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http://bit.ly/autismtech
                                         http://bit.ly/appsforlearning




   Katharina Boser, Ph.D.

            Autism Apps Technologies:
            Learning, Motivation and Engagement


            ISTE Lecture
            San Diego, California
            June 28, 2012                  http://bit.ly/appsforautism


http://Todaysmeet.com/iste12autismapps
Autism Features
Features mapped to Tech




                   From Dautenhahm et al, 2010
Best Practices: Behavioral Treatment
   Applied Behavioral Analysis (ABA)
    ◦ Discrete Trial Training (DTT, Lovaas, Smith)
   Pivotal Response Training (PRT, Koegel, Schreibman )
   Treatment and Education of Autistic and related
    Communication handicapped Children (TEACCH, Mesibov,
    Schopler)
   Developmental Denver Model (Dawson, Rogers)
   Developmental Individual Relationship-based. (DIR, Greenspan)
   Picture Exchange Communication System (PECS, Bondy &
    Frost)

   (see Myers et al. AAP paper for research citations and Autism
What do all good treatment practices have
                 in common?
● Early and intensive intervention, with active engagement (at least 25
hrs/week in planned, appropriate activities w/ identified educational
objectives);
● Low student-to-teacher ratio (1-on-1 time and small-group)
● Family component (including parent training as indicated)
● Interaction with typically developing peers
● Ongoing measurement and documentation (adjust when indicated)
● Incorporation of a high degree of structure (e.g. ,predictable routine,
visual activity schedules, and minimized distractions )
● Strategies to apply learned skills to new environments and
situations (generalization) and to maintain functional use of these skills
● Assessment-based curricula that address:
     1) functional, spontaneous communication 2) social skills, including joint
    attention, imitation, reciprocal interaction, initiation, and self-management;
    3) functional adaptive skills that prepare responsibility and independence;
    4) reduce of disruptive or maladaptive behavior (use functional
    assessment) 5) cognitive skills, such as symbolic play and perspective taking;
    6) traditional readiness skills and academic skills
Why Technology?
   Assessment and Data sharing
    ◦   More objective assessment; reduced “observer effects”
    ◦   Allows observation in more natural settings
    ◦   Increases amount and therefore validity of data
    ◦   Cloud technology/internet allows all team members to view data
   Multimedia Components;
    ◦ Visuals reduce anxiety, allow choice, schedule, timers
    ◦ Audio, video increase understanding through symbols/pictures
   Bridge to interaction, attention and social engagement
    ◦ Students more comfortable with structure of computing/tech (Moore
      & Calvert, 2002, Bernard-Opitz, et al 2001)
    ◦ Development of generalization and opportunity to ‘practice’
      interactions with normal peers ‘virtually’.
   Motivation: Very engaging--fun factor
    ◦ 21st century skill development
The “What/Who” of Technology
   For the Student:
    ◦   Language/Communication
    ◦   Cognition and Memory; Skill Acquisition
    ◦   Emotion Recognition and Regulation
    ◦   Social Skills, e.g., joint attention, turn taking
   For the Clinician, Parent or Teacher:
    ◦ Data collection, analysis
    ◦ Explicit Teaching methods
    ◦ Ease and cost of presentation of stimuli and re-creation of
      environments
   Optimize: What does the autistic brain do
    well? Vs. What does the computer do well?
Overview of Presentation Areas
Learning Networks

        Input                        Output
                           UDL




                  Engagement

                 All work simultaneously.
              National Technology Integration Plan 2010
http://www.cast.org/publications/UDLguidelines/version1.html
http://www.fdlrs.org/docs/ent2010web.pdf

                Connecting Brain Research and
               Universal Design for Learning (UDL)

    The WHAT of                   The HOW of                      The WHY of
    Learning                      Learning                        Learning
                               Expression/
Recognition     Network        Strategic Network               Affective Network
Student: Making                Student: Planning,              Student: Connecting
Connections, Long Term         Regulating and Executing        Emotionally,
Memory, Ideas                  Action for Output               Providing Purpose
Teacher: Uses Multiple         Teacher: Allows Multiple        Teacher: Uses Multiple
and Flexible Means of          and Flexible Means of           and Flexible Means of
Presenting what is             Demonstrating what              Engaging the learner
to be Learned e.g., language   was Learned, e.g., physical,    in what is to be Learned, eg
Or concepts                    Building, creating              Self-regulation, reward interest.

