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Visitor’s just want to know ‘why?’
Understanding Museum Handheld Guides




Loïc Tallon                                  May 2, 2009
              American Association of Museums Conference
My definition:




                 Handheld Guide
                       =
audio multimedia GPS RFID pod phone guide
My research question is asked from the visitor’s perspective:




     “Why in the devil is there an
     handheld guide, and why should I
     take it?”
         (especially if I have to pay extra for it…)




This presentation explores that question, (and I tell you why later).
THE SAMPLE GROUP…   :-)
A summary of my travels and museum visiting
http://www.wordle.net/
http://www.wordle.net/
Piramids of Giza, Cairo, Egypt.
Reptile Centre, Alice Springs, Australia
Archeological Museum, Amman, Jordan
257 museums visited
  History Museums      77
  Art Galleries   66
  Discovery Centre     55
  Historic Site   40
  Zoo/Aquarium/Aviary 13
  Natural History Museum    6
63 museums ‘used’ handheld guides
  50 were audio
  13 were audiovisual / multimedia
54 museums used dedicated players
9 used consumer devices


20+ different players




  But that’s all I’m going to say about the hardware, as its
   not the hardware that struck me as the important part.
SOME PRACTICE EXAMPLES…


  Pecha Kucha style,
  I.e. 20 slides, 20 seconds each
Mahrangarh Fort, Johpur, India
228 Memorial Museum, Taipei, Taiwan
228 Memorial Museum, Taipei, Taiwan
Future Lab / Louvre DNP, Tokyo, Japan
                    Image ©Photo DNP
Future Lab / Louvre DNP, Tokyo, Japan
                   Image © Photo DNP
Future Lab / Louvre DNP, Tokyo, Japan
                    Image ©Photo DNP
Future Lab / Louvre DNP, Tokyo, Japan
                    Image ©Photo DNP
Ubiquitous Art Tour, @ Galleria,
                  Tokyo, Japan
Ubiquitous Art Tour, @ Galleria,
                  Tokyo, Japan
National Museum of Science & Nature
                       Tokyo, Japan
National Museum, Singapore
National Museum, Singapore
Underwater World, Senosa Island, Singapore
Underwater World, Senosa Island, Singapore
Underwater World, Senosa Island, Singapore
Our Space @ Te Papa, Wellington, New Zealand
Our Space @ Te Papa, Wellington, New Zealand
Our Space @ Te Papa,
Wellington, New Zealand
Our Space @ Te Papa,
Wellington, New Zealand
The Museum of City and Sea, Wellington, New Zealand
The Museum of City and Sea, Wellington, New Zealand
The Museum of City and Sea, Wellington, New Zealand
WHY DO I SINGLE OUT THESE
HANDHELD GUIDES?
  Mehrangarh Fort, Jodhpur
  228 Memorial Museum, Taipei
  Future Lab / Louvre DNP, Tokyo
  Ubiquitous Art Tour @ Galleria, Tokyo
  National Museum, Singapore
  Our Space gallery, Te Papa, Wellington
  Museum of City & Sea, Wellington
What do they all have in common?
  Not technology / hardware
  Not type of experience
Moreover, in these museums the…



 Handheld guide integral to the
   experience. And invariably:
     •   created an entirely new experience, one
         otherwise not available
     •   designed for one specific audience
Moreover, in these museums the…



 Handheld guide integral to the
 experience. And invariably:
     •   created an entirely new experience, one
         otherwise not available
     •   designed for one specific audience


 AND this was communicated to the
 visitor
To develop & run a handheld guide
requires the following:
  • Hardware / Technology
  • Content / (an activity)
  • Content navigation
  • Content management
  • In-gallery design
  • Hardware distribution (infrastructure)
  • Hardware management
  • Marketing
  • Financial
For a museum, all this goes into creating a handheld guide.

                 Content
                Navigation        Hardware
  In-Gallery
    Design                                    Content / Activity


                     A Handheld Guide


                                                Marketing /
   Hardware                                   Communication
  Management


      Hardware                             Financial
      Distribution    Content Management
                            System
But, a…




   Handheld Guides = Visitor Service.




                       It’s the visitor’s perspective
                       that’s important
From the visitors perspective, the most important thing is:




     “Why in the devil is there an
     handheld guide, and why
     should I take it?”
         (especially if I have to pay for it…)
How do we expect visitors to answer
that question?…
  • Has the museum ‘given’ it to me?
  • Do I like handheld guides?
  • Is it important to my visit?
  • Does it cost extra?
  • Why do I need it?…


           But how often do museums provide visitors with
                        information to make that decision?
So, in conclusion, the two most important questions
when developing a handheld guide are:



    1. Why are we using a handheld
       guide?
        • Is it designed into the experience?
        • Who is the target audience?


