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advanced course


business model
  marketing
session 2
the
business
 model
 canvas
homework..
Literature/theory/background
-study today’s slides

Act different:
-read the hand-out
-pick your industry and search for
articles about trends that may
lead to opportunities and threats
(1 a4 + min. 3 articles)
last session
introduction, definitions, the goal,
getting to know each other,
planning, het importance and
relevance, looking at business
models, searching for business
models, changing markets,
changing people
today
Theory, different business model
patterns, business model canvas,
business model building blocks,
real life examples, working on the
assignment!
but how does it work?..
a business model..
- earning model: how does the
organisation make money?

-distribution model: how does the
organisation deliver the product?

-(co-) creation model: how do the
products originate?

-user model: what about the power of
the customers?
Business	
  	
  
                                                                                   models	
  


                  Earning	
  	
                                          Distribu4on	
                           (Co-­‐)crea4on	
                 User	
  
                  model	
                                                  models	
                                 models	
                     models	
  


 Subscrip4on	
               Bait	
  and	
  hook	
      Tupperware	
  	
                   Online	
  sales	
             Mass	
                    Mass-­‐effect	
  
   model	
                       model	
                  model	
                            model	
                 customiza4on	
                 model	
  


  Freemium	
  	
                    Package	
  	
      Clicks	
  &	
  bricks	
               Franchise	
  	
          Open	
  source	
             Community	
  	
  
    model	
                           deal	
               model	
                             model	
                  model	
                      model	
  


    Service	
                  Adver4sing	
                Labeling	
                    Mul4-­‐channel	
           User-­‐generated	
              Mul4-­‐sided	
  	
  
    model	
                      model	
                    model	
                         model	
                    content	
                     plaNorm	
  


Auc4on	
  based	
               Brokerage	
                 Affiliate	
                                                Open	
  business	
  
   model	
                        model	
                   model	
                                                     model	
  


   Yield	
  	
                  Long	
  tail	
  	
  
management	
                     model	
  


 Unbundeled	
                  Insurance	
  
                                                                                                                     Sources:	
  Interac4eve	
  marke4ng,	
  Business-­‐
   models	
                      model	
                                                                             modellen,	
  Business	
  model	
  genera4on	
  
Subscrip)on	
  and	
  consump)on	
  model	
  
The	
  aim	
  of	
  this	
  model	
  is	
  to	
  generate	
  money	
  with	
  subscrip4ons.	
  It	
  guarantees	
  the	
  
organisa4on	
  a	
  steady	
  stream	
  of	
  earnings.	
  It	
  guarantees	
  the	
  consumer	
  a	
  steady	
  delivery	
  
of	
  products	
  and	
  service.	
  The	
  consump4on	
  model	
  also	
  charges	
  money	
  for	
  the	
  density	
  of	
  
use	
  of	
  a	
  product.	
  …(earning	
  model)…	
  	
  
	
  
Example:	
  Vodafone	
  
	
  
Bait	
  and	
  hook	
  
The	
  aim	
  of	
  this	
  model	
  is	
  to	
  lure	
  consumers	
  with	
  an	
  aUrac4ve,	
  oVen	
  extremely	
  cheap	
  
product	
  (bait),	
  aVer	
  which	
  the	
  organisa4on	
  makes	
  great	
  profit	
  with	
  selling	
  
complementary	
  parts	
  or	
  repea4ng	
  purchases	
  (hook).	
  The	
  organisa4on	
  has	
  a	
  guarantee	
  
that	
  the	
  customer	
  does	
  return.	
  By	
  making	
  use	
  of	
  a	
  vender	
  lock-­‐in	
  an	
  organisa4on	
  oVen	
  
tries	
  to	
  make	
  it	
  even	
  harder	
  to	
  switch	
  to	
  a	
  compe4tor.	
  Examples	
  are	
  patents,	
  licences	
  
and	
  other	
  switching	
  costs.	
  	
