Abstract
Traditionally STEM subjects involve the use of experiments. Remote access to experiments has been growing over the past 5 years as high speed Internet access has improved. Several large scale projects worldwide aim to provide experiments as a service to schools. At the University of Southern Queensland, the Digital Futures Collaborative Research Network funded Remote Access Labs for Fun, Innovation and Education (RALfie) Project is taking a radical “flipped” approach to the development and sharing of remotely accessed labs (RAL). Using gamification techniques and a community of practice, the RALfie Project will involve middle and high school aged learners making and sharing experiments in formal and informal learning contexts. Using a Design Based Research approach to include the users in the design and development of RALfie, researchers and stakeholders will be “finding their w@y” to new pathways for engaging learners in STEM. The audience will contribute to the design.
Food Chain and Food Web (Ecosystem) EVS, B. Pharmacy 1st Year, Sem-II
QSITE 2013 Conference RALfie project
1. Gamification of Remote Access Labs
for Communication and Collaboration
Dr Lindy (McKeown)Orwin, University of Southern Queensland
This project is supported through the
Australian Government's Collaborative Research Networks (CRN) program.
9. To the users…
RALfie will be a fun, challenging game
with engaging and stimulating quests
that involve both making and using real experiments.
It will be a ‘Maker Space’ with plans and guides;
yet it will also allow the choice and freedom to explore and invent.
It will have game-style guilds that provide a community
where young people can safely tap into the expertise of their peers
and experts as well as share their own knowledge
through forums, videos and photo galleries.
The guilds will also provide access to authenticated adult expertise in a
range of science and technology fields.
Users will showcase their achievements through game-style systems
involving badges and awards.
11. To teachers and parents…
RALfie will provide an Internet-based, digital classroom
in the form of a highly engaging, game-based, learning environment
with custom-made quests
that motivate young learners to delve into the built and natural world
to create experiments and share them with others.
Children and youth will be able to use RALfie to engage in formal and informal learning at school and at
home.
A constantly growing library of plans and guides will support the young makers of experiments which
could include assembling a ready-made LEGO Mindstorms kit or creating experiments with simple
sensors.
When a teacher or parent is unable to help, children will be able to access just-in-time assistance
through guilds where learners can safely tap into a wide community of experts and enthusiasts of all
ages.
The RALfie Project will also assist to build the digital confidence and technology literacy of youth that
goes beyond merely accessing Wikipedia and social media.
By learning how to interface experiments to the Internet, learners will develop deeper technical skills
and understanding meeting the requirements of the new national Technology curriculum.
13. Behind the scenes…
RALfie will be a scalable, technical and communication environment
that:
• authenticates users
• delivers content
• interfaces physical world experiments with remotely located users
via the Internet
• houses a repository for plans and guides
• provides communication between makers, users and enthusiasts
• provides scheduling of experiments
• interfaces with the game and achievement systems
Design challenges, perplexing social and environmental problems, and
engaging narratives will provide contexts to the quests and stimulate
intrinsic motivation.
A system of customisable badges, awards and achievements will
provide extrinsic motivation.
15. Gamification of Remote Access Labs
for Communication and Collaboration
Where…
meets…
in a…
that’s a self-organizing… c-
16. RALfie as an environment for learning
RALfie as a culture for learning
What we create
17. RALfie as an environment for learning
RALfie as a culture for learning
Maker: An Epic Classroom Flip
18. Some challenges facing STEM education
More STEM
graduates needed to
meet demand in
Australia.
Little collaboration &
communication between
students using existing
online experiments. To use RAL,
teachers need
Technical Knowledge;
Pedagogical Knowledge;
and
Content Knowledge.
The pathway ends
for many by the end
of primary school.
No standard technical
solution suitable for RAL. TPACK
20. Some challenges facing STEM education
More STEM
graduates needed to
meet demand in
Australia.
