...Christopher hart   the ultimate guide for comic book artists (drawing.cutting...
Christopher hart the ultimate guide for comic book artists (drawing.cutting...
ย 
How To Draw Comics By John Byrne
How To Draw Comics By John ByrneHow To Draw Comics By John Byrne
How To Draw Comics By John Byrne
ย 
Character Design: Faces
Character Design: FacesCharacter Design: Faces
Character Design: Faces
ย 
How to draw manga vol. 28 couples
How to draw manga vol. 28   couplesHow to draw manga vol. 28   couples
How to draw manga vol. 28 couples
ย 
Michael hampton figure drawing - design and invention
Michael hampton  figure drawing - design and inventionMichael hampton  figure drawing - design and invention
Michael hampton figure drawing - design and invention
ย 
Andrew loomis dibujo de cabeza y manos (espaรฑol)
Andrew loomis   dibujo de cabeza y manos (espaรฑol)Andrew loomis   dibujo de cabeza y manos (espaรฑol)
Andrew loomis dibujo de cabeza y manos (espaรฑol)
ย 

Similar to Bioshock breaking the mold (artbook)

10 things todayโ€™s gamers wouldnโ€™t understand www.gamebasin.com
10 things todayโ€™s gamers wouldnโ€™t understand   www.gamebasin.com10 things todayโ€™s gamers wouldnโ€™t understand   www.gamebasin.com
10 things todayโ€™s gamers wouldnโ€™t understand www.gamebasin.com
GameBasin.com
ย 
10 greatest talkative gaming villains www.gamebasin.com
10 greatest talkative gaming villains   www.gamebasin.com10 greatest talkative gaming villains   www.gamebasin.com
10 greatest talkative gaming villains www.gamebasin.com
GameBasin.com
ย 
October Flier Final
October Flier FinalOctober Flier Final
October Flier Final
Dan Allen
ย 
Bone breaker
Bone breakerBone breaker
Bone breaker
crimzon36
ย 
Narrative Presentation
Narrative PresentationNarrative Presentation
Narrative Presentation
runicfalcon
ย 

Similar to Bioshock breaking the mold (artbook) (20)

Level Criticism
Level CriticismLevel Criticism
Level Criticism
ย 
Audio Pro Forma
Audio Pro Forma Audio Pro Forma
Audio Pro Forma
ย 
10 things todayโ€™s gamers wouldnโ€™t understand www.gamebasin.com
10 things todayโ€™s gamers wouldnโ€™t understand   www.gamebasin.com10 things todayโ€™s gamers wouldnโ€™t understand   www.gamebasin.com
10 things todayโ€™s gamers wouldnโ€™t understand www.gamebasin.com
ย 
Game script/Character Script
Game script/Character ScriptGame script/Character Script
Game script/Character Script
ย 
Top 5 Atari 2600 games
Top 5 Atari 2600 gamesTop 5 Atari 2600 games
Top 5 Atari 2600 games
ย 
Graphic Rampage 2011 - Finals
Graphic Rampage 2011 - FinalsGraphic Rampage 2011 - Finals
Graphic Rampage 2011 - Finals
ย 
10 greatest talkative gaming villains www.gamebasin.com
10 greatest talkative gaming villains   www.gamebasin.com10 greatest talkative gaming villains   www.gamebasin.com
10 greatest talkative gaming villains www.gamebasin.com
ย 
Bladepp
BladeppBladepp
Bladepp
ย 
Bladepp
BladeppBladepp
Bladepp
ย 
October Flier Final
October Flier FinalOctober Flier Final
October Flier Final
ย 
Bone breaker
Bone breakerBone breaker
Bone breaker
ย 
Emergent Narrative: What We Can Learn From Dungeons & Dragons
Emergent Narrative: What We Can Learn From Dungeons & DragonsEmergent Narrative: What We Can Learn From Dungeons & Dragons
Emergent Narrative: What We Can Learn From Dungeons & Dragons
ย 
Blade Runner Essay
Blade Runner EssayBlade Runner Essay
Blade Runner Essay
ย 
Activities for the 8 kinds of smart
Activities for the 8 kinds of smartActivities for the 8 kinds of smart
Activities for the 8 kinds of smart
ย 
Narrative Presentation
Narrative PresentationNarrative Presentation
Narrative Presentation
ย 
Friday Night Blockbuster
Friday Night BlockbusterFriday Night Blockbuster
Friday Night Blockbuster
ย 
LOZ review
LOZ reviewLOZ review
LOZ review
ย 
Nihilanth 2011 - finals with answers
Nihilanth 2011 - finals with answersNihilanth 2011 - finals with answers
Nihilanth 2011 - finals with answers
ย 
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer WorldsNichts steht im Wege online spiele pc 2019 The Outer Worlds
Nichts steht im Wege online spiele pc 2019 The Outer Worlds
ย 
Mla Citation For Blade Runner
Mla Citation For Blade RunnerMla Citation For Blade Runner
Mla Citation For Blade Runner
ย 

