SlideShare uma empresa Scribd logo
1 de 30
Constructive Communities: Understanding user-
generated content in virtual worlds
Jonas Heide Smith (jonasheidesmith@gmail.com)
Some big questions
What motivates the
production of user-
generated content in
virtual worlds?

How can developers/
designers support user
creativity?
A slightly smaller question

How can we think about
user-generated content
in the context of virtual
worlds?
User-generated content

Publicly available material
existing as a product of end-
user activity whether
intentionally produced or not
THE NEW YORK TIMES
COMMENT IS FREE
WIKIPEDIA
FLICKR
AMAZON.COM
User-generated content


   THE USER...
          Adds extras
     COMMENTARY

  Develops content from scratch
        CREATION
  Adds value by personal goal-
            seeking
    PUBLIC ACTION
LODE RUNNER (1983)
DOOM (1993)
SIMPSONS DOOM
HABITAT (1986)
Lessons from Habitat

quot;The first goal-directed event
planned for Habitat was a rather
involved treasure hunt... It took
us hours to design, weeks to
build (including a 100-region
island), and days to coordinate
the actors involved. ...
We thought it would occupy our
players for days. In fact, the
puzzle was solved in about 8
hours by a person who had
figured out the critical clue in the
first 15 minutes. ... a huge
investment in design and setup
time had been consumed in an
eyeblink.quot;
Morningstar & Farmer (1991). The Lessons of Habitat. Published
in Cyberspace: First Steps, Michael Benedikt (ed.), 1991, MIT
Press, Cambridge, Mass.
Approach #1

Make more generic
content
ULTIMA ONLINE (1997)
WORLD OF WARCRAFT (2004)
Approach #2

Allow users to co-create
LAMBDAMOO (1990)
SECOND LIFE (2003)
LITTLE BIG PLANET
SPORE
SPORE
MACHINIMA
User-generated content


   THE USER...
          Adds extras
     COMMENTARY

  Develops content from scratch
        CREATION
  Adds value by personal goal-
            seeking
    PUBLIC ACTION
quot;COMMENTARYquot; in
virtual worlds
Usually happens outside the
VW
Usually impossible in game
worlds
quot;CREATIONquot; in virtual
worlds
Often possible in social
worlds
Almost always impossible in
game worlds (who value
game balance over player
freedom)
quot;PUBLIC ACTIONquot; in
virtual worlds
Other users are typically the
very reason for logging on
In game worlds, action is
only public in a very abstract
market economic sense
Even in social worlds,
actions have to be highly
goal-directed to leave a
mark
Conclusions

Users must presently
choose between the non-
goal-oriented and the non-
involving
Virtual worlds (allegedly
highly social) have untapped
potential
Publicly beneficial UGC
seems to be harnessed
more powerfully in quot;non-
socialquot; game types

Mais conteúdo relacionado

Destaque

Angry Pixels: 50 years of video game history
Angry Pixels: 50 years of video game historyAngry Pixels: 50 years of video game history
Angry Pixels: 50 years of video game historyJonas Heide Smith
 
Presentation on games as art askov august 2011
Presentation on games as art   askov august 2011Presentation on games as art   askov august 2011
Presentation on games as art askov august 2011Jonas Heide Smith
 
Social Media Zen - how to forget yourself and measure what's really important
Social Media Zen - how to forget yourself and measure what's really importantSocial Media Zen - how to forget yourself and measure what's really important
Social Media Zen - how to forget yourself and measure what's really importantJonas Heide Smith
 
We Are Museums: The Social Movement
We Are Museums: The Social MovementWe Are Museums: The Social Movement
We Are Museums: The Social MovementJonas Heide Smith
 

Destaque (6)

Angry Pixels: 50 years of video game history
Angry Pixels: 50 years of video game historyAngry Pixels: 50 years of video game history
Angry Pixels: 50 years of video game history
 
Presentation on games as art askov august 2011
Presentation on games as art   askov august 2011Presentation on games as art   askov august 2011
Presentation on games as art askov august 2011
 
Social Media Zen - how to forget yourself and measure what's really important
Social Media Zen - how to forget yourself and measure what's really importantSocial Media Zen - how to forget yourself and measure what's really important
Social Media Zen - how to forget yourself and measure what's really important
 
We Are Museums: The Social Movement
We Are Museums: The Social MovementWe Are Museums: The Social Movement
We Are Museums: The Social Movement
 
