2. Goals
Maintain or enhance museum’s message
Update the technology
Unify the space and the user experience
Allow the experience to continue outside
the walls of the museum
Record usage data for regular and
detailed assessment
3. Kids Create an Avatar
Similar to the Mii
characters on the
Nintendo Wii
Create avatar in the
museum, or before via
the web in class or at
home
Avatar accompanies
each kid throughout
museum and beyond
4. Avatars in the Exhibits
Kids receive a printed
passport with avatar
Large installations are
replaced by smaller,
multi-function kiosks
Avatars are “scanned
in” to each station,
giving kids a more
personalized experience
6. Leaving the Museum
Kids complete
assessment, tied to their
passport ID
Kids tell their own stories
— text, drawings, sound
Avatars remain in
museum, mingling in
the large-screen
“playground”
New visitors can read/
hear/view the stories of
avatars in the playground
7. New Web Site
Extends KidsBridge
experience beyond
walls of museum
Areas for kids,
parents and teachers
Kids enter passport ID
to use avatar
throughout site —
similar to WebKinz
8. Keep Conversation Going
Games and activities
that further
KidsBridge message
Online versions of
museum installations
Ability to highlight
current issues not
addressed in
museum