Recently uploaded

Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Shivani Pandey
ย 
Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...
ritikasharma
ย 
Desi Bhabhi Call Girls In Goa ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort Goa
Desi Bhabhi Call Girls  In Goa  ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort GoaDesi Bhabhi Call Girls  In Goa  ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort Goa
Desi Bhabhi Call Girls In Goa ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort Goa
russian goa call girl and escorts service
ย 
Russian โ„‚all gIRLS In Goa 9316020077 โ„‚all gIRLS Service In Goa
Russian โ„‚all gIRLS In Goa 9316020077  โ„‚all gIRLS Service  In GoaRussian โ„‚all gIRLS In Goa 9316020077  โ„‚all gIRLS Service  In Goa
Russian โ„‚all gIRLS In Goa 9316020077 โ„‚all gIRLS Service In Goa
russian goa call girl and escorts service
ย 
โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...
noor ahmed
ย 
โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...
noor ahmed
ย 
Call Girls Agency In Goa ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...
Call Girls  Agency In Goa  ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...Call Girls  Agency In Goa  ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...
Call Girls Agency In Goa ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...
russian goa call girl and escorts service
ย 
Call Girls In Goa 9316020077 Goa Call Girl By Indian Call Girls Goa
Call Girls In Goa  9316020077 Goa  Call Girl By Indian Call Girls GoaCall Girls In Goa  9316020077 Goa  Call Girl By Indian Call Girls Goa
Call Girls In Goa 9316020077 Goa Call Girl By Indian Call Girls Goa
sexy call girls service in goa
ย 
Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034 Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034  Independent Chenna...Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034  Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034 Independent Chenna...
Shivani Pandey
ย 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...
ritikasharma
ย 
โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...
โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...
โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...
noor ahmed
ย 
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
SUHANI PANDEY
ย 
Goa Call "Girls Service 9316020077 Call "Girls in Goa
Goa Call "Girls  Service   9316020077 Call "Girls in GoaGoa Call "Girls  Service   9316020077 Call "Girls in Goa
Goa Call "Girls Service 9316020077 Call "Girls in Goa
sexy call girls service in goa
ย 
Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...
ritikasharma
ย 

Recently uploaded (20)

Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
ย 
๐Ÿ“ž Contact Number 8617697112 VIP Ganderbal Call Girls
๐Ÿ“ž Contact Number 8617697112 VIP Ganderbal Call Girls๐Ÿ“ž Contact Number 8617697112 VIP Ganderbal Call Girls
๐Ÿ“ž Contact Number 8617697112 VIP Ganderbal Call Girls
ย 
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls ServiceCollege Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
College Call Girls Pune 8617697112 Short 1500 Night 6000 Best call girls Service
ย 
Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Khardah โŸŸ 6297143586 โŸŸ Call Me For Genuine Sex S...
ย 
Desi Bhabhi Call Girls In Goa ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort Goa
Desi Bhabhi Call Girls  In Goa  ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort GoaDesi Bhabhi Call Girls  In Goa  ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort Goa
Desi Bhabhi Call Girls In Goa ๐Ÿ’ƒ 730 02 72 001๐Ÿ’ƒdesi Bhabhi Escort Goa
ย 
Russian โ„‚all gIRLS In Goa 9316020077 โ„‚all gIRLS Service In Goa
Russian โ„‚all gIRLS In Goa 9316020077  โ„‚all gIRLS Service  In GoaRussian โ„‚all gIRLS In Goa 9316020077  โ„‚all gIRLS Service  In Goa
Russian โ„‚all gIRLS In Goa 9316020077 โ„‚all gIRLS Service In Goa
ย 
โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Behala โŸŸ 8250192130 โŸŸ High Class Call Girl In...
ย 
โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...
โ†‘Top Model (Kolkata) Call Girls Howrah โŸŸ 8250192130 โŸŸ High Class Call Girl In...
ย 
5* Hotels Call Girls In Goa {{07028418221}} Call Girls In North Goa Escort Se...
5* Hotels Call Girls In Goa {{07028418221}} Call Girls In North Goa Escort Se...5* Hotels Call Girls In Goa {{07028418221}} Call Girls In North Goa Escort Se...
5* Hotels Call Girls In Goa {{07028418221}} Call Girls In North Goa Escort Se...
ย 
Call Girls Agency In Goa ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...
Call Girls  Agency In Goa  ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...Call Girls  Agency In Goa  ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...
Call Girls Agency In Goa ๐Ÿ’š 9316020077 ๐Ÿ’š Call Girl Goa By Russian Call Girl ...
ย 
Call Girls In Goa 9316020077 Goa Call Girl By Indian Call Girls Goa
Call Girls In Goa  9316020077 Goa  Call Girl By Indian Call Girls GoaCall Girls In Goa  9316020077 Goa  Call Girl By Indian Call Girls Goa
Call Girls In Goa 9316020077 Goa Call Girl By Indian Call Girls Goa
ย 
Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034 Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034  Independent Chenna...Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034  Independent Chenna...
Verified Trusted Call Girls Tambaram Chennai โœ”โœ”7427069034 Independent Chenna...
ย 
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
ย 
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...
Book Sex Workers Available Kolkata Call Girls Service Airport Kolkata โœ” 62971...
ย 
โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...
โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...
โ†‘Top Model (Kolkata) Call Girls Sonagachi โŸŸ 8250192130 โŸŸ High Class Call Girl...
ย 
Kanpur call girls ๐Ÿ“ž 8617697112 At Low Cost Cash Payment Booking
Kanpur call girls ๐Ÿ“ž 8617697112 At Low Cost Cash Payment BookingKanpur call girls ๐Ÿ“ž 8617697112 At Low Cost Cash Payment Booking
Kanpur call girls ๐Ÿ“ž 8617697112 At Low Cost Cash Payment Booking
ย 
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
ย 
Goa Call "Girls Service 9316020077 Call "Girls in Goa
Goa Call "Girls  Service   9316020077 Call "Girls in GoaGoa Call "Girls  Service   9316020077 Call "Girls in Goa
Goa Call "Girls Service 9316020077 Call "Girls in Goa
ย 
Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata โœ” 6297143586 โœ” Hot Model With Sexy Bhabi Ready ...
ย 
Call Girls in Barasat | 7001035870 At Low Cost Cash Payment Booking
Call Girls in Barasat | 7001035870 At Low Cost Cash Payment BookingCall Girls in Barasat | 7001035870 At Low Cost Cash Payment Booking
Call Girls in Barasat | 7001035870 At Low Cost Cash Payment Booking
ย 

Bioshock breaking the mold (artbook)

