This document outlines an agenda for a meeting on games and learning. It discusses specific issues in using games for learning like gender, race, and violence. It also covers addiction and compulsion related to games. There are sections about gender representation and female game developers. Finally, it provides resources for game development tools and simulations, and raises questions about using games in education.
2. Agenda
Where to go from here: Unfinished
business
Project Presentations
That’s It!
3. Specific Issues in Games and
Learning
Gender
Race
Violence
Gamification
– Kapp, K. M. (2012). The gamification of
learning and instruction: game-based
methods and strategies for training and
education. Wiley. com.
4. Addiction/Compulsion
“Dewey argued that aesthetic activity
requires balance and proportion” the
very thing that makes games so
engaging and pleasurable can also cause
addiction (Nardi, Chapter 6, p. 123)
Photo by Eran Fowler
http://www.penny-arcade.com/patv/episode/game-addiction-pt.1
9. Gender - Girl Gamers
Type “Girl Gamers” in Google’s image search and prepare to be shocked.
10. “Because I get mistaken for the
receptionist or day-hire marketing at
trade shows. #1reasonwhy”
“Because conventions, where designers
are celebrated, are unsafe places for
me. Really. I've been groped.
#1reasonwhy”
Female Game Developers
Twitter hashtag discussion - November 26, 2012
Started with game designer and Kickstarter games
specialist Luke Crane, who asked a deceptively simple
question on Twitter: why are there so few "lady game
creators"?
“an outcry by women within the industry in response
to the sexism, and in some cases, misogyny that we
have to experience simply by aligning ourselves with
video games and tech.
“Because once I've been told "we don't
need women in order to know what
female players want from this
industry1reasonwhy”
“Because the metrics team was
shocked to discover that girls liked
our game at all. Weren't even trying
for that "demographic".
#1reasonwhy”
11. Tropes vs Women - http
://www.feministfrequency.com/2013/05/damsel-in-distress-part-2-tropes-vs-women/
TED Talk - http://www.youtube.com/watch?v=X6p5AZp7r_Q&feature=player_embedded
FeministFrequency.com by Anita Sarkeesian
13. Simulatons
Aldrich, C. (2009). The complete guide
to simulations and serious games: how
the most valuable content will be
created in the age beyond Gutenberg
to Google. Wiley. com.
14. Game Development
Gamemaker
– Habgood, J., & Overmars, M.
(2006). The Game Maker's
apprentice: Game development
for beginners. Apress.
Scratch
– MIT
– http://scratch.mit.edu/
16. Final Thoughts on Games in Education
Can you impose games on students and expect
they will still have the same level of
engagement?
http://www.penny-arcade.com/patv/episode/game
s-in-education