Little collaboration &
communication between
students using existing
online experiments. To use RAL,
teachers need
Technical Knowledge;
Pedagogical Knowledge;
and
Content Knowledge.
The pathway ends
for many by the end
of primary school.
No standard technical
solution suitable for RAL. TPACK
23. Games can be all kinds of Fun
Werbach
1. Winning
2. Problem solving
3. Exploring
4. Team work
5. Recognition (by others)
6. Triumphing
7. Collecting
8. Surprize
9. Imagination
10. Sharing (altruism)
11. Role playing
12. Customization
13. Chilling
14. Goofing off
LeBlanc 8 Kinds of Fun
1. Sensation -Game as sense-pleasure
2. Fantasy - Game as make-believe
3. Narrative - Game as unfolding story
4. Challenge - Game as obstacle course
5. Fellowship - Game as social framework
6. Discovery - Game as uncharted territory
7. Expression - Game as soap box
8. Submission - Game as mindless pastime
Lazzaro’s 4 Keys
1. Easy fun
2. Hard Fun
3. People Fun
4. Serious Fun
24. Targeting collaboration…
Werbach
1. Winning
2. Problem solving
3. Exploring
4. Team work
5. Recognition (by others)
6. Triumphing
7. Collecting
8. Surprize
9. Imagination
10. Sharing (altruism)
11. Role playing
12. Customization
13. Chilling
14. Goofing off
LeBlanc 8 Kinds of Fun
1. Sensation -Game as sense-pleasure
2. Fantasy - Game as make-believe
3. Narrative - Game as unfolding story
4. Challenge - Game as obstacle course
5. Fellowship - Game as social framework
6. Discovery - Game as uncharted territory
7. Expression - Game as soap box
8. Submission - Game as mindless pastime
Lazzaro’s 4 Keys
1. Easy fun
2. Hard Fun
3. People Fun
4. Serious Fun
25. Targeting Challenge & Discovery…
Werbach
1. Winning
2. Problem solving
3. Exploring
4. Team work
5. Recognition (by others)
6. Triumphing
7. Collecting
8. Surprize
9. Imagination
10. Sharing (altruism)
11. Role playing
12. Customization
13. Chilling
14. Goofing off
LeBlanc 8 Kinds of Fun
1. Sensation -Game as sense-pleasure
2. Fantasy - Game as make-believe
3. Narrative - Game as unfolding story
4. Challenge - Game as obstacle course
5. Fellowship - Game as social framework
6. Discovery - Game as uncharted territory
7. Expression - Game as soap box
8. Submission - Game as mindless pastime
Lazzaro’s 4 Keys
1. Easy fun
2. Hard Fun
3. People Fun
4. Serious Fun
26. Game Elements & Roles
•Context – learning episode
•Challenge
•Reason to collaborate
•Reason to share
•Reason to communicate
•Community
•Forums – help & sharing
•Document repository
•Peer to peer
•Distributed expertise
•Points (XP= Experience )
•Accumulate XP to earn badges
•Leader boards
•Extrinsic Reward
•Context – broad story that
binds the game together
•Intrinsic motivation
•Engagement
•Fun (many types)
•Reasons to collaborate
•Reasons to communicate
Game Achievements
QuestsGuilds
27. Guild
It’s just a gamer’s name for their Learning Community
Events
Discussions
Help
Searchable
resources
Digital
Story
Telling
Community
Service
Images
Video
Publications
30. Contacts:
Dr Lindy Orwin
Postdoctoral Research Fellow
Digital Futures Collaborative Research Network
University of Southern Queensland
Lindy.Orwin@usq.edu.au
p. 07 4631 2336 or m. 0478 039 322
Twitter & Skype Lindymac
Sign up to get announcements at
http://tinyurl.com/ralfie-eoi
31. This project is supported through the
Australian Government's Collaborative Research Networks (CRN) program.
