SlideShare uma empresa Scribd logo
1 de 36
Knowsy®	
  iPad	
  Game	
  Case	
  Study	
  




Lane	
  Halley	
  
  @thinknow	
  	
  
About	
  me	
  

         Freelance	
  product	
  designer	
  
         Agile	
  /	
  UX	
  Coach	
  
         LUXr	
  Program	
  Director	
  




2/22/12	
                       www.slideshare.com/lanehalley	
     2	
  
Quick	
  
Visual	
  
CollaboraJve	
  
ConJnuous	
  
Speedboat	
  
               Speedboat	
                                              Spider	
  web	
  




       Product	
  Box	
  




                                                                   Remember	
  
                                                                   	
  the	
  future	
  

2/22/12	
                      www.slideshare.com/lanehalley	
                              6	
  
2/22/12	
     www.slideshare.com/lanehalley	
     7	
  
Our	
  ObjecJves:	
  
           Build	
  MVP	
  version	
  of	
  new	
  game	
  plaVorm	
  

           Learn	
  iPad	
  programming	
  

           Introduce	
  UX	
  methods	
  to	
  an	
  agile	
  team	
  

           Ship	
  to	
  Apple	
  store	
  quickly	
  (~1	
  month)	
  




2/22/12	
                      www.slideshare.com/lanehalley	
             8	
  
We	
  all	
  sat	
  together	
  in	
  one	
  room	
  




    2/22/12	
                     www.slideshare.com/lanehalley	
     9	
  
We	
  had	
  story	
  cards	
  




    2/22/12	
                     www.slideshare.com/lanehalley	
     10	
  
We	
  had	
  screen	
  designs	
  




   2/22/12	
                  www.slideshare.com/lanehalley	
     11	
  
We	
  even	
  had	
  a	
  persona	
  


We	
  even	
  had	
  a	
  persona	
  




    2/22/12	
                   www.slideshare.com/lanehalley	
     12	
  
But,	
  there	
  were	
  a	
  few	
  sJcky	
  spots	
  


              We	
  argued	
  about	
  what	
  was	
  important	
  
              It	
  was	
  difficult	
  to	
  coordinate	
  our	
  work	
  
              We	
  worried	
  about	
  finishing	
  on	
  Jme	
  




2/22/12	
                         www.slideshare.com/lanehalley	
           13	
  
What	
  was	
  wrong?	
  


              The	
  team	
  didn’t	
  have	
  a	
  shared	
  vision	
  of	
  
              what	
  we	
  were	
  building.	
  

         	
  Here’s	
  what	
  we	
  did…	
  



2/22/12	
                          www.slideshare.com/lanehalley	
           14	
  
CollaboraJve	
  sketching	
  


              Experiment	
  1:	
  	
  
              Ask	
  the	
  front-­‐end	
  developer	
  to	
  draw	
  me	
  
              a	
  picture	
  of	
  the	
  game	
  screen	
  flow	
  	
  




2/22/12	
                         www.slideshare.com/lanehalley	
        15	
  
This	
  helped	
  us	
  develop	
  a	
  shared	
  understanding	
  




    2/22/12	
                    www.slideshare.com/lanehalley	
      16	
  
      2/22/12	
                   www.slideshare.com/lanehalley	
       16	
  
Context	
  scenario	
  


              Experiment	
  2:	
  	
  
              Create	
  a	
  context	
  scenario	
  to	
  help	
  us	
  
              imagine	
  the	
  specific	
  contents	
  of	
  each	
  
              screen	
  during	
  each	
  step	
  
              of	
  the	
  game	
  


2/22/12	
                         www.slideshare.com/lanehalley	
          17	
  
The	
  team	
  was	
  interested,	
  but	
  not	
  inspired	
  




    2/22/12	
                  www.slideshare.com/lanehalley	
  
                                         www.slideshare.com/lanehalley	
     18	
     18	
  
Low-­‐fi	
  screen	
  layouts	
  


              	
  Experiment	
  3:	
  	
  
              	
  Using	
  Omnigraffle,	
  create	
  screen	
  
                  layouts	
  to	
  illustrate	
  each	
  of	
  the	
  the	
  
                  scenario	
  steps	
  



2/22/12	
                          www.slideshare.com/lanehalley	
              19	
  
