Enviar pesquisa
Carregar
CS 354 Understanding Color
•
Transferir como PPT, PDF
•
8 gostaram
•
1,626 visualizações
Mark Kilgard
Seguir
CS 354 Computer Graphics University of Texas, Austin February 21, 2012
Leia menos
Leia mais
Tecnologia
Denunciar
Compartilhar
Denunciar
Compartilhar
1 de 42
Baixar agora
Recomendados
CS 354 Blending, Compositing, Anti-aliasing
CS 354 Blending, Compositing, Anti-aliasing
Mark Kilgard
CS 354 More Graphics Pipeline
CS 354 More Graphics Pipeline
Mark Kilgard
CS 354 Pixel Updating
CS 354 Pixel Updating
Mark Kilgard
CS 354 Texture Mapping
CS 354 Texture Mapping
Mark Kilgard
CS 354 Object Viewing and Representation
CS 354 Object Viewing and Representation
Mark Kilgard
CS 354 Transformation, Clipping, and Culling
CS 354 Transformation, Clipping, and Culling
Mark Kilgard
CS 354 Graphics Math
CS 354 Graphics Math
Mark Kilgard
CS 354 Viewing Stuff
CS 354 Viewing Stuff
Mark Kilgard
Recomendados
CS 354 Blending, Compositing, Anti-aliasing
CS 354 Blending, Compositing, Anti-aliasing
Mark Kilgard
CS 354 More Graphics Pipeline
CS 354 More Graphics Pipeline
Mark Kilgard
CS 354 Pixel Updating
CS 354 Pixel Updating
Mark Kilgard
CS 354 Texture Mapping
CS 354 Texture Mapping
Mark Kilgard
CS 354 Object Viewing and Representation
CS 354 Object Viewing and Representation
Mark Kilgard
CS 354 Transformation, Clipping, and Culling
CS 354 Transformation, Clipping, and Culling
Mark Kilgard
CS 354 Graphics Math
CS 354 Graphics Math
Mark Kilgard
CS 354 Viewing Stuff
CS 354 Viewing Stuff
Mark Kilgard
CS 354 Acceleration Structures
CS 354 Acceleration Structures
Mark Kilgard
Shadow Volumes on Programmable Graphics Hardware
Shadow Volumes on Programmable Graphics Hardware
stefan_b
Geometry Shader-based Bump Mapping Setup
Geometry Shader-based Bump Mapping Setup
Mark Kilgard
CS 354 Programmable Shading
CS 354 Programmable Shading
Mark Kilgard
CS 354 Introduction
CS 354 Introduction
Mark Kilgard
CS 354 Final Exam Review
CS 354 Final Exam Review
Mark Kilgard
CS 354 Project 2 and Compression
CS 354 Project 2 and Compression
Mark Kilgard
CS 354 Lighting
CS 354 Lighting
Mark Kilgard
Anatomy of a Texture Fetch
Anatomy of a Texture Fetch
Mark Kilgard
GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11
smashflt
CS 354 Procedural Methods
CS 354 Procedural Methods
Mark Kilgard
CS 354 Ray Casting & Tracing
CS 354 Ray Casting & Tracing
Mark Kilgard
CS 354 Surfaces, Programmable Tessellation, and NPR Graphics
CS 354 Surfaces, Programmable Tessellation, and NPR Graphics
Mark Kilgard
CS 354 Global Illumination
CS 354 Global Illumination
Mark Kilgard
CS 354 Interaction
CS 354 Interaction
Mark Kilgard
CS 354 GPU Architecture
CS 354 GPU Architecture
Mark Kilgard
Mask R-CNN
Mask R-CNN
Chanuk Lim
CS 354 Vector Graphics & Path Rendering
CS 354 Vector Graphics & Path Rendering
Mark Kilgard
CS 354 Typography
CS 354 Typography
Mark Kilgard
CS 354 Shadows (cont'd) and Scene Graphs
CS 354 Shadows (cont'd) and Scene Graphs
Mark Kilgard
Sparsity Based Super Resolution Using Color Channel Constraints
Sparsity Based Super Resolution Using Color Channel Constraints
Hojjat Seyed Mousavi
Lect 03 - first portion
Lect 03 - first portion
Moe Moe Myint
Mais conteúdo relacionado
Mais procurados
CS 354 Acceleration Structures