         INPUT                         OUTPUT                      ENGAGEMENT
Universal Design
Traditional                                     For Learning
Human Supports              Teaching                UDL        Environmental
(accommodation &            Modifications                        Modifications
remediation)                (accommodation)                      (accommodation)

                                               Reduce Barriers



Dependence                                                       Independence
                                                                 Independence


                                                                    Overcome Barriers


                               Therapies
                               (remediation)              Assistive Technology
                                                          (accommodation)
      Assistive Technology is uniquely designed for the individual;
      IEP and special services will still be needed under UDL curriculum
                                                           Design by S. Wayland & K. Boser
The archeology of human learning.
    Learning requires:

   Movement
   Challenge and frustration--exploration
   Emotional arousal
   Resource state access (to remember and have
    confidence for the journey)
   Repetition
   Adequate sleep
   A sense of being in control
   Multisensory stimulation
   Lots of pictures

Dr. John Medina “Brain Rules”
Accommodations must be
     Individualized and Personalized

   Each person has unique set of weaknesses
   Each person has unique set of strengths
   Everyone has personal motivators..
   Obligation to create technology that people will
    use..it must be Personal!

    ◦ E.g., Alphasmart, Dynavox vs.
    ◦ Ipad or tablet with visual/audio
Cloud Based Technology
  Connecting the Educator, Student and Parent!

• Global access by all involved

• Teacher, Coach or Parent can share, view, and
  collaborate on document—personalizing
  learning for student

• Access to different levels of engagement with
  data/activities (teacher, parent, student, etc.)
• Check secure Data protection on server (e.g.,
  Google is FERPA compliant)

• Student has time to compose and think
• Learning at unconventional times
The Cloud




Best Apps and services for storing information ‘free’ :
Dropbox, Evernote, Google Drive
WHY THE IPAD (OR
IPOD)?
Mobile apps for apple are much more prevalent.
Some are available cross platform (Android) Mostly read
books and a few autism apps
https://www.youtube.com/watch?v=GEqV_8ah
r90&feature=youtube_gdata_player
calculate                    listen                       research
                                        share
                    create                         observe
   watch
                                convince
                      learn                         synthesize
enhance
                                          write
            infer                                communicate
visualize
                                            debate
                explore
                                 read                    analyze
   experience                             predict
             manipulate                                    express
 organize                      assist
                                          formulate
                                           Megan Davis @ Ipodsibilities.com
Tools & Resources




                    Ipodsibilities.com
What makes the iPad a good learning
     tool?
   Multimedia components: Highly
    Visual, links with auditory

   Tactile stimulation, ease of use
    and touch

   Movement and ‘construction’

   Engaging and Fun;
    motivation/reward

                                  http://bit.ly/appsforautism
Know your iPad
   Ipad Users Guide (free ibook on apple.com)
   App start (ipad 101) or Autism Apps
   Understand itunes and itunesU
   Know your app developers:
    ◦ Be sure they are connected with the community
          and not just creating a ‘one-off ’ app
    ◦ Connect with (itaalk.org, momswithapps, snapps, etc)
      where developers give ‘freebies’ and listen to feedback,
      changes are made


   Often better apps result from originally                       App start
    designed tool for desktop
    ◦ components are converted for mobile use
    ◦ E.g,Vizzle, nuance, starfall,
                                                                 Autism apps
Know your Developers/Bloggers
Evaluating your app




See other
examples
Linked on
http://bit.ly/
appsforlear
ning
TOOLS THAT SUPPORT
DATA AND BEHAVIOR
MANAGEMENT/ SHARING
Vizzle
Symtrend
Behavior Tracker
ABC
Discrete Trial Training Therapy

