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SAMMEN	
  GØR	
  VI	
  DIG	
  BEDRE	
  
1	
  
Increasing	
  venue	
  revenue	
  
and	
  costumer	
  experience	
  
through	
  the	
  use	
  of	
  service	
  
management	
  and	
  
transforma5on	
  economy	
  
Experience	
  economy	
  	
  
	
  
Experience	
  economy	
  
I	
  a	
  0me	
  of	
  increasing	
  global	
  compe00on	
  in	
  the	
  event	
  and	
  sport	
  industry,	
  	
  elements	
  like	
  
innova0on,	
  crea0vity	
  and	
  customer	
  service	
  are	
  becomming	
  ever	
  more	
  important.	
  	
  
	
  
Clubs,	
  venues	
  and	
  events	
  need	
  to	
  create	
  unik	
  experiences	
  for	
  their	
  customers	
  in	
  order	
  to	
  
differen0ate	
  their	
  services	
  and	
  products	
  from	
  the	
  compe0tors.	
  	
  
	
  
Price	
  and	
  technology	
  is	
  no	
  longer	
  the	
  decisive	
  factor	
  for	
  succes.	
  Quality,	
  emo0ons,	
  
values,	
  meaning,	
  iden0ty	
  and	
  esthe0cs	
  are	
  all	
  something	
  that	
  customers	
  are	
  willing	
  to	
  
pay	
  extra	
  for.	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
Source:	
  Danmark	
  i	
  kultur	
  og	
  oplevelsesøkonomien	
  –	
  nye	
  skridt	
  på	
  vejen.	
  Regeringen	
  2003.	
  	
  
jhm@ucn.dk	
   3	
  
From	
  discoun0ng	
  to	
  unique	
  pricing	
  	
  
 Experience	
  economy?	
  
! ”When	
  a	
  person	
  buys	
  a	
  service,	
  he	
  purchases	
  a	
  set	
  
of	
  intangible	
  ac7vi7es	
  carried	
  out	
  on	
  his	
  behalf.	
  
But	
  when	
  he	
  buys	
  an	
  experience,	
  he	
  pays	
  to	
  spend	
  
7me	
  enjoying	
  a	
  series	
  of	
  memorable	
  events	
  that	
  a	
  
company	
  stages	
  –	
  as	
  in	
  theatrical	
  play	
  –	
  to	
  
engage	
  him	
  in	
  a	
  personal	
  way.”	
  
4	
  
5	
  
	
  Meaningful	
  experiences?	
  
From	
  commodi0es	
  to	
  transforma0ons	
  
6	
  
Economy Agrarian Industrial Service Experience
Function Extract Make Deliver Stage
Nature Fungible Tangible Intangible Memorable
Attribute Natural Standardized Customized Personal
Method of
supply
Stored in
bulk
Inventoried Delivered on
demand
Revealed
over time
Seller Trader Manufacturer Provider Stager
Buyer Market User Client Guest
jhm@ucn.dk	
   7	
  
	
  Experience	
  economy?	
  
A	
  new	
  stage	
  of	
  economic	
  offering	
  
 
Experience	
  economy	
  ”The	
  Mother	
  of	
  all	
  slides”	
  
What	
  is	
  experience	
  economy?	
  
10	
  
Apple	
  products	
  	
  
	
  
! h^p://www.youtube.com/watch?v=csRu6Z9RXwY	
  
jhm@ucn.dk	
   11	
  
Marke5ng	
  via	
  experience	
  economy	
  
	
   	
  	
  
	
  
	
  
	
  
	
  
	
  
	
  
Memory	
  itself	
  becomes	
  the	
  product	
  –	
  the	
  "experience".	
  	
  
	
  
	
  
Joseph	
  Pine	
  II,	
  James	
  H.	
  Gilmore,	
  The	
  Experience	
  Economy,	
  Work	
  is	
  Theatre	
  &	
  Every	
  Business	
  a	
  Stage,	
  Harvard	
  Business	
  School	
  Press,	
  Boston	
  
Massachuse^s,	
  1999	
  
12	
  
! Developing	
  new	
  products	
  and	
  services	
  based	
  on	
  
experience	
  economy	
  
	
  
	
  
	
  
The	
  use	
  of	
  experience	
  economy	
  
! Development	
  of	
  experience	
  oriented	
  products	
  
The	
  use	
  of	
  experience	
  economy	
  
! Development	
  of	
  	
  
experience	
  arenas	
  	
  
–	
  physical	
  or	
  virtual	
  
The	
  use	
  of	
  experience	
  economy	
  
! Crea0ng	
  tools	
  to	
  keep	
  and	
  share	
  memories	
  of	
  
experiences.	
  	