CS 354 Acceleration Structures
Mark Kilgard
Shadow Volumes on Programmable Graphics Hardware
Shadow Volumes on Programmable Graphics Hardware
stefan_b
Geometry Shader-based Bump Mapping Setup
Geometry Shader-based Bump Mapping Setup
Mark Kilgard
CS 354 Programmable Shading
CS 354 Programmable Shading
Mark Kilgard
CS 354 Introduction
CS 354 Introduction
Mark Kilgard
CS 354 Final Exam Review
CS 354 Final Exam Review
Mark Kilgard
CS 354 Project 2 and Compression
CS 354 Project 2 and Compression
Mark Kilgard
CS 354 Lighting
CS 354 Lighting
Mark Kilgard
Anatomy of a Texture Fetch
Anatomy of a Texture Fetch
Mark Kilgard
GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11
smashflt
CS 354 Procedural Methods
CS 354 Procedural Methods
Mark Kilgard
CS 354 Ray Casting & Tracing
CS 354 Ray Casting & Tracing
Mark Kilgard
CS 354 Surfaces, Programmable Tessellation, and NPR Graphics
CS 354 Surfaces, Programmable Tessellation, and NPR Graphics
Mark Kilgard
CS 354 Global Illumination
CS 354 Global Illumination
Mark Kilgard
CS 354 Interaction
CS 354 Interaction
Mark Kilgard
CS 354 GPU Architecture
CS 354 GPU Architecture
Mark Kilgard
Mask R-CNN
Mask R-CNN
Chanuk Lim
CS 354 Vector Graphics & Path Rendering
CS 354 Vector Graphics & Path Rendering
Mark Kilgard
CS 354 Typography
CS 354 Typography
Mark Kilgard
CS 354 Shadows (cont'd) and Scene Graphs
CS 354 Shadows (cont'd) and Scene Graphs
Mark Kilgard
Mais procurados
(20)
CS 354 Acceleration Structures
CS 354 Acceleration Structures
Shadow Volumes on Programmable Graphics Hardware
Shadow Volumes on Programmable Graphics Hardware
Geometry Shader-based Bump Mapping Setup
Geometry Shader-based Bump Mapping Setup
CS 354 Programmable Shading
CS 354 Programmable Shading
CS 354 Introduction
CS 354 Introduction
CS 354 Final Exam Review
CS 354 Final Exam Review
CS 354 Project 2 and Compression
CS 354 Project 2 and Compression
CS 354 Lighting
CS 354 Lighting
Anatomy of a Texture Fetch
Anatomy of a Texture Fetch
GDC 2012: Advanced Procedural Rendering in DX11
GDC 2012: Advanced Procedural Rendering in DX11
CS 354 Procedural Methods
CS 354 Procedural Methods
CS 354 Ray Casting & Tracing
CS 354 Ray Casting & Tracing
CS 354 Surfaces, Programmable Tessellation, and NPR Graphics
CS 354 Surfaces, Programmable Tessellation, and NPR Graphics
CS 354 Global Illumination
CS 354 Global Illumination
CS 354 Interaction
CS 354 Interaction
CS 354 GPU Architecture
CS 354 GPU Architecture
Mask R-CNN
Mask R-CNN
CS 354 Vector Graphics & Path Rendering
CS 354 Vector Graphics & Path Rendering
CS 354 Typography
CS 354 Typography
CS 354 Shadows (cont'd) and Scene Graphs
CS 354 Shadows (cont'd) and Scene Graphs
Semelhante a CS 354 Understanding Color
Sparsity Based Super Resolution Using Color Channel Constraints
Sparsity Based Super Resolution Using Color Channel Constraints
Hojjat Seyed Mousavi
Lect 03 - first portion
Lect 03 - first portion
Moe Moe Myint
Computer Graphics Part1
Computer Graphics Part1
qpqpqp
LCD charactrization
LCD charactrization
Tanmay Mondal
Graphics pipelining
Graphics pipelining
Areena Javed
COM2304: Intensity Transformation and Spatial Filtering – I (Intensity Transf...
COM2304: Intensity Transformation and Spatial Filtering – I (Intensity Transf...
