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                    Beyond Features
          How to listen to your customers and
             learn what they really need
                    Presentation at Agile 2009
              Lane Halley, User Experience, Liquidnet
               Luke Hohmann, CEO, Enthiosys, Inc.


                Innovation Games®: Innovation Through Understanding®




      We Want To Help You Realize

      1. “Desirable features” depend on who uses the
         product and how they use it.
      2. You need to be aware of the behavioral
         segments for your “users” so you can put
                  t f        “     ”              t
         features in context.
      3. Big, expensive research isn’t the only way to
         find patterns; you can learn a lot by
         playing games and listening to
         people talk.
                                  © 2007 -2009 Enthiosys               2




      How Are We Going to Do This?

      • Know:             Brief overview of the games

      • Do:               Play games
                          Discuss experience and results

      • Have:             These slides as a reference
                          www.innovationgames.com

        http://www.linkedin.com/groups?gid=1719437
                                  © 2007 -2009 Enthiosys               3




                                                                           1
www.enthiosys.com




      About Lane Halley
      • User Experience group at Liquidnet
         –   Electronic trading for institutional investors
         –   Product and service design
         –   Internal and external tools
         –   Integrated Agile/UX methods
      • 20+ years in the SW development industry
         –   Product Management, Marketing, Training, Account Management
         –   Startups, application companies, web companies
         –   Cooper Fellow (personas, Goal-Directed Design®)
         –   www.cooper.com/journal
      • Committed to Agile
         – Agile/UX workshops with Jeff Patton
         – Co-chair Agile 2009 UX stage
                                        © 2007 -2009 Enthiosys             4




      About Luke Hohmann
      • Founder/CEO of Enthiosys
         – Agile Product Management consulting
         – Customer needs, roadmaps, business model
         – Product management mentoring and training
      • Agile p
         g product g y
                   guy
         – VP Bus Dev (Aladdin), VP Eng &Product Dev’t
           (Aurigin), VP Systems Eng (EDS Fleet Services)
         – Board of Agile Alliance
      • Author, speaker, blogger
         –   “Innovation Games”
         –   “Beyond Software Architecture”
         –   “Journey of the Software Professional”
         –   agile PM blog at www.Enthiosys.com

                                        © 2007 -2009 Enthiosys             5




      What Are Innovation Games®
      Innovation Games® are serious
      games that solve a wide range of
      product strategy and management
      problems across the market lifecycle.

      They can be played:
      • with customers
      • in-person or online
      • within or across organizational units
      • in single or multi-game formats

                                        © 2007 -2009 Enthiosys             6




                                                                               2
www.enthiosys.com




        What Makes
        Innovation Games® Unique?
        • Relaxed, “collaboratively competitive” structure
             – encourages teamwork
             – Increases sharing of information
        • Games utilize verbal, written, visual and non-
          verbal forms of communication which create
          rich, nuanced information.
        • Strong foundations cognitive psychology &
          organizational behavior research.

                                                                © 2007 -2009 Enthiosys                                                                                                                                                                    7




        Organizing Innovation Games®
                                           … then consider these games
                                                                                                                                                                                                                                 Prune The Product Tree
                                                                                                                Remember The Future




        These questions
                                                                                          Give Them A Hot Tub




        exist across the
                                                                                  hadow




        product-market
                                                                                                                                                                                                                           ice




        lifecycle.
             y
                                                                                                                                                                                                           ay
                                                       Buy a Feature




                                                                                                                                                                                          ll
                                                                       Me and My Sh




                                                                                                                                                                                               Start Your Da
                                                                                                                                                                               Show And Tel


                                                                                                                                                                                                                The Apprenti
                                                                                                                                      20/20 Vision
                                         Product Box




                                                                                                                                                                  Spider Web
                                                                                                                                                     Speed Boat




              To understand…
             Customer Needs
             Requirements
             Product Usage
             Future Products
                                                                © 2007 -2009 Enthiosys                                                                                                                                                                    8




        Forrester on Serious Games




      Forrester Research has identified Enthiosys as a pioneer in serious gaming.
      “Serious gaming… can circumvent many of the traditional problems with product
      requirements, including collecting sufficient information across customers, partners,
      and internal stakeholders to make product decisions. Not only are the games
      relatively lightweight exercises, but they also use a lighter touch to resolve many
      debates over product decisions.”

