4. Checklist
QA like crazy
Maximize device and OS coverage
Integrate SDKs
Social
Monetization
Analytics
Advertising
Create required creative asset
App icons and screenshots
Banner creative
Video trailer
Localize
Prioritize Japanese & Korean
5. Optimize the Download
Tapjoy Network Average Conversion Rates:
(click-to-install)
0-50 50-60%
50-100 30-45%
100+ 14-20%
The smaller the file, the better the CVR
6. Self-publish or get published?
Get published?
• Make sure you get adequate, hard
commitments on marketing budget and
promotional efforts
Self-publish?
• You should have at least $100K-$200K to
promote your app or be pretty damn sure
Apple/Google are going to feature your
app
• Ideally you already have a built-in user
base playing your previously launched
titles that you can use for cross promotion
10. Testing the waters
• Choose a smaller region to test in
• Everybody uses Canada, so you’re probably better off going
with another English-speaking country (ex. AU, NZ, SG)
• Get 5K+ DAUs flowing through your app
• Focus on retention (next-day, 7-day, 14-day)
• Rough targets: 40%+ next-day, 25%+ 7-day, 15%+ 14-day
• Tutorial completion rate goal at 70%
• Monetization measurement
• High end: $1 ARPDAU
• Realistic ARPDAU range: $0.04-$0.15
• % DAUs monetized: 1%-5%
• Take care of any bugs
• Proceed with a full launch only when you’re happy with the
performance of your bucket test
12. Burst campaign
• Budgets are typically
between $100K on the
low end and and $1MM++
on the high end
• Agency vs. Direct?
• Weekend vs. weekday?
• iOS vs. Android
differences
15. Google Play Featured Process
1
Suggest an app into the wall of suggestions:
http://goo.gl/mod/DfIv
2 People vote on the apps that are on the wall of
suggestions
3
The apps with the most positive votes are reviewed
every Friday by Google’s Android Develop Relations
team (2pm PT on “Hangouts”):
http://www.youtube.com/user/androiddevelopers
4
The apps they like most are passed on to Google
Play’s editorial team to be considered for featured /
staff picks placement on Google Play
16. Getting Featured
Some things they’re looking at:
• Territories Available
• Languages Supported
• Supported Devices
• Technology Supported
– ex. Retina Display, Multitasking, Gyroscope, Accelerometer,
Location Services, Game Center, etc.
• Marketing Description
– one-liner that captures what makes your app special
20. Daily Rewards
Give your users a reward
for coming back every
day
• In the later days of the reward
cycle give the users bigger or
exclusive rewards
• Show them what they earned
and also show them what is
coming up