This	
  generated	
  lots	
  of	
  conversaJon	
  and	
  ideas	
  




    2/22/12	
                   www.slideshare.com/lanehalley	
      20	
  
Paper	
  prototype	
  


              Experiment	
  4:	
  	
  
              Make	
  a	
  paper	
  prototype	
  of	
  the	
  whole	
  
              game	
  to	
  quickly	
  capture	
  what	
  the	
  team	
  
              had	
  just	
  decided	
  




2/22/12	
                        www.slideshare.com/lanehalley	
        21	
  
Who’s	
  in	
  the	
  game?	
  




    2/22/12	
                     www.slideshare.com/lanehalley	
     22	
  
Who’s	
  the	
  first	
  VIP?	
  




    2/22/12	
                      www.slideshare.com/lanehalley	
     23	
  
VIP	
  picks	
  a	
  topic	
  




     2/22/12	
                   www.slideshare.com/lanehalley	
     24	
  
VIP	
  orders	
  the	
  list	
  




     2/22/12	
                     www.slideshare.com/lanehalley	
     25	
  
Who’s	
  the	
  first	
  player?	
  




    2/22/12	
                     www.slideshare.com/lanehalley	
     26	
  
Player	
  one,	
  are	
  you	
  ready?	
  




    2/22/12	
                      www.slideshare.com/lanehalley	
     27	
  
Player	
  one’s	
  turn	
  




    2/22/12	
                 www.slideshare.com/lanehalley	
     28	
  
We	
  were	
  now	
  back	
  on	
  track	
  


         	
  Playing	
  the	
  game	
  together	
  with	
  the	
  
             paper	
  prototype	
  created	
  a	
  shared	
  
             experience	
  for	
  the	
  team	
  

         	
  Everyone	
  was	
  having	
  fun	
  again	
  and	
  we	
  
             all	
  understood	
  what	
  we	
  were	
  building	
  

2/22/12	
                     www.slideshare.com/lanehalley	
             29	
  
We	
  added	
  scenario	
  steps	
  (len)	
  and	
  annotaJons	
  (right)	
  




    2/22/12	
                   www.slideshare.com/lanehalley	
             30	
  
Prototype	
  as	
  spec	
  


              Experiment	
  5:	
  	
  
              Create	
  a	
  new	
  low-­‐fidelity	
  electronic	
  
              prototype	
  from	
  the	
  paper	
  prototype.	
  	
  

              This	
  became	
  the	
  product	
  specificaJon	
  


2/22/12	
                       www.slideshare.com/lanehalley	
         31	
  
Clickable	
  prototype	
  (Balsamiq)	
  




2/22/12	
            www.slideshare.com/lanehalley	
     32	
  
Knowsy	
  was	
  accepted	
  to	
  the	
  iPhone	
  store	
  




2/22/12	
              www.slideshare.com/lanehalley	
          33	
  
The	
  plaVorm	
  conJnues	
  to	
  evolve	
  




2/22/12	
             www.slideshare.com/lanehalley	
     34	
  
What	
  I	
  learned	
  –	
  five	
  useful	
  UX	
  pracJces	
  


              1.  Build	
  shared	
  physical	
  arJfacts	
  	
  
              2.  Incorporate	
  other	
  team	
  members’	
  mental	
  models	
  
              3.  Lead	
  with	
  conversaJon,	
  trail	
  with	
  documentaJon	
  
              4.  Use	
  personas	
  and	
  scenarios	
  as	
  backstory,	
  	
  
                  not	
  as	
  deliverables	
  
              5.  Associate	
  user	
  stories	
  with	
  pictures	
  and	
  
                  scenario	
  steps	
  


2/22/12	
                               www.slideshare.com/lanehalley	
             35	
  
Contact	
  informaJon	
  

                  @thinknow	
  	
  



              Lane	
  Halley	
  
              www.lanehalley.com	
  




2/22/12	
                      www.slideshare.com/lanehalley	
     36	
  

Mais conteúdo relacionado

Semelhante a Knowsy iPad Game Case Study

Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summitfrog
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Laura Seargeant Richardson
 