  
	
  
Examples:	
  GilleUe,	
  HP-­‐printers	
  
	
  
	
  
	
  
	
  
 
Freemium	
  model	
  
The	
  freemium	
  model	
  resembles	
  the	
  bait-­‐and-­‐hook	
  model.	
  The	
  product	
  is	
  given	
  away	
  for	
  
free.	
  A	
  beUer	
  version	
  of	
  the	
  product	
  is	
  only	
  accessible	
  aVer	
  buying	
  an	
  updated	
  version.	
  
There	
  are	
  also	
  freemium	
  models	
  used	
  that	
  have	
  a	
  connec4on	
  with	
  annoying	
  
adver4sing.	
  AVer	
  a	
  paid	
  update	
  you	
  don’t	
  get	
  this	
  adver4sing	
  anymore.	
  	
  	
  
…(earning	
  model)…	
  	
  
	
  
Examples:	
  Spo4fy,	
  Skype,	
  Dropbox	
  
	
  

Package	
  deal	
  
The	
  aim	
  of	
  the	
  package	
  deal	
  is	
  to	
  sell	
  less	
  interes4ng	
  products	
  or	
  by-­‐products	
  with	
  the	
  
successful	
  product.	
  These	
  supplements	
  are	
  much	
  less	
  interes4ng	
  than	
  the	
  stand-­‐alone	
  
product.	
  The	
  organisa4on	
  oVen	
  tries	
  to	
  get	
  rid	
  of	
  stock	
  or	
  to	
  get	
  higher	
  margins	
  on	
  
specific	
  parts.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  3	
  for	
  1	
  magazines,	
  Bank	
  of	
  Scotland	
  	
  
	
  
	
  
	
  
	
  
 
	
  
Service	
  model	
  
The	
  thought	
  behind	
  the	
  service	
  model	
  is	
  the	
  fact	
  that	
  the	
  organisa4on	
  earns	
  money	
  
with	
  the	
  service	
  provided	
  to	
  the	
  product.	
  Some4mes	
  this	
  service	
  income	
  is	
  even	
  
bigger	
  than	
  the	
  ini4al	
  purchase.	
  Consumers	
  feel	
  psychological	
  pressure	
  to	
  service	
  the	
  
product	
  at	
  the	
  place	
  where	
  they	
  bought	
  it.	
  OVen	
  this	
  pressure	
  is	
  increased	
  by	
  a	
  
specific	
  service	
  deal	
  or	
  other	
  agreements.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  Remeha,	
  BMW	
  
	
  
Adver)sing	
  model	
  
The	
  aim	
  of	
  this	
  model	
  is	
  to	
  gain	
  money	
  by	
  all	
  means	
  of	
  adver4sing.	
  Very	
  oVen	
  the	
  
organisa4ons	
  offers	
  the	
  product	
  for	
  free	
  in	
  exchange	
  for	
  showing	
  all	
  these	
  
adver4sements.	
  This	
  way	
  the	
  adver4ser	
  takes	
  advantage	
  of	
  the	
  aUrac4ve	
  power	
  of	
  
the	
  organiza4on.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  Facebook,	
  Metro	
  
	
  
	
  
	
  
Auc)on	
  model	
  
The	
  aim	
  of	
  the	
  auc4on	
  model	
  is	
  to	
  maximise	
  profit	
  by	
  means	
  of	
  an	
  (online)	
  auc4on.	
  
The	
  price	
  of	
  the	
  products	
  is	
  determined	
  by	
  demand	
  and	
  offer.	
  An	
  online	
  auc4on	
  
enlarges	
  the	
  playground	
  of	
  an	
  offering	
  organiza4on.	
  This	
  organiza4on	
  earns	
  money	
  by	
  
placement	
  fees	
  and	
  some4mes	
  by	
  asking	
  a	
  part	
  of	
  the	
  actual	
  transac4on.	
  	
  
…(earning	
  model)…	
  	
  
	
  
Examples:	
  Vakan4eveiling.nl,	
  e-­‐bay	
  
	
  
Brokerage	
  model	
  
The	
  aim	
  of	
  the	
  brokerage	
  model	
  is	
  to	
  gather	
  demand	
  and	
  offer.	
  The	
  broker	
  however	
  
offers	
  extra	
  informa4on	
  and	
  /	
  or	
  knowledge.	
  	