      Source: Forrester Research
                                                                                                                                                                                                                                                          9
      It’s Time To Take Games Seriously, Aug 19,2007 -2009 Enthiosys
                                              ©
                                                 2008




                                                                                                                                                                                                                                                              3
www.enthiosys.com




      Let’s Play!

      1. Organize into teams per your instructions
      2. Play the games
      3. Discuss: What did we learn?




                                   © 2007 -2009 Enthiosys                         10




                                 Discussion




                 Innovation Games®: Innovation Through Understanding®




      Innovation Game®:
      Prune the Product Tree
                                 • Draw a graphic image of a tree to
                                    represent growth of the product/service.
                                 • Add your current project portfolio / product
                                    roadmap as leaves and apples.
                                 • 5 to 8 invited stakeholders are asked to
                                    shape the “growth” of y
                                        p       g                      g
                                                           your offering.
                                 • Captures very rich information about
                                    perceptions of the future, timing of new
                                    concepts, and balance among delivered
                                    offerings
                                 In-person
                                 • Provides rich opportunity for “new” ideas
       Goal:                     Online
       Develop ideas for new     • Captures data for sophisticated analysis of
       products and services.       preferences
                                   © 2007 -2009 Enthiosys                         12




                                                                                       4
www.enthiosys.com




      Prune the Product Tree
      In Person




                                     © 2007 -2009 Enthiosys                            13




      Prune the Product Tree -- Preparing
                                                        Planners select the kind & number
      Planners choose images to                         of items that can be placed on the
          represent growth.                                   image during the game.




                                   Planners define layers and regions
                                  so that they will know where players
                                      © 2007 -2009 Enthiosys their ideas.
                                           are placing                                 14




      Place Initial Items
                 Any existing ideas or roadmap
                  items are placed on the tree.




                                     © 2007 -2009 Enthiosys                            15




                                                                                             5
www.enthiosys.com




       Playing the Game!
            Players collaborate in real-time                    All information is recorded
               to place features/benefits                       and available for analysis
              (leaves/apples) on the tree.




                                                                 An integrated chat facility
           Players label                                         enables you to understand
           and describe                                             player motivations.
            their ideas                © 2007 -2009 Enthiosys                              16




       Create Interpretations from the
       Results of Multiple Games
                                               Interpretation




      Game 1
      Results




                                                            Game results are merged into a
                                                            new game – which you can edit
                Game 2                                      and shape, further process, or
                                       © 2007 -2009 Enthiosys                              17
                Results                                     play with additional players.




       Tabular Representation of
       Items for Post-Processing
                                                                    Layers and regions
                                                                    enable planners to
                                                                    quickly determine
                                                                    where players have
                                                                    placed their items.

                                                                    You can ask
                                                                    questions like
                                                                    “What are all of the
                                                                    features customers
                                                                    want in 2010?”




                                       © 2007 -2009 Enthiosys                              18




                                                                                                6
www.enthiosys.com




      Many Ways to Play:
      Parties and Galas
                   What is it?    Who plays?            Facilitated Number of
                                                             ?       players?


       Party       A “dinner     You select and         Yes        5..8
                   party
                   party”.       control
                                 participants
       Gala        An “open      Random                 No         9+
                   seating       participants
                   event”        based on a
                                 shared URL


         Dude, you sharded collaboration! (friend from Google)

                                      © 2007 -2009 Enthiosys                    19




      Thanks, please keep in touch!

         Lane Halley
         lhalley@liquidnet.com
         twitter: thinknow

         Luke Hohmann
         lhohmann@enthiosys.com
         cell: (408) 529-0319
         www.enthiosys.com
                                      © 2007 -2009 Enthiosys                    20




                           Reference:
                A brief overview of all 12 games

                       Presentation at Agile 2009
                 Lane Halley, User Experience, Liquidnet
                  Luke Hohmann, CEO, Enthiosys, Inc.