Free Stuff Stuffed
Free Stuff StuffedFree Stuff Stuffed
Free Stuff Stuffednellie
 
Drupal product 3 is the magic number
Drupal product 3 is the magic numberDrupal product 3 is the magic number
Drupal product 3 is the magic numberRoy Scholten
 
iLife & iWork PowerBoost Presentation
iLife & iWork PowerBoost PresentationiLife & iWork PowerBoost Presentation
iLife & iWork PowerBoost PresentationTracy Zang
 
Mapping Media to the Common Core (May 2012)
Mapping Media to the Common Core (May 2012)Mapping Media to the Common Core (May 2012)
Mapping Media to the Common Core (May 2012)Wesley Fryer
 
Sloodle Project Presentation
Sloodle Project PresentationSloodle Project Presentation
Sloodle Project PresentationPrem Chandran
 
Responsive, user driven, mobile.
Responsive, user driven, mobile.Responsive, user driven, mobile.
Responsive, user driven, mobile.William Helman
 
Year 5-6: Ideas for teaching coding
Year 5-6: Ideas for teaching codingYear 5-6: Ideas for teaching coding
Year 5-6: Ideas for teaching codingJoanne Villis
 
Designing With Big Pictures
Designing With Big PicturesDesigning With Big Pictures
Designing With Big PicturesTraction
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupZac Fitz-Walter
 
Designing with Giant Pictures
Designing with Giant PicturesDesigning with Giant Pictures
Designing with Giant PicturesTraction
 

Semelhante a Knowsy iPad Game Case Study (20)

Teach tutorassescue2012
Teach tutorassescue2012Teach tutorassescue2012
Teach tutorassescue2012
 
Teaching with Games
Teaching with GamesTeaching with Games
Teaching with Games
 
Ttassess cue2012
Ttassess cue2012Ttassess cue2012
Ttassess cue2012
 
Future Of Play - Keynote MIT 2010 - Sandbox Summit
Future Of Play - Keynote  MIT 2010 - Sandbox SummitFuture Of Play - Keynote  MIT 2010 - Sandbox Summit
Future Of Play - Keynote MIT 2010 - Sandbox Summit
 
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)Future Of Play (Keynote:MIT:2010:Sandbox Summit)
Future Of Play (Keynote:MIT:2010:Sandbox Summit)
 
Free Stuff Stuffed
Free Stuff StuffedFree Stuff Stuffed
Free Stuff Stuffed
 
SxSW UX Bootcamp
SxSW UX BootcampSxSW UX Bootcamp
SxSW UX Bootcamp
 
Drupal product 3 is the magic number
Drupal product 3 is the magic numberDrupal product 3 is the magic number
Drupal product 3 is the magic number
 
Web 2.0 Technologies
 Web 2.0 Technologies Web 2.0 Technologies
Web 2.0 Technologies
 
iLife & iWork PowerBoost Presentation
iLife & iWork PowerBoost PresentationiLife & iWork PowerBoost Presentation
iLife & iWork PowerBoost Presentation
 
Engagement by Design
Engagement by DesignEngagement by Design
Engagement by Design
 
Teach,Tutor, Assess ISTE 2012
Teach,Tutor, Assess ISTE 2012Teach,Tutor, Assess ISTE 2012
Teach,Tutor, Assess ISTE 2012
 
Mapping Media to the Common Core (May 2012)
Mapping Media to the Common Core (May 2012)Mapping Media to the Common Core (May 2012)
Mapping Media to the Common Core (May 2012)
 
A Place at the Table
A Place at the TableA Place at the Table
A Place at the Table
 
Sloodle Project Presentation
Sloodle Project PresentationSloodle Project Presentation
Sloodle Project Presentation
 
Responsive, user driven, mobile.
Responsive, user driven, mobile.Responsive, user driven, mobile.
Responsive, user driven, mobile.
 
