3. God Of War 3
Visuals – Fast paced, showing 1-3sec long cuts of in game play. The shots are dominantly long with the occasional medium long shot. Sound
FX are short and quick lasting about as long as each cut helping to enhance overall fast pace of the trailer. The colours fall mostly in
the dim dreary grey areas with both cool and warm greys.
The Soundtrack – Starts with a voice over (Kratos the hero guy) his voice is very deep almost demonic. The sounds used are very hard and
rigid combined with in game sounds of metal, chains and weaponry, all of this cut to match the visuals. Overall a sense
of speed, urgency and battle is created.
3
4. The Message – God Of War
3 is a Third person, hardcore
action based game. The narrative
is told in the voice over,
explicitly talking about revenge
and Kratos killing the people of
Olympus. The game takes place
is several large scale
environments e.g. On the back of
a giant.
4
5. Game Play – Isn't shown in detail however as this is a trailer for the third installment of a series, players of the older games would presume
the game play is very similar, fast paced, third person, beat-em up.
5
6. 1. How does the trailer begin and end? Was it effectively edited
and why?
Trailer begins and ends with the characters weapons swishing
across the screen with various images displayed upon them. It's a
great way to tie a trailer together and could imply that the blades
are an important/ major weapon in the game.
6
7. 2. What studio is releasing the trailer? What
might you know about them and their
previously released games?
• Santa Monica Sudios
• Established in 1999
• Based in Santa Monica, California
• Developed the God of War series
• Kinetica & Warhawk
7
8. 3. Do trailers always tell you everything you
need to know about the game? (If not, where
can you get more information?)
Sometime they can but most of the time not.
• Blogs
• Forums
• Official reviews/ previews/ Websites
• Multiple Trailers
• Wikipedia
8