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Augmented Reality & E-Commerce The Future Of Online Product Engagement
www.webcamsocialshopper.com ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],History of Driving Innovation
[object Object],[object Object],[object Object],[object Object],www.webcamsocialshopper.com ,[object Object],[object Object],[object Object],[object Object],Not An AR Concept - We’re In The Market
www.webcamsocialshopper.com Demo
The Online Shopping “Experience” Sucks ,[object Object],[object Object],Experience Process ,[object Object],www.webcamsocialshopper.com
What Do Online Shoppers Want? 76% of people who shop online more than once a month say advanced product viewing features are “extremely” or “very” important in their decision to stay and purchase from a site and return to the site to purchase again.  SOURCE: Limelight Networks www.webcamsocialshopper.com
Webcam Usage www.webcamsocialshopper.com 72% of 18 – 29 year olds own a laptop.  Source: Pew Internet & American Life Project 83% of college students own a laptop.  Source: Student Monitor More than 50% of Gen Y owns a webcam.  Source: Cisco 79% of laptops now have webcams.  Source: PC World Given the technology adoption trends seen across generation, it is safe to assume that  Gen Z will have higher Webcam adoption  than any generation prior.
The U.S. Market SOURCE: eMarketer & SORO Report 2007, Forrester Research & Shop.org New Features & Site Improvements Spend - Apparel www.webcamsocialshopper.com
Georgetown Usability Study E-commerce & AR www.webcamsocialshopper.com
Georgetown Usability Study E-commerce & AR ,[object Object],[object Object],[object Object],[object Object],www.webcamsocialshopper.com
Georgetown Usability Study E-commerce & AR ,[object Object],[object Object],[object Object],[object Object],www.webcamsocialshopper.com
Summary www.webcamsocialshopper.com
Thank You! Matthew Szymczyk Co-Founder & CEO [email_address] Twitter.com/kobrakai Blog: www.weareorganizedchaos.com Facebook Page: www.facebook.com/augmentedreality

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Augmented Reality & Ecommerce - The Future Of Online Product Engagement

  • 1. Augmented Reality & E-Commerce The Future Of Online Product Engagement
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  • 6. What Do Online Shoppers Want? 76% of people who shop online more than once a month say advanced product viewing features are “extremely” or “very” important in their decision to stay and purchase from a site and return to the site to purchase again. SOURCE: Limelight Networks www.webcamsocialshopper.com
  • 7. Webcam Usage www.webcamsocialshopper.com 72% of 18 – 29 year olds own a laptop. Source: Pew Internet & American Life Project 83% of college students own a laptop. Source: Student Monitor More than 50% of Gen Y owns a webcam. Source: Cisco 79% of laptops now have webcams. Source: PC World Given the technology adoption trends seen across generation, it is safe to assume that Gen Z will have higher Webcam adoption than any generation prior.
  • 8. The U.S. Market SOURCE: eMarketer & SORO Report 2007, Forrester Research & Shop.org New Features & Site Improvements Spend - Apparel www.webcamsocialshopper.com
  • 9. Georgetown Usability Study E-commerce & AR www.webcamsocialshopper.com
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  • 13. Thank You! Matthew Szymczyk Co-Founder & CEO [email_address] Twitter.com/kobrakai Blog: www.weareorganizedchaos.com Facebook Page: www.facebook.com/augmentedreality

Editor's Notes

  1. Image will actually be a link to the “How To” video
  2. Image will actually be a link to the “How To” video
  3. A 500k lift for a company doing 10m in rev Talking the fundamental, physical process of validating a purchase. Look at a thumbnail add to cart, purchase. Not talking about groupon, gilt or the like. “ In the case of apparel, visualization tools that replicate the hands-on store shopping experience…put consumers at greater ease.” - Forrester
  4. Online retailers last surveyed spent 3-5% of revenue on development and technology in 2005 and 2006. Half of development and technology spend on ecommerce is for new features and site improvements (versus support and maintenance) (Source: SORO Report 2007, Forrester Research & Shop.org) eMarketer **SORO Report 2007, Forrester Research & Shop.org
  5. A 500k lift for a company doing 10m in rev Talking the fundamental, physical process of validating a purchase. Look at a thumbnail add to cart, purchase. Not talking about groupon, gilt or the like. “ In the case of apparel, visualization tools that replicate the hands-on store shopping experience…put consumers at greater ease.” - Forrester
  6. Online retailers last surveyed spent 3-5% of revenue on development and technology in 2005 and 2006. Half of development and technology spend on ecommerce is for new features and site improvements (versus support and maintenance) (Source: SORO Report 2007, Forrester Research & Shop.org) eMarketer **SORO Report 2007, Forrester Research & Shop.org
  7. Online retailers last surveyed spent 3-5% of revenue on development and technology in 2005 and 2006. Half of development and technology spend on ecommerce is for new features and site improvements (versus support and maintenance) (Source: SORO Report 2007, Forrester Research & Shop.org) eMarketer **SORO Report 2007, Forrester Research & Shop.org
  8. Online retailers last surveyed spent 3-5% of revenue on development and technology in 2005 and 2006. Half of development and technology spend on ecommerce is for new features and site improvements (versus support and maintenance) (Source: SORO Report 2007, Forrester Research & Shop.org) eMarketer **SORO Report 2007, Forrester Research & Shop.org
  9. Online retailers last surveyed spent 3-5% of revenue on development and technology in 2005 and 2006. Half of development and technology spend on ecommerce is for new features and site improvements (versus support and maintenance) (Source: SORO Report 2007, Forrester Research & Shop.org) eMarketer **SORO Report 2007, Forrester Research & Shop.org
  10. Online retailers last surveyed spent 3-5% of revenue on development and technology in 2005 and 2006. Half of development and technology spend on ecommerce is for new features and site improvements (versus support and maintenance) (Source: SORO Report 2007, Forrester Research & Shop.org) eMarketer **SORO Report 2007, Forrester Research & Shop.org