    2. And how is this communicated to
       the visitor?

                   And note that neither are about the technology
loic.tallon@gmail.com

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Visitors want to know 'Why?' (museum handheld guides)

  • 1. Visitor’s just want to know ‘why?’ Understanding Museum Handheld Guides Loïc Tallon May 2, 2009 American Association of Museums Conference
  • 2. My definition: Handheld Guide = audio multimedia GPS RFID pod phone guide
  • 3. My research question is asked from the visitor’s perspective: “Why in the devil is there an handheld guide, and why should I take it?” (especially if I have to pay extra for it…) This presentation explores that question, (and I tell you why later).
  • 5. A summary of my travels and museum visiting
  • 8. Piramids of Giza, Cairo, Egypt.
  • 9. Reptile Centre, Alice Springs, Australia
  • 11. 257 museums visited History Museums 77 Art Galleries 66 Discovery Centre 55 Historic Site 40 Zoo/Aquarium/Aviary 13 Natural History Museum 6
  • 12. 63 museums ‘used’ handheld guides 50 were audio 13 were audiovisual / multimedia
  • 13. 54 museums used dedicated players 9 used consumer devices 20+ different players But that’s all I’m going to say about the hardware, as its not the hardware that struck me as the important part.
  • 14. SOME PRACTICE EXAMPLES… Pecha Kucha style, I.e. 20 slides, 20 seconds each
  • 16. 228 Memorial Museum, Taipei, Taiwan
  • 17. 228 Memorial Museum, Taipei, Taiwan
  • 18. Future Lab / Louvre DNP, Tokyo, Japan Image ©Photo DNP
  • 19. Future Lab / Louvre DNP, Tokyo, Japan Image © Photo DNP
  • 20. Future Lab / Louvre DNP, Tokyo, Japan Image ©Photo DNP
  • 21. Future Lab / Louvre DNP, Tokyo, Japan Image ©Photo DNP
  • 22. Ubiquitous Art Tour, @ Galleria, Tokyo, Japan
  • 23. Ubiquitous Art Tour, @ Galleria, Tokyo, Japan
  • 24. National Museum of Science & Nature Tokyo, Japan
  • 25.
  • 26.
  • 29. Underwater World, Senosa Island, Singapore
  • 30. Underwater World, Senosa Island, Singapore
  • 31. Underwater World, Senosa Island, Singapore
  • 32. Our Space @ Te Papa, Wellington, New Zealand
  • 33. Our Space @ Te Papa, Wellington, New Zealand
  • 34. Our Space @ Te Papa, Wellington, New Zealand
  • 35. Our Space @ Te Papa, Wellington, New Zealand
  • 36. The Museum of City and Sea, Wellington, New Zealand
  • 37. The Museum of City and Sea, Wellington, New Zealand
  • 38. The Museum of City and Sea, Wellington, New Zealand
  • 39. WHY DO I SINGLE OUT THESE HANDHELD GUIDES? Mehrangarh Fort, Jodhpur 228 Memorial Museum, Taipei Future Lab / Louvre DNP, Tokyo Ubiquitous Art Tour @ Galleria, Tokyo National Museum, Singapore Our Space gallery, Te Papa, Wellington Museum of City & Sea, Wellington
  • 40. What do they all have in common? Not technology / hardware Not type of experience
  • 41. Moreover, in these museums the… Handheld guide integral to the experience. And invariably: • created an entirely new experience, one otherwise not available • designed for one specific audience
  • 42. Moreover, in these museums the… Handheld guide integral to the experience. And invariably: • created an entirely new experience, one otherwise not available • designed for one specific audience AND this was communicated to the visitor
  • 43. To develop & run a handheld guide requires the following: • Hardware / Technology • Content / (an activity) • Content navigation • Content management • In-gallery design • Hardware distribution (infrastructure) • Hardware management • Marketing • Financial
  • 44. For a museum, all this goes into creating a handheld guide. Content Navigation Hardware In-Gallery Design Content / Activity A Handheld Guide Marketing / Hardware Communication Management Hardware Financial Distribution Content Management System
  • 45. But, a… Handheld Guides = Visitor Service. It’s the visitor’s perspective that’s important
  • 46. From the visitors perspective, the most important thing is: “Why in the devil is there an handheld guide, and why should I take it?” (especially if I have to pay for it…)
  • 47. How do we expect visitors to answer that question?… • Has the museum ‘given’ it to me? • Do I like handheld guides? • Is it important to my visit? • Does it cost extra? • Why do I need it?… But how often do museums provide visitors with information to make that decision?
  • 48. So, in conclusion, the two most important questions when developing a handheld guide are: 1. Why are we using a handheld guide? • Is it designed into the experience? • Who is the target audience? 2. And how is this communicated to the visitor? And note that neither are about the technology