The document discusses designing effective learner-centric e-content for open and distance learning from an Indian perspective. It addresses creating contextualized and learner-centered online content that engages learners and fosters collaboration, reflection, and links to real-world job skills. Effective learning design integrates individual self-paced learning into the overall program. The status and models of open universities in India are also examined.
Designing effective learner-centric e-content for ODL: Indian perspective
1. Designing effective learner-
centric e-content for ODL:
Indian perspective
Professor Santosh Panda
Indira Gandhi National Open University
www.santoshpanda.net
Santosh Panda 1
2. Designing contextualised
learner-centered learning for
learner engagement,
collaboration and reflection,
and link to world of work.
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3. Learning Design:
Individual-paced /-based learning
integrated to the whole.
(If not: Resulting in linear self-
paced learning, but not relating to
integration)
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4. Models of distance education delivery
• Examination preparation model (University of London, UK)
• Correspondence education model (University of South Africa)
• Group distance education model (CRTVU, China; University of the
Air, Japan)
• Learner centred model (Empire State College, SUNY, USA)
• Multiple mass media model (UKOU; IGNOU)
• Network-based distance education model (FernUniversitat,
Germany; UKOU; SUNY)
• Technologically-extended classroom teaching model (University of
Maryland University College, USA)
• Virtual university model (University of Phoenix Online, USA)
[Peters, O. (2003). ‘Models of open and flexible learning in distance education’. In
S. Panda (Ed.), Planning and Management in Distance Education. London/
New York: RoutledgeFalmer.]
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6. IGNOU: Second largest mega university
• Established in 1985; programmes offered: 1987.
• Students : 3.2 million (12% of total higher education;
about 50% of total distance education)
• Graduates: 11,08,452
• Academic programmes: #445
• Courses on offer: #3,000
• Audio: 1549; Video: 3569
• Regional centres: 62+
• Study centres/tele-learning centres: #3107
• TV Channels: 6; FM Radio stations: 32
• Teachers & academics: 447; Admin staff: 1219
• Tutors/counsellors: # 36,000
• Offer outside India: 36 countries / 67 centres
7. Existing:
• National Policy on ICT in Schools
• National Mission on Education through ICT
Need for:
• National policy on ‘distance education’
• National QA framework for distance education for in-
country and cross-border offer (DEC accreditation indicators
for ODL—only guidelines for OLL)
• Norms for ISO certification for
distance/open/flexible/online/blended learning
# Confused interpretation of distance education:
Distance learning; Open learning; Flexible learning; Online learning;
Blended learning (Face-to-Face within Distance Learning)
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8. • Supplementary (non-integrated) use of
various media (transferred to Blended
Learning )
• Stand-alone provisions of modes of learning
(Therefore, benchmarks of all components are
taken to online/ blended learning (without
integration)
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15. Design Framework for Online Instructional design for e-learning
Learning (PGCMMR)
•Pparticipation in discussion
forums
•Email contact
•Reading of lessons
•Assignment/ quiz
Learning Activities
•Objective-based
course units
•Self-assessment
online
Constructivism
Behaviourism Cognitivism
Content Learner Support
•Learner guide
•Mentor support online
•Online library
•Social interaction
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•Synchronous chat-counselling
16.
17. Reflection
• Designing content in print and in asynchronous
learning is as important as designing technology-
enabled learning environment.
# Indivisualised learning with pre-produced (mass-based) courses/
learning resources VS. provision of learning environment for
individual meaning making and group negotiation of meaning.
# Some students need more interaction while some others need less
(Vrasidas & Glass), and even none.
# Some student-teacher interaction will migrate to student-content
interaction; and this can be individualised to meet learner
competency level, needs, and personalised interaction (Anderson,
2003)
20. Reflection
• Design for facilitating student learning
VS.
Design of technology use for learning.
# Some learn by independence.
Some learn by interaction.
Some others learn through networks.
# Different media for addressing different learning tasks (Laurillard).
# Design of authentic activities.
22. Reflection
• Pedagogic repurposing of open
content/ resources with
contextualised networked learning.
# Technology is not value free:
creation within open technologies
and open resources need to be
viewed from critical design vis-à-vis
culture.
23. Blending strategy
Open
Occasional
Web 2.0: Education
Physical
Informal Resources,
Presence and
Network and Formal
Meetings
E-Courses
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25. Self-study of Open Education Resources on
the Web with copyright clearance).
Doing online activities, Collaborative
discussion at Discussion Forum, assignments
on Moodle LMS.*
Interaction through specially created Google
Groups.
IGNOU/STRIDE Post-
Graduate Diploma in E- Weekly/fortnightly teaching/lecture and
Learning interaction online (Virtual Class) through
Blended Learning Adobe Connect.*
Compulsory F2F hands-on for a week for
media, technology, software, open
resources/open technologies design.*
Exam through projects, e-portfolios, and
presentations online to external examiners
through Adobe Connect.*
* All these are evaluated for grading (formative & summative).
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26. Reflection
• Social technologies and networks:
# Authentic knowledge; comprehensive learning
environment.
# Facilitating leaner control over creation of own
network through a recursive process of internal
dialogue with self and external dialogue with peers/
teachers.
# Access & equity: Pedagogic and assessment strategies
towards identity congruence (exclusion vs inclusion).
# Technology support and facilitation: Community-
27. ________________________________________________________________
Social Networking Technologies
_______________________________________________________________________
Distributed, participatory, collaborative, Blogs, moblogs, wikis, podcasts, open,
student-centred, constructivist, vodcasts, RSS feeds, search
social learning engines, mobile learning, intelligent
publishing, etc.
Social software, open software, open Communication over Internet
education resource, social networking Protocol (CIP)
Text + Voice + Video
, Internet
Cell phone PDAs Computers
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28. Online CoP with social networking tools
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Santosh Panda Gunawardena et al, 2009
29. Reflective space Collaborative
Blog space Wiki
Personal space Negotiation of Community space
meaning
Figure: Learning spaces and negotiated meaning. (Steve Wheeler, Future Internet, 2009)
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30. Sakshat:
National learning
resource repository
and interactive
learning platform
Technology, ODL
and LLL: Social Technologies
and Social Networks:
EduSat, eGyankosh,
digital FM radio, Self-learning, non-
online broadcasting, government
virtual education organizations,
and training, mobile voluntary sectors
lg, IGNOU wiki
Networked and converged lifelong learning scenario
31. Concluding reflections
• Teacher pedagogic beliefs and philosophies are of
utmost importance.
# Teacher as designer—continuing professional development and
action research—reflecting on practice.
# Teaching presence: Teacher as subject expert, and designer of
learning sequence and interaction (Garrison et al).
# Teacher’s technological-pedagogical-content knowledge.
# Students undertaking some of the functions relating to: subject
expertise, design of sequence and interaction.
# Teacher as researcher—reflective practitioner; and research on
own context.
32. CPD: TPACK (Extended rectangle)
Pedagogic knowledge
Teachers’ values Curriculum Learning
Knowledge of
and beliefs knowledge environment
learners
ICT knowledge
33. The golden triangle
Quality Assurance
Staff Action
development research
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34. Thank you . www.santoshpanda.net
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