  
The	
  use	
  of	
  experience	
  economy	
  
The	
  Experience	
  compass	
  
jhm@ucn.dk	
   18	
  
	
  
Intertainment	
  
Ac0vi0es,	
  that	
  are	
  relaxed	
  and	
  enjoyable	
  without	
  being	
  to	
  deep	
  or	
  
challenging	
  .	
  A	
  professional	
  actor	
  or	
  actors	
  are	
  entertaining	
  a	
  passive	
  
audience	
  
 
Educa0on	
  
Educa0on	
  is	
  something	
  that	
  takes	
  place	
  through	
  our	
  life	
  and	
  at	
  all	
  
situa0ons.	
  It	
  can	
  be	
  ”learning	
  by	
  doing”,	
  or	
  the	
  constant	
  learning	
  that	
  takes	
  
place	
  as	
  am	
  ever	
  ongoing	
  proces	
  between	
  the	
  person	
  and	
  its	
  surroundings.	
  	
  
 
Aesthe0c	
  
Aesthe0c	
  is	
  when	
  we	
  are	
  learning	
  and	
  experincing	
  with	
  our	
  senses,	
  and	
  
realising	
  that	
  there	
  are	
  other	
  ways	
  of	
  learning	
  than	
  by	
  ra0onality	
  alone	
  
Escape	
  
Escapism	
  is	
  gelng	
  away	
  from	
  reality	
  and	
  everyday	
  life	
  –	
  consciously	
  or	
  
onconsciously.	
  	
  
Designing	
  and	
  delivering	
  experience	
  
	
  
	
  ”Set	
  the	
  stage	
  by	
  exploring	
  	
  
	
  the	
  possibili7es	
  of	
  each	
  realm”	
  
	
  
”The	
  richest	
  experiences	
  encompass	
  aspects	
  of	
  all	
  
the	
  four	
  realms”	
  
jhm@ucn.dk	
   22	
  
Sct.	
  Andrews	
  	
  
! "This	
  is	
  the	
  origin	
  of	
  the	
  game.	
  Golf	
  in	
  its	
  purest	
  
form,	
  and	
  it’s	
  s0ll	
  played	
  that	
  way	
  on	
  a	
  course	
  
seemingly	
  untouched	
  by	
  0me."	
  
	
  Arnold	
  Palmer	
  
	
  
h^p://www.standrews.org.uk/About-­‐Us/
Gallery.aspx	
  
	
  
Designing	
  and	
  delivering	
  experience	
  
	
   	
  From	
  a	
  marketperspec0ve	
  a	
  typical	
  approach	
  0l	
  
developing	
  new	
  services	
  are	
  to	
  conduct	
  surweys	
  
to	
  determine	
  what	
  the	
  custumers	
  want,	
  or	
  if	
  they	
  
are	
  sa0sfied.	
  	
  
	
  
	
  Is	
  this	
  always	
  a	
  smart	
  approach	
  when	
  it	
  comes	
  to	
  
developing	
  new	
  great	
  experiences?	
  	
  
jhm@ucn.dk	
   24	
  
The	
  anatomi	
  of	
  the	
  experience	
  
Before	
  the	
  
experience	
  
During	
  the	
  
Experience	
  
Aqer	
  the	
  
Experience	
  
Before	
  -­‐	
  expecta0ons	
  
	
  
	
  
	
  
jhm@ucn.dk	
   26	
  
jhm@ucn.dk	
   27	
  
The	
  experience	
  	
  
jhm@ucn.dk	
   28	
  
Aqer	
  the	
  experience	
  
SAMMEN	
  GØR	
  VI	
  DIG	
  BEDRE	
  
Transforma0on	
  economy	
  
 
	
  
What	
  comes	
  aqer	
  experiences	
  ?	
  
Work	
  is	
  Theatre…	
  
! Is	
  not	
  a	
  metaphor	
  but	
  a	
  model!	
  
