5. Wearable Rig Alienware m11x Netbook eMagin z800 Pro Dual Stereoscopic Wiimote USB headphones External bluetooth adapter Airsoft chest rig
6. Using the System Power on Connect with VNC Connect Wiimote with Smoothboard Set nVidia color settings Launch VR game Plug power cable in Quit Smoothboard, shutdown
7. Common Faults Color settings Wiimote disconnected/battery Not quitting Smoothboard before shutting down Disconnected video cable Stereoscopic driver issues Wrong wifi network
8. Rules of Use Do not drop the rig or let guests drop the rig* No small children Avoid scratching HMD lenses Be careful with cable attachment points Do not force HMD eyecup adjustment Please do not attempt any electronic repairs or permanent modifications to the rig outside of the regular meetup Please do not use the tracking computer as a workstation Do not install any software other than unity scenes on the tracking computer or rig Always power down the tracking computer, cameras, and rig after use
9. Code Conventions Master branch of github.com/minusreality/virtual-reality should always be playable Includes all scenes Please fork this project on github and deliver scenes you want to share as Unitypackages or pull requests (pro). Please only share working and tested scenes Unitypackage updates to the master repo will be re-packaged after integration and distributed Distributed packages separated by codebase/scene
10. VR Undead Overview Source at github.com/minusreality/virtual-reality Holodeckscene VR First Person Controller prefab Head cannot go through colliders Run inplace Needs gravity Optitrackplugin* Multiplayer prefab* Testing mode A* pathfinding, mixamo animations, bootcamp m4, turbosquidcabin Open tasks
11. Coming up next Assistance with individual dev environments Assistance with calibrating the tracking system Cabinet access to wearable rig Hacking sessions Full body mocap Multiple rigs
Editor's Notes
TODO: Video clips from http://www.youtube.com/watch?v=3rsHm6KBdXk
*This includes encouraging in-game behavior that is likely to cause the user to physically fall
*This includes encouraging in-game behavior that is likely to cause the user to physically fallVR Undead will be split into VR Holodeck with a VR Undead module