RALFIE
Remote Access Labs
for Fun, Innovation and Education
Notas do Editor
Musicfirst 4 words done to a remake of Daft Punk's Daft Hands - Harder, Better, Faster, Stronger
IMPORTANT TO DO Redo graphics in this sequence to isolate the lego man as background is too dark
The RALFIE Project seeks to develop a community of learners who design, develop and use remote access laboratories (RAL) to develop knowledge, skills and understanding of Science, Technology, Engineering and Maths (STEM).
To the users…RALfie will be a fun, challenging game with engaging and stimulating quests that involve both making and using real experiments. It will be a ‘Maker Space’ with plans and guides; yet it will also allow the choice and freedom to explore and invent. It will have game-style guilds that provide a community where young people can safely tap into the expertise of their peers and experts as well as share their own knowledge through forums, videos and photo galleries. The guilds will also provide access to authenticated adult expertise in a range of science and technology fields. Users will showcase their achievements through game-style systems involving badges and awards. To teachers and parents…RALfie will provide an Internet-based, digital classroom in the form of a highly engaging, game-based, learning environment with custom-made quests that motivate young learners to delve into the built and natural world to create experiments and share them with others. Children and youth will be able to use RALfie to engage in formal and informal learning at school and at home. A constantly growing library of plans and guides will support the young makers of experiments which could include assembling a ready-made LEGO Mindstorms kit or creating experiments with simple sensors. When a teacher or parent is unable to help, children will be able to access just-in-time assistance through guilds where learners can safely tap into a wide community of experts and enthusiasts of all ages. The RALfie Project will also assist to build the digital confidence and technology literacy of youth that goes beyond merely accessing Wikipedia and social media. By learning how to interface experiments to the Internet, learners will develop deeper technical skills and understanding meeting the requirements of the new national Technology curriculum. Behind the scenes…RALfie will be a scalable, technical and communication system that authenticates users; delivers content; interfaces physical world experiments with remotely located users via the Internet; houses a repository for plans and guides; provides communication between makers, users and enthusiasts; provides scheduling of experiments; and interfaces with the game and achievement systems. Design challenges, perplexing social and environmental problems, and engaging narratives will provide contexts to the quests and stimulate intrinsic motivation. A system of customisable badges, awards and achievements will provide extrinsic motivation.
To the users…RALfie will be a fun, challenging game with engaging and stimulating quests that involve both making and using real experiments. It will be a ‘Maker Space’ with plans and guides; yet it will also allow the choice and freedom to explore and invent. It will have game-style guilds that provide a community where young people can safely tap into the expertise of their peers and experts as well as share their own knowledge through forums, videos and photo galleries. The guilds will also provide access to authenticated adult expertise in a range of science and technology fields. Users will showcase their achievements through game-style systems involving badges and awards.
To the users…RALfie will be a fun, challenging game with engaging and stimulating quests that involve both making and using real experiments. It will be a ‘Maker Space’ with plans and guides; yet it will also allow the choice and freedom to explore and invent. It will have game-style guilds that provide a community where young people can safely tap into the expertise of their peers and experts as well as share their own knowledge through forums, videos and photo galleries. The guilds will also provide access to authenticated adult expertise in a range of science and technology fields. Users will showcase their achievements through game-style systems involving badges and awards. To teachers and parents…RALfie will provide an Internet-based, digital classroom in the form of a highly engaging, game-based, learning environment with custom-made quests that motivate young learners to delve into the built and natural world to create experiments and share them with others. Children and youth will be able to use RALfie to engage in formal and informal learning at school and at home. A constantly growing library of plans and guides will support the young makers of experiments which could include assembling a ready-made LEGO Mindstorms kit or creating experiments with simple sensors. When a teacher or parent is unable to help, children will be able to access just-in-time assistance through guilds where learners can safely tap into a wide community of experts and enthusiasts of all ages. The RALfie Project will also assist to build the digital confidence and technology literacy of youth that goes beyond merely accessing Wikipedia and social media. By learning how to interface experiments to the Internet, learners will develop deeper technical skills and understanding meeting the requirements of the new national Technology curriculum. Behind the scenes…RALfie will be a scalable, technical and communication system that authenticates users; delivers content; interfaces physical world experiments with remotely located users via the Internet; houses a repository for plans and guides; provides communication between makers, users and enthusiasts; provides scheduling of experiments; and interfaces with the game and achievement systems. Design challenges, perplexing social and environmental problems, and engaging narratives will provide contexts to the quests and stimulate intrinsic motivation. A system of customisable badges, awards and achievements will provide extrinsic motivation.