  The	
  added	
  value	
  of	
  the	
  broker	
  is	
  the	
  fact	
  
that	
  he	
  organises	
  the	
  money	
  transac4on.	
  This	
  model	
  is	
  also	
  used	
  by	
  so	
  called	
  
informa4on	
  brokers.	
  They	
  make	
  money	
  by	
  selling	
  informa4on	
  about	
  search	
  and	
  
buying	
  behaviour.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  Independer.nl	
  
	
  
	
  
	
  
	
  
Yield	
  management	
  
The	
  yield	
  management	
  model	
  makes	
  use	
  of	
  very	
  accurate	
  market	
  informa4on	
  and	
  
sta4s4cs	
  in	
  order	
  to	
  con4nually	
  change	
  the	
  price.	
  This	
  means	
  there	
  is	
  no	
  fixed	
  price.	
  
The	
  model	
  is	
  aimed	
  primarely	
  at	
  maximising	
  profit.	
  Yield	
  management	
  cannot	
  go	
  
without	
  ICT	
  techniques	
  and	
  the	
  internet.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  KLM,	
  Hertz,	
  Carré	
  Theatre	
  
	
  

Long	
  tail	
  model	
  
Long	
  tail	
  models	
  are	
  about	
  selling	
  less	
  from	
  more	
  different	
  products.	
  The	
  long	
  tail	
  
focuses	
  on	
  selling	
  a	
  large	
  amount	
  of	
  niche	
  products.	
  All	
  together	
  these	
  sales	
  are	
  
equally	
  profitable	
  as	
  the	
  tradi4onal	
  model	
  which	
  makes	
  use	
  of	
  some	
  top	
  bestselling	
  
products.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  Amazon.com,	
  iTunes,	
  NeNlix	
  
	
  
	
  
	
  
	
  
	
  
	
  
	
  
 
Unbundled	
  models	
  
The	
  concept	
  of	
  an	
  unbundled	
  organiza4on	
  focuses	
  on	
  three	
  fundamental	
  types	
  of	
  
business:	
  Customer	
  rela4on,	
  product	
  innova4on	
  and	
  infrastructure.	
  These	
  three	
  types	
  
can	
  go	
  along	
  eacht	
  other	
  in	
  one	
  single	
  organiza4on	
  but	
  it’s	
  beUer	
  when	
  they	
  are	
  
unbundled	
  in	
  separate	
  en44es	
  (SBU’s).	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  NS/prorail,	
  Sony/Ericsson	
  
	
  
Insurance	
  model	
  
The	
  insurance	
  model	
  is	
  the	
  opposite	
  of	
  the	
  freemium	
  model.	
  A	
  large	
  customer	
  base	
  
pays	
  a	
  regularly	
  fee	
  in	
  order	
  to	
  protect	
  itself	
  from	
  unlikely,	
  but	
  financially	
  disastrous	
  
happenings.	
  …(earning	
  model)…	
  	
  
	
  
Examples:	
  Rega,	
  Allianz	
  
	
  
	
  
	
  
	
  
	
  
Business	
  	
  
                                                                                   models	
  


                  Earning	
  	
                                          Distribu4on	
                           (Co-­‐)crea4on	
                 User	
  
                  model	
                                                  models	
                                 models	
                     models	
  


 Subscrip4on	
               Bait	
  and	
  hook	
      Tupperware	
  	
                   Online	
  sales	
             Mass	
                    Mass-­‐effect	
  
   model	
                       model	
                  model	
                            model	
                 customiza4on	
                 model	
  


  Freemium	
  	
                    Package	
  	
      Clicks	
  &	
  bricks	
               Franchise	
  	
          Open	
  source	
             Community	
  	
  
    model	
                           deal	
               model	
                             model	
                  model	
                      model	
  


    Service	
                  Adver4sing	
                Labeling	
                    Mul4-­‐channel	
           User-­‐generated	
              Mul4-­‐sided	
  	
  
    model	
                      model	
                    model	
                         model	
                    content	
                     plaNorm	
  