Hemantha Kulathilake
Image enhancement in the spatial domain1
Image enhancement in the spatial domain1
shabanam tamboli
Image Enhancement in the Spatial Domain1.ppt
Image Enhancement in the Spatial Domain1.ppt
ShabanamTamboli1
Practical spherical harmonics based PRT methods.ppsx
Practical spherical harmonics based PRT methods.ppsx
MannyK4
05 histogram processing DIP
05 histogram processing DIP
babak danyal
Why Image compression is Necessary?
Why Image compression is Necessary?
Prabhat Kumar
Image Segmentation.ppt
Image Segmentation.ppt
akshaya870130
Color
Color
FNian
Histogram processing
Histogram processing
Visvesvaraya National Institute of Technology, Nagpur, Maharashtra, India
Histogram based Enhancement
Histogram based Enhancement
Vivek V
Histogram based enhancement
Histogram based enhancement
liba manopriya.J
Color_Spaces.pptx
Color_Spaces.pptx
JosRamnIglesiasGamar
Lecture 5.pptx
Lecture 5.pptx
VladsGamerHut
ch1ip.ppt
ch1ip.ppt
ShabanamTamboli1
Histogram problem Ppt.pptx
Histogram problem Ppt.pptx
DarshanAher5
Semelhante a CS 354 Understanding Color
(20)
Sparsity Based Super Resolution Using Color Channel Constraints
Sparsity Based Super Resolution Using Color Channel Constraints
Lect 03 - first portion
Lect 03 - first portion
Computer Graphics Part1
Computer Graphics Part1
LCD charactrization
LCD charactrization
Graphics pipelining
Graphics pipelining
COM2304: Intensity Transformation and Spatial Filtering – I (Intensity Transf...
COM2304: Intensity Transformation and Spatial Filtering – I (Intensity Transf...
Image enhancement in the spatial domain1
Image enhancement in the spatial domain1
Image Enhancement in the Spatial Domain1.ppt
Image Enhancement in the Spatial Domain1.ppt
Practical spherical harmonics based PRT methods.ppsx
Practical spherical harmonics based PRT methods.ppsx
05 histogram processing DIP
05 histogram processing DIP
Why Image compression is Necessary?
Why Image compression is Necessary?
Image Segmentation.ppt
Image Segmentation.ppt
Color
Color
Histogram processing
Histogram processing
Histogram based Enhancement
Histogram based Enhancement
Histogram based enhancement
Histogram based enhancement
Color_Spaces.pptx
Color_Spaces.pptx
Lecture 5.pptx
Lecture 5.pptx
ch1ip.ppt
ch1ip.ppt
Histogram problem Ppt.pptx
Histogram problem Ppt.pptx
Mais de Mark Kilgard
D11: a high-performance, protocol-optional, transport-optional, window system...
D11: a high-performance, protocol-optional, transport-optional, window system...
Mark Kilgard
Computers, Graphics, Engineering, Math, and Video Games for High School Students
Computers, Graphics, Engineering, Math, and Video Games for High School Students
Mark Kilgard
NVIDIA OpenGL and Vulkan Support for 2017
NVIDIA OpenGL and Vulkan Support for 2017
Mark Kilgard
NVIDIA OpenGL 4.6 in 2017
NVIDIA OpenGL 4.6 in 2017
Mark Kilgard
NVIDIA OpenGL in 2016
NVIDIA OpenGL in 2016
Mark Kilgard
Virtual Reality Features of NVIDIA GPUs
Virtual Reality Features of NVIDIA GPUs
Mark Kilgard
Migrating from OpenGL to Vulkan
Migrating from OpenGL to Vulkan
Mark Kilgard
EXT_window_rectangles
EXT_window_rectangles
Mark Kilgard
OpenGL for 2015
OpenGL for 2015
Mark Kilgard
Slides: Accelerating Vector Graphics Rendering using the Graphics Hardware Pi...
Slides: Accelerating Vector Graphics Rendering using the Graphics Hardware Pi...
Mark Kilgard
Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
Mark Kilgard
NV_path rendering Functional Improvements
NV_path rendering Functional Improvements
Mark Kilgard
OpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUs
Mark Kilgard
SIGGRAPH Asia 2012: GPU-accelerated Path Rendering
SIGGRAPH Asia 2012: GPU-accelerated Path Rendering
Mark Kilgard
SIGGRAPH Asia 2012 Exhibitor Talk: OpenGL 4.3 and Beyond
SIGGRAPH Asia 2012 Exhibitor Talk: OpenGL 4.3 and Beyond
Mark Kilgard
Programming with NV_path_rendering: An Annex to the SIGGRAPH Asia 2012 paper...
