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Introduction to VP8
郭至軒 (KuoE0)
kuoe0.tw@gmail.com
Latest update: Jun 13, 2013
Attribution-ShareAlike 3.0 Unported
(CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Situation
web m
web m
Video Codec
VP8
An
Open
Source
Codec
Developed by
On2 Technology
Developed by
On2 Technology
February, 2010
Acquired by
Google
February, 2010
Patent
web m
March, 2013
web m
Royalty-Free TermsMarch, 2013
web m
Successor
VP9
Successor
VP9
May 15, 2013
Feature
focus on
Internet
web-based
application
Low Bandwidth Requirement
Image Quality:
watchable (PSNR: ~30dB)
visually lossless (PSNR: ~45dB)
Heterogeneous Client Hardware
Heterogeneous Client Hardware
Heterogeneous Client Hardware
Efficient
Implementations
Web Video Format
YUV 420 color sampling
8 bit per channel depth
Up to 16383 × 16383 pixels
Processing Flow
Coding
Predict
Transform + Quantize
Entropy Code
Loop Filter
Decoding
Entropy Decode
Predict
Dequantize+Inverse Transform
Loop Filter
Reference Frame
Golden
Frame
Last Frame
Alternate
Frame
Reference
Frame
Golden
Frame
Last Frame
Alternate
Frame
At most 3 reference frames in VP8.
Last Frame
Last Frame
Last Frame
Last Frame Current Frame
Golden Frame
Choose an arbitrary frame in the past.
Define a number of flags to notify decoder
when and how to update this buffer.
Golden Frame
Choose an arbitrary frame in the past.
Define a number of flags to notify decoder
when and how to update this buffer.
set as the golden frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Golden Frame
Reconstruct
moving object
background
Alternate Frame
Other
Frame
Alternate
Frame
Alternate Frame
Other
Frame
Alternate
Frame
decode
show
Alternate Frame
Other
Frame
Alternate
Frame
decode
show
decode show
Alternate Frame
Other
Frame
Alternate
Frame
decode
show
decode show
store beneficial information
Construct from multi-frame
Construct from multi-frame
Construct from multi-frame
Construct from multi-frame
Alternate
Frame
Typical Frame
I B B P B B P B B I B B P
VP8
L G
A
G G G G G L G G G
A
G L
Prediction
Intra Prediction
Inter Prediction
use data within a single video frame
use data from previously encoded frames
Intra Prediction
Luma
Luma
Chroma
Intra Prediction
Luma
Luma
Chroma
16 4 8
H_PRED (horizontal prediction)
V_PRED (vertical prediction)
DC_PRED (DC prediction)
TM_PRED (TrueMotion prediction)
Four Prediction Modes:
Horizontal Prediction
Fills each column of the block with
a copy of the left column.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X Y
Horizontal Prediction
Fills each column of the block with
a copy of the left column.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X Y
e
j
o
t
y
Horizontal Prediction
Fills each column of the block with
a copy of the left column.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X Y
e
j
o
t
y
e e e e e
j j j j j
o o o o o
t t t t t
y y y y y
Vertical Prediction
Fills each row of the block with a
copy of the above row.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X Y
Vertical Prediction
Fills each row of the block with a
copy of the above row.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X YU V W X Y
Vertical Prediction
Fills each row of the block with a
copy of the above row.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X YU V W X Y
U V W X Y
U V W X Y
U V W X Y
U V W X Y
U V W X Y
DC Prediction
Fills the block with a single value
using the average of the pixels in
the above row and the left column.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X Y
DC Prediction
Fills the block with a single value
using the average of the pixels in
the above row and the left column.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X YU V W X Y
e
j
o
t
y
Z = (U + V + W + X +
Y + e + j + o + t + y) ÷
10
DC Prediction
Fills the block with a single value
using the average of the pixels in
the above row and the left column.
a b c d e
f g h i j
k l m n o
p q r s t
u v w x y
A B C D E
F G H I J
K L M N O
P Q R S T
U V W X YU V W X Y
e
j
o
t
y
Z = (U + V + W + X +
Y + e + j + o + t + y) ÷
10
Z Z Z Z Z
Z Z Z Z Z
Z Z Z Z Z
Z Z Z Z Z
Z Z Z Z Z
* * * * L0
* * * * L1
* * * * L2
* * * * L3
* * * * L4
* * * * *
* * * * *
* * * * *
* * * * *
A0 A1 A2 A3 A4
TrueMotion Prediction
Horizontal differences
between pixels in
above row and vertical
differences between
pixels in left column are
propagated (starting
from C).