                   Innovation Games®: Innovation Through Understanding®




                                                                                     7
www.enthiosys.com




      Product Box
                                                 Activity:
                                                 Ask your customers to
                                                 imagine that they’re selling
                                                 your product at a tradeshow,
                                                 retail outlet, or public market.
                                                 Give them a few cardboard
                                                 boxes and ask them to literally
                                                 design a product box that they
                                                 would buy. The box should
                                                 have the key marketing
          Goal:
                                                 slogans that they find
          Identify the most
                                                 interesting. When finished,
          exciting, sellable
                                                 pretend that you’re a skeptical
          features.
                                                 prospect and ask your
                                                 customer to use their box to
                                                 sell your product to you.
                                 © 2007 -2009 Enthiosys                             22




      Product Box In Action




                                 © 2007 -2009 Enthiosys                             23




      Speed Boat
                                               Activity:
                                               Draw a boat on a whiteboard
                                               or sheet of butcher paper.
                                               You’d like the boat to really
                                               move fast. Unfortunately, the
                                               boat has a few anchors
                                               holding it back. The boat is
                                               h ldi      b k Th b t i
                                               your system, and the features
                                               that your customers don’t like
                                               are its anchors.
                                               Customers write what they
                                               don’t like on an anchor. They
          Goal:                                can also estimate how much
          Identify what                        faster the boat would go when
          customers don’t like                 that anchor was cut.
          (about your process                  Estimates of speed are really
          or system).                          estimates of pain.
                               © 2007 -2009 Enthiosys                               24




                                                                                         8
www.enthiosys.com




      Speed Boat In Action




                                  © 2007 -2009 Enthiosys                           25




      Spider Web
                                          Activity:
                                          Put the name of your product or
                                          service in the center of a circle. Ask
                                          your customers to draw other
                                          products and services, ask them to
                                               y        ,    ,         y
                                          tell you when, how, and why these
                                          are used. Ask them to draw lines
                                          between the different products and
                                          services.

                                          As your customers reviews when
          Goal:                           and where they user your offering,
          Clarify the operating           you can capture the various inter-
          context for your                relationships that exist between the
          products and                    different products and service that
          services.                       they use throughout the day.
                                  © 2007 -2009 Enthiosys                           26




      Spider Web In Action




                                  © 2007 -2009 Enthiosys                           27




                                                                                        9
www.enthiosys.com




      Start Your Day
                                         Activity:
                                         Ask your customer to describe the
                                         daily, weekly, monthly , and yearly
                                         events that are related to their use of
                                         your product on pre-printed, poster-
                                                                   p
                                         sized calendars or a simple timeline
                                         on poster paper. Ask them to
                                         describe events in time frames
                                         appropriate for your project. Special
                                         event that are unique to an industry
                                         or sector (like a conference), or days
          Goal:                          in which everything goes horribly
          Understand how and             wrong and they’re looking for help.
          when your customer             While they’re doing this, be alert for
          uses your product.             how your product helps – or hinders
                                         – their day.
                                 © 2007 -2009 Enthiosys                        28




      Start Your Day In Action




                                 © 2007 -2009 Enthiosys                        29




      Buy a Feature
                                         Activity:
                                         Create a list of features with an
                                         estimated cost. The cost can be
                                         development effort or actual cost
                                         you intend to charge for the
                                         feature. Customers buy features
                                         that th
                                         th t they want.t

                                         Features are priced high enough
                                         that no singe customer can buy the
                                         features. This helps motivate
                                         customers to negotiate between
          Goal:                          themselves as to which features
          Prioritize features.           are most important. Observation of
                                         this negotiation provides great
                                         insight into what customers are
                                 © 2007 -2009 Enthiosys pay for.
                                         willing to                            30




                                                                                    10
www.enthiosys.com




      Show and Tell

                                         Activity:
                                         Ask your customers to bring
                                         examples of artifacts created or
                                         modified by your product or service.
                                                          y       y
                                         Ask them to tell you why these
                                         artifacts are important, and when
                                         and how they’re used.

                                         Pay careful attention to anything
                                         that surprises you – artifacts you
          Goal:                          expected them to create or modify
          Identify the most              that they have ignored, artifacts that
          important artifacts            aren’t used, or artifacts used in
          created by your                unexpected ways.
          product.
                                 © 2007 -2009 Enthiosys                       31




      Me and My Shadow

                                         Activity:
                                         Shadow your customer while they
                                         use your product or service.
                                         Literally. Sit next to them and watch
                                                 y
                                         what they do. Periodically ask them
                                         “Why are you doing that?” and
                                         “What are you thinking?” Take along
                                         a camera or camcorder and record
                                         key activities. Ask for copies of
          Goal:                          important artifacts created or used
          Identify your                  by your customer while they are
          customer’s hidden              doing the work.
          needs.
                                 © 2007 -2009 Enthiosys                       32