! In	
  the	
  EE	
  work	
  is	
  literally	
  theatre	
  
! Important	
  ques0ons	
  regarding	
  the	
  sequence,	
  
progression	
  and	
  dura0on	
  of	
  events:	
  
	
  -­‐	
  	
  How	
  are	
  the	
  work	
  ac0vi0es	
  arranged?	
  
	
  -­‐	
  Where	
  does	
  the	
  work	
  begin,	
  reach	
  a	
  dram0c	
  
climax	
  and	
  have	
  its	
  dénouement?	
  
	
  	
  
Work	
  is	
  Theatre…	
  
Assignment	
  ”Drama0c	
  Structure”	
  
	
  Give	
  an	
  example	
  of	
  an	
  event	
  or	
  experience	
  that	
  
(more	
  or	
  less)	
  can	
  be	
  illustrated	
  by	
  the	
  model	
  
”Drama0c	
  Structure”	
  
Work	
  is	
  Theatre…	
  
h^p://www.youtube.com/user/PineGilmore?blend=23&ob=5#p/c/CEE696649B302BE8/6/qLBjCqLJnLM	
  	
  
h^p://en.jyskebank.tv/012699565731418/joe_pine_part_2_the_transforma0on_economy	
  	
  
The	
  Progression	
  of	
  Economic	
  Value	
  Revisited	
  
! Experiences	
  are	
  not	
  the	
  final	
  
economic	
  offering	
  
	
  
! When	
  you	
  customize	
  an	
  
experience	
  you	
  turn	
  it	
  into	
  a	
  
transforma0on	
  
Transforma0onsøkonomi	
  
The	
  difference	
  between	
  experience	
  and	
  
transforma0on	
  
Experiences	
  
! Staging	
  	
  
! Memory	
  	
  
! Personal	
  
! Revealed	
  over	
  0me	
  
! Stager	
  
! Guest	
  
Transforma5ons	
  
! Guiding	
  
! Effect/change	
  
! Individuel	
  
! Maintained	
  over	
  0me	
  
! Facilitator	
  
! Aspirant/par0pant	
  
h^p://www.nzihf.co.nz/media-­‐resources-­‐1/ar0cles/the-­‐transforma0on-­‐economy.-­‐what-­‐the-­‐fitness-­‐
industry-­‐is-­‐really-­‐about	
  	
  
To	
  guide	
  successful	
  transforma0ons	
  the	
  
authors	
  highlight	
  three	
  crucial	
  phases	
  
	
  
1.	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Diagnosing	
  consumer	
  aspira0ons/goals	
  
2.	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Staging	
  transforming	
  experiences	
  
3.	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  Following	
  through	
  
	
  
Diagnosing	
  aspira0ons/goals	
  
	
  In	
  order	
  to	
  guide	
  our	
  clients	
  from	
  ‘a	
  to	
  b’	
  we	
  must	
  establish	
  
what	
  their	
  current	
  situa0on	
  is	
  and	
  what	
  it	
  is	
  they	
  want	
  to	
  
achieve.	
  	
  
	
  
	
  Oqen	
  clients	
  have	
  trouble	
  ar0cula0ng	
  what	
  their	
  goals	
  are,	
  why	
  
the	
  goals	
  are	
  important	
  to	
  them	
  and	
  what	
  the	
  achievement	
  of	
  
the	
  goal	
  will	
  mean	
  to	
  them.	
  	
  	
  
	
  
	
  We	
  need	
  to	
  help	
  them	
  with	
  this.	
  We	
  also	
  need	
  to	
  highlight	
  
barriers	
  that	
  may	
  interfere	
  and	
  establish	
  strategies	
  to	
  help	
  deal	
  
with	
  them.	
  	
  This	
  requires	
  us	
  to	
  care	
  enough	
  about	
  our	
  clients	
  to	
  
allocate	
  the	
  necessary	
  0me	
  to	
  this	
  phase.	
  	
  How	
  much	
  0me	
  do	
  
you	
  currently	
  spend	
  ‘screening’	
  clients?	
  
Diagnosing	
  aspira0ons/goals	
  
	
  In	
  many	
  gyms	
  the	
  0me	
  allocated	
  for	
  this	
  is	
  minimal.	
  	