Børn og computerspil
Børn og computerspilBørn og computerspil
Børn og computerspil
 
Method
MethodMethod
Method
 

Semelhante a Constructive Communitites

Web, Web 2.0 and Virtual Worlds
Web, Web 2.0 and Virtual WorldsWeb, Web 2.0 and Virtual Worlds
Web, Web 2.0 and Virtual WorldsRoo Reynolds
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiencesmrhoward12
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiencesmrhoward12
 
Game development program
Game development programGame development program
Game development programkrishn verma
 
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)Bruce Damer
 
Video games aziz
Video games  azizVideo games  aziz
Video games azizAZIIZZ
 
Gametech virtual worlds keynote handout
Gametech virtual worlds keynote handoutGametech virtual worlds keynote handout
Gametech virtual worlds keynote handoutBruce Joy
 
Lessons Learned in Cross-Media
Lessons Learned in Cross-MediaLessons Learned in Cross-Media
Lessons Learned in Cross-MediaChristy Dena
 
Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...
Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...
Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...Bruce Damer
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising MinecraftTomEccles4
 
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer
 
LAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile GamesLAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile GamesDavid Mullich
 

Semelhante a Constructive Communitites (20)

Web, Web 2.0 and Virtual Worlds
Web, Web 2.0 and Virtual WorldsWeb, Web 2.0 and Virtual Worlds
Web, Web 2.0 and Virtual Worlds
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
2 convergence and audiences
2 convergence and audiences2 convergence and audiences
2 convergence and audiences
 
Ssrn id799468
Ssrn id799468Ssrn id799468
Ssrn id799468
 
Videogames intro part 1
Videogames intro part 1Videogames intro part 1
Videogames intro part 1
 
Minecraft
MinecraftMinecraft
Minecraft
 
Game development program
Game development programGame development program
Game development program
 
Introducing flash
Introducing flashIntroducing flash
Introducing flash
 
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)
Bruce Damer's talk for Serious Virtual Worlds 2008 (Birmingham, UK Sept 2009)
 
Video games aziz
Video games  azizVideo games  aziz
Video games aziz
 
Virtual world
Virtual worldVirtual world
Virtual world
 
L22 Games and Gamification
L22 Games and GamificationL22 Games and Gamification
L22 Games and Gamification
 
Gametech virtual worlds keynote handout
Gametech virtual worlds keynote handoutGametech virtual worlds keynote handout
Gametech virtual worlds keynote handout
 
Lessons Learned in Cross-Media
Lessons Learned in Cross-MediaLessons Learned in Cross-Media
Lessons Learned in Cross-Media
 
Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...
Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...
Bruce Damer's talk on Virtual Worlds and Simulating Space for Immersive Educa...
 
Revising Minecraft
Revising MinecraftRevising Minecraft
Revising Minecraft
 
4843080 prompt
4843080 prompt4843080 prompt
4843080 prompt
 
L21 Games and Gamification
L21 Games and GamificationL21 Games and Gamification
L21 Games and Gamification
 
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
Bruce Damer's presentation for Larry Lessig's Cyberlaw class at Stanford (Mar...
 
LAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile GamesLAFS SVI Level 4 - History of Computer and Mobile Games
LAFS SVI Level 4 - History of Computer and Mobile Games
 

Mais de Jonas Heide Smith

The do's and dont's of the social museum
The do's and dont's of the social museumThe do's and dont's of the social museum
The do's and dont's of the social museumJonas Heide Smith
 
How I learned to stop worrying and love an app
How I learned to stop worrying and love an appHow I learned to stop worrying and love an app
How I learned to stop worrying and love an appJonas Heide Smith
 
Everything Anywhere - How SMK is becoming less of a building and more of a pl...
Everything Anywhere - How SMK is becoming less of a building and more of a pl...Everything Anywhere - How SMK is becoming less of a building and more of a pl...
Everything Anywhere - How SMK is becoming less of a building and more of a pl...Jonas Heide Smith
 
The Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reach
The Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reachThe Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reach
The Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reachJonas Heide Smith
 
Advanced Game Theory guest lecture
Advanced Game Theory guest lectureAdvanced Game Theory guest lecture
Advanced Game Theory guest lectureJonas Heide Smith
 

Mais de Jonas Heide Smith (7)

The do's and dont's of the social museum
The do's and dont's of the social museumThe do's and dont's of the social museum
The do's and dont's of the social museum
 
Kunsten vil gerne være fri
Kunsten vil gerne være friKunsten vil gerne være fri
Kunsten vil gerne være fri
 
How I learned to stop worrying and love an app
How I learned to stop worrying and love an appHow I learned to stop worrying and love an app
How I learned to stop worrying and love an app
 
Everything Anywhere - How SMK is becoming less of a building and more of a pl...
Everything Anywhere - How SMK is becoming less of a building and more of a pl...Everything Anywhere - How SMK is becoming less of a building and more of a pl...
Everything Anywhere - How SMK is becoming less of a building and more of a pl...
 
The Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reach
The Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reachThe Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reach
The Me/Us/Them Model: Prioritizing museum social-media efforts for maximum reach
 
Slip indholdet fri
Slip indholdet friSlip indholdet fri
Slip indholdet fri
 
Advanced Game Theory guest lecture
Advanced Game Theory guest lectureAdvanced Game Theory guest lecture
Advanced Game Theory guest lecture
 

Último

SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESmohitsingh558521
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsNathaniel Shimoni
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxhariprasad279825
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024Stephanie Beckett
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenHervé Boutemy
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLScyllaDB
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Manik S Magar
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024BookNet Canada
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxLoriGlavin3
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek SchlawackFwdays
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionDilum Bandara
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteDianaGray10
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embeddingZilliz
 
What is Artificial Intelligence?????????
What is Artificial Intelligence?????????What is Artificial Intelligence?????????
What is Artificial Intelligence?????????blackmambaettijean
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersNicole Novielli
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity PlanDatabarracks
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .Alan Dix
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 3652toLead Limited
 

Último (20)

SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICESSALESFORCE EDUCATION CLOUD | FEXLE SERVICES
SALESFORCE EDUCATION CLOUD | FEXLE SERVICES
 
Time Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directionsTime Series Foundation Models - current state and future directions
Time Series Foundation Models - current state and future directions
 
Artificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptxArtificial intelligence in cctv survelliance.pptx
Artificial intelligence in cctv survelliance.pptx
 
What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024What's New in Teams Calling, Meetings and Devices March 2024
What's New in Teams Calling, Meetings and Devices March 2024
 
DevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache MavenDevoxxFR 2024 Reproducible Builds with Apache Maven
DevoxxFR 2024 Reproducible Builds with Apache Maven
 
Developer Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQLDeveloper Data Modeling Mistakes: From Postgres to NoSQL
Developer Data Modeling Mistakes: From Postgres to NoSQL
 
Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!Anypoint Exchange: It’s Not Just a Repo!
Anypoint Exchange: It’s Not Just a Repo!
 
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
Transcript: New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
New from BookNet Canada for 2024: BNC CataList - Tech Forum 2024
 
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptxPasskey Providers and Enabling Portability: FIDO Paris Seminar.pptx
Passkey Providers and Enabling Portability: FIDO Paris Seminar.pptx
 
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data PrivacyTrustArc Webinar - How to Build Consumer Trust Through Data Privacy
TrustArc Webinar - How to Build Consumer Trust Through Data Privacy
 
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
"Subclassing and Composition – A Pythonic Tour of Trade-Offs", Hynek Schlawack
 
Advanced Computer Architecture – An Introduction
Advanced Computer Architecture – An IntroductionAdvanced Computer Architecture – An Introduction
Advanced Computer Architecture – An Introduction
 
Take control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test SuiteTake control of your SAP testing with UiPath Test Suite
Take control of your SAP testing with UiPath Test Suite
 
Training state-of-the-art general text embedding
Training state-of-the-art general text embeddingTraining state-of-the-art general text embedding
Training state-of-the-art general text embedding
 
What is Artificial Intelligence?????????
What is Artificial Intelligence?????????What is Artificial Intelligence?????????
What is Artificial Intelligence?????????
 
A Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software DevelopersA Journey Into the Emotions of Software Developers
A Journey Into the Emotions of Software Developers
 
How to write a Business Continuity Plan
How to write a Business Continuity PlanHow to write a Business Continuity Plan
How to write a Business Continuity Plan
 
From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .From Family Reminiscence to Scholarly Archive .
From Family Reminiscence to Scholarly Archive .
 
Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365Ensuring Technical Readiness For Copilot in Microsoft 365
Ensuring Technical Readiness For Copilot in Microsoft 365
 

Constructive Communitites