   Team of therapists teach basic life skills
       e.g. , Word pronunciation
   One-on-one setting with one therapist and child
   Many repeated trials with a specific protocol:
    ◦ Each trial starts with an exact, spoken command
       e.g. , “Say school bus”
    ◦ Each trial ends with a written grade
       e.g. , Grade “I” means child said “school bus” independently
   Very data-intensive
    ◦ Current system is paper-based and time consuming
Discrete Trial typically involves taking
Data on Paper
Symtrend:
ABC and FBA




              http://symtrend.com
Symtrend FBA Graphs
Symtrend: for CBT intervention




In collaboration with MGH Youth Care program, Lucci, McLeod et al IMFAR 2010
Graphing Emotion Regulation




After training, students and teacher converge more on ability to
record expression and interaction; More in synch with coaching
and viewing graphs together
Visual Language
   http://vizzle.com




   Research studies by Howard Shane & Kevin Kearns (Boston
    Children’s Hospital) and Monarch school demonstrate
    efficacy-unpublished
   Access to web based moderated curricula
   Includes video, audio, text insertion
   See also Teaching Language Concepts at BCH
Drag and Drop
Visual
Templates:

• Matching

• Build-A-Book

• Game

• Sorting

• Phonics +

• Pix2Go

• Scheduler

• Token-Board

• Timer

• First Then
Scalable Student Manager
Keeping Data Real !!!
• Dealing with short attention span
   o Tasks are broken down into smaller pieces
   o Rewards for performance
• Instruction is clear and consistent, simple and
  concrete
• Information is represented visually
Vizzle Choice Board
Choice Boards, Schedulers
                                            First, Then
iprompt
                                      Record speech,
                                      Insert images,
                                      Or use databank
Apps to Manage and Track
             Behavior
Behavior Trackers
  • Symtrend, Behavior Tracker Pro, eCove, ABC data


• ABA Apps
  • Built in feedback, intense structure learning and rewards to
    increase positive behaviors from one situation to another
http://bit.ly/appsforautism
Areas for Instruction Matched
                with Apps
  Behavior Management

   Organization/ Writing
   Apps

   Sensory and Motor
   Development

   Language and
   Communication
   Functional and Social
   Skills

   Books and Literacy

   Word Learning

Math and Number
Concepts
SOCIAL STORIES,
 ADAPTED BOOKS AND
 LITERACY TOOLS

Story book creators, Play and imitation to facilitate word
learning, social language tools,
Speech to text
http://www.youtube.com/watch?v=zRb3GguSR
vY&feature=youtube_gdata_player
Customize a Story aid with sequencing




                     VizZle 'Build-a-Book'
                     with option for multi-lingual
                    natural audio and interactivity, use
                    hotspots to create differentiated
                    activities
Create Social Sequence stories
                         e.g., prepare for or describe a trip
         Book Creation Apps Construct your own iBook with familiar voice,
         video & images




Record
speech, insert
images, video,
Allows
chapters
headers,
organization.
Looks like a
real book
across many                              Pictello, Speech Journal, ibook
ibook readers                            creator, Stories2learn, CBB,
and platforms                            Storypatch, Storyjumper many more
Storypatch app
Reading Software

                                               Read to Go       Vibookz PDF




        http://www.kurzweiledu.com/

Learn more by downloading Dan Herlihy and
Pati de Baun’s ISTE 2012 handouts (Spoke
Tues at 10:30)
                    http://www.donjohnston.com/products/start_to_finish/
Abilipad
(create your own keyboard with text to speech)
Text to Speech Software




And speech to text--…
Grammar,Visual Maps, and Social Language apps

LANGUAGE AND
COMMUNICATION/
SOCIAL TOOLS
Speech Apps: Augmentative and
Therapeutic
Communication through Storytelling:
 Learning Story Structure skills
• Listen and watch others 'tell' their
  story.
• Encourage students to tell their
  own.
• Reinforce digital story telling skills   “http://Smories.com”

