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Designing for Older Adults
Usability Considerations for Real
Users Kate Finn & Jeff Johnson, Wiser Usability,
Inc.
Definitions






“Older Adults” (OAs) = people 50+
Usability: How easy it is for something's
intended users to successfully use it for its
intended purpose.
Design for All/Universal Design: Designing for
usability by everyone, regardless of age or
ability.

Designing for Older Adults:  Usability Consideration for Real

2
Basic Premises






“Design for Older Adults, and you design for
almost everyone else.” [Alan Newell]
Poor usability affects almost everyone, but
affects OAs more severely, more frequently.
Several populations w/ overlapping usability
issues





People w/ low vision or other impairments
Second language learners
People w/ low literacy
People w/ little tech experience

Designing for Older Adults:  Usability Consideration for Real

3
Background
Changing Demographics
• Who Is Online?
• What Is Everyone Doing
Online?
•

Designing for Older Adults:  Usability Consideration for Real

4
#s of US Adult Population, by
Age

Yea
r

Source: US Census Bureau

Designing for Older Adults:  Usability Consideration for Real

5
% US Adults Online, by Age

98
92
83
56

Source: PewInternet.org

Designing for Older Adults:  Usability Consideration for Real

6
Common Online Activities, by
Age
Activity

18-33

34-45

46-55

56-64

65-73

74+

Email
Search
Health
Info
News

4

4

4

4

4

5

Purchases
Travel
Banking

5
7
6

6
5
4

6
5
7

5
6
7

6
5
7

4
6
7

1
2
3

Source: PewInternet.org

Designing for Older Adults:  Usability Consideration for Real

7
Social Network Use, by Age
% of Total Social Network
Users, by Age Group

Source: PewInternet.org

Designing for Older Adults:  Usability Consideration for Real

8
Social Network Sites, by Age
Facebook:
46% increase in 45-54

Twitter:
79% increase in 55-64

Source: PewInternet.org

Designing for Older Adults:  Usability Consideration for Real

9
2013: Device Ownership, by
Type

Source: PewInternet.org

Designing for Older Adults:  Usability Consideration for Real

10
2013: Device Ownership, by
Age

Source: PewInternet.org

Designing for Older Adults:  Usability Consideration for Real

11
Most Popular Mobile
Applications?



Good question!
Strong push for “helpful” apps for the 50+

“Devices & Apps for the Elderly”
•MedWatcher
•Diabetes
•Prime Alert
•MediSave Virtual Pillbox

“Savvy Seniors”
•Skype
•Story Before Bed
•Find My Phone
•Over 40 Magnifier
•Pillboxie
•VizWiz
•Dragon Dictation
•iDiabetes
•BP Monitor

“Top Apps for Post50s”
•It’s Done
•Eye Reader
•Pandora
•Park’n Find
•iTriage
•Mint.com
•Ambiance
•GasBuddy
•Fandango
•AroundMe

Designing for Older Adults:  Usability Consideration for Real

12
Tech Can Be Transformative…


Huge potential benefit of usable interfaces to
OAs:







Less tech-literate
Socially isolated
Poor access to transportation
Little tech support

“A Mac laptop opened up the world to me,
right here, from my kitchen table. This is a
blessing because my mobility is now
extremely limited due to my physical
disability.” [NY Times online reader]

Designing for Older Adults:  Usability Consideration for Real

13
…but All Is Not Well

Designing for Older Adults:  Usability Consideration for Real

14
We Know How to Do It Right…
Pace U Gerontechnology students,
empathic modeling

Jeff trying a “Wheelchair for All”

Part of the team helping students
with a new Wii Remote design (UI-UC)
Ford’s ‘Third Age Suit’ Helps
Architects Design Homes

Shopping with AGNES
Photo by Nathan Fried-Lipski; MIT
AgeLab

Testing a prototype of a
re-designed walker (UI-UC).