      Give Them A Hot Tub
                                         Activity:
                                         Write several features on note cards,
                                         one feature per card. Include several
                                         completely outrageous features. If
                                         you’re making a portable MP3
                                         p y , y          g
                                         player, try adding features like
                                         “heats coffee”, “cracks concrete” or
                                         “conditions dog hair”. If you’re
                                         making a system that manages
                                         payroll, try adding features like
                                         “plans family reunions” or
          Goal:                          “refinishes wooden floors”. If you’re
          Use outrageous                 building an office building, add a hot
          features to discover           tub in the lobby. Observe what
          hidden                         happens with a customer uncovers
          breakthroughs.                 one of these outrageous features.
                                 © 2007 -2009 Enthiosys                       33




                                                                                   11
www.enthiosys.com




      20/20 Vision
                                           Activity:
                                           When you’re getting fitted for
                                           glasses, your optometrist will often
                                           ask you to compare between two
                                           potential lenses by alternately
                                                   g
                                           showing each of them.
                                           Start by writing one feature each on
                                           large index cards. Shuffle the pile
                                           and put them face down. Take the
                                           first one form the top and put it on
                                           the wall. Take the next one and ask
           Goal:                           your customers if it is more or less
           Prioritize features.            important than the one on the wall.
                                           Place it above or below, depending
                                           on its relative importance. Repeat
                                           this with all of your feature cards.
                                   © 2007 -2009 Enthiosys                         34




      The Apprentice
                                       Activity:
                                       Ask your engineers and product
                                       developers to perform the “work” of the
                                       system that they are building. If they’re
                                       building a new data entry system, have
                                       them do the work of the current data
                                       entry operators. If they’re building
                                       workflow management software for
                                       furniture delivery people, have them
                                       deliver furniture. If they’re building a
                                       system to analyze vehicle performance
                                       data, ask them to change the oil in the
        Goal:
                                       car. They gain knowledge of the
        Create empathy for
                                       customer experience and some degree
        the customer
                                       of empathy for the real problem that
        experience.
                                       your customer is trying to solve.
                                   © 2007 -2009 Enthiosys                         35




        Remember the Future
                                           Activity:
                                           Hand each of your customers a few
                                           pieces of paper. Ask them to imagine
                                           that it is sometime in the future and
                                           that they’ve been using your product
                                                                y
                                           almost continuously between now
                                           and that future date (month, year,
                                           whatever). Then ask them to write
                                           down exactly what your product will
                                           have done to make them happy or
                                           successful or rich or safe or secure
           Goal:                           or art – choose what works best for
           Understand your                 your product.
           customer’s definition           Key point – ask “What will the
           of success.                     system have done?” not “What
                                           should the system do?”
                                   © 2007 -2009 Enthiosys                         36




                                                                                       12
www.enthiosys.com




                         Reference:
              Example Innovation Game Projects

                         Presentation at Agile 2009
                    Lane Halley, Chief Designer, Liquidnet
                    Luke Hohmann, CEO, Enthiosys, Inc.


                     Innovation Games®: Innovation Through Understanding®




      Case Study: Wyse
      Technologies
      Innovation Game(s): Spider Web Team: 1 Facilitator, 5 Observers
      Problem/Opportunity: Wyse was seeking new and creative ways to interact and gather
         feedback from their customers during their semi-annual customer advisory board
         meetings.
      Engagement: Enthiosys was contracted to help design and facilitate an interactive
                       g pp p                                 q
         session using appropriate Innovation Game techniques that would deliver the type yp
         of product information being sought by senior management. Working closely with
         the Wyse team Enthiosys was able to help select the appropriate Innovation Game
         that would produce the desired result and provided recommendations regarding
         event planning, preparation and materials needed to facilitate the session. On the
         day of the event, an Enthiosys consultant facilitated the session after which the
         consultant provided suggestions to the team for how best to capture and process
         the feedback and results that were produced.
      Results: The client received a wealth of rich, useful feedback that enabled them to
         quickly make key strategic and product level decisions and also provided them with
         additional information that could be leveraged for future product planning,
         development and marketing purposes.
                                          © 2007 -2009 Enthiosys                          38




