3. Phases of Game Development
All Overseen by the Producer
Used as a reference
for Artists & Animators
4.
5. • GDD and TDD should provide enough info to determine the scope of the
project and will determine the staff size
• The staffing plan lists the full-time staff required
• The largest part of the budget is for employees’ salaries
6. When our team works together we glide forward easily
– Design Director and Design Team
– Technical Director and Programming Team
– Producer and Management Team
7. When our team works together we glide forward easily
– Art Director and Art Team
– Audio Director and Audio Team
– Director and Testing Team
– Flexible Staffing
8.
9. • The project is divided in major categories
• Categories broken to individual tasks
• tasks are prioritized
10. • task length
• tasks risk assessment and alternative
solutions
• top-down planning
• down - top: new technologies involved
14. Master Project Schedule
• Microsoft Project
• the technical director maintains the software schedule, the art director the art
schedule, design director - the design schedule
• the producer needs the Master Project Schedule in order to see the whole
picture
• Milestones
• specific points in the schedule where various components are integrated, an end
result could be produced
• milestones should be entered into the schedule every 4-6 weeks
• Ex.
• Alpha
• Beta
• Gold Master
15.
16. Could be broken into monthly
increments: CATAGORIES
• fixed cost - salaries, rent, electricity
• variable cost - short-turn contractors,
capital expenses, travel and
entertainment, software license fees
Budget could be broken to :
• salaries
• general and administrative
• research and development
• licenses
• travel and entertainment