Designing for Older Adults:  Usability Consideration for Real

15
…So Why Don't We?
Can't they make setups that have
"universal design" tech elements, like
the Jitterbug, to make access and
use simpler for everyone?
 A lot of usage is far from intuitive,
and when it's hard to see or move
fingers easily, some things are tough
to do.
 It would be so darn easy to make
things easier for seniors. I don't
understand why usability is being
ignored.
Designing for Older Adults:  Usability Consideration for Real


16
User Interface Design
Principles
 Recognition (vs.
Discoverability
iOS 7 Design
Android Design
recall)
 Feedback &
Themes
Principles
 Consistency
communication
 Deference
 Enchant me
 Visibility
 Conceptual model
 Clarity
 Simplify my life
 Flexibility
 Real-world mappings
 Depth
 Make me amazing
 Error prevention,
 Constraints
recovery


Designing for Older Adults:  Usability Consideration for Real

17
User Interface Design
Guidelines?







Use sufficient contrast
Avoid patterned backgrounds
Avoid animation
Be consistent
Be discoverable
Be visible

Designing for Older Adults:  Usability Consideration for Real

18
What about
WCAG 2.0 and Section 508?

Designing for Older Adults:  Usability Consideration for Real

19
Designers: Is this Really Us?




Tend to design for young and middle-aged
people; rarely consider the challenges which
their systems will present to older people.
[Newell, 2006]
Tend to design for people somewhat like
themselves, unless forcibly restrained.
[Hawthorn, 2009]

Seem to design products for themselves. How
Designing for Older Adults:  Usability Consideration for Real
about delighting the customer? [Orlov, 2013] 20

“We Have the Technology!”
Design Approaches
User-Centered
Design
 Participatory Design
 Empathic Design
 Design Thinking


Design
Tools/Techniques
Focus Groups
 Ethnographic Studies
 Usability Testing
 Personas


Designing for Older Adults:  Usability Consideration for Real

21
Value of Face-to-Face
Encounters







Students (and professors) in design classes
often have little personal experience with OAs.
Designers tend to discount pure data on OAs.
OAs seldom included in participatory design,
usability tests.
Designers tend to over-estimate OA tech
ability until they see it; then they tend to underestimate it.

Designing for Older Adults:  Usability Consideration for Real

22
Designing for Older Adults:  Usability Consideration for Real

23
Reality:
 Technology will continue to develop rapidly.
 Todays YAs (and others) not 100% technically
literate; as they age, they will experience
same problems as today's OAs.
 Skills, ability to generalize skills to new
situations, and willingness to learn new skills
decline with age.
 As they age, even today's technical literati will
face usability issues. 

Designing for Older Adults:  Usability Consideration for Real

24
Not that we should stay stuck in the present!

But:
We could design for inclusivity.
We could provide much better support.
We could make transitions a lot less painful.

© 2012, Jack Zylkin,
www.usbtypewriter.com

Designing for Older Adults:  Usability Consideration for Real

25
Individual Differences
Age is just a number

Designing for Older Adults:  Usability Consideration for Real

26
Individual Differences







Cognitive decline begins at ~45 (maybe)
Vision starts to “change” at ~40
Hearing loss: 30's, 40's, 50's?
Aging is a continuous process
Change is not linear, or uniform

Designing for Older Adults:  Usability Consideration for Real

27
Individual Differences






Effects of aging are highly idiosyncratic
Rates of change in abilities are greater
Ranges of abilities are greater
Coping mechanisms vary widely
As a group's age increases:



Averages are less accurate
Variability in abilities increases

Designing for Older Adults:  Usability Consideration for Real

28
Individual Differences

“Studies on aging
are particularly subject to confounding effects.”
[Reddy, 2012]

Designing for Older Adults:  Usability Consideration for Real

29
Age-Related Changes
& Characteristics
Visual
• Auditory
• Motor
• Cognitive
• Affective/Attitudinal
•

Designing for Older Adults:  Usability Consideration for Real

30
Normal Age-Related Vision
Changes


Decreased ability to focus close (presbyopia)







Lower light sensitivity need for brighter
lighting
Increased sensitivity to glare
Reduced sensitivity to color & contrast





need for reading glasses

Especially for blue-green wavelengths

Narrower field of vision
Slower to adapt to changes in lighting
Slower to re-focus with changes in distance


