Keynote presentation delivered for the Ovum Analysts Business Process Management event in London, November 2012. Using case studies to demonstrate how emerging trends are connected and disrupting business as usual: social networks, mobile devices, big data and cloud computing. With gamification joining the party
9. “The only way to meet the unpredictable
challenges ahead of us is to match them with
unpredictable challenges of our own…”
Source: The Wiki and the Blog, CIA, September 2005
10. “The only way to meet the unpredictable
challenges ahead of us is to match them with
unpredictable challenges of our own…”
Source: The Wiki and the Blog, CIA, September 2005
25. Real-time Reactions
It‟s…
…fast
“The difference with live testing is not just that
there is no time to learn and apply lessons. It's
that there are no clear lessons or rules.”
26. “Children, aged between 4 and 14, were
given the tablets programmed in English, a
language they had never heard ”
Nicholas Negopronte, One Laptop Per Child (OLPC)
27. “Children, aged between 4 and 14, were
given the tablets programmed in English, a
language they had never heard ”
Nicholas Negroponte, One Laptop Per Child (OLPC)
54. Five Connected Trends
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
55. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
56. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
57. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
58. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
59. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
60. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
61. Redefining Productivity
Redefining productivity
Standardised Routines Personalised Processes
Richness of information Transparency of data
Controlled decisions Real-time reactions
Structured hierarchy Self-organising network
Need to know Stake in the outcome
Predictable results Sensory adjustments
62. Five Connected Trends
Global social networks encouraging
conversations, bypassing hierarchies
Mobile updates speeding up decisions
and actions, bypassing procedures
Volume and velocity of data updates
enabling faster and new forms of analysis
Internet connectivity and storage on a
massive scale enabling all of the above…
Games give permission to experiment, with
instant feedback and learning by doing
63. Disrupting „business as usual‟
Trust forms within social networks, increasing
distrust of jargon and official statements
Being mobile means not waiting. Eliminates
the ability (excuse) to delay responses
Decisions are being made (and adjusted)
based on feedback, not opinions
Demographics break down – there really is
no such thing as a family with 2.4 children…
Games tap into human emotions that
formal processes too often try to ignore
64. References
The Wiki and the Blog by D. Calvin Andruss, CIA
http://papers.ssrn.com/sol3/papers.cfm?abstract_id=755904
Given Tablets, Ethiopian Children Teach Themselves
http://www.technologyreview.com/news/506466/given-tablets-but-no-teachers-
ethiopian-children-teach-themselves/
The A|B Test: Inside the technology that‟s changing the
rules of business
http://www.wired.com/business/2012/04/ff_abtesting/
To understand how much the cloud will change the
world, look at Toyota
http://www.businessinsider.com/cloud-computing-toyota-motors-2012-11
You play World of Warcraft? You‟re hired!
http://www.wired.com/wired/archive/14.04/learn.html
65. Images
Twin Towers, New York by Sander
http://www.flickr.com/photos/42458391@N04/3915489241/
African village by Becky McCray, One Laptop
Per Child
http://www.flickr.com/photos/bjmccray/2094115676/
Red Pill or Blue Pill? By Paul L. Dineen
http://www.flickr.com/photos/pauldineen/2122384796/
Car, Mirror, Clouds by Stefano Meneghetti
http://www.flickr.com/photos/meneghetti/1995380556/
Skyrim Travel by Braclo
http://www.flickr.com/photos/braclo/6364448651/
Icons by Glyphicons www.glyphicons.com
66. Thanks
for watching!
Sharon Richardson
Joining Dots
If you would like to discuss this presentation or find out
more, please contact me. Details at www.joiningdots.com