Year 5-6: Ideas for teaching coding
Year 5-6: Ideas for teaching codingYear 5-6: Ideas for teaching coding
Year 5-6: Ideas for teaching coding
 
Designing With Big Pictures
Designing With Big PicturesDesigning With Big Pictures
Designing With Big Pictures
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design Meetup
 
Designing with Giant Pictures
Designing with Giant PicturesDesigning with Giant Pictures
Designing with Giant Pictures
 

Mais de Lane Goldstone

Understanding What Your Customers Really Want
Understanding What Your Customers Really WantUnderstanding What Your Customers Really Want
Understanding What Your Customers Really WantLane Goldstone
 
Do you have founder myopia?
Do you have founder myopia?Do you have founder myopia?
Do you have founder myopia?Lane Goldstone
 
Balanced Team LeanUX NYC Social
Balanced Team LeanUX NYC SocialBalanced Team LeanUX NYC Social
Balanced Team LeanUX NYC SocialLane Goldstone
 
5 steps to learn what your customers (really) want
5 steps to learn what your customers (really) want5 steps to learn what your customers (really) want
5 steps to learn what your customers (really) wantLane Goldstone
 
The Collaborative UX Designer's Toolbox
The Collaborative UX Designer's ToolboxThe Collaborative UX Designer's Toolbox
The Collaborative UX Designer's ToolboxLane Goldstone
 
UX Worksheets: Opportunity Statement, Persona 4x4
UX Worksheets: Opportunity Statement, Persona 4x4UX Worksheets: Opportunity Statement, Persona 4x4
UX Worksheets: Opportunity Statement, Persona 4x4Lane Goldstone
 
Quick, Useful UI Sketches
Quick, Useful UI SketchesQuick, Useful UI Sketches
Quick, Useful UI SketchesLane Goldstone
 
The Balanced Team Movement
The Balanced Team MovementThe Balanced Team Movement
The Balanced Team MovementLane Goldstone
 
Hands-on Lean UX for Digital Designers
Hands-on Lean UX for Digital DesignersHands-on Lean UX for Digital Designers
Hands-on Lean UX for Digital DesignersLane Goldstone
 
Five steps to learn what your customers (really) want
Five steps to learn what your customers (really) wantFive steps to learn what your customers (really) want
Five steps to learn what your customers (really) wantLane Goldstone
 
Quick, Useful UI Sketches
Quick, Useful UI SketchesQuick, Useful UI Sketches
Quick, Useful UI SketchesLane Goldstone
 
Lean UX Recipe Cards (set 02)
Lean UX Recipe Cards (set 02)Lean UX Recipe Cards (set 02)
Lean UX Recipe Cards (set 02)Lane Goldstone
 
Lean UX Recipe Cards (set 01)
Lean UX Recipe Cards (set 01)Lean UX Recipe Cards (set 01)
Lean UX Recipe Cards (set 01)Lane Goldstone
 
Conversation, Cadence & Culture
Conversation, Cadence & CultureConversation, Cadence & Culture
Conversation, Cadence & CultureLane Goldstone
 
User Experience & Lean Startup
User Experience & Lean StartupUser Experience & Lean Startup
User Experience & Lean StartupLane Goldstone
 
Are You Ready to GOOB? LSM Jan '13
Are You Ready to GOOB? LSM Jan '13Are You Ready to GOOB? LSM Jan '13
Are You Ready to GOOB? LSM Jan '13Lane Goldstone
 

Mais de Lane Goldstone (20)

Understanding What Your Customers Really Want
Understanding What Your Customers Really WantUnderstanding What Your Customers Really Want
Understanding What Your Customers Really Want
 
Balanced Craft
Balanced CraftBalanced Craft
Balanced Craft
 
Do you have founder myopia?
Do you have founder myopia?Do you have founder myopia?
Do you have founder myopia?
 