Designing for Older Adults:  Usability Consideration for Real

31
Normal Vision

Designing for Older Adults:  Usability Consideration for Real

32
Reduced Ability to Focus Close

Designing for Older Adults:  Usability Consideration for Real

33
High Glare Sensitivity

Designing for Older Adults:  Usability Consideration for Real

34
Low Contrast Sensitivity

Designing for Older Adults:  Usability Consideration for Real

35
Age-Related Vision Disorders






Lens yellowing (common cateract)
Glaucoma
Macular Degeneration
Cataracts (less common type)
Diabetic Retinopathy

Designing for Older Adults:  Usability Consideration for Real

36
Normal Vision

Designing for Older Adults:  Usability Consideration for Real

37
Lens Yellowing

Designing for Older Adults:  Usability Consideration for Real

38
Glaucoma

Designing for Older Adults:  Usability Consideration for Real

39
Macular Degeneration

Designing for Older Adults:  Usability Consideration for Real

40
Age-Related High-Level
Visual Perception Deficits









More trouble recognizing meaning of
unlabeled symbols & icons, especially small
ones
Slower on visual search tasks: spotting target
amid distractors
Decreased ability to tell if similar objects are
the same or different
More difficulty reading moving text
More likely to lose track of screen-pointer

Designing for Older Adults:  Usability Consideration for Real

41
Normal Visual Search: Linear
unless Target “Pops” in
Periphery
Linear: Find letter in pile of characters
L Q R B T J P L F BM R W
S
F R N Q
S P D C H K U
T
G T H U J L U 9 J V Y I
A
E X C F T Y N H T D O L L
8
G V N G R Y J G Z S T 6


Designing for Older Adults:  Usability Consideration for Real

42
Normal Visual Search: Linear
unless Target “Pops” in
Periphery
Nonlinear: Find font-style in pile of letters
G T H U J L U 9 J V Y I A
L Q R B T J P L F BM R W S
3 L C T V B H U S E M U K
F R N Q S P D C H K U T
W Q E L F G H B Y I K D 9
G V N G R Y J G Z S T 6 S
E X C F T Y N H T D O L L8


Designing for Older Adults:  Usability Consideration for Real

43
Normal Visual Search: Linear
unless Target “Pops” in
Periphery




Linear: find item in
unfamiliar menu

Non-linear: find item in
familiar menu

Designing for Older Adults:  Usability Consideration for Real

44
Seniors: Visual Search is
More Often Linear

Designing for Older Adults:  Usability Consideration for Real

45
Seniors: Visual Search is
More Often Linear

Designing for Older Adults:  Usability Consideration for Real

46
Auditory
Harder to:
 Filter out background sounds
 Localize sounds
 Understand fast speech
 Detect high-pitched sounds
Everyone:
8 kHz

Under 50:
12 kHz

Under 20:
16 kHz

Designing for Older Adults:  Usability Consideration for Real

47
48

48
Motor






Reduced fine-motor control
Reduced hand-eye coordination
Slower movement
Stiffness
Increase in hand tremor

Designing for Older Adults:  Usability Consideration for Real

49
Motor (continued)



Difficulty grasping/manipulating small objects
Difficulty with continuous movements




Problems executing coordinated gestures








E.g., click-drag, tap-drag, tap-hold, draw
E.g., pinch, spread, double-tap
E.g., one- vs. two- vs. three-finger drag

Increased variances in movementslower
reliability
Increased risk of unintentional click or touch
(Decreased sense of touch; conductivity?)

Designing for Older Adults:  Usability Consideration for Real

50
Struggles to Select “Kenya”
from Pull-Right Menus

Designing for Older Adults:  Usability Consideration for Real

51
US Adults with Fine Motor,
Vision,
or Hearing Impairments
14.5

Age
15.2

%

9.3
6.8
0.6

1.8

5.4
7.5

1.5

Source: Summary Health Statistics for U.S. Adults:
National Health Interview Survey, 2010

Designing for Older Adults:  Usability Consideration for Real

52
Cognition


Reduced short-term memory/attention span











Difficulty keeping track of task-status
Harder to concentrate; more distractable

Longer learning times; more repetition
required
Less generalization (skill transfer) between
situations
More difficulty retrieving words
Reduced ability to “multi-task” (time-share)
More susceptible to “change blindness”

Designing for Older Adults:  Usability Consideration for Real


53
“At this point… I would call
them. This is so overwhelming!
… Help!”