Auc4on	
  based	
               Brokerage	
                 Affiliate	
                                                Open	
  business	
  
   model	
                        model	
                   model	
                                                     model	
  


   Yield	
  	
                  Long	
  tail	
  	
  
management	
                     model	
  


 Unbundeled	
                  Insurance	
  
                                                                                                                     Sources:	
  Interac4eve	
  marke4ng,	
  Business-­‐
   models	
                      model	
                                                                             modellen,	
  Business	
  model	
  genera4on	
  
read..
-  Read the article “Apps shake up video
   game industry”
-  Ask yourself: how do mobile games earn
   money?
How do we make money?..
1.	
  Premium	
  games.	
  Tradi4onal	
  payment	
  of	
  a	
  download.	
  	
  
	
  
2.	
  In-­‐app	
  sales.	
  Most	
  popular	
  model.	
  Gamers	
  are	
  asked	
  to	
  invest	
  as	
  they	
  are	
  playing	
  
the	
  game.	
  In	
  2011	
  the	
  average	
  sales	
  were	
  11.40	
  euro	
  per	
  customer.	
  
	
  
3.	
  Freemium.	
  Giving	
  away	
  free	
  games.	
  Gamers	
  have	
  to	
  pay	
  for	
  a	
  beUer	
  update	
  (or	
  
ad	
  free).	
  
	
  
4.	
  Subscrip4ons.	
  A	
  monthly	
  or	
  weekly	
  fee.	
  Not	
  very	
  popular,	
  but	
  perhaps	
  aVer	
  the	
  
success	
  of	
  World	
  of	
  WarcraV	
  this	
  can	
  become	
  reality.	
  	
  
	
  
5.	
  Ads.	
  As	
  men4oned	
  above.	
  But	
  it’s	
  also	
  possible	
  to	
  cooperate	
  with	
  an	
  adver4ser	
  
so	
  you	
  can	
  make	
  a	
  game	
  together.	
  
a business model
A business model describes the basic
principle of how the organization
creates, delivers and retains value.
            Source: Business model generation, Osterwalder & Pigneur
9 building blocks...
 (in order to explain this basic principle)
customer segments
customer segments..
-  Customers are the heart and soul of
   the business model
-  Different groups of people or
   organisations on which the
   organisations focuses its effort
-  After segmentation a decision about
   the right segment(s) is made
-  After that the needs of these
   segments are researched
customer segments..
-  Mass market: no difference between
   segments
-  Niche market: a small specialized
   market
-  Segmented: different segments are
   chosen
-  Diversified: two segments with totally
   different needs and problems
-  Multi-sided markets: earning money
   on two different sides (example:
   advertisers & readers)
value proposition
value propositions..
-  Bundle of products that creates
   value for a particular customer
   segment
-  What is the reason the customer
   choses you?
-  Which customer problem does your
   organization solve?
value proposition..
Mix of distinctive elements:
-  Newness (mobile phones)
-  Performance (cars)
-  Customization (Factory 121 horloges)
-  ‘Getting the job done’ (aircraft engines)
-  Design (Apple)
-  Brand (Ferrari)
-  Price (Ryan air)
-  Cost reduction (Independer.nl)
-  Risk reduction (Bovag label)
-  Accessibility (Netjets)
-  Convenience / Usability (iTunes, ipod, ipad)
channels
channels..
-  How does the organization
   communicate with its customers?
-  How does the organization deliver its
   value? (distribution)
-  Which channels are effective?
-  Which channels are efficient?
channels..

   1.	
             2.	
           3.	
            4.	
  	
           5.	
  	
