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LHUM P433 What Is Digital Narrative?Dr. Lori LandayFaculty, Video Game Scoring MinorBerklee College of Music
Digital narrative is storytelling that uses digital technologiesMODE OF PRODUCTIONTRANSMEDIAINTERACTIVE MEDIA
SOME THINGS DON’T CHANGEELEMENTS OF GOOD NARRATIVECHARACTERIDENTIFICATIONPLOTSTORY ARC—CONFLICT & RESOLUTIONTHEMES & SYMBOLIC MEANINGRELEVANCEOUR DESIRE TO ACT
MODE OF PRODUCTIONDIGITAL CAPTURE CREATIONMANIPULATIONEFFECTSCGIPROGRAMMING STORAGE NONLINEAR EDITING NETWORKED COLLABORATION DISTRIBUTION
TRANSMEDIA
INTERACTIVE MEDIA
Click: Interactive & Immersive Virtual Art
GAMES & PLAY: Theoretical Perspectives Roger Callois, Man, Play, and Games
PLAY = LUDIC PERSPECTIVE “The opposite of play isn’t work; it’s depression.” -- From Stuart Brown’s TED talk “We have to start making the real world more like a game.” -- From Jane McGonigal’s TED talk
Roger Callois’ Classification of Games Transformed  into an Interactive 3d Model in a Virtual World Kind of Play/Categories of Games + Player Agency
Adding Player AGENCY to Caillois Machinima by Lori Landay
In Digital Narrative Theory & Practice, we consider video games from different perspectives, as: Play Production Technology Representation
PRODUCTION includes VIDEO GAME  DESIGN  PERSPECTIVE From "Tools for Creating  Dramatic Game Dynamics"  by Marc LeBlanc
TECHNOLOGY CONSIDER HARDWARE & SOFTWARE INTERFACE, DISSEMINATION, & PLATFORM MATTER CONSTRAINTS & LIMITATIONS SHAPE WHAT IS POSSIBLE IN A GAME, FORCE CREATIVITY
REPRESENTATION How do video games contribute to the human desire/need to create texts to make meaning about the world around them? What stories, images, situations, experiences, emotions, and subjectivities are constructed through games?  How? What is the process of encoding & decoding meaning? What dominant, negotiated, and oppositional strategies  of reading or viewing or playing are possible? How is meaning created through sound, images, movement?
Story vs Play Is a game narrative?  How?  When is it not?  What difference does it make? (to video game composers?) What does the concept of “agency” add to our understanding    of the subjective experience of playing a game?  watching a    film?  designing a game?  composing for a game? Is there a difference between narrative & plot? (yes)
Story & Play: LIMINAL “Betwixt and between” Similar functions in culture, in everyday life Remind ourselves of flow experience Maybe more illuminating to think of   similarities from perspective of designers    & composers than gamers?  Why or   why not?
Digital Narrative Theory & Practice

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What Is Digital Narrative?

  • 1. LHUM P433 What Is Digital Narrative?Dr. Lori LandayFaculty, Video Game Scoring MinorBerklee College of Music
  • 2. Digital narrative is storytelling that uses digital technologiesMODE OF PRODUCTIONTRANSMEDIAINTERACTIVE MEDIA
  • 3. SOME THINGS DON’T CHANGEELEMENTS OF GOOD NARRATIVECHARACTERIDENTIFICATIONPLOTSTORY ARC—CONFLICT & RESOLUTIONTHEMES & SYMBOLIC MEANINGRELEVANCEOUR DESIRE TO ACT
  • 4. MODE OF PRODUCTIONDIGITAL CAPTURE CREATIONMANIPULATIONEFFECTSCGIPROGRAMMING STORAGE NONLINEAR EDITING NETWORKED COLLABORATION DISTRIBUTION
  • 7. Click: Interactive & Immersive Virtual Art
  • 8. GAMES & PLAY: Theoretical Perspectives Roger Callois, Man, Play, and Games
  • 9. PLAY = LUDIC PERSPECTIVE “The opposite of play isn’t work; it’s depression.” -- From Stuart Brown’s TED talk “We have to start making the real world more like a game.” -- From Jane McGonigal’s TED talk
  • 10. Roger Callois’ Classification of Games Transformed into an Interactive 3d Model in a Virtual World Kind of Play/Categories of Games + Player Agency
  • 11. Adding Player AGENCY to Caillois Machinima by Lori Landay
  • 12. In Digital Narrative Theory & Practice, we consider video games from different perspectives, as: Play Production Technology Representation
  • 13. PRODUCTION includes VIDEO GAME DESIGN PERSPECTIVE From "Tools for Creating Dramatic Game Dynamics" by Marc LeBlanc
  • 14. TECHNOLOGY CONSIDER HARDWARE & SOFTWARE INTERFACE, DISSEMINATION, & PLATFORM MATTER CONSTRAINTS & LIMITATIONS SHAPE WHAT IS POSSIBLE IN A GAME, FORCE CREATIVITY
  • 15. REPRESENTATION How do video games contribute to the human desire/need to create texts to make meaning about the world around them? What stories, images, situations, experiences, emotions, and subjectivities are constructed through games? How? What is the process of encoding & decoding meaning? What dominant, negotiated, and oppositional strategies of reading or viewing or playing are possible? How is meaning created through sound, images, movement?
  • 16. Story vs Play Is a game narrative? How? When is it not? What difference does it make? (to video game composers?) What does the concept of “agency” add to our understanding of the subjective experience of playing a game? watching a film? designing a game? composing for a game? Is there a difference between narrative & plot? (yes)
  • 17. Story & Play: LIMINAL “Betwixt and between” Similar functions in culture, in everyday life Remind ourselves of flow experience Maybe more illuminating to think of similarities from perspective of designers & composers than gamers? Why or why not?

Editor's Notes

  1. and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach
  2. and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach
  3. and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach
  4. and researchers of narrative, aesthetics, game dynamics, design, programming, and the cultural work that games perform approaching games and gaming now, as the focus shifts to video games and beyondBobby McFerrin & Victor Wooten both advocate a playful approach