Designing for Older Adults:  Usability Consideration for Real

54
Affective/Attitudinal



Less comfortable with technology
Risk averse








Often get frustrated, give up
Tendency to assign blame




Strongly prefer familiar paths over efficiency
Afraid of “breaking something”
Tend to read everything on screen before acting
Fear of embarrassment

Either to self, or to application

Reluctance to give personal info

Designing for Older Adults:  Usability Consideration for Real

55
Frustrated; wants to quit task:
“I would screw this.”

Designing for Older Adults:  Usability Consideration for Real

56
“It's extremely frustrating. I
didn't grow up with computers
in my life.”

Designing for Older Adults:  Usability Consideration for Real

57
Older Adults Execute Computer
Tasks More Slowly & Succeed
Less
Contributing factors:
 Slower cognition
 Slower or faulty memory retrieval
 Slower or inaccurate perception





(e.g., reading & pattern recognition)

Slower or shakier movement
Caution, hesitance, fear of “breaking it”
Combinations of above

Designing for Older Adults:  Usability Consideration for Real

58
Guidelines for Designing
for Older Adults
We're working on it!
Guidelines for Web-design on
WiserUsability.com
General design guidelines (including mobile)
are in development

Designing for Older Adults:  Usability Consideration for Real

59
Thank You!




WiserUsability.com
408.806.8451
kfinn@wiserusability.com

Designing for Older Adults:  Usability Consideration for Real

60
Conducting Usability Tests
with Older Adults
Recommendations

Designing for Older Adults:  Usability Consideration for Real

61
Conducting Usability Tests
with Older Adults
Test at Participant’s site if possible
 Be sensitive to security/privacy concerns
 Keep test sessions short
 Minimize audio/visual distractions
 Use their computer or provide a similar, familiar
setup
 Avoid speaking in computer/Web jargon
 Be patient and respectful
 Offer to explain things after the session
 Small Older Adults:  Usability Consideration appreciated
Designing forcompensation is greatly for Real
62


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Designing for Older Adults: Usability Considerations for Real Users