• Pow!, Toontastic, StoryKit,
  StoryRobe, SonicPics, Idea
  Sketch
• Find these under “books/literacy”
  category on the wikisite

                                             Toontastic
Simulations of Real Activities
      Encourage language Skills by reinforcing steps with verbal production

• Cookie or Cake Doodle
• Magnetic Alphabet, Scene Speak
  o    allows 'play' on the iPod/iPad
  o    word learning occurs in context
  o    hear known voices




Scene Speak: Good Karma apps
Play/ Imitation Simulation apps
• See “Books/literacy” section on wiki
• Encourages ‘storytelling’ ability’
• E.g., myplayhome and playtheatre

• Interact with virtual characters

• Simulate multi-step activities
Emerging Technologies: “Forced
       Collaboration”




       “Battochi, A. et al. 2010
       “Collaborative Puzzle ”
Facilitating Socialization, Interaction with Peers
      • VizZle game board
        o   Plays on Interactive Whiteboard,
            computer or Android or iPad tablet

      • Math and Word Bingo
        o   Rewards built in
        o   Leveled activities

      • Eye Gaze and Social cue apps
      • Talking Tom Cat and characters
        o    Imitation and play

  o   Try Mobile Education apps
      o Combines language comprehension with reading and grammar
        learning (e.g. text, audio, color cueing, token rewards, etc.)
      o Use a force collaboration model where sentence isn’t completed
        unless both students manipulate at least one part of the sentence
        (or do it sentence by sentence)
      o Turn taking can be adapted to many of these.
Vizzle Player
Mobile Education: Preposition Builder
Mobile Education Rainbow Sentences and Speech Builder
Tools to Aid Thinking and Writing
          (“cause my head’s going to explode with ideas”)




                                                  In Writing
                                                  view,
                                                  pictures are
                                                  Converted
                                                  into
                                                  hierarchical
http://www.inspiration.com/Kidspiration           outline
Social Games: Secret Agent
                                              See Social Express App
  Secret Agent Society
                          Randomized controlled trial showed
                           greater improvements in social and
                           emotional skills for Tx of control
                           group (N=23 per group) after two
                           month intervention.
                          Social skills improved across contexts
                          76% improving from having clinically
                           significant delays in social functioning
                           to within the range of TD.
                            Maintained gains five months
                             after the program ended

www.sst-institute.net               Beaumont & Sofronoff, 2008
Addressing Sensory Issues
•   See wiki site for more in this domain
•   Dexteria (see Binary Labs)
•   Koi Pond (pocket pond)
•   Fluidity, Spawn, Pyromania
•   Relax Melodies, Nature Sound




                                  Consider Block puzzles, virtual legos
                                  Minecraft and other visual puzzle games
UDL & Technology
Hotspots can :
• Pop up a movie providing more
  information
• Playback a voice recording, directions,
  explanations and more
• Provide a way to communicate and so
  much more!




 Scene & Heard
                                       Vizzle books
Accessibility Features

 Zoom Magnification

           White on Black Display
Mono Audio
                         Large Fonts
Closed-Captioned Support
                                VoiceOver Screen Reader
    Audio & Visual Support for Instruction
External Add-Ons
(Stands, Switches, Bluetooth Keyboards, Earpieces, Styluses,
Projectors)
     SpEd Apps
     (Proloquo2Go, Sign4Me, Dragon Dictation & so many more...)
What you (really) need to know.
 Lawrence Summers (NYTimes, Jan 20, 2012)


1. Education will be more about how to
   process and use information and less
   about imparting it.
2. An inevitable consequence of the
   knowledge explosion is that tasks will be
   carried out with far more
   collaboration.
3. New technologies will profoundly alter
   the way knowledge is conveyed.
It’s not too soon..