  
Awareness	
     Evalua4on	
     Purchase	
     Delivery	
       AVer	
  sales	
  
customer relationships
customer relationships..
-  What kind of relationship with the
   customer does the organization want?
-  Is the contact personal or automated?
-  Am I focussing on acquisition, retention
   or upselling?
-  What kind of relationship does the
   customer expect?
-  How expensive are the relationships we
   got?
customer relationships..
-  Dedicated personal assistance (Private
   bankers)
-  Personal assistance (Mc Donalds)
-  Self-service (Albert Heijn)
-  Automated services (Amazon.com)
-  Communities (Runkeeper)
-  Co-creation (Nike, Lays)
revenue streams
revenue streams..
-  How much money does the
   organization earn from a particular
   segment?
-  For which value is a particular
   segment willing to pay?
-  An insight into the earning model
revenue streams..
Different kinds of earnings:
-  Sales of goods
-  User fee
-  Subscriptions
-  Renting / leasen
-  Licensing
-  Brokerage fees
-  Advertising
key resources
key resources..
-  What are the most important assets
   of the organization?
-  Which make delivering the value
   proposition possible?
-  Assets can be owned, leased or
   obtained by making use of key
   partners
key resources..
Key resources can be:
-  Physical (buildings, machines)
-  Intellectual (brands, partnerships)
-  Human resources (knowledge, experience)
-  Financial (cash, stocks)
key activities
key activities..
-  What are the most important
   activities an organization has to
   carry out in order to make the
   business model work?
-  Which key activities result from our
   distribution channels, customer
   relationships and revenue streams?
key activities..
Examples of key activities:
-  Design
-  Innovation
-  Problem solving /advice
-  Knowledge management
-  Database management
-  Platform management
-  Service
-  Promotion
-  Cost reduction
key partners
key partnerships..
-  Description of the network of
   suppliers and partners that make the
   business model possible
-  That can be:
  -  Strategic alliances between non-
     competitors,
  -  Joint ventures between organizations
     from different industries
  -  Buyer-supplier relationships
  -  Coopetition: strategic partnerships
     between competitors
key partnerships..
Three motivations to start
partnerships:
-  Optimization and economy of scale (in
   order to reduce costs)
-  Reduction of risk and uncertainty
   (splitting risk of innovation: Blu-ray)
-  Acquisition of particular resources
   and activities
cost structure
cost structure..
-  Description of the most important
   costs that are made in order to
   make the business model possible?
-  Some businesses are more focused on
   cost reduction, others more on value
   creation
business model canvas
DIY..
-  Take a large piece of paper
-  Think of your chosen industry and
   choose an organization, company,
   platform or brand from that one
-  Sketch the business model canvas
   grit
-  Visualize every building block in order
   to create an image of the business
   model of that organization, company,
   platform or brand
-  Prepare a short presentation in
   which you can explain how the
   business model you have sketched
   out works.
homework..
Literature/theory/background:
-read BMG page 1 till 50

Work on the assignment:
act different..
-  Dive deep into your future customer
   segment (s)
-  Use the empathy-map (page 126 till
   133) to get the right customer
   perspective
-  Figure out (do some research):
  -    What does the segment want to change?
  -    What does attract the segment to the product?
  -    What does the segment hate/love?
  -    Which problems do the segments stumble upon?




-  Go on building your new business
   model and writing the business plan!
till
next week!

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Business model marketing course 2