  • 1. Designing for Older Adults Usability Considerations for Real Users Kate Finn & Jeff Johnson, Wiser Usability, Inc.
  • 2. Definitions    “Older Adults” (OAs) = people 50+ Usability: How easy it is for something's intended users to successfully use it for its intended purpose. Design for All/Universal Design: Designing for usability by everyone, regardless of age or ability. Designing for Older Adults:  Usability Consideration for Real 2
  • 3. Basic Premises    “Design for Older Adults, and you design for almost everyone else.” [Alan Newell] Poor usability affects almost everyone, but affects OAs more severely, more frequently. Several populations w/ overlapping usability issues     People w/ low vision or other impairments Second language learners People w/ low literacy People w/ little tech experience Designing for Older Adults:  Usability Consideration for Real 3
  • 4. Background Changing Demographics • Who Is Online? • What Is Everyone Doing Online? • Designing for Older Adults:  Usability Consideration for Real 4
  • 5. #s of US Adult Population, by Age Yea r Source: US Census Bureau Designing for Older Adults:  Usability Consideration for Real 5
  • 6. % US Adults Online, by Age 98 92 83 56 Source: PewInternet.org Designing for Older Adults:  Usability Consideration for Real 6
  • 7. Common Online Activities, by Age Activity 18-33 34-45 46-55 56-64 65-73 74+ Email Search Health Info News 4 4 4 4 4 5 Purchases Travel Banking 5 7 6 6 5 4 6 5 7 5 6 7 6 5 7 4 6 7 1 2 3 Source: PewInternet.org Designing for Older Adults:  Usability Consideration for Real 7
  • 8. Social Network Use, by Age % of Total Social Network Users, by Age Group Source: PewInternet.org Designing for Older Adults:  Usability Consideration for Real 8
  • 9. Social Network Sites, by Age Facebook: 46% increase in 45-54 Twitter: 79% increase in 55-64 Source: PewInternet.org Designing for Older Adults:  Usability Consideration for Real 9
  • 10. 2013: Device Ownership, by Type Source: PewInternet.org Designing for Older Adults:  Usability Consideration for Real 10
  • 11. 2013: Device Ownership, by Age Source: PewInternet.org Designing for Older Adults:  Usability Consideration for Real 11
  • 12. Most Popular Mobile Applications?   Good question! Strong push for “helpful” apps for the 50+ “Devices & Apps for the Elderly” •MedWatcher •Diabetes •Prime Alert •MediSave Virtual Pillbox “Savvy Seniors” •Skype •Story Before Bed •Find My Phone •Over 40 Magnifier •Pillboxie •VizWiz •Dragon Dictation •iDiabetes •BP Monitor “Top Apps for Post50s” •It’s Done •Eye Reader •Pandora •Park’n Find •iTriage •Mint.com •Ambiance •GasBuddy •Fandango •AroundMe Designing for Older Adults:  Usability Consideration for Real 12
  • 13. Tech Can Be Transformative…  Huge potential benefit of usable interfaces to OAs:      Less tech-literate Socially isolated Poor access to transportation Little tech support “A Mac laptop opened up the world to me, right here, from my kitchen table. This is a blessing because my mobility is now extremely limited due to my physical disability.” [NY Times online reader] Designing for Older Adults:  Usability Consideration for Real 13
  • 14. …but All Is Not Well Designing for Older Adults:  Usability Consideration for Real 14
  • 15. We Know How to Do It Right… Pace U Gerontechnology students, empathic modeling Jeff trying a “Wheelchair for All” Part of the team helping students with a new Wii Remote design (UI-UC) Ford’s ‘Third Age Suit’ Helps Architects Design Homes Shopping with AGNES Photo by Nathan Fried-Lipski; MIT AgeLab Testing a prototype of a re-designed walker (UI-UC). Designing for Older Adults:  Usability Consideration for Real 15
  • 16. …So Why Don't We? Can't they make setups that have "universal design" tech elements, like the Jitterbug, to make access and use simpler for everyone?  A lot of usage is far from intuitive, and when it's hard to see or move fingers easily, some things are tough to do.  It would be so darn easy to make things easier for seniors. I don't understand why usability is being ignored. Designing for Older Adults:  Usability Consideration for Real  16
  • 17. User Interface Design Principles  Recognition (vs. Discoverability iOS 7 Design Android Design recall)  Feedback & Themes Principles  Consistency communication  Deference  Enchant me  Visibility  Conceptual model  Clarity  Simplify my life  Flexibility  Real-world mappings  Depth  Make me amazing  Error prevention,  Constraints recovery  Designing for Older Adults:  Usability Consideration for Real 17
  • 18. User Interface Design Guidelines?       Use sufficient contrast Avoid patterned backgrounds Avoid animation Be consistent Be discoverable Be visible Designing for Older Adults:  Usability Consideration for Real 18
  • 19. What about WCAG 2.0 and Section 508? Designing for Older Adults:  Usability Consideration for Real 19