      Case Study: Qualcomm
      (QWBS)
      Innovation Game(s): Spider Web, Product Box, Start Your Day
      Team: 1 Facilitator / Multiple Qualcomm observers
      Problem/Opportunity: Lacked voice of the customer research programs
      Engagement(s): Enthiosys has worked with Qualcomm to design and facilitate several
         Innovation Game sessions at industry conferences and internal customer meetings.
         During these sessions we ve used a number of games to gain insights regarding
                                  we’ve
         issues such as marketing, requirements management and corporate strategy.
         Initially Enthiosys worked closely with their event and product teams to help select
         the appropriate Games, provide event planning recommendations, support event
         preparation and conduct post event summary and analyses. Qualcomm has since
         been able to take over much of the planning and post processing activities while
         still using Enthiosys for Game selection, customization and facilitation.
      Results: The use of Innovation Games has led to numerous enhancements to existing
         products, the discovery and adoption of new marketing messages and most
         recently the creation of a new software platform that is considered a key
         component of their long term product strategy.
                                          © 2007 -2009 Enthiosys                          39




                                                                                                13
www.enthiosys.com




      Case Study:
      Aladdin Knowledge Systems
      Innovation Game(s): Speed Boat, Buy a Feature
      Team: 1 Facilitator / Multiple Aladdin observers
      Problem/Opportunity: Required customer input to product roadmaps
      Engagement(s): Starting in December of 2005 Enthiosys has worked with Aladdin to
         design and facilitate several Innovation Game sessions as part of their quarterly
         Security Council meetings. Enthiosys has worked closely with Aladdin s event and
                           meetings                                     Aladdin's
         product teams to help select the appropriate Games, provide event planning
         recommendations, facilitate the games and conduct post event summary and
         analyses. To date we’ve conducted two Innovation Game sessions with a
         continued commitment to use Innovation Games through the rest of 2006.
      Results: Based on the feedback Aladdin received from the first Innovation Game
         session in December, they’ve taken action on two new initiatives;
         1. The creation of a developer portal
         2. A series of educational programs to address customer’s complaints about a lack
         of information on how to use their product.
      .
                                          © 2007 -2009 Enthiosys                         40




      For more information, contact:

         Lane Halley
         lhalley@liquidnet.com
         twitter: thinknow

         Luke Hohmann
         lhohmann@enthiosys.com
         cell: (408) 529-0319
         www.enthiosys.com
                                          © 2007 -2009 Enthiosys                         41




                                                                                              14

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Beyond features: how to listen to your customers...

