Measures of Dispersion and Variability: Range, QD, AD and SD
17. Optimization & Interaction
1. From last time…
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Turned in Iteration 1!
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Had a guest game design lecturer!
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Today: optimizing drawing & collision tricks
2. For next time…
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Focus your projects on having a full experience
(even if short)!
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i.e. a full turn of the game, answering a question
with data visualizations, or allowing somebody to
play with generative art for a few minutes!
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Read Shiffman, p. 165–177 (Algorithms I)