  • 20. Designers: Is this Really Us?   Tend to design for young and middle-aged people; rarely consider the challenges which their systems will present to older people. [Newell, 2006] Tend to design for people somewhat like themselves, unless forcibly restrained. [Hawthorn, 2009] Seem to design products for themselves. How Designing for Older Adults:  Usability Consideration for Real about delighting the customer? [Orlov, 2013] 20 
  • 21. “We Have the Technology!” Design Approaches User-Centered Design  Participatory Design  Empathic Design  Design Thinking  Design Tools/Techniques Focus Groups  Ethnographic Studies  Usability Testing  Personas  Designing for Older Adults:  Usability Consideration for Real 21
  • 22. Value of Face-to-Face Encounters     Students (and professors) in design classes often have little personal experience with OAs. Designers tend to discount pure data on OAs. OAs seldom included in participatory design, usability tests. Designers tend to over-estimate OA tech ability until they see it; then they tend to underestimate it. Designing for Older Adults:  Usability Consideration for Real 22
  • 23. Designing for Older Adults:  Usability Consideration for Real 23
  • 24. Reality:  Technology will continue to develop rapidly.  Todays YAs (and others) not 100% technically literate; as they age, they will experience same problems as today's OAs.  Skills, ability to generalize skills to new situations, and willingness to learn new skills decline with age.  As they age, even today's technical literati will face usability issues.  Designing for Older Adults:  Usability Consideration for Real 24
  • 25. Not that we should stay stuck in the present! But: We could design for inclusivity. We could provide much better support. We could make transitions a lot less painful. © 2012, Jack Zylkin, www.usbtypewriter.com Designing for Older Adults:  Usability Consideration for Real 25
  • 26. Individual Differences Age is just a number Designing for Older Adults:  Usability Consideration for Real 26
  • 27. Individual Differences      Cognitive decline begins at ~45 (maybe) Vision starts to “change” at ~40 Hearing loss: 30's, 40's, 50's? Aging is a continuous process Change is not linear, or uniform Designing for Older Adults:  Usability Consideration for Real 27
  • 28. Individual Differences      Effects of aging are highly idiosyncratic Rates of change in abilities are greater Ranges of abilities are greater Coping mechanisms vary widely As a group's age increases:   Averages are less accurate Variability in abilities increases Designing for Older Adults:  Usability Consideration for Real 28
  • 29. Individual Differences “Studies on aging are particularly subject to confounding effects.” [Reddy, 2012] Designing for Older Adults:  Usability Consideration for Real 29
  • 30. Age-Related Changes & Characteristics Visual • Auditory • Motor • Cognitive • Affective/Attitudinal • Designing for Older Adults:  Usability Consideration for Real 30
  • 31. Normal Age-Related Vision Changes  Decreased ability to focus close (presbyopia)     Lower light sensitivity need for brighter lighting Increased sensitivity to glare Reduced sensitivity to color & contrast    need for reading glasses Especially for blue-green wavelengths Narrower field of vision Slower to adapt to changes in lighting Slower to re-focus with changes in distance  Designing for Older Adults:  Usability Consideration for Real 31
  • 32. Normal Vision Designing for Older Adults:  Usability Consideration for Real 32
  • 33. Reduced Ability to Focus Close Designing for Older Adults:  Usability Consideration for Real 33
  • 34. High Glare Sensitivity Designing for Older Adults:  Usability Consideration for Real 34
  • 35. Low Contrast Sensitivity Designing for Older Adults:  Usability Consideration for Real 35
  • 36. Age-Related Vision Disorders      Lens yellowing (common cateract) Glaucoma Macular Degeneration Cataracts (less common type) Diabetic Retinopathy Designing for Older Adults:  Usability Consideration for Real 36
  • 37. Normal Vision Designing for Older Adults:  Usability Consideration for Real 37
  • 38. Lens Yellowing Designing for Older Adults:  Usability Consideration for Real 38
  • 39. Glaucoma Designing for Older Adults:  Usability Consideration for Real 39
  • 40. Macular Degeneration Designing for Older Adults:  Usability Consideration for Real 40
  • 41. Age-Related High-Level Visual Perception Deficits      More trouble recognizing meaning of unlabeled symbols & icons, especially small ones Slower on visual search tasks: spotting target amid distractors Decreased ability to tell if similar objects are the same or different More difficulty reading moving text More likely to lose track of screen-pointer Designing for Older Adults:  Usability Consideration for Real 41
  • 42. Normal Visual Search: Linear unless Target “Pops” in Periphery Linear: Find letter in pile of characters L Q R B T J P L F BM R W S F R N Q S P D C H K U T G T H U J L U 9 J V Y I A E X C F T Y N H T D O L L 8 G V N G R Y J G Z S T 6  Designing for Older Adults:  Usability Consideration for Real 42