  • 1. www.enthiosys.com Beyond Features How to listen to your customers and learn what they really need Presentation at Agile 2009 Lane Halley, User Experience, Liquidnet Luke Hohmann, CEO, Enthiosys, Inc. Innovation Games®: Innovation Through Understanding® We Want To Help You Realize 1. “Desirable features” depend on who uses the product and how they use it. 2. You need to be aware of the behavioral segments for your “users” so you can put t f “ ” t features in context. 3. Big, expensive research isn’t the only way to find patterns; you can learn a lot by playing games and listening to people talk. © 2007 -2009 Enthiosys 2 How Are We Going to Do This? • Know: Brief overview of the games • Do: Play games Discuss experience and results • Have: These slides as a reference www.innovationgames.com http://www.linkedin.com/groups?gid=1719437 © 2007 -2009 Enthiosys 3 1
  • 2. www.enthiosys.com About Lane Halley • User Experience group at Liquidnet – Electronic trading for institutional investors – Product and service design – Internal and external tools – Integrated Agile/UX methods • 20+ years in the SW development industry – Product Management, Marketing, Training, Account Management – Startups, application companies, web companies – Cooper Fellow (personas, Goal-Directed Design®) – www.cooper.com/journal • Committed to Agile – Agile/UX workshops with Jeff Patton – Co-chair Agile 2009 UX stage © 2007 -2009 Enthiosys 4 About Luke Hohmann • Founder/CEO of Enthiosys – Agile Product Management consulting – Customer needs, roadmaps, business model – Product management mentoring and training • Agile p g product g y guy – VP Bus Dev (Aladdin), VP Eng &Product Dev’t (Aurigin), VP Systems Eng (EDS Fleet Services) – Board of Agile Alliance • Author, speaker, blogger – “Innovation Games” – “Beyond Software Architecture” – “Journey of the Software Professional” – agile PM blog at www.Enthiosys.com © 2007 -2009 Enthiosys 5 What Are Innovation Games® Innovation Games® are serious games that solve a wide range of product strategy and management problems across the market lifecycle. They can be played: • with customers • in-person or online • within or across organizational units • in single or multi-game formats © 2007 -2009 Enthiosys 6 2
  • 3. www.enthiosys.com What Makes Innovation Games® Unique? • Relaxed, “collaboratively competitive” structure – encourages teamwork – Increases sharing of information • Games utilize verbal, written, visual and non- verbal forms of communication which create rich, nuanced information. • Strong foundations cognitive psychology & organizational behavior research. © 2007 -2009 Enthiosys 7 Organizing Innovation Games® … then consider these games Prune The Product Tree Remember The Future These questions Give Them A Hot Tub exist across the hadow product-market ice lifecycle. y ay Buy a Feature ll Me and My Sh Start Your Da Show And Tel The Apprenti 20/20 Vision Product Box Spider Web Speed Boat To understand… Customer Needs Requirements Product Usage Future Products © 2007 -2009 Enthiosys 8 Forrester on Serious Games Forrester Research has identified Enthiosys as a pioneer in serious gaming. “Serious gaming… can circumvent many of the traditional problems with product requirements, including collecting sufficient information across customers, partners, and internal stakeholders to make product decisions. Not only are the games relatively lightweight exercises, but they also use a lighter touch to resolve many debates over product decisions.” Source: Forrester Research 9 It’s Time To Take Games Seriously, Aug 19,2007 -2009 Enthiosys © 2008 3
  • 4. www.enthiosys.com Let’s Play! 1. Organize into teams per your instructions 2. Play the games 3. Discuss: What did we learn? © 2007 -2009 Enthiosys 10 Discussion Innovation Games®: Innovation Through Understanding® Innovation Game®: Prune the Product Tree • Draw a graphic image of a tree to represent growth of the product/service. • Add your current project portfolio / product roadmap as leaves and apples. • 5 to 8 invited stakeholders are asked to shape the “growth” of y p g g your offering. • Captures very rich information about perceptions of the future, timing of new concepts, and balance among delivered offerings In-person • Provides rich opportunity for “new” ideas Goal: Online Develop ideas for new • Captures data for sophisticated analysis of products and services. preferences © 2007 -2009 Enthiosys 12 4
  • 5. www.enthiosys.com Prune the Product Tree In Person © 2007 -2009 Enthiosys 13 Prune the Product Tree -- Preparing Planners select the kind & number Planners choose images to of items that can be placed on the represent growth. image during the game. Planners define layers and regions so that they will know where players © 2007 -2009 Enthiosys their ideas. are placing 14 Place Initial Items Any existing ideas or roadmap items are placed on the tree. © 2007 -2009 Enthiosys 15 5
  • 6. www.enthiosys.com Playing the Game! Players collaborate in real-time All information is recorded to place features/benefits and available for analysis (leaves/apples) on the tree. An integrated chat facility Players label enables you to understand and describe player motivations. their ideas © 2007 -2009 Enthiosys 16 Create Interpretations from the Results of Multiple Games Interpretation Game 1 Results Game results are merged into a new game – which you can edit Game 2 and shape, further process, or © 2007 -2009 Enthiosys 17 Results play with additional players. Tabular Representation of Items for Post-Processing Layers and regions enable planners to quickly determine where players have placed their items. You can ask questions like “What are all of the features customers want in 2010?” © 2007 -2009 Enthiosys 18 6