  • 4. homework.. Literature/theory/background -study today’s slides Act different: -read the hand-out -pick your industry and search for articles about trends that may lead to opportunities and threats (1 a4 + min. 3 articles)
  • 5. last session introduction, definitions, the goal, getting to know each other, planning, het importance and relevance, looking at business models, searching for business models, changing markets, changing people
  • 6. today Theory, different business model patterns, business model canvas, business model building blocks, real life examples, working on the assignment!
  • 7.
  • 8. but how does it work?..
  • 9. a business model.. - earning model: how does the organisation make money? -distribution model: how does the organisation deliver the product? -(co-) creation model: how do the products originate? -user model: what about the power of the customers?
  • 10. Business     models   Earning     Distribu4on   (Co-­‐)crea4on   User   model   models   models   models   Subscrip4on   Bait  and  hook   Tupperware     Online  sales   Mass   Mass-­‐effect   model   model   model   model   customiza4on   model   Freemium     Package     Clicks  &  bricks   Franchise     Open  source   Community     model   deal   model   model   model   model   Service   Adver4sing   Labeling   Mul4-­‐channel   User-­‐generated   Mul4-­‐sided     model   model   model   model   content   plaNorm   Auc4on  based   Brokerage   Affiliate   Open  business   model   model   model   model   Yield     Long  tail     management   model   Unbundeled   Insurance   Sources:  Interac4eve  marke4ng,  Business-­‐ models   model   modellen,  Business  model  genera4on  
  • 11. Subscrip)on  and  consump)on  model   The  aim  of  this  model  is  to  generate  money  with  subscrip4ons.  It  guarantees  the   organisa4on  a  steady  stream  of  earnings.  It  guarantees  the  consumer  a  steady  delivery   of  products  and  service.  The  consump4on  model  also  charges  money  for  the  density  of   use  of  a  product.  …(earning  model)…       Example:  Vodafone     Bait  and  hook   The  aim  of  this  model  is  to  lure  consumers  with  an  aUrac4ve,  oVen  extremely  cheap   product  (bait),  aVer  which  the  organisa4on  makes  great  profit  with  selling   complementary  parts  or  repea4ng  purchases  (hook).  The  organisa4on  has  a  guarantee   that  the  customer  does  return.  By  making  use  of  a  vender  lock-­‐in  an  organisa4on  oVen   tries  to  make  it  even  harder  to  switch  to  a  compe4tor.  Examples  are  patents,  licences   and  other  switching  costs.       Examples:  GilleUe,  HP-­‐printers          
  • 12.   Freemium  model   The  freemium  model  resembles  the  bait-­‐and-­‐hook  model.  The  product  is  given  away  for   free.  A  beUer  version  of  the  product  is  only  accessible  aVer  buying  an  updated  version.   There  are  also  freemium  models  used  that  have  a  connec4on  with  annoying   adver4sing.  AVer  a  paid  update  you  don’t  get  this  adver4sing  anymore.       …(earning  model)…       Examples:  Spo4fy,  Skype,  Dropbox     Package  deal   The  aim  of  the  package  deal  is  to  sell  less  interes4ng  products  or  by-­‐products  with  the   successful  product.  These  supplements  are  much  less  interes4ng  than  the  stand-­‐alone   product.  The  organisa4on  oVen  tries  to  get  rid  of  stock  or  to  get  higher  margins  on   specific  parts.  …(earning  model)…       Examples:  3  for  1  magazines,  Bank  of  Scotland            
  • 13.     Service  model   The  thought  behind  the  service  model  is  the  fact  that  the  organisa4on  earns  money   with  the  service  provided  to  the  product.  Some4mes  this  service  income  is  even   bigger  than  the  ini4al  purchase.  Consumers  feel  psychological  pressure  to  service  the   product  at  the  place  where  they  bought  it.  OVen  this  pressure  is  increased  by  a   specific  service  deal  or  other  agreements.  …(earning  model)…       Examples:  Remeha,  BMW     Adver)sing  model   The  aim  of  this  model  is  to  gain  money  by  all  means  of  adver4sing.  Very  oVen  the   organisa4ons  offers  the  product  for  free  in  exchange  for  showing  all  these   adver4sements.  This  way  the  adver4ser  takes  advantage  of  the  aUrac4ve  power  of   the  organiza4on.  …(earning  model)…       Examples:  Facebook,  Metro        