  • 1.
  • 2.
  • 3. Iโ€™ve never written a foreword before, so youโ€™ll have to bear with me on this one. What is BioShock without its look? A lot of games sell on features. BioShock sells on Rapture. Even when non-gamers see it, they say, โ€œMan, I gotta check that out!โ€ Itโ€™s a hard bridge to gap, in an industry where almost everything is either Aliens sci-fi, Lord of the Rings high fan- tasy, or Saving Private Ryan well, you know. But the BioShock art team has pulled this off. So when Elizabeth Tobey, the BioShock community manager asked me to write a forward to the art book, I couldnโ€™t help but turn it into a love letter. Every single one of the artists blew me away, but hereโ€™s the thing Iโ€™ll remember most from each of them. WARNING SPOILERS AHOY โ€“ DONโ€™T READ UNTIL YOUโ€™VE PLAYED! B oston Scott Sinclair The statue of Atlas in the Kashmir. Itโ€™s the first thing he built after coming back to Irrational after a stint on Guitar Hero, and it sort of set the tone. Oh, yeah โ€“ he art directed everything else. Without Scott, there is no BioShock style. Shawn Robertson Masterminding the Little Sister safe house. I just walked in one day, and there it wasโ€ฆdozens of amazing animations, all strung together in a cohesive whole. Back in the old days, Shawn used to animate everything himself and do all the special effects. Now heโ€™s the visionary of sequences we only could have dreamed of making before. Nate Wells The Steinman โ€œmuralsโ€ with the Dali-esque female heads and the bloody scripted phrases. With barely a conversation between the two of us, he managed to create a world for Steinman to live. It was a toss-up between this, the eye-popping chaos of Apollo Square and the descent to Rapture. Oh, yeahโ€ฆ he also concepted the first Big Daddy. When you have these masterpieces to choose from, you thank your lucky stars that you managed to convince Nate Wells to stay with us these past ten years. Hogarth De La Plante Besides stepping in as temp lead artist #3 (!), Hoagy was the pacesetter for Arcadia, perhaps the most difficult level in Rapture to conceptualize. I had this idea for an underwater forest. Hoagy took this extremely out there idea and made it real. In my years as a game designer, Iโ€™ve had more than one artist throw an idea back in my face as โ€œun-makeable.โ€ Arcadia perhaps should have been one of those ideas. If not for Hoagy, the seeds of Arcadia might never have taken root. Mauricio Tejerina The idealized statue at the Gathererโ€™s Garden. How can something be so cute and so wrong at the same time? That stunning crossbow (Mo did almost all the weapons) is a very close second. Stephen Alexander From animation, to special effects, to frame buffers. Stephen does everything. Without Stephen, the electricity would not crackle, the fire would not burn and the blood would not flow. But the man did BioShockโ€™s water (with crack programming by Jesse Johnson) in a manner of weeks. The WATER! What else do I have to say? Robb Waters Another hard pick. The Sander Cohen concept? Every gorgeous icon in the game? The wonderful Plasmid training movies? The Plasmids mural in the โ€œover the railingโ€ room? Well, for me, it was the first drawing of the first Little Sister. Sheโ€™s changed a bit since then, but Robbโ€™s work established the visual of the most important character in the game. Jamie McNulty The incredible image of Tenenbaum in the Little Sister safe house. I asked for a Femme Fatale in the noir style, he gave me back something I didnโ€™t know was possible in our medium. Jon Mangagil No contest here: the Little Sister backing away from you when you first learn about Harvesting and Saving. If there was an Academy Award for virtual people, Jon and the Little Sister would have won it. Grant Chang Grant animated a metric ton of cool stuff in BioShock, but have you seen the Little Sister struggling to get in the vent? If that doesnโ€™t break your heart, you ainโ€™t got a heart to break. A close second goes to Steinmanโ€™s insane rant at the tail end of the Medical area. Ben Shore Ben came in moderately late and got the unenviable task of making the entire 360 interface for a game whose design was shifting moment to moment. Working (literally) side by side with interface programmer Jake Etgeton, Ben created Irrationalโ€™s first truly beautiful interface. Benโ€™s not only freakishly talented; he understood the technology enough to squeeze the engine for texture memory until it cried Uncle.
  • 4. Laura Zimmerman Second place goes to the โ€œPlasmidsโ€ arrow sign on the stairs by the first Gathererโ€™s Garden. The first one she did was drop-dead gorgeous. She took it well when I told her she was going to have to rebuild it because it wasnโ€™t what we needed gameplay-wise. So she rolled up her sleeves and hit another one out of the park. But then thereโ€™s the machine in Ryanโ€™s office. Check it out: words donโ€™t do it justice. Chad King The PC interface. He stepped in at the last minute and helped Ben make a best of breed PC interface in just a few weeks. Every time I looked at his desk, I thought I had time traveled a few weeks into the future. Insanely fast and insanely good. Whatโ€™s not to love? A U S T R A L I A Jay Kyburz As well as stepping in as temp lead artist, Jay really is the one who set the pace for the layout of the science area before the Little Sister Gauntlet. I think this was the first level layout that really felt right for BioShock. Andrew James Second temp lead artist, Andrew also modeled Shawn Robertsonโ€™s design of the Security Bot. This was very early in the production, and amazingly survived all the