  
Rather	
  than	
  developing	
  an	
  understanding	
  of	
  clients	
  
aspira0ons,	
  a	
  standard	
  ‘screening’	
  oqen	
  consists	
  of	
  
clients	
  comple0ng	
  a	
  0ck	
  box	
  form	
  so	
  they	
  can	
  be	
  
deemed	
  ‘safe’	
  to	
  start	
  exercise.	
  	
  
	
  The	
  client	
  is	
  then	
  rushed	
  through	
  a	
  regime	
  of	
  fitness	
  
tests,	
  before	
  being	
  delivered	
  a	
  generic	
  exercise	
  
programme.	
  Consequently	
  many	
  instructors	
  or	
  gyms	
  
don’t	
  understand	
  why	
  many	
  of	
  their	
  clients	
  are	
  there	
  
and	
  what	
  help	
  they	
  need	
  to	
  achieve	
  their	
  aspira0ons.	
  
Staging	
  transforming	
  experiences	
  
	
  In	
  fitness	
  this	
  relates	
  to	
  the	
  exercise	
  planning,	
  
programming	
  and	
  sessions	
  that	
  we	
  deliver	
  to	
  our	
  
clients.	
  It	
  is	
  the	
  detail	
  of	
  what	
  they	
  need	
  to	
  do	
  to	
  
get	
  from	
  ‘a	
  to	
  b’.	
  	
  
	
  To	
  guide	
  the	
  client	
  we	
  need	
  to	
  design	
  programs	
  
that	
  will	
  achieve	
  each	
  individual	
  client’s	
  
aspira0ons,	
  help	
  them	
  plan	
  exercise	
  into	
  their	
  
weekly	
  rou0ne	
  and	
  monitor	
  their	
  progress.	
  And	
  
we	
  need	
  to	
  deliver	
  training	
  sessions	
  or	
  
‘experiences’	
  that	
  clients	
  want	
  to	
  repeat,	
  rather	
  
than	
  avoid.	
  
Following	
  through	
  
	
  Why	
  do	
  so	
  many	
  people	
  not	
  renew	
  their	
  gym	
  
membership	
  when	
  it	
  expires,	
  or	
  stop	
  using	
  a	
  
trainer	
  aqer	
  a	
  block	
  of	
  sessions?	
  	
  More	
  than	
  likely	
  
they	
  didn’t	
  achieve	
  their	
  goal(s)	
  or	
  feel	
  that	
  they	
  
were	
  on	
  the	
  right	
  path	
  to	
  achieving	
  them.	
  
! Following	
  through	
  requires	
  us	
  to	
  regularly	
  measure	
  
our	
  clients	
  progress	
  against	
  their	
  goals	
  and	
  their	
  
adherence	
  to	
  their	
  exercise	
  plan.	
  	
  
	
  Follow	
  up	
  also	
  requires	
  us	
  to	
  make	
  altera0ons	
  when	
  
required	
  to	
  help	
  address	
  obstacles	
  and	
  ensure	
  
constant	
  progress.	
  It	
  requires	
  us	
  to	
  no0ce	
  when	
  our	
  
client’s	
  a^endance	
  isn’t	
  regular	
  and	
  their	
  progress	
  
isn’t	
  as	
  expected	
  and	
  have	
  strategies	
  to	
  address	
  this	
  
immediately.	
  Is	
  follow	
  through	
  a	
  standard	
  prac0ce	
  in	
  
your	
  business,	
  or	
  does	
  it	
  consist	
  of	
  phone	
  calls	
  a	
  
month	
  before	
  the	
  clients	
  membership	
  is	
  due	
  to	
  
expire?	
  	
  
Following	
  through	
  
Stages	
  of	
  socializa0on	
  
! Orienta0on	
  to	
  the	
  club	
  as	
  an	
  individual	
  transi0on	
  
from	
  ”newcomer”	
  to	
  ”member”	
  	
  
Club	
  entry	
  
Time	
  with	
  the	
  Organiza0on	
  
An0cipatory	
  	
  
Socializa0on	
  
Encounter	
  	
  
Socializa0on	
  
Role	
  	
  	
  
Management	
  
Managing	
  People	
  in	
  sport	
  organisa0ons	
  Taylor,	
  Doherty	
  and	
  McGraw	
  (2008)	
  p.	
  87	
  
The	
  stages	
  of	
  organiza0onal	
  socializa0on	
  (Feldman,	
  1976)	
  	
