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From last time…
•

Using the PGraphics object as image layers or
off-screen image buffers!

•

Collision detection based on distance vs.
color–using an off-screen image buffer!

•

Iteration 1 graded and returned via email
Algorithms I

CAP
Pseudo-coding
1. Tackle one object at a time!
2. Decide what it needs to know (its data), what it
needs to do (its methods), and how it needs to
be built initially (its constructor)!
3. Write pseudo-code first, then translate it into
real code in small chunks
Demo!
Refactoring Pong
Demo!
Add Game Methods
1. Reset!
2. Pause!
3. Count Down
For next time…
•

Read Shiffman, p. 178–198
(Algorithms II, Debugging, & Libraries)!

•

Decide what to do about Friday…

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18. Algorithms