  • 43. Normal Visual Search: Linear unless Target “Pops” in Periphery Nonlinear: Find font-style in pile of letters G T H U J L U 9 J V Y I A L Q R B T J P L F BM R W S 3 L C T V B H U S E M U K F R N Q S P D C H K U T W Q E L F G H B Y I K D 9 G V N G R Y J G Z S T 6 S E X C F T Y N H T D O L L8  Designing for Older Adults:  Usability Consideration for Real 43
  • 44. Normal Visual Search: Linear unless Target “Pops” in Periphery   Linear: find item in unfamiliar menu Non-linear: find item in familiar menu Designing for Older Adults:  Usability Consideration for Real 44
  • 45. Seniors: Visual Search is More Often Linear Designing for Older Adults:  Usability Consideration for Real 45
  • 46. Seniors: Visual Search is More Often Linear Designing for Older Adults:  Usability Consideration for Real 46
  • 47. Auditory Harder to:  Filter out background sounds  Localize sounds  Understand fast speech  Detect high-pitched sounds Everyone: 8 kHz Under 50: 12 kHz Under 20: 16 kHz Designing for Older Adults:  Usability Consideration for Real 47
  • 48. 48 48
  • 49. Motor      Reduced fine-motor control Reduced hand-eye coordination Slower movement Stiffness Increase in hand tremor Designing for Older Adults:  Usability Consideration for Real 49
  • 50. Motor (continued)   Difficulty grasping/manipulating small objects Difficulty with continuous movements   Problems executing coordinated gestures      E.g., click-drag, tap-drag, tap-hold, draw E.g., pinch, spread, double-tap E.g., one- vs. two- vs. three-finger drag Increased variances in movementslower reliability Increased risk of unintentional click or touch (Decreased sense of touch; conductivity?) Designing for Older Adults:  Usability Consideration for Real 50
  • 51. Struggles to Select “Kenya” from Pull-Right Menus Designing for Older Adults:  Usability Consideration for Real 51
  • 52. US Adults with Fine Motor, Vision, or Hearing Impairments 14.5 Age 15.2 % 9.3 6.8 0.6 1.8 5.4 7.5 1.5 Source: Summary Health Statistics for U.S. Adults: National Health Interview Survey, 2010 Designing for Older Adults:  Usability Consideration for Real 52
  • 53. Cognition  Reduced short-term memory/attention span        Difficulty keeping track of task-status Harder to concentrate; more distractable Longer learning times; more repetition required Less generalization (skill transfer) between situations More difficulty retrieving words Reduced ability to “multi-task” (time-share) More susceptible to “change blindness” Designing for Older Adults:  Usability Consideration for Real  53
  • 54. “At this point… I would call them. This is so overwhelming! … Help!” Designing for Older Adults:  Usability Consideration for Real 54
  • 55. Affective/Attitudinal   Less comfortable with technology Risk averse       Often get frustrated, give up Tendency to assign blame   Strongly prefer familiar paths over efficiency Afraid of “breaking something” Tend to read everything on screen before acting Fear of embarrassment Either to self, or to application Reluctance to give personal info Designing for Older Adults:  Usability Consideration for Real 55
  • 56. Frustrated; wants to quit task: “I would screw this.” Designing for Older Adults:  Usability Consideration for Real 56
  • 57. “It's extremely frustrating. I didn't grow up with computers in my life.” Designing for Older Adults:  Usability Consideration for Real 57
  • 58. Older Adults Execute Computer Tasks More Slowly & Succeed Less Contributing factors:  Slower cognition  Slower or faulty memory retrieval  Slower or inaccurate perception     (e.g., reading & pattern recognition) Slower or shakier movement Caution, hesitance, fear of “breaking it” Combinations of above Designing for Older Adults:  Usability Consideration for Real 58
  • 59. Guidelines for Designing for Older Adults We're working on it! Guidelines for Web-design on WiserUsability.com General design guidelines (including mobile) are in development Designing for Older Adults:  Usability Consideration for Real 59
  • 61. Conducting Usability Tests with Older Adults Recommendations Designing for Older Adults:  Usability Consideration for Real 61
  • 62. Conducting Usability Tests with Older Adults Test at Participant’s site if possible  Be sensitive to security/privacy concerns  Keep test sessions short  Minimize audio/visual distractions  Use their computer or provide a similar, familiar setup  Avoid speaking in computer/Web jargon  Be patient and respectful  Offer to explain things after the session  Small Older Adults:  Usability Consideration appreciated Designing forcompensation is greatly for Real 62 

Notas do Editor

  1. Traditional UI Design Principles, after Norman, Nielsen, etc. ** click ** Here are the current ones from for iOS 7 and Android Mobile push:  disregarding "classic" UI principles?