  
Maslow´s	
  hiearachy	
  of	
  human	
  needs	
  
Mo0va0on	
  for	
  a^endance	
  
Business	
  impera0ves	
  and	
  consumer	
  
sensibili0es	
  
 You	
  are	
  what	
  you	
  charge	
  for	
  
SAMMEN	
  GØR	
  VI	
  DIG	
  BEDRE	
  
Customer	
  Experience	
  Management	
  
Customer	
  Experience	
  Management	
  
55	
  
Service	
  Management	
  	
  
•  Common	
  language	
  for	
  servicemanagement	
  	
  
•  The	
  ”moment	
  of	
  truht”	
  
•  	
  Service	
  as	
  something	
  intangible	
  
•  Customer	
  as	
  part	
  of	
  the	
  service	
  deliverance	
  system	
  
Total	
  Quality	
  Management	
  	
  
•  ”Do	
  it	
  right	
  	
  the	
  first	
  0me	
  philosofy	
  
•  Reduce	
  unnecessary	
  cost	
  for	
  quality	
  and	
  service	
  
•  Quality	
  management	
  systems	
  –	
  preven0ng	
  problems	
  
•  Costumer	
  sa0sfac0on	
  through	
  ”do	
  it	
  right	
  the	
  first	
  0me”	
  
Customer	
  Rela5onship	
  Management	
  	
  
•  Technology	
  driven	
  
•  Genera0ng	
  knowledge	
  about	
  the	
  costumers,	
  their	
  needs,	
  desires	
  and	
  buying	
  history	
  
•  CRM	
  systems	
  to	
  control	
  sales	
  and	
  rela0ons	
  
•  Increasing	
  customer	
  sa0sfac0on	
  through	
  adap0on	
  to	
  the	
  specific	
  desires	
  of	
  the	
  customer.	
  
•  Focus	
  on	
  the	
  life0me	
  value	
  of	
  the	
  customer	
  
Customer	
  Experience	
  Management	
  	
  	
  
•  Focus	
  on	
  the	
  customers	
  experiences	
  with	
  the	
  company	
  
•  Measuring	
  the	
  costumers	
  experience	
  with	
  the	
  company	
  in	
  real	
  0me	
  
•  Technology	
  plays	
  a	
  major	
  role	
  
•  Increased	
  focus	
  on	
  the	
  importance	
  of	
  the	
  emo0onelle	
  experiences	
  for	
  the	
  overall	
  sa0sfac0on	
  of	
  the	
  customer.	
  
•  Working	
  with	
  ”Touch	
  points”	
  and	
  the	
  customers	
  path	
  through	
  the	
  company/event	
  
New	
  tools	
  	
  
jhm@ucn.dk	
   56	
  
Service	
  
Management	
  
Total	
  Quality	
  
Management	
  
Costumer	
  
Rela0onship	
  	
  
Management	
  	
  	
  
Li^erature	
  	
  
! Pine	
  &	
  Gilmore;	
  The	
  Experience	
  Economy,	
  Haward	
  
Business	
  Review	
  Press,	
  1998	
  
! Wagen,	
  Lynn.	
  V.D,	
  Event	
  Management,	
  Pearson	
  2007	
  
! Taylor,	
  Doherty,	
  McGraw,	
  Managing	
  People	
  in	
  Sport	
  
Organiza0ons,	
  Elsevier,	
  2008	
  
! Bechmann,	
  Søren,	
  ”Servicedesign”	
  Academica,	
  2010	
  
! Parry	
  &	
  Shone,	
  ”Succesfull	
  Event	
  Management”,	
  Cengage	
  
Learning,	
  2010	
  
! Hagelquist,	
  Me^e,	
  	
  
! Mermiri,	
  Tina,	
  ”The	
  transforma0on	
  Economy”,	
  Found	
  at	
  
www.artsandbusiness.org.uk	
  
! Mermiri,	
  Tina,	
  ”Beyond	
  experionce:	
  Culture	
  consumer	
  &	
  
Brand”,	
  www.artsandbusiness.org.uk.	
  
jhm@ucn.dk	
   57	
  

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Easm masterstudent seminar 2012 experience economy