revisions to ship in the game! Also, Andrew was the key artist who made sure the levels ran at 30-60 frames. Frankly, I think he must have sold his soul to the devil to make this happen. Chris Chaproniere The Ferris Wheel of Arcadia! Chris toiled for months, working on his own from the opposite side of the Pacific, he painstakingly created the most beautiful Ferris wheel for the Fort Frolic level, only to have it cut. The best piece of art not to appear in the game! Daniel Keating Dan labored on the awesome plants & foliage in Arcadia, battle debris, sandbags & barbed wire. But itโ€™s the amazing giant whale from the descent to Rapture that really floored me. Brendan George Sander Cohen! Goddamn Sander Cohen. Have you taken a look at that model? Perfectly executed in both its sculpt and texture. It roXXors. Bonus points for Cohenโ€™s flawless bald spot. (hat tip to Robb Waters for a great concept as well). James Sharpe All the little detailed & animated pieces of tech that dot the walls in every room all over Rapture were made by James. Also he made the best typewriter seen in any game! Seriouslyโ€ฆ I have a screenshot of it on my wall! John Travers The Teddy Bear. Yes, the flaming Teddy Bear from X06. Itโ€™s one of those nice touches that makes Rapture such a unique place to visit. Of all the small things that made people get what BioShock was about, that Teddy Bear was the best bang for the buck! Christian Martinez Christian did a huge amount of work on several levels, but I think heโ€™s the first one who was able to light BioShock the way it should be lit. If you design video games for a living, you know what that means to a game. Alex Boylan The Dead Cat, you will find it on every dark corner of every room in Rapture. You havenโ€™t lived until you telekinesed one of Alexโ€™s dead cats. Alex also did level architecture & lighting in Recreation. Lorne Brooks Rosieโ€™s Rivet Gun. Itโ€™s one of those things that shouldnโ€™t work, but does. Huge props to Lorne for taking an out there concept and making it happen from half-way around the world. Ray Leung The man of 1,000 screenshots. If you saw it on a website or magazine, thereโ€™s a fair chance it came from Ray (or Walt, 2Kโ€™s game analyst with the golden eye!) Ben Hutchings Ben didnโ€™t do just one outstanding thing. He did about a million. Some artists demand huge tasks. Others labor behind the scenes and clean up tirelessly. Without him, BioShock would be the game of a thousand visual glitches. For me, this book is a walk down memory lane. For you, itโ€™s a glimpse into the process of building Rapture. I only wish I could enjoy it for the first time along with you.
  • 5. This section shows the evolution that brought about the final BioShock logo we all know and love. These concepts tried to capture the water, decay, and art deco beauty shown in Rapture.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10. The evolution of the enemies in BioShock took years, beginning when the game was set in a place and time vastly different than what it is today. Once more fantastical monsters, you can see the progression as Rapture came to life and the enemies turned from horrors into things that clearly once were people with lives - lives that went very wrong.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27. The Big Daddies concepts were fairly set since they first were dreamed up on paper, but their execution, and mobility, changed over time, until they found their rightful place in the hierarchy of Rapture as the protectors of the Little Sisters.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34. Originally called Gatherers, Little Sisters were originally sea slugs. As the team struggled to connect with the Gatherer and give it life in Rapture, it changed shape drastically - once even becoming a sort of chipmunk - until finally the Gatherer became the iconic face we now call the Little Sister.
  • 35.
  • 36.
  • 37.
  • 38.
  • 39.
  • 40.
  • 41.
  • 42.
  • 43. From the cash registers to the gun turrets, each machine in Rapture was carefully crafted to fit into the world of BioShock as well as be easy to use and understand for all players, even when the society that created these machines was so different from any culture that exists today above the surface of the water.
  • 44.
  • 45.
  • 46.
  • 47.
  • 48. Each weapon in BioShock may be based on something that exists in our world, but when you look closely, you realize a shotgun is not just a shotgun, but a tool crafted from the everyday items that were scattered around peacetime Rapture. These weapons tell the story of how the citizens of Rapture built arms out of the tools they had as their society crumbled into civil war.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53. One of the most noted features of BioShock is how rich, detailed, and immersive the environment is. The sketches that made the rooms and world of Rapture could fill a single artbook by itself. Each room feels lived in, with lives scattered around in the objects you encounter. By looking at these concepts, you can see a once vibrant world, now drowning in ruined ideals, being swallowed by the ocean it so callously believed it could keep out.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.
  • 64.
  • 65.
  • 66.
  • 67. ยฉ 2002-2007 Take-Two Interactive Software and its subsidiaries. Developed by 2K Boston and 2K Australia. BioShock, 2K Games, 2K Boston, 2K Australia, the 2K logo, the 2K Boston logo, 2K Australia logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. in the USA and/or foreign countries. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.