19. story as motivation
• "The idea was to have
secrets, mysteries and
tales of the people and
apocalyptic environment
that you run through," Hon
explains. "In short, we
wanted to create a world
filled with stories and
characters that make you
want to run. It’s not a
crude and empty system
of points and levels, it’s a
game that’s about what
it means to be alive."
20. foreshadowing symbolism
dreamin
reversal thinking metaphor
g
color theory
expectation
dance art painting
cinema
storytellin
music g
game