Programming with NV_path_rendering: An Annex to the SIGGRAPH Asia 2012 paper...
Mark Kilgard
GPU accelerated path rendering fastforward
GPU accelerated path rendering fastforward
Mark Kilgard
GPU-accelerated Path Rendering
GPU-accelerated Path Rendering
Mark Kilgard
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
Mark Kilgard
SIGGRAPH 2012: NVIDIA OpenGL for 2012
SIGGRAPH 2012: NVIDIA OpenGL for 2012
Mark Kilgard
Mais de Mark Kilgard
(20)
D11: a high-performance, protocol-optional, transport-optional, window system...
D11: a high-performance, protocol-optional, transport-optional, window system...
Computers, Graphics, Engineering, Math, and Video Games for High School Students
Computers, Graphics, Engineering, Math, and Video Games for High School Students
NVIDIA OpenGL and Vulkan Support for 2017
NVIDIA OpenGL and Vulkan Support for 2017
NVIDIA OpenGL 4.6 in 2017
NVIDIA OpenGL 4.6 in 2017
NVIDIA OpenGL in 2016
NVIDIA OpenGL in 2016
Virtual Reality Features of NVIDIA GPUs
Virtual Reality Features of NVIDIA GPUs
Migrating from OpenGL to Vulkan
Migrating from OpenGL to Vulkan
EXT_window_rectangles
EXT_window_rectangles
OpenGL for 2015
OpenGL for 2015
Slides: Accelerating Vector Graphics Rendering using the Graphics Hardware Pi...
Slides: Accelerating Vector Graphics Rendering using the Graphics Hardware Pi...
Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
Accelerating Vector Graphics Rendering using the Graphics Hardware Pipeline
NV_path rendering Functional Improvements
NV_path rendering Functional Improvements
OpenGL 4.5 Update for NVIDIA GPUs
OpenGL 4.5 Update for NVIDIA GPUs
SIGGRAPH Asia 2012: GPU-accelerated Path Rendering
SIGGRAPH Asia 2012: GPU-accelerated Path Rendering
SIGGRAPH Asia 2012 Exhibitor Talk: OpenGL 4.3 and Beyond
SIGGRAPH Asia 2012 Exhibitor Talk: OpenGL 4.3 and Beyond
Programming with NV_path_rendering: An Annex to the SIGGRAPH Asia 2012 paper...
Programming with NV_path_rendering: An Annex to the SIGGRAPH Asia 2012 paper...
GPU accelerated path rendering fastforward
GPU accelerated path rendering fastforward
GPU-accelerated Path Rendering
GPU-accelerated Path Rendering
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
SIGGRAPH 2012: GPU-Accelerated 2D and Web Rendering
SIGGRAPH 2012: NVIDIA OpenGL for 2012
SIGGRAPH 2012: NVIDIA OpenGL for 2012
Último
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
Dubai Multi Commodity Centre
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
Kalema Edgar
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
Sri Ambati
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clash
charlottematthew16
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine Tuning
Lars Bell
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
null - The Open Security Community
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
ScyllaDB
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
UiPathCommunity
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
gvaughan
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
Fwdays
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
Slibray Presentation
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
Alan Dix
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
NavinnSomaal
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
Manik S Magar
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
Fwdays
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
Stephanie Beckett
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
DianaGray10
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
Commit University
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
Florian Wilhelm
Último
(20)
DMCC Future of Trade Web3 - Special Edition
DMCC Future of Trade Web3 - Special Edition
Unleash Your Potential - Namagunga Girls Coding Club
Unleash Your Potential - Namagunga Girls Coding Club
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
H2O.ai CEO/Founder: Sri Ambati Keynote at Wells Fargo Day
Powerpoint exploring the locations used in television show Time Clash
Powerpoint exploring the locations used in television show Time Clash
DSPy a system for AI to Write Prompts and Do Fine Tuning
DSPy a system for AI to Write Prompts and Do Fine Tuning
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
E-Vehicle_Hacking_by_Parul Sharma_null_owasp.pptx
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
Dev Dives: Streamline document processing with UiPath Studio Web
Dev Dives: Streamline document processing with UiPath Studio Web
WordPress Websites for Engineers: Elevate Your Brand
WordPress Websites for Engineers: Elevate Your Brand
"ML in Production",Oleksandr Bagan
"ML in Production",Oleksandr Bagan
Connect Wave/ connectwave Pitch Deck Presentation
Connect Wave/ connectwave Pitch Deck Presentation
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
SAP Build Work Zone - Overview L2-L3.pptx
SAP Build Work Zone - Overview L2-L3.pptx
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
"Debugging python applications inside k8s environment", Andrii Soldatenko
"Debugging python applications inside k8s environment", Andrii Soldatenko
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
Nell’iperspazio con Rocket: il Framework Web di Rust!
