2. GENERAL INPUT
Combo Attack => (C)
C
360Controller => X,RB
Mouse => LeftClick
Special Attack => (P)
360Controller => Y
Mouse => MiddleClick
P
Charging => (H)
Holding Combo Attack Button
H
3. CONTROL – COMBO ATTACK
When Player continually press Combo Attack button,
Consecutive Attacks will be made until
Player Stop, max Combo reached, or
Got interrupted
If Special Attack is made, Combo is automatically put
to an end
If Player is Crouching, Crouching Boolean will be
automatically turned off when any attack is made
5. CONTROL – CHARGE ATTACK
When Player is Holding Combo Attack Button,
The Unit will enter Charging Period,
When Player release the Button,
Charge Attack will be made.
Charge Attack use the same motion as Normal
Combo Motion, but there will be Effect Added
Hold Button
Previous State
Release
Charge
Attack