  • 14. Auc)on  model   The  aim  of  the  auc4on  model  is  to  maximise  profit  by  means  of  an  (online)  auc4on.   The  price  of  the  products  is  determined  by  demand  and  offer.  An  online  auc4on   enlarges  the  playground  of  an  offering  organiza4on.  This  organiza4on  earns  money  by   placement  fees  and  some4mes  by  asking  a  part  of  the  actual  transac4on.     …(earning  model)…       Examples:  Vakan4eveiling.nl,  e-­‐bay     Brokerage  model   The  aim  of  the  brokerage  model  is  to  gather  demand  and  offer.  The  broker  however   offers  extra  informa4on  and  /  or  knowledge.    The  added  value  of  the  broker  is  the  fact   that  he  organises  the  money  transac4on.  This  model  is  also  used  by  so  called   informa4on  brokers.  They  make  money  by  selling  informa4on  about  search  and   buying  behaviour.  …(earning  model)…       Examples:  Independer.nl          
  • 15. Yield  management   The  yield  management  model  makes  use  of  very  accurate  market  informa4on  and   sta4s4cs  in  order  to  con4nually  change  the  price.  This  means  there  is  no  fixed  price.   The  model  is  aimed  primarely  at  maximising  profit.  Yield  management  cannot  go   without  ICT  techniques  and  the  internet.  …(earning  model)…       Examples:  KLM,  Hertz,  Carré  Theatre     Long  tail  model   Long  tail  models  are  about  selling  less  from  more  different  products.  The  long  tail   focuses  on  selling  a  large  amount  of  niche  products.  All  together  these  sales  are   equally  profitable  as  the  tradi4onal  model  which  makes  use  of  some  top  bestselling   products.  …(earning  model)…       Examples:  Amazon.com,  iTunes,  NeNlix                
  • 16.   Unbundled  models   The  concept  of  an  unbundled  organiza4on  focuses  on  three  fundamental  types  of   business:  Customer  rela4on,  product  innova4on  and  infrastructure.  These  three  types   can  go  along  eacht  other  in  one  single  organiza4on  but  it’s  beUer  when  they  are   unbundled  in  separate  en44es  (SBU’s).  …(earning  model)…       Examples:  NS/prorail,  Sony/Ericsson     Insurance  model   The  insurance  model  is  the  opposite  of  the  freemium  model.  A  large  customer  base   pays  a  regularly  fee  in  order  to  protect  itself  from  unlikely,  but  financially  disastrous   happenings.  …(earning  model)…       Examples:  Rega,  Allianz            
  • 17. Business     models   Earning     Distribu4on   (Co-­‐)crea4on   User   model   models   models   models   Subscrip4on   Bait  and  hook   Tupperware     Online  sales   Mass   Mass-­‐effect   model   model   model   model   customiza4on   model   Freemium     Package     Clicks  &  bricks   Franchise     Open  source   Community     model   deal   model   model   model   model   Service   Adver4sing   Labeling   Mul4-­‐channel   User-­‐generated   Mul4-­‐sided     model   model   model   model   content   plaNorm   Auc4on  based   Brokerage   Affiliate   Open  business   model   model   model   model   Yield     Long  tail     management   model   Unbundeled   Insurance   Sources:  Interac4eve  marke4ng,  Business-­‐ models   model   modellen,  Business  model  genera4on  
  • 18. read.. -  Read the article “Apps shake up video game industry” -  Ask yourself: how do mobile games earn money?
  • 19.
  • 20. How do we make money?.. 1.  Premium  games.  Tradi4onal  payment  of  a  download.       2.  In-­‐app  sales.  Most  popular  model.  Gamers  are  asked  to  invest  as  they  are  playing   the  game.  In  2011  the  average  sales  were  11.40  euro  per  customer.     3.  Freemium.  Giving  away  free  games.  Gamers  have  to  pay  for  a  beUer  update  (or   ad  free).     4.  Subscrip4ons.  A  monthly  or  weekly  fee.  Not  very  popular,  but  perhaps  aVer  the   success  of  World  of  WarcraV  this  can  become  reality.       5.  Ads.  As  men4oned  above.  But  it’s  also  possible  to  cooperate  with  an  adver4ser   so  you  can  make  a  game  together.  
  • 22.
  • 23. A business model describes the basic principle of how the organization creates, delivers and retains value. Source: Business model generation, Osterwalder & Pigneur
  • 24. 9 building blocks... (in order to explain this basic principle)
  • 26. customer segments.. -  Customers are the heart and soul of the business model -  Different groups of people or organisations on which the organisations focuses its effort -  After segmentation a decision about the right segment(s) is made -  After that the needs of these segments are researched
  • 27. customer segments.. -  Mass market: no difference between segments -  Niche market: a small specialized market -  Segmented: different segments are chosen -  Diversified: two segments with totally different needs and problems -  Multi-sided markets: earning money on two different sides (example: advertisers & readers)