“A good rule of thumb for many things
 in life holds that things take longer to
  happen than you think they will, and
  then happen faster than you thought
                they could. “
Universal Design for Learning
           ‘wordle’
“There’s an app for that!” ™
ZacBrowser
Facial and Emotion Recognition

   Several studies now show improvement in
    face and/or emotion recognition using
    computer or DVD based training

   Difficulty in generalization to real settings.
    Often only limited generalization found
    ◦ (LaCava et al 2007, 2010, Boelte et al 2002,
      Golan, Baron Cohen, 2006,2010)
For video of Face Say go to:
                         http://www.youtube.com/watch?v=UX-

Face Say                 _ri7QBzo




                Amazing Gazing




           Band Aid Clinic                 Follow the Leader
                                 Hopkins, Gower et al JADD 201
Thanks!
 Contact me via my Wikisite
 Http://bit.ly/appsforautism
 Keep learning and exploring!
 Be sure to communicate with bloggers,
  and app developers
 Make your needs known!
 Katharina Boser : @kiboser (on twitter)

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Autism apps.technologies

  • 1. http://bit.ly/autismtech http://bit.ly/appsforlearning Katharina Boser, Ph.D. Autism Apps Technologies: Learning, Motivation and Engagement ISTE Lecture San Diego, California June 28, 2012 http://bit.ly/appsforautism http://Todaysmeet.com/iste12autismapps
  • 3.
  • 4. Features mapped to Tech From Dautenhahm et al, 2010
  • 5. Best Practices: Behavioral Treatment  Applied Behavioral Analysis (ABA) ◦ Discrete Trial Training (DTT, Lovaas, Smith)  Pivotal Response Training (PRT, Koegel, Schreibman )  Treatment and Education of Autistic and related Communication handicapped Children (TEACCH, Mesibov, Schopler)  Developmental Denver Model (Dawson, Rogers)  Developmental Individual Relationship-based. (DIR, Greenspan)  Picture Exchange Communication System (PECS, Bondy & Frost)  (see Myers et al. AAP paper for research citations and Autism
  • 6. What do all good treatment practices have in common? ● Early and intensive intervention, with active engagement (at least 25 hrs/week in planned, appropriate activities w/ identified educational objectives); ● Low student-to-teacher ratio (1-on-1 time and small-group) ● Family component (including parent training as indicated) ● Interaction with typically developing peers ● Ongoing measurement and documentation (adjust when indicated) ● Incorporation of a high degree of structure (e.g. ,predictable routine, visual activity schedules, and minimized distractions ) ● Strategies to apply learned skills to new environments and situations (generalization) and to maintain functional use of these skills ● Assessment-based curricula that address: 1) functional, spontaneous communication 2) social skills, including joint attention, imitation, reciprocal interaction, initiation, and self-management; 3) functional adaptive skills that prepare responsibility and independence; 4) reduce of disruptive or maladaptive behavior (use functional assessment) 5) cognitive skills, such as symbolic play and perspective taking; 6) traditional readiness skills and academic skills
  • 7. Why Technology?  Assessment and Data sharing ◦ More objective assessment; reduced “observer effects” ◦ Allows observation in more natural settings ◦ Increases amount and therefore validity of data ◦ Cloud technology/internet allows all team members to view data  Multimedia Components; ◦ Visuals reduce anxiety, allow choice, schedule, timers ◦ Audio, video increase understanding through symbols/pictures  Bridge to interaction, attention and social engagement ◦ Students more comfortable with structure of computing/tech (Moore & Calvert, 2002, Bernard-Opitz, et al 2001) ◦ Development of generalization and opportunity to ‘practice’ interactions with normal peers ‘virtually’.  Motivation: Very engaging--fun factor ◦ 21st century skill development