To teachers and parents…RALfie will provide an Internet-based, digital classroom in the form of a highly engaging, game-based, learning environment with custom-made quests that motivate young learners to delve into the built and natural world to create experiments and share them with others. Children and youth will be able to use RALfie to engage in formal and informal learning at school and at home. A constantly growing library of plans and guides will support the young makers of experiments which could include assembling a ready-made LEGO Mindstorms kit or creating experiments with simple sensors. When a teacher or parent is unable to help, children will be able to access just-in-time assistance through guilds where learners can safely tap into a wide community of experts and enthusiasts of all ages. The RALfie Project will also assist to build the digital confidence and technology literacy of youth that goes beyond merely accessing Wikipedia and social media. By learning how to interface experiments to the Internet, learners will develop deeper technical skills and understanding meeting the requirements of the new national Technology curriculum.
To teachers and parents…RALfie will provide an Internet-based, digital classroom in the form of a highly engaging, game-based, learning environment with custom-made quests that motivate young learners to delve into the built and natural world to create experiments and share them with others. Children and youth will be able to use RALfie to engage in formal and informal learning at school and at home. A constantly growing library of plans and guides will support the young makers of experiments which could include assembling a ready-made LEGO Mindstorms kit or creating experiments with simple sensors. When a teacher or parent is unable to help, children will be able to access just-in-time assistance through guilds where learners can safely tap into a wide community of experts and enthusiasts of all ages. The RALfie Project will also assist to build the digital confidence and technology literacy of youth that goes beyond merely accessing Wikipedia and social media. By learning how to interface experiments to the Internet, learners will develop deeper technical skills and understanding meeting the requirements of the new national Technology curriculum. Behind the scenes…RALfie will be a scalable, technical and communication system that authenticates users; delivers content; interfaces physical world experiments with remotely located users via the Internet; houses a repository for plans and guides; provides communication between makers, users and enthusiasts; provides scheduling of experiments; and interfaces with the game and achievement systems. Design challenges, perplexing social and environmental problems, and engaging narratives will provide contexts to the quests and stimulate intrinsic motivation. A system of customisable badges, awards and achievements will provide extrinsic motivation.
Behind the scenes…RALfie will be a scalable, technical and communication system that authenticates users; delivers content; interfaces physical world experiments with remotely located users via the Internet; houses a repository for plans and guides; provides communication between makers, users and enthusiasts; provides scheduling of experiments; and interfaces with the game and achievement systems. Design challenges, perplexing social and environmental problems, and engaging narratives will provide contexts to the quests and stimulate intrinsic motivation. A system of customisable badges, awards and achievements will provide extrinsic motivation.
Engagement through playFlipped Assessment – Start at 0 and work up to
Game – context – large – like the story across a TV seriesQuest – context – small – like the story across an episode
Start at 0 (Fail) and work up to epic
Badges - Often connected with activities (not just actions) eg. complete a set number of quests. Can be a prerequisite to access for other quests in a heirarchy (quest tree).Achievements - Rewards for behaviours the system looks for eg. Comments, ratings, completing quests in a specific amount of time.Awards - Non-automated awards given by the teacher to reward student behaviours.
Add Google form URL
The RALFIE Project seeks to develop a community of learners who design, develop and use remote access laboratories (RAL) to develop knowledge, skills and understanding of Science, Technology, Engineering and Maths (STEM).