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Definition of an Digital Agency Yesterday- Technically savvy+ design house+ media capabilities Today-  Brand custodian Image Creator Advocator and sales agent 2 July, 2009
Media functions are evolving… ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Yesterday Consumers Today actors… ,[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Online Advertising Campaign Objectives  and Metrics are also Changing
[object Object],[object Object]
If content is king, then conversation is queen
Welcome to new Web
Next generation of content and media is powering  consumers to  collaborate  and  share ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Consider this as we continue … ,[object Object]
Creating a brand online TWILIGHT ,[object Object],[object Object],[object Object],[object Object],[object Object]
The Brand - Twilight ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Challenge ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Business Problems
Consumer Insights T arget audience volume Book Fans 100k Teens (14–19) 853k Women Young Adults (20–24) 698k Men (14-19) 899k BOOK FANS  100,000 PRIMARY FOCUS 1,551,000 SECONDARY FOCUS 1,603,000 Women (25-29) 704k Source: Roy Morgan MAR08ESP Roy Morgan doesn’t measure Under 14’s
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Consumer Insights Behaviour - Constant communication via mobiles, messenger, internet etc - Obsessed with the books - Cult following creating advocacy among peer group - Anticipation of the film Passion - Heavy Internet users - Final  book in the series released in August, heightening anticipation around the movie with fans obsessed for new content  - Crave more about the film and its stars Target  Audience 1.5million Online (14-24 females)
Strategy Provide presence prior to release to create perception of blockbuster scale Ignite advocacy amongst core fans and their peers Creating Intrigue (which leads to obsession) Drive Awareness (which leads to a broader market)
Strategy Timing/Flighting 20-29 yr old women Time to Launch Mass Market Twilight books fans 14-19 yr old girls 20-29 yr old women Audience Volume Twilight’s release Time Start of campaign Niche Mass
Strategy Implementation Target Audience Approach Digital Medium Provide these advocates with exclusive content for social currency and to create WOM amongst peers Create and utilise social network communities  - build MySpace custom community - create Facebook following Create intrigue; inspire them to feel part of the social movement Drive awareness and engagement through core themes Make this a must see movie ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],High reach & frequency placements Bespoke homepage executions for impact -ninemsn Mass public Twilight books fans 14-19 yr old girls 20-29 yr old women
Results ,[object Object],[object Object],[object Object],[object Object],[object Object]
Results Box Office revenue vs Targets
Results ,[object Object],[object Object],[object Object],[object Object]
Results Online Media Performance Delivery Overview Total Impressions Served:  64,671,820 Total Clicks:   215,485 Click Through Rate:   0.33% Avg CPC:   $0.74 Reach & Frequency Stats Unique Reach:   3,297,842 Unique Clicks:   21,886 Average frequency:   4.63 Reached 95% of the core target audience
Results
Results PR Through negotiation Media Contacts Team was  able to secure a substantial amount of PR  for the Twilight campaign Click to go to Strategy slide
T H A N K Y O U ! Contact: kushal  sanghvi +919820100684

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Brand And Strategy

  • 1. Definition of an Digital Agency Yesterday- Technically savvy+ design house+ media capabilities Today- Brand custodian Image Creator Advocator and sales agent 2 July, 2009
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11. Online Advertising Campaign Objectives and Metrics are also Changing
  • 12.
  • 13. If content is king, then conversation is queen
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. Consumer Insights T arget audience volume Book Fans 100k Teens (14–19) 853k Women Young Adults (20–24) 698k Men (14-19) 899k BOOK FANS 100,000 PRIMARY FOCUS 1,551,000 SECONDARY FOCUS 1,603,000 Women (25-29) 704k Source: Roy Morgan MAR08ESP Roy Morgan doesn’t measure Under 14’s
  • 22.
  • 23. Strategy Provide presence prior to release to create perception of blockbuster scale Ignite advocacy amongst core fans and their peers Creating Intrigue (which leads to obsession) Drive Awareness (which leads to a broader market)
  • 24. Strategy Timing/Flighting 20-29 yr old women Time to Launch Mass Market Twilight books fans 14-19 yr old girls 20-29 yr old women Audience Volume Twilight’s release Time Start of campaign Niche Mass
  • 25.
  • 26.
  • 27. Results Box Office revenue vs Targets
  • 28.
  • 29. Results Online Media Performance Delivery Overview Total Impressions Served: 64,671,820 Total Clicks: 215,485 Click Through Rate: 0.33% Avg CPC: $0.74 Reach & Frequency Stats Unique Reach: 3,297,842 Unique Clicks: 21,886 Average frequency: 4.63 Reached 95% of the core target audience
  • 31. Results PR Through negotiation Media Contacts Team was able to secure a substantial amount of PR for the Twilight campaign Click to go to Strategy slide
  • 32. T H A N K Y O U ! Contact: kushal sanghvi +919820100684

Notas do Editor

  1. 11/12/09
  2. If content is king , then conversion is queen
  3. LEt’s go back to what the term Web 2.0 is all about. Using a WEB 2.0 source in Wikipedia, Web 2.0 are second generation services that help users COLLABORATE and SHARE information online. Collaboration and sharing… sImple as that. Two industry pundits (Tim and Dale) came up with the term a few years back when they were trying to describe the unique qualities of companies that survived and even thrived after the bubble burst in 2001 and 2002.
  4. Enter Web 2.0… A whole new wave of applications and services now popping up in the interactive space… Some of these terms may be familiar, certainly such as video and audio, but ALL OF THEM are part of a brand new form of media. One such new term is called a Mashup… unique applications or API’s that take the place of static web pages. A mashup is a term to describe when multiple APIs such as Google Maps are altered to form new applications or services. Ant. Participation and self regulated access to content have driven many web activities (search being an obvious one) Bandwidth and “easy to use” open source or free software are leading to an explosion in “consumer controlled” actions and “consumer generated content Web 2.0 has been coined to describe this, I like “architecture of participation” also
  5. Technology disrupting the “traditional” media landscape, creating multiple digital “media” platforms
  6. Beyond content and technology… media consumption trends are having a dramatic impact on the way we interact…
  7. 11/12/09
  8. 11/12/09
  9. 11/12/09