  • 8. The “What/Who” of Technology  For the Student: ◦ Language/Communication ◦ Cognition and Memory; Skill Acquisition ◦ Emotion Recognition and Regulation ◦ Social Skills, e.g., joint attention, turn taking  For the Clinician, Parent or Teacher: ◦ Data collection, analysis ◦ Explicit Teaching methods ◦ Ease and cost of presentation of stimuli and re-creation of environments  Optimize: What does the autistic brain do well? Vs. What does the computer do well?
  • 10. Learning Networks Input Output UDL Engagement All work simultaneously. National Technology Integration Plan 2010 http://www.cast.org/publications/UDLguidelines/version1.html
  • 11. http://www.fdlrs.org/docs/ent2010web.pdf Connecting Brain Research and Universal Design for Learning (UDL) The WHAT of The HOW of The WHY of Learning Learning Learning Expression/ Recognition Network Strategic Network Affective Network Student: Making Student: Planning, Student: Connecting Connections, Long Term Regulating and Executing Emotionally, Memory, Ideas Action for Output Providing Purpose Teacher: Uses Multiple Teacher: Allows Multiple Teacher: Uses Multiple and Flexible Means of and Flexible Means of and Flexible Means of Presenting what is Demonstrating what Engaging the learner to be Learned e.g., language was Learned, e.g., physical, in what is to be Learned, eg Or concepts Building, creating Self-regulation, reward interest. INPUT OUTPUT ENGAGEMENT
  • 12. Universal Design Traditional For Learning Human Supports Teaching UDL Environmental (accommodation & Modifications Modifications remediation) (accommodation) (accommodation) Reduce Barriers Dependence Independence Independence Overcome Barriers Therapies (remediation) Assistive Technology (accommodation) Assistive Technology is uniquely designed for the individual; IEP and special services will still be needed under UDL curriculum Design by S. Wayland & K. Boser
  • 13. The archeology of human learning. Learning requires:  Movement  Challenge and frustration--exploration  Emotional arousal  Resource state access (to remember and have confidence for the journey)  Repetition  Adequate sleep  A sense of being in control  Multisensory stimulation  Lots of pictures Dr. John Medina “Brain Rules”
  • 14. Accommodations must be Individualized and Personalized  Each person has unique set of weaknesses  Each person has unique set of strengths  Everyone has personal motivators..  Obligation to create technology that people will use..it must be Personal! ◦ E.g., Alphasmart, Dynavox vs. ◦ Ipad or tablet with visual/audio
  • 15. Cloud Based Technology Connecting the Educator, Student and Parent! • Global access by all involved • Teacher, Coach or Parent can share, view, and collaborate on document—personalizing learning for student • Access to different levels of engagement with data/activities (teacher, parent, student, etc.) • Check secure Data protection on server (e.g., Google is FERPA compliant) • Student has time to compose and think • Learning at unconventional times
  • 16. The Cloud Best Apps and services for storing information ‘free’ : Dropbox, Evernote, Google Drive
  • 17. WHY THE IPAD (OR IPOD)? Mobile apps for apple are much more prevalent. Some are available cross platform (Android) Mostly read books and a few autism apps
  • 19. calculate listen research share create observe watch convince learn synthesize enhance write infer communicate visualize debate explore read analyze experience predict manipulate express organize assist formulate Megan Davis @ Ipodsibilities.com
  • 20. Tools & Resources Ipodsibilities.com
  • 21. What makes the iPad a good learning tool?  Multimedia components: Highly Visual, links with auditory  Tactile stimulation, ease of use and touch  Movement and ‘construction’  Engaging and Fun; motivation/reward http://bit.ly/appsforautism
  • 22. Know your iPad  Ipad Users Guide (free ibook on apple.com)  App start (ipad 101) or Autism Apps  Understand itunes and itunesU  Know your app developers: ◦ Be sure they are connected with the community and not just creating a ‘one-off ’ app ◦ Connect with (itaalk.org, momswithapps, snapps, etc) where developers give ‘freebies’ and listen to feedback, changes are made  Often better apps result from originally App start designed tool for desktop ◦ components are converted for mobile use ◦ E.g,Vizzle, nuance, starfall, Autism apps