  • 1. SAMMEN  GØR  VI  DIG  BEDRE   1   Increasing  venue  revenue   and  costumer  experience   through  the  use  of  service   management  and   transforma5on  economy   Experience  economy      
  • 2. Experience  economy   I  a  0me  of  increasing  global  compe00on  in  the  event  and  sport  industry,    elements  like   innova0on,  crea0vity  and  customer  service  are  becomming  ever  more  important.       Clubs,  venues  and  events  need  to  create  unik  experiences  for  their  customers  in  order  to   differen0ate  their  services  and  products  from  the  compe0tors.       Price  and  technology  is  no  longer  the  decisive  factor  for  succes.  Quality,  emo0ons,   values,  meaning,  iden0ty  and  esthe0cs  are  all  something  that  customers  are  willing  to   pay  extra  for.                   Source:  Danmark  i  kultur  og  oplevelsesøkonomien  –  nye  skridt  på  vejen.  Regeringen  2003.    
  • 3. jhm@ucn.dk   3   From  discoun0ng  to  unique  pricing    
  • 4.  Experience  economy?   ! ”When  a  person  buys  a  service,  he  purchases  a  set   of  intangible  ac7vi7es  carried  out  on  his  behalf.   But  when  he  buys  an  experience,  he  pays  to  spend   7me  enjoying  a  series  of  memorable  events  that  a   company  stages  –  as  in  theatrical  play  –  to   engage  him  in  a  personal  way.”   4  
  • 5. 5    Meaningful  experiences?  
  • 6. From  commodi0es  to  transforma0ons   6  
  • 7. Economy Agrarian Industrial Service Experience Function Extract Make Deliver Stage Nature Fungible Tangible Intangible Memorable Attribute Natural Standardized Customized Personal Method of supply Stored in bulk Inventoried Delivered on demand Revealed over time Seller Trader Manufacturer Provider Stager Buyer Market User Client Guest jhm@ucn.dk   7    Experience  economy?  
  • 8. A  new  stage  of  economic  offering  
  • 9.   Experience  economy  ”The  Mother  of  all  slides”  
  • 10. What  is  experience  economy?   10  
  • 11. Apple  products       ! h^p://www.youtube.com/watch?v=csRu6Z9RXwY   jhm@ucn.dk   11  
  • 12. Marke5ng  via  experience  economy                     Memory  itself  becomes  the  product  –  the  "experience".         Joseph  Pine  II,  James  H.  Gilmore,  The  Experience  Economy,  Work  is  Theatre  &  Every  Business  a  Stage,  Harvard  Business  School  Press,  Boston   Massachuse^s,  1999   12  
  • 13. ! Developing  new  products  and  services  based  on   experience  economy         The  use  of  experience  economy  
  • 14. ! Development  of  experience  oriented  products   The  use  of  experience  economy  
  • 15. ! Development  of     experience  arenas     –  physical  or  virtual   The  use  of  experience  economy  
  • 16. ! Crea0ng  tools  to  keep  and  share  memories  of   experiences.     The  use  of  experience  economy  
  • 18. jhm@ucn.dk   18     Intertainment   Ac0vi0es,  that  are  relaxed  and  enjoyable  without  being  to  deep  or   challenging  .  A  professional  actor  or  actors  are  entertaining  a  passive   audience  
  • 19.   Educa0on   Educa0on  is  something  that  takes  place  through  our  life  and  at  all   situa0ons.  It  can  be  ”learning  by  doing”,  or  the  constant  learning  that  takes   place  as  am  ever  ongoing  proces  between  the  person  and  its  surroundings.    
  • 20.   Aesthe0c   Aesthe0c  is  when  we  are  learning  and  experincing  with  our  senses,  and   realising  that  there  are  other  ways  of  learning  than  by  ra0onality  alone  
  • 21. Escape   Escapism  is  gelng  away  from  reality  and  everyday  life  –  consciously  or   onconsciously.    
  • 22. Designing  and  delivering  experience      ”Set  the  stage  by  exploring      the  possibili7es  of  each  realm”     ”The  richest  experiences  encompass  aspects  of  all   the  four  realms”   jhm@ucn.dk   22  
  • 23. Sct.  Andrews     ! "This  is  the  origin  of  the  game.  Golf  in  its  purest   form,  and  it’s  s0ll  played  that  way  on  a  course   seemingly  untouched  by  0me."    Arnold  Palmer     h^p://www.standrews.org.uk/About-­‐Us/ Gallery.aspx    