Balanced craft
Balanced craftBalanced craft
Balanced craft
 
Balanced Team LeanUX NYC Social
Balanced Team LeanUX NYC SocialBalanced Team LeanUX NYC Social
Balanced Team LeanUX NYC Social
 
5 steps to learn what your customers (really) want
5 steps to learn what your customers (really) want5 steps to learn what your customers (really) want
5 steps to learn what your customers (really) want
 
The Collaborative UX Designer's Toolbox
The Collaborative UX Designer's ToolboxThe Collaborative UX Designer's Toolbox
The Collaborative UX Designer's Toolbox
 
UX Worksheets: Opportunity Statement, Persona 4x4
UX Worksheets: Opportunity Statement, Persona 4x4UX Worksheets: Opportunity Statement, Persona 4x4
UX Worksheets: Opportunity Statement, Persona 4x4
 
UX Recipe Cards
UX Recipe CardsUX Recipe Cards
UX Recipe Cards
 
Quick, Useful UI Sketches
Quick, Useful UI SketchesQuick, Useful UI Sketches
Quick, Useful UI Sketches
 
The Balanced Team Movement
The Balanced Team MovementThe Balanced Team Movement
The Balanced Team Movement
 
Lean UX Worksheets
Lean UX WorksheetsLean UX Worksheets
Lean UX Worksheets
 
Hands-on Lean UX for Digital Designers
Hands-on Lean UX for Digital DesignersHands-on Lean UX for Digital Designers
Hands-on Lean UX for Digital Designers
 
Five steps to learn what your customers (really) want
Five steps to learn what your customers (really) wantFive steps to learn what your customers (really) want
Five steps to learn what your customers (really) want
 
Quick, Useful UI Sketches
Quick, Useful UI SketchesQuick, Useful UI Sketches
Quick, Useful UI Sketches
 
Lean UX Recipe Cards (set 02)
Lean UX Recipe Cards (set 02)Lean UX Recipe Cards (set 02)
Lean UX Recipe Cards (set 02)
 
Lean UX Recipe Cards (set 01)
Lean UX Recipe Cards (set 01)Lean UX Recipe Cards (set 01)
Lean UX Recipe Cards (set 01)
 
Conversation, Cadence & Culture
Conversation, Cadence & CultureConversation, Cadence & Culture
Conversation, Cadence & Culture
 
User Experience & Lean Startup
User Experience & Lean StartupUser Experience & Lean Startup
User Experience & Lean Startup
 
Are You Ready to GOOB? LSM Jan '13
Are You Ready to GOOB? LSM Jan '13Are You Ready to GOOB? LSM Jan '13
Are You Ready to GOOB? LSM Jan '13
 

Último

Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsJoaquim Jorge
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesBoston Institute of Analytics
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodJuan lago vázquez
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProduct Anonymous
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024The Digital Insurer
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century educationjfdjdjcjdnsjd
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherRemote DBA Services
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsRoshan Dwivedi
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingEdi Saputra
 

Último (20)

Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Artificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and MythsArtificial Intelligence: Facts and Myths
Artificial Intelligence: Facts and Myths
 
HTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation StrategiesHTML Injection Attacks: Impact and Mitigation Strategies
HTML Injection Attacks: Impact and Mitigation Strategies
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live StreamsTop 5 Benefits OF Using Muvi Live Paywall For Live Streams
Top 5 Benefits OF Using Muvi Live Paywall For Live Streams
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 