  • 24. Evaluating your app See other examples Linked on http://bit.ly/ appsforlear ning
  • 25.
  • 26. TOOLS THAT SUPPORT DATA AND BEHAVIOR MANAGEMENT/ SHARING Vizzle Symtrend Behavior Tracker ABC
  • 27. Discrete Trial Training Therapy  Team of therapists teach basic life skills  e.g. , Word pronunciation  One-on-one setting with one therapist and child  Many repeated trials with a specific protocol: ◦ Each trial starts with an exact, spoken command  e.g. , “Say school bus” ◦ Each trial ends with a written grade  e.g. , Grade “I” means child said “school bus” independently  Very data-intensive ◦ Current system is paper-based and time consuming
  • 28. Discrete Trial typically involves taking Data on Paper
  • 29. Symtrend: ABC and FBA http://symtrend.com
  • 31. Symtrend: for CBT intervention In collaboration with MGH Youth Care program, Lucci, McLeod et al IMFAR 2010
  • 32. Graphing Emotion Regulation After training, students and teacher converge more on ability to record expression and interaction; More in synch with coaching and viewing graphs together
  • 33. Visual Language  http://vizzle.com  Research studies by Howard Shane & Kevin Kearns (Boston Children’s Hospital) and Monarch school demonstrate efficacy-unpublished  Access to web based moderated curricula  Includes video, audio, text insertion  See also Teaching Language Concepts at BCH
  • 34. Drag and Drop Visual Templates: • Matching • Build-A-Book • Game • Sorting • Phonics + • Pix2Go • Scheduler • Token-Board • Timer • First Then
  • 37. • Dealing with short attention span o Tasks are broken down into smaller pieces o Rewards for performance • Instruction is clear and consistent, simple and concrete • Information is represented visually
  • 39. Choice Boards, Schedulers First, Then iprompt Record speech, Insert images, Or use databank
  • 40. Apps to Manage and Track Behavior Behavior Trackers • Symtrend, Behavior Tracker Pro, eCove, ABC data • ABA Apps • Built in feedback, intense structure learning and rewards to increase positive behaviors from one situation to another
  • 42. Areas for Instruction Matched with Apps Behavior Management Organization/ Writing Apps Sensory and Motor Development Language and Communication Functional and Social Skills Books and Literacy Word Learning Math and Number Concepts
  • 43. SOCIAL STORIES, ADAPTED BOOKS AND LITERACY TOOLS Story book creators, Play and imitation to facilitate word learning, social language tools, Speech to text
  • 45. Customize a Story aid with sequencing VizZle 'Build-a-Book' with option for multi-lingual natural audio and interactivity, use hotspots to create differentiated activities
  • 46. Create Social Sequence stories e.g., prepare for or describe a trip Book Creation Apps Construct your own iBook with familiar voice, video & images Record speech, insert images, video, Allows chapters headers, organization. Looks like a real book across many Pictello, Speech Journal, ibook ibook readers creator, Stories2learn, CBB, and platforms Storypatch, Storyjumper many more
  • 48. Reading Software Read to Go Vibookz PDF http://www.kurzweiledu.com/ Learn more by downloading Dan Herlihy and Pati de Baun’s ISTE 2012 handouts (Spoke Tues at 10:30) http://www.donjohnston.com/products/start_to_finish/
  • 49. Abilipad (create your own keyboard with text to speech)
  • 50. Text to Speech Software And speech to text--…
  • 51. Grammar,Visual Maps, and Social Language apps LANGUAGE AND COMMUNICATION/ SOCIAL TOOLS
  • 52. Speech Apps: Augmentative and Therapeutic
  • 53. Communication through Storytelling: Learning Story Structure skills • Listen and watch others 'tell' their story. • Encourage students to tell their own. • Reinforce digital story telling skills “http://Smories.com” • Pow!, Toontastic, StoryKit, StoryRobe, SonicPics, Idea Sketch • Find these under “books/literacy” category on the wikisite Toontastic