  • 24. Designing  and  delivering  experience      From  a  marketperspec0ve  a  typical  approach  0l   developing  new  services  are  to  conduct  surweys   to  determine  what  the  custumers  want,  or  if  they   are  sa0sfied.        Is  this  always  a  smart  approach  when  it  comes  to   developing  new  great  experiences?     jhm@ucn.dk   24  
  • 25. The  anatomi  of  the  experience   Before  the   experience   During  the   Experience   Aqer  the   Experience  
  • 26. Before  -­‐  expecta0ons         jhm@ucn.dk   26  
  • 27. jhm@ucn.dk   27   The  experience    
  • 28. jhm@ucn.dk   28   Aqer  the  experience  
  • 29. SAMMEN  GØR  VI  DIG  BEDRE   Transforma0on  economy  
  • 30.     What  comes  aqer  experiences  ?  
  • 31. Work  is  Theatre…   ! Is  not  a  metaphor  but  a  model!   ! In  the  EE  work  is  literally  theatre   ! Important  ques0ons  regarding  the  sequence,   progression  and  dura0on  of  events:    -­‐    How  are  the  work  ac0vi0es  arranged?    -­‐  Where  does  the  work  begin,  reach  a  dram0c   climax  and  have  its  dénouement?      
  • 33. Assignment  ”Drama0c  Structure”    Give  an  example  of  an  event  or  experience  that   (more  or  less)  can  be  illustrated  by  the  model   ”Drama0c  Structure”  
  • 34. Work  is  Theatre…   h^p://www.youtube.com/user/PineGilmore?blend=23&ob=5#p/c/CEE696649B302BE8/6/qLBjCqLJnLM    
  • 36. The  Progression  of  Economic  Value  Revisited   ! Experiences  are  not  the  final   economic  offering     ! When  you  customize  an   experience  you  turn  it  into  a   transforma0on  
  • 38. The  difference  between  experience  and   transforma0on   Experiences   ! Staging     ! Memory     ! Personal   ! Revealed  over  0me   ! Stager   ! Guest   Transforma5ons   ! Guiding   ! Effect/change   ! Individuel   ! Maintained  over  0me   ! Facilitator   ! Aspirant/par0pant  
  • 40. To  guide  successful  transforma0ons  the   authors  highlight  three  crucial  phases     1.                                  Diagnosing  consumer  aspira0ons/goals   2.                                  Staging  transforming  experiences   3.                                  Following  through    
  • 41. Diagnosing  aspira0ons/goals    In  order  to  guide  our  clients  from  ‘a  to  b’  we  must  establish   what  their  current  situa0on  is  and  what  it  is  they  want  to   achieve.        Oqen  clients  have  trouble  ar0cula0ng  what  their  goals  are,  why   the  goals  are  important  to  them  and  what  the  achievement  of   the  goal  will  mean  to  them.          We  need  to  help  them  with  this.  We  also  need  to  highlight   barriers  that  may  interfere  and  establish  strategies  to  help  deal   with  them.    This  requires  us  to  care  enough  about  our  clients  to   allocate  the  necessary  0me  to  this  phase.    How  much  0me  do   you  currently  spend  ‘screening’  clients?  
  • 42. Diagnosing  aspira0ons/goals    In  many  gyms  the  0me  allocated  for  this  is  minimal.     Rather  than  developing  an  understanding  of  clients   aspira0ons,  a  standard  ‘screening’  oqen  consists  of   clients  comple0ng  a  0ck  box  form  so  they  can  be   deemed  ‘safe’  to  start  exercise.      The  client  is  then  rushed  through  a  regime  of  fitness   tests,  before  being  delivered  a  generic  exercise   programme.  Consequently  many  instructors  or  gyms   don’t  understand  why  many  of  their  clients  are  there   and  what  help  they  need  to  achieve  their  aspira0ons.  
  • 43. Staging  transforming  experiences    In  fitness  this  relates  to  the  exercise  planning,   programming  and  sessions  that  we  deliver  to  our   clients.  It  is  the  detail  of  what  they  need  to  do  to   get  from  ‘a  to  b’.      To  guide  the  client  we  need  to  design  programs   that  will  achieve  each  individual  client’s   aspira0ons,  help  them  plan  exercise  into  their   weekly  rou0ne  and  monitor  their  progress.  And   we  need  to  deliver  training  sessions  or   ‘experiences’  that  clients  want  to  repeat,  rather   than  avoid.  