Knowsy iPad Game Case Study

  • 1. Knowsy®  iPad  Game  Case  Study   Lane  Halley   @thinknow    
  • 2. About  me   Freelance  product  designer   Agile  /  UX  Coach   LUXr  Program  Director   2/22/12   www.slideshare.com/lanehalley   2  
  • 4.
  • 5.
  • 6. Speedboat   Speedboat   Spider  web   Product  Box   Remember    the  future   2/22/12   www.slideshare.com/lanehalley   6  
  • 7. 2/22/12   www.slideshare.com/lanehalley   7  
  • 8. Our  ObjecJves:     Build  MVP  version  of  new  game  plaVorm     Learn  iPad  programming     Introduce  UX  methods  to  an  agile  team     Ship  to  Apple  store  quickly  (~1  month)   2/22/12   www.slideshare.com/lanehalley   8  
  • 9. We  all  sat  together  in  one  room   2/22/12   www.slideshare.com/lanehalley   9  
  • 10. We  had  story  cards   2/22/12   www.slideshare.com/lanehalley   10  
  • 11. We  had  screen  designs   2/22/12   www.slideshare.com/lanehalley   11  
  • 12. We  even  had  a  persona   We  even  had  a  persona   2/22/12   www.slideshare.com/lanehalley   12  
  • 13. But,  there  were  a  few  sJcky  spots   We  argued  about  what  was  important   It  was  difficult  to  coordinate  our  work   We  worried  about  finishing  on  Jme   2/22/12   www.slideshare.com/lanehalley   13  
  • 14. What  was  wrong?   The  team  didn’t  have  a  shared  vision  of   what  we  were  building.    Here’s  what  we  did…   2/22/12   www.slideshare.com/lanehalley   14  
  • 15. CollaboraJve  sketching   Experiment  1:     Ask  the  front-­‐end  developer  to  draw  me   a  picture  of  the  game  screen  flow     2/22/12   www.slideshare.com/lanehalley   15  
  • 16. This  helped  us  develop  a  shared  understanding   2/22/12   www.slideshare.com/lanehalley   16   2/22/12   www.slideshare.com/lanehalley   16  
  • 17. Context  scenario   Experiment  2:     Create  a  context  scenario  to  help  us   imagine  the  specific  contents  of  each   screen  during  each  step   of  the  game   2/22/12   www.slideshare.com/lanehalley   17  
  • 18. The  team  was  interested,  but  not  inspired   2/22/12   www.slideshare.com/lanehalley   www.slideshare.com/lanehalley   18   18  
  • 19. Low-­‐fi  screen  layouts    Experiment  3:      Using  Omnigraffle,  create  screen   layouts  to  illustrate  each  of  the  the   scenario  steps   2/22/12   www.slideshare.com/lanehalley   19  
  • 20. This  generated  lots  of  conversaJon  and  ideas   2/22/12   www.slideshare.com/lanehalley   20  
  • 21. Paper  prototype   Experiment  4:     Make  a  paper  prototype  of  the  whole   game  to  quickly  capture  what  the  team   had  just  decided   2/22/12   www.slideshare.com/lanehalley   21  
  • 22. Who’s  in  the  game?   2/22/12   www.slideshare.com/lanehalley   22  
  • 23. Who’s  the  first  VIP?   2/22/12   www.slideshare.com/lanehalley   23  
  • 24. VIP  picks  a  topic   2/22/12   www.slideshare.com/lanehalley   24  
  • 25. VIP  orders  the  list   2/22/12   www.slideshare.com/lanehalley   25  
  • 26. Who’s  the  first  player?   2/22/12   www.slideshare.com/lanehalley   26  
  • 27. Player  one,  are  you  ready?   2/22/12   www.slideshare.com/lanehalley   27  
  • 28. Player  one’s  turn   2/22/12   www.slideshare.com/lanehalley   28  
  • 29. We  were  now  back  on  track    Playing  the  game  together  with  the   paper  prototype  created  a  shared   experience  for  the  team    Everyone  was  having  fun  again  and  we   all  understood  what  we  were  building   2/22/12   www.slideshare.com/lanehalley   29  
  • 30. We  added  scenario  steps  (len)  and  annotaJons  (right)   2/22/12   www.slideshare.com/lanehalley   30  
  • 31. Prototype  as  spec   Experiment  5:     Create  a  new  low-­‐fidelity  electronic   prototype  from  the  paper  prototype.     This  became  the  product  specificaJon   2/22/12   www.slideshare.com/lanehalley   31  
  • 32. Clickable  prototype  (Balsamiq)   2/22/12   www.slideshare.com/lanehalley   32  
  • 33. Knowsy  was  accepted  to  the  iPhone  store   2/22/12   www.slideshare.com/lanehalley   33  
  • 34. The  plaVorm  conJnues  to  evolve   2/22/12   www.slideshare.com/lanehalley   34  
  • 35. What  I  learned  –  five  useful  UX  pracJces   1.  Build  shared  physical  arJfacts     2.  Incorporate  other  team  members’  mental  models   3.  Lead  with  conversaJon,  trail  with  documentaJon   4.  Use  personas  and  scenarios  as  backstory,     not  as  deliverables   5.  Associate  user  stories  with  pictures  and   scenario  steps   2/22/12   www.slideshare.com/lanehalley   35  
  • 36. Contact  informaJon   @thinknow     Lane  Halley   www.lanehalley.com   2/22/12   www.slideshare.com/lanehalley   36