  • 7. www.enthiosys.com Many Ways to Play: Parties and Galas What is it? Who plays? Facilitated Number of ? players? Party A “dinner You select and Yes 5..8 party party”. control participants Gala An “open Random No 9+ seating participants event” based on a shared URL Dude, you sharded collaboration! (friend from Google) © 2007 -2009 Enthiosys 19 Thanks, please keep in touch! Lane Halley lhalley@liquidnet.com twitter: thinknow Luke Hohmann lhohmann@enthiosys.com cell: (408) 529-0319 www.enthiosys.com © 2007 -2009 Enthiosys 20 Reference: A brief overview of all 12 games Presentation at Agile 2009 Lane Halley, User Experience, Liquidnet Luke Hohmann, CEO, Enthiosys, Inc. Innovation Games®: Innovation Through Understanding® 7
  • 8. www.enthiosys.com Product Box Activity: Ask your customers to imagine that they’re selling your product at a tradeshow, retail outlet, or public market. Give them a few cardboard boxes and ask them to literally design a product box that they would buy. The box should have the key marketing Goal: slogans that they find Identify the most interesting. When finished, exciting, sellable pretend that you’re a skeptical features. prospect and ask your customer to use their box to sell your product to you. © 2007 -2009 Enthiosys 22 Product Box In Action © 2007 -2009 Enthiosys 23 Speed Boat Activity: Draw a boat on a whiteboard or sheet of butcher paper. You’d like the boat to really move fast. Unfortunately, the boat has a few anchors holding it back. The boat is h ldi b k Th b t i your system, and the features that your customers don’t like are its anchors. Customers write what they don’t like on an anchor. They Goal: can also estimate how much Identify what faster the boat would go when customers don’t like that anchor was cut. (about your process Estimates of speed are really or system). estimates of pain. © 2007 -2009 Enthiosys 24 8
  • 9. www.enthiosys.com Speed Boat In Action © 2007 -2009 Enthiosys 25 Spider Web Activity: Put the name of your product or service in the center of a circle. Ask your customers to draw other products and services, ask them to y , , y tell you when, how, and why these are used. Ask them to draw lines between the different products and services. As your customers reviews when Goal: and where they user your offering, Clarify the operating you can capture the various inter- context for your relationships that exist between the products and different products and service that services. they use throughout the day. © 2007 -2009 Enthiosys 26 Spider Web In Action © 2007 -2009 Enthiosys 27 9
  • 10. www.enthiosys.com Start Your Day Activity: Ask your customer to describe the daily, weekly, monthly , and yearly events that are related to their use of your product on pre-printed, poster- p sized calendars or a simple timeline on poster paper. Ask them to describe events in time frames appropriate for your project. Special event that are unique to an industry or sector (like a conference), or days Goal: in which everything goes horribly Understand how and wrong and they’re looking for help. when your customer While they’re doing this, be alert for uses your product. how your product helps – or hinders – their day. © 2007 -2009 Enthiosys 28 Start Your Day In Action © 2007 -2009 Enthiosys 29 Buy a Feature Activity: Create a list of features with an estimated cost. The cost can be development effort or actual cost you intend to charge for the feature. Customers buy features that th th t they want.t Features are priced high enough that no singe customer can buy the features. This helps motivate customers to negotiate between Goal: themselves as to which features Prioritize features. are most important. Observation of this negotiation provides great insight into what customers are © 2007 -2009 Enthiosys pay for. willing to 30 10
  • 11. www.enthiosys.com Show and Tell Activity: Ask your customers to bring examples of artifacts created or modified by your product or service. y y Ask them to tell you why these artifacts are important, and when and how they’re used. Pay careful attention to anything that surprises you – artifacts you Goal: expected them to create or modify Identify the most that they have ignored, artifacts that important artifacts aren’t used, or artifacts used in created by your unexpected ways. product. © 2007 -2009 Enthiosys 31 Me and My Shadow Activity: Shadow your customer while they use your product or service. Literally. Sit next to them and watch y what they do. Periodically ask them “Why are you doing that?” and “What are you thinking?” Take along a camera or camcorder and record key activities. Ask for copies of Goal: important artifacts created or used Identify your by your customer while they are customer’s hidden doing the work. needs. © 2007 -2009 Enthiosys 32 Give Them A Hot Tub Activity: Write several features on note cards, one feature per card. Include several completely outrageous features. If you’re making a portable MP3 p y , y g player, try adding features like “heats coffee”, “cracks concrete” or “conditions dog hair”. If you’re making a system that manages payroll, try adding features like “plans family reunions” or Goal: “refinishes wooden floors”. If you’re Use outrageous building an office building, add a hot features to discover tub in the lobby. Observe what hidden happens with a customer uncovers breakthroughs. one of these outrageous features. © 2007 -2009 Enthiosys 33 11