  • 44. Following  through    Why  do  so  many  people  not  renew  their  gym   membership  when  it  expires,  or  stop  using  a   trainer  aqer  a  block  of  sessions?    More  than  likely   they  didn’t  achieve  their  goal(s)  or  feel  that  they   were  on  the  right  path  to  achieving  them.  
  • 45. ! Following  through  requires  us  to  regularly  measure   our  clients  progress  against  their  goals  and  their   adherence  to  their  exercise  plan.      Follow  up  also  requires  us  to  make  altera0ons  when   required  to  help  address  obstacles  and  ensure   constant  progress.  It  requires  us  to  no0ce  when  our   client’s  a^endance  isn’t  regular  and  their  progress   isn’t  as  expected  and  have  strategies  to  address  this   immediately.  Is  follow  through  a  standard  prac0ce  in   your  business,  or  does  it  consist  of  phone  calls  a   month  before  the  clients  membership  is  due  to   expire?     Following  through  
  • 46. Stages  of  socializa0on   ! Orienta0on  to  the  club  as  an  individual  transi0on   from  ”newcomer”  to  ”member”     Club  entry   Time  with  the  Organiza0on   An0cipatory     Socializa0on   Encounter     Socializa0on   Role       Management   Managing  People  in  sport  organisa0ons  Taylor,  Doherty  and  McGraw  (2008)  p.  87   The  stages  of  organiza0onal  socializa0on  (Feldman,  1976)    
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  • 49. Maslow´s  hiearachy  of  human  needs  
  • 51. Business  impera0ves  and  consumer   sensibili0es  
  • 52.
  • 53.  You  are  what  you  charge  for  
  • 54. SAMMEN  GØR  VI  DIG  BEDRE   Customer  Experience  Management  
  • 55. Customer  Experience  Management   55   Service  Management     •  Common  language  for  servicemanagement     •  The  ”moment  of  truht”   •   Service  as  something  intangible   •  Customer  as  part  of  the  service  deliverance  system   Total  Quality  Management     •  ”Do  it  right    the  first  0me  philosofy   •  Reduce  unnecessary  cost  for  quality  and  service   •  Quality  management  systems  –  preven0ng  problems   •  Costumer  sa0sfac0on  through  ”do  it  right  the  first  0me”   Customer  Rela5onship  Management     •  Technology  driven   •  Genera0ng  knowledge  about  the  costumers,  their  needs,  desires  and  buying  history   •  CRM  systems  to  control  sales  and  rela0ons   •  Increasing  customer  sa0sfac0on  through  adap0on  to  the  specific  desires  of  the  customer.   •  Focus  on  the  life0me  value  of  the  customer   Customer  Experience  Management       •  Focus  on  the  customers  experiences  with  the  company   •  Measuring  the  costumers  experience  with  the  company  in  real  0me   •  Technology  plays  a  major  role   •  Increased  focus  on  the  importance  of  the  emo0onelle  experiences  for  the  overall  sa0sfac0on  of  the  customer.   •  Working  with  ”Touch  points”  and  the  customers  path  through  the  company/event  
  • 56. New  tools     jhm@ucn.dk   56   Service   Management   Total  Quality   Management   Costumer   Rela0onship     Management      
  • 57. Li^erature     ! Pine  &  Gilmore;  The  Experience  Economy,  Haward   Business  Review  Press,  1998   ! Wagen,  Lynn.  V.D,  Event  Management,  Pearson  2007   ! Taylor,  Doherty,  McGraw,  Managing  People  in  Sport   Organiza0ons,  Elsevier,  2008   ! Bechmann,  Søren,  ”Servicedesign”  Academica,  2010   ! Parry  &  Shone,  ”Succesfull  Event  Management”,  Cengage   Learning,  2010   ! Hagelquist,  Me^e,     ! Mermiri,  Tina,  ”The  transforma0on  Economy”,  Found  at   www.artsandbusiness.org.uk   ! Mermiri,  Tina,  ”Beyond  experionce:  Culture  consumer  &   Brand”,  www.artsandbusiness.org.uk.   jhm@ucn.dk   57