15. Clearing the level Both players must move from the starting point to the end point. When one of the players dies (is caught by the monster), the level resets. The flashlight can be captured. Game continues.
19. Team-mate Challenge Difficult decision/trade-off Choosing when to throw the bait Choosing when toactivate bait Where the right decision helps the team make progress – and the wrong decision hurts the team Wrong timing will get teammate killed
20. Team-mate Pattern Name: Player only lures enemy away when teammate is in danger Force 1: If the player lures the enemy when the it is after him, he will be killed by the enemy. but Force 2: If the player lures the enemy when none of the players in the team are in danger, the team loses the opportunity to advance towards the objective. therefore Feature: Players lure the enemy when they are safe and their teammate is in danger.
Editor's Notes
Basic setup: two players in a maze, there is a monster.
Players are required to transverse the maze to get to an end point on the map
At the same time, the monster is trying to capture the player.
Players share one ‘bait’, which can be activated or deactivated.
One bait shared between the two players.
If neither of the players are using the ‘bait’, the monster moves towards the nearest player.
When the player holding the bait turns it on, the monster moves towards the bait. Player 1 cannot move.
P2 is free to move closer to the objective.
Players can pass the ‘bait’ by throwing it to specific square. The limit for this throw in the paper prototype is a maximum of 7 squares vertically, horizontally, or diagonally.
So now P2 activates the bait and lures the monster towards him.
So now P2 activates the bait and lures the monster towards him.
If the monster captures the ‘bait’, the ‘bait’ will be taken out of the game and the players will have to clear the level without the ‘bait’.
If the monster captures the ‘bait’, the ‘bait’ will be taken out of the game and the players will have to clear the level without the ‘bait’.