Nell’iperspazio con Rocket: il Framework Web di Rust!
Streamlining Python Development: A Guide to a Modern Project Setup
Streamlining Python Development: A Guide to a Modern Project Setup
CS 354 Understanding Color
1.
CS 354 Understanding
Color Mark Kilgard University of Texas February 21, 2012
2.
3.
4.
5.
6.
7.
8.
9.
Porter-Duff Composite Operators
10.
Porter & Duff
Modes Porter & Duff blend modes 1 1 0 0 1 1 0 1 1 0 1 0 Y 0 0 0 Clear 1 0 0 Xor 0 1 Bc Dst-atop 1 1 Ac Src-atop 1 0 0 Dst-out 0 0 0 Src-out 0 0 Bc Dst-In 0 1 Ac Src-In 1 1 Bc Dst-Over 1 1 Ac Src-Over 1 1 Bc Dst 0 1 Ac Src Z X f(Ac,Bc) Operation
11.
Porter & Duff
Modes Expanded Uncorrelated blend mode expansion of Porter & Duff blend modes 1 0 1 1 0 0 0 1 1 1 0 0 Z 1 1 0 0 1 1 0 1 1 0 1 0 Y 0 0 0 Clear Aca×(1-Ba)+(1-Aa)×Bca 0 0 Xor (1-Ba)×Aca+Aa×Bca 1 Bc Dst-atop Aca×Ba+(1-Aa)×Bca 1 Ac Src-atop (1-Aa)×Bca 0 0 Dst-out (1-Ba)×Aca 0 0 Src-out Bca×Aa 0 Bc Dst-In Aca×Ba 1 Ac Src-In Bca+(1-Ba)×Aca 1 Bc Dst-Over Aca+(1-Aa)×Bca 1 Ac Src-Over Bca 1 Bc Dst Aca 1 Ac Src Blend mode X f(Ac,Bc) Operation
12.
Porter & Duff
for glBlendFunc GL_ONE_MINS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GL_DST_ALPHA GL_ZERO GL_ONE_MINUS_DST_ALPHA GL_ZERO GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA GL_ONE GL_ZERO GL_ONE GL_ZERO srcFactor Aca×(1-Ba)+(1-Aa)×Bca (1-Ba)×Aca+Aa×Bca Aca×Ba+(1-Aa)×Bca (1-Aa)×Bca (1-Ba)×Aca Bca×Aa Aca×Ba Bca+(1-Ba)×Aca Aca+(1-Aa)×Bca Bca Aca 0 Blend mode GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_ZERO GL_SRC_ALPHA GL_ZERO GL_ONE GL_ONE_MINUS_SRC_ALPHA GL_ONE GL_ZERO GL_ZERO dstFactor Clear Xor Dst-atop Src-atop Dst-out Src-out Dst-In Src-In Dst-Over Src-Over Dst Src Operation
13.
14.
15.
Aliased Jagged artifacts
16.
Multi-sample 8x Smoother
appearance
17.
Multi-sample Coverage Positions
4x jittered 1x (aliased) 8x jittered 4x orthogonal
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
Tristimulus Coordinates For
any set of primaries, define Note
28.
29.
NTSC RGB Maxwell
Triangle 1 1 r g r+g+b=1 r+g=1
30.
31.
32.
33.
Color Gamuts spectral
colors printer colors CRT colors 350 nm 750 nm 600 nm producible color on CRT but not on printer producible color on both CRT and printer unproducible color
34.
35.
36.
37.
38.
39.
40.
41.
42.
Baixar agora