* * * * *
* * * * *
* * * * *
* * * * *
* * * * C
* * * * L0
* * * * L1
* * * * L2
* * * * L3
* * * * L4
* * * * *
* * * * *
* * * * *
* * * * *
A0 A1 A2 A3 A4A0 A1 A2 A3 A4
L0
L1
L2
L3
L4
TrueMotion Prediction
Horizontal differences
between pixels in
above row and vertical
differences between
pixels in left column are
propagated (starting
from C).
* * * * *
* * * * *
* * * * *
* * * * *
* * * * CC
Xij = Ai + Lj - C
* * * * L0
* * * * L1
* * * * L2
* * * * L3
* * * * L4
* * * * *
* * * * *
* * * * *
* * * * *
A0 A1 A2 A3 A4A0 A1 A2 A3 A4
L0
L1
L2
L3
L4
TrueMotion Prediction
Horizontal differences
between pixels in
above row and vertical
differences between
pixels in left column are
propagated (starting
from C).
* * * * *
* * * * *
* * * * *
* * * * *
* * * * CC
Xij = Ai + Lj - C
Xij Xij Xij Xij Xij
Xij Xij Xij Xij Xij
Xij Xij Xij Xij Xij
Xij Xij Xij Xij Xij
Xij Xij Xij Xij Xij
Inter Prediction
As mentioned above...
Inter Prediction
Golden
Frame
Last Frame
Alternate
Frame
Motion Vector
Reusing vectors from neighboring
macroblocks.
Flexible partitioning of a macroblock into sub-
blocks.
Sub-pixel Interpolation
Quarter pixel accurate motion vectors for
luma pixels.
High performance six-tap interpolation
filters.
[3, -16, 77, 77, -16, 3]/128 for 1⁄2 pixel positions
[2, -11, 108, 36, -8, 1]/128 for 1⁄4 pixel positions
[1, -8, 36, 108, -11, 2]/128 for 3⁄4 pixel positions
Hybrid Transform
& Quantization
Divide into Macroblocks
One 16×16 block of luma pixels (Y)
Two 8×8 blocks of chroma pixels (U, V)
Typical Method
16 8 8
Divide into blocks
VP8 Method
All blocks of luma and chroma are 4×4
blocks
4 4 4
Discrete Cosine Transform
Fast implementation
Slightly worse in energy compaction
than KLT
Content-independency
Coding
2-D DCT
Decoding
4×4 variant of LLM
implementation
Coding
2-D DCT
Decoding
4×4 variant of LLM
implementation
Practical fast 1-D DCT algorithms with 11 multiplications
I1
I2
I3
I4
O1
O2
O3
O4
Inverse DCT Graph in VP8
y0
y1
x0
x1
y0 = √2(x0×sin(π/8)-x1×cos(π/8))
y1 = √2(x0×cos(π/8)+x1×sin(π/8))
H.264/AVC
use multiplication-less integer transform
slightly better than
Energy compaction is
It is efficient in processors with
SIMD capability.
Walsh-Hadamard Transform
Y = HXHT
H =
1 1 1 1
1 1 -1 -1
1 -1 1 -1
1 -1 -1 1
[ ]HT is the transpose of H.
Take advantage of
the correlation to
reduce redundancy.
Adaptive Quantization
128 quantization level.
Different quantization level in single frame.
1st order luma DC
1st order luma AC
2st order luma DC
2st order luma AC
2st order chroma DC
2st order chroma AC
Entropy Coding
Supports distribution updates on a per-frame
basis
Boolean arithmetic coder
Stable probability distributions within one
frame
Keyframes reset the probability values to the
defaults
Adaptive Loop Filter
Removing blocking artifacts introduced by
quantization and transformation.
Removing blocking artifacts introduced by
quantization and transformation.
Removing blocking artifacts introduced by
quantization and transformation.
Slight Filtering
Removing blocking artifacts introduced by
quantization and transformation.
Slight Filtering
Strong Filtering
Removing blocking artifacts introduced by
quantization and transformation.
Slight Filtering
Strong Filtering
No Filtering
Parallel Processing
Data Partition
Compressed Data
Data Partition
Compressed Data
marcoblock code mode
& motion vector
transform coefficients
More Transform Coefficient Partition
transform coefficients
support up to 8 token partitions
More Transform Coefficient Partition
transform coefficients
support up to 8 token partitions
Compare to H.264
100
120
140
160
180
200
220
240
260
280
300
Night 720p 2000kbps Sheriff 720p 2000kbps Tulip 720p 2000kbps
Deocding speed in Frame/second
VP8 H.264 High Profile
Intel Core i7 3.2GHz
20
25
30
35
40
45
Night 720p 2000kbps Sheriff 720p 2000kbps Tulip 720p 2000kbps
Deocding speed in Frame/second
VP8 H.264 High Profile
Intel Atom N270 1.66GHz
Any Questions?
Thanks for your listening :)

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Introduction to VP8