  • 12. www.enthiosys.com 20/20 Vision Activity: When you’re getting fitted for glasses, your optometrist will often ask you to compare between two potential lenses by alternately g showing each of them. Start by writing one feature each on large index cards. Shuffle the pile and put them face down. Take the first one form the top and put it on the wall. Take the next one and ask Goal: your customers if it is more or less Prioritize features. important than the one on the wall. Place it above or below, depending on its relative importance. Repeat this with all of your feature cards. © 2007 -2009 Enthiosys 34 The Apprentice Activity: Ask your engineers and product developers to perform the “work” of the system that they are building. If they’re building a new data entry system, have them do the work of the current data entry operators. If they’re building workflow management software for furniture delivery people, have them deliver furniture. If they’re building a system to analyze vehicle performance data, ask them to change the oil in the Goal: car. They gain knowledge of the Create empathy for customer experience and some degree the customer of empathy for the real problem that experience. your customer is trying to solve. © 2007 -2009 Enthiosys 35 Remember the Future Activity: Hand each of your customers a few pieces of paper. Ask them to imagine that it is sometime in the future and that they’ve been using your product y almost continuously between now and that future date (month, year, whatever). Then ask them to write down exactly what your product will have done to make them happy or successful or rich or safe or secure Goal: or art – choose what works best for Understand your your product. customer’s definition Key point – ask “What will the of success. system have done?” not “What should the system do?” © 2007 -2009 Enthiosys 36 12
  • 13. www.enthiosys.com Reference: Example Innovation Game Projects Presentation at Agile 2009 Lane Halley, Chief Designer, Liquidnet Luke Hohmann, CEO, Enthiosys, Inc. Innovation Games®: Innovation Through Understanding® Case Study: Wyse Technologies Innovation Game(s): Spider Web Team: 1 Facilitator, 5 Observers Problem/Opportunity: Wyse was seeking new and creative ways to interact and gather feedback from their customers during their semi-annual customer advisory board meetings. Engagement: Enthiosys was contracted to help design and facilitate an interactive g pp p q session using appropriate Innovation Game techniques that would deliver the type yp of product information being sought by senior management. Working closely with the Wyse team Enthiosys was able to help select the appropriate Innovation Game that would produce the desired result and provided recommendations regarding event planning, preparation and materials needed to facilitate the session. On the day of the event, an Enthiosys consultant facilitated the session after which the consultant provided suggestions to the team for how best to capture and process the feedback and results that were produced. Results: The client received a wealth of rich, useful feedback that enabled them to quickly make key strategic and product level decisions and also provided them with additional information that could be leveraged for future product planning, development and marketing purposes. © 2007 -2009 Enthiosys 38 Case Study: Qualcomm (QWBS) Innovation Game(s): Spider Web, Product Box, Start Your Day Team: 1 Facilitator / Multiple Qualcomm observers Problem/Opportunity: Lacked voice of the customer research programs Engagement(s): Enthiosys has worked with Qualcomm to design and facilitate several Innovation Game sessions at industry conferences and internal customer meetings. During these sessions we ve used a number of games to gain insights regarding we’ve issues such as marketing, requirements management and corporate strategy. Initially Enthiosys worked closely with their event and product teams to help select the appropriate Games, provide event planning recommendations, support event preparation and conduct post event summary and analyses. Qualcomm has since been able to take over much of the planning and post processing activities while still using Enthiosys for Game selection, customization and facilitation. Results: The use of Innovation Games has led to numerous enhancements to existing products, the discovery and adoption of new marketing messages and most recently the creation of a new software platform that is considered a key component of their long term product strategy. © 2007 -2009 Enthiosys 39 13
  • 14. www.enthiosys.com Case Study: Aladdin Knowledge Systems Innovation Game(s): Speed Boat, Buy a Feature Team: 1 Facilitator / Multiple Aladdin observers Problem/Opportunity: Required customer input to product roadmaps Engagement(s): Starting in December of 2005 Enthiosys has worked with Aladdin to design and facilitate several Innovation Game sessions as part of their quarterly Security Council meetings. Enthiosys has worked closely with Aladdin s event and meetings Aladdin's product teams to help select the appropriate Games, provide event planning recommendations, facilitate the games and conduct post event summary and analyses. To date we’ve conducted two Innovation Game sessions with a continued commitment to use Innovation Games through the rest of 2006. Results: Based on the feedback Aladdin received from the first Innovation Game session in December, they’ve taken action on two new initiatives; 1. The creation of a developer portal 2. A series of educational programs to address customer’s complaints about a lack of information on how to use their product. . © 2007 -2009 Enthiosys 40 For more information, contact: Lane Halley lhalley@liquidnet.com twitter: thinknow Luke Hohmann lhohmann@enthiosys.com cell: (408) 529-0319 www.enthiosys.com © 2007 -2009 Enthiosys 41 14