  • 29. value propositions.. -  Bundle of products that creates value for a particular customer segment -  What is the reason the customer choses you? -  Which customer problem does your organization solve?
  • 30. value proposition.. Mix of distinctive elements: -  Newness (mobile phones) -  Performance (cars) -  Customization (Factory 121 horloges) -  ‘Getting the job done’ (aircraft engines) -  Design (Apple) -  Brand (Ferrari) -  Price (Ryan air) -  Cost reduction (Independer.nl) -  Risk reduction (Bovag label) -  Accessibility (Netjets) -  Convenience / Usability (iTunes, ipod, ipad)
  • 32. channels.. -  How does the organization communicate with its customers? -  How does the organization deliver its value? (distribution) -  Which channels are effective? -  Which channels are efficient?
  • 33. channels.. 1.   2.   3.   4.     5.     Awareness   Evalua4on   Purchase   Delivery   AVer  sales  
  • 35. customer relationships.. -  What kind of relationship with the customer does the organization want? -  Is the contact personal or automated? -  Am I focussing on acquisition, retention or upselling? -  What kind of relationship does the customer expect? -  How expensive are the relationships we got?
  • 36. customer relationships.. -  Dedicated personal assistance (Private bankers) -  Personal assistance (Mc Donalds) -  Self-service (Albert Heijn) -  Automated services (Amazon.com) -  Communities (Runkeeper) -  Co-creation (Nike, Lays)
  • 38. revenue streams.. -  How much money does the organization earn from a particular segment? -  For which value is a particular segment willing to pay? -  An insight into the earning model
  • 39. revenue streams.. Different kinds of earnings: -  Sales of goods -  User fee -  Subscriptions -  Renting / leasen -  Licensing -  Brokerage fees -  Advertising
  • 41. key resources.. -  What are the most important assets of the organization? -  Which make delivering the value proposition possible? -  Assets can be owned, leased or obtained by making use of key partners
  • 42. key resources.. Key resources can be: -  Physical (buildings, machines) -  Intellectual (brands, partnerships) -  Human resources (knowledge, experience) -  Financial (cash, stocks)
  • 44. key activities.. -  What are the most important activities an organization has to carry out in order to make the business model work? -  Which key activities result from our distribution channels, customer relationships and revenue streams?
  • 45. key activities.. Examples of key activities: -  Design -  Innovation -  Problem solving /advice -  Knowledge management -  Database management -  Platform management -  Service -  Promotion -  Cost reduction
  • 47. key partnerships.. -  Description of the network of suppliers and partners that make the business model possible -  That can be: -  Strategic alliances between non- competitors, -  Joint ventures between organizations from different industries -  Buyer-supplier relationships -  Coopetition: strategic partnerships between competitors
  • 48. key partnerships.. Three motivations to start partnerships: -  Optimization and economy of scale (in order to reduce costs) -  Reduction of risk and uncertainty (splitting risk of innovation: Blu-ray) -  Acquisition of particular resources and activities
  • 50. cost structure.. -  Description of the most important costs that are made in order to make the business model possible? -  Some businesses are more focused on cost reduction, others more on value creation
  • 52.
  • 53.
  • 54.
  • 55.
  • 56.
  • 57.
  • 58. DIY.. -  Take a large piece of paper -  Think of your chosen industry and choose an organization, company, platform or brand from that one -  Sketch the business model canvas grit -  Visualize every building block in order to create an image of the business model of that organization, company, platform or brand -  Prepare a short presentation in which you can explain how the business model you have sketched out works.
  • 59. homework.. Literature/theory/background: -read BMG page 1 till 50 Work on the assignment:
  • 60. act different.. -  Dive deep into your future customer segment (s) -  Use the empathy-map (page 126 till 133) to get the right customer perspective -  Figure out (do some research): -  What does the segment want to change? -  What does attract the segment to the product? -  What does the segment hate/love? -  Which problems do the segments stumble upon? -  Go on building your new business model and writing the business plan!