  • 54. Simulations of Real Activities Encourage language Skills by reinforcing steps with verbal production • Cookie or Cake Doodle • Magnetic Alphabet, Scene Speak o allows 'play' on the iPod/iPad o word learning occurs in context o hear known voices Scene Speak: Good Karma apps
  • 55. Play/ Imitation Simulation apps • See “Books/literacy” section on wiki • Encourages ‘storytelling’ ability’ • E.g., myplayhome and playtheatre • Interact with virtual characters • Simulate multi-step activities
  • 56. Emerging Technologies: “Forced Collaboration” “Battochi, A. et al. 2010 “Collaborative Puzzle ”
  • 57. Facilitating Socialization, Interaction with Peers • VizZle game board o Plays on Interactive Whiteboard, computer or Android or iPad tablet • Math and Word Bingo o Rewards built in o Leveled activities • Eye Gaze and Social cue apps • Talking Tom Cat and characters o Imitation and play o Try Mobile Education apps o Combines language comprehension with reading and grammar learning (e.g. text, audio, color cueing, token rewards, etc.) o Use a force collaboration model where sentence isn’t completed unless both students manipulate at least one part of the sentence (or do it sentence by sentence) o Turn taking can be adapted to many of these.
  • 60. Mobile Education Rainbow Sentences and Speech Builder
  • 61. Tools to Aid Thinking and Writing (“cause my head’s going to explode with ideas”) In Writing view, pictures are Converted into hierarchical http://www.inspiration.com/Kidspiration outline
  • 62. Social Games: Secret Agent See Social Express App Secret Agent Society  Randomized controlled trial showed greater improvements in social and emotional skills for Tx of control group (N=23 per group) after two month intervention.  Social skills improved across contexts  76% improving from having clinically significant delays in social functioning to within the range of TD.  Maintained gains five months after the program ended www.sst-institute.net Beaumont & Sofronoff, 2008
  • 63. Addressing Sensory Issues • See wiki site for more in this domain • Dexteria (see Binary Labs) • Koi Pond (pocket pond) • Fluidity, Spawn, Pyromania • Relax Melodies, Nature Sound Consider Block puzzles, virtual legos Minecraft and other visual puzzle games
  • 64. UDL & Technology Hotspots can : • Pop up a movie providing more information • Playback a voice recording, directions, explanations and more • Provide a way to communicate and so much more! Scene & Heard Vizzle books
  • 65. Accessibility Features Zoom Magnification White on Black Display Mono Audio Large Fonts Closed-Captioned Support VoiceOver Screen Reader Audio & Visual Support for Instruction External Add-Ons (Stands, Switches, Bluetooth Keyboards, Earpieces, Styluses, Projectors) SpEd Apps (Proloquo2Go, Sign4Me, Dragon Dictation & so many more...)
  • 66. What you (really) need to know. Lawrence Summers (NYTimes, Jan 20, 2012) 1. Education will be more about how to process and use information and less about imparting it. 2. An inevitable consequence of the knowledge explosion is that tasks will be carried out with far more collaboration. 3. New technologies will profoundly alter the way knowledge is conveyed.
  • 67. It’s not too soon.. “A good rule of thumb for many things in life holds that things take longer to happen than you think they will, and then happen faster than you thought they could. “
  • 68. Universal Design for Learning ‘wordle’
  • 69. “There’s an app for that!” ™
  • 71. Facial and Emotion Recognition  Several studies now show improvement in face and/or emotion recognition using computer or DVD based training  Difficulty in generalization to real settings. Often only limited generalization found ◦ (LaCava et al 2007, 2010, Boelte et al 2002, Golan, Baron Cohen, 2006,2010)
  • 72. For video of Face Say go to: http://www.youtube.com/watch?v=UX- Face Say _ri7QBzo Amazing Gazing Band Aid Clinic Follow the Leader Hopkins, Gower et al JADD 201
  • 73. Thanks!  Contact me via my Wikisite  Http://bit.ly/appsforautism  Keep learning and exploring!  Be sure to communicate with bloggers, and app developers  Make your needs known!  Katharina Boser : @kiboser (on twitter)