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ECSCW Workshop Paper: Realizing and Supporting Collaboration in e-Research

         Socio-Technical Patterns for Collaboration in e-Research

                                   John C. Thomas
                          IBM T. T. Watson Research Center
                     PO Box 218 Yorktown Heights NY 10598 USA
                               jcthomas@us.ibm.com

Background:
I received a Ph.D. in psychology from the University of Michigan in 1971 and managed a
research project on the psychology of aging at Harvard Medical School. I then joined
IBM Research and conducted research in human computer interaction including query
languages, natural language processing, design problem solving, audio systems, and
speech synthesis. In 1986, I began the Artificial Intelligence Laboratory at NYNEX
Science and Technology. I have co-chaired a number of workshops on Human-Computer
Interaction Patterns and Socio-Technical Patterns since 1997 at CHI, CSCW, and
INTERACT. I also co-organized and co-led workshops on cross-cultural issues in HCI at
CHI ’92 and INTERCHI ’93 and the workshop on International Development at CHI
2007. I have taught a variety of courses including cognitive psychology, problem solving
and creativity, the psychology of aging, storytelling, and human factors in information
systems.

My current work at IBM’s T. J. Watson Research Center is in understanding
psychological complexity and developing associated measures and tools and applying
these to High Performance Computing. High Performance Computing is an interesting
domain in that ultimate results arise from a complex, multi-party collaboration including
hardware developers, programming language developers, software tool developers,
domain experts, experts in parallel programming and systems administrators all done in
the context of overlapping communities of practice. Prior to this, I developed the user
experience for an e-learning system based on Learning Objects which allows users to
specify goals, types of materials, time constraints, and background. Empirical lab work
and field trials showed this system to be a useful and usable tool. This tool provides
another interesting case of multi-facetted large-scale collaboration involving our tool
development group, content providers, subject matter experts who provided some of the
metadata and the end user/learners. Prior work focused on developing tools, techniques,
and representations to support the capture, creation, analysis, organization, finding and
use of stories and scenarios in a business context. These story-related techniques have
continued to prove useful in subsequent projects. In all these studies, in our business
context, it has been necessary to collaborate across time zones, cultures, and countries as
well as disciplines. I have also been involved in the design, training, and facilitation for
the various large-scale global on-line “jams” that IBM has used for a variety of
collaborative purposes such as developing corporate values, identifying and solving
problems and fostering innovation. I have also been an author and editor in the
distributed collaborative development of a socio-technical pattern language to move us to
a more democratic world (http://trout.cpsr.org/program/sphere/patterns/).
Pattern Language Approach. A pattern is a named recurring problem and the essence
of its solution. A pattern language is a lattice of inter-related patterns that together cover
a domain. Pattern languages have been suggested for physical architecture, object-
oriented programming, management, human-computer interaction and socio-technical
systems. Based on a combination of lessons learned from the above personal
experiences, a review of the relevant literature, and a look at analogous situations such as
Native American oral traditions, I am developing a socio-technical pattern language that
attempts to provide solutions for common problems relevant to the domain of e-Research.
Since this topic spans such a wide variety of purposes, cultures, and contexts, this seems
to be a potentially useful approach. A specific “formula” or “blueprint” for successful e-
Research would seem to be too limited to address such rampant variety.

Each pattern is several pages long and includes an analysis of problems in terms of
opposing forces. However, some example summaries of such patterns include the
following: “Who Speaks for Wolf?” which basically demonstrates the importance of
identifying and including all relevant stakeholders early; “Greater Gathering” which
claims that focal work in small teams needs to be balanced with plenary gatherings;
“Support Conversation at the Boundaries” which identifies mechanisms for cross-
group communication; “Context-Setting Entrance” which shows how appropriate
behavior can be cued and encouraged by sensory and social stimuli.

References:
  Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I, and Angel,
S (1977). A Pattern Language. New York: Oxford University Press.
  Bayle, E., Bellamy, R., Casaday, G.,Erickson, T., Fincher, S., Grinter, B., Gross, B.,
Lehder, D., Marmolin, H., Potts, C., Skousen, G. & Thomas, J. (1997). Putting It All
Together: Towards a Pattern Language for Interaction Design. Summary Report of the
CHI '97 Workshop. SIGCHI Bulletin. New York: ACM.
  Coplien, J. Schmidt, D. (1995) (Eds.) Pattern Languages of Program Design, Addison-
Wesley, Reading, MA.
  Farrell, R., Thomas, J. Rubin, B., Gordin, D., Katriel, A., O’Donnell, R., Fuller, E., and
Rolando, S (2004).. Personalized just-in-time dynamic assembly of learning objects. E-
learning 2004.
  Thomas, J. C., Kellogg, W.A., and Erickson, T. (2001) The Knowledge Management
puzzle: Human and social factors in knowledge management. IBM Systems Journal,
40(4), 863-884. Available on-line at http://www.research.ibm.com/journal/sj40-4.html
  Thomas, J. C. (2001). An HCI Agenda for the Next Millennium: Emergent Global
Intelligence. In R. Earnshaw, R. Guedj, A. van Dam, and J. Vince (Eds.), Frontiers of
human-centered computing, online communities, and virtual environments. London:
Springer-Verlag.
  Thomas, J.C. (2001) Collaborative Innovation Tools, in T. Terano, et als. (Eds.) JSAI
2001 Workshops, LNAI 2253, 27-34.
  Thomas, J. C., Danis, C. & Lee, A. (2002) Who Speaks for Wolf? IBM Research
Report RC22644, IBM Research Division, Yorktown Heights, NY.

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Position paper for ecscw 2007 workshop

  • 1. ECSCW Workshop Paper: Realizing and Supporting Collaboration in e-Research Socio-Technical Patterns for Collaboration in e-Research John C. Thomas IBM T. T. Watson Research Center PO Box 218 Yorktown Heights NY 10598 USA jcthomas@us.ibm.com Background: I received a Ph.D. in psychology from the University of Michigan in 1971 and managed a research project on the psychology of aging at Harvard Medical School. I then joined IBM Research and conducted research in human computer interaction including query languages, natural language processing, design problem solving, audio systems, and speech synthesis. In 1986, I began the Artificial Intelligence Laboratory at NYNEX Science and Technology. I have co-chaired a number of workshops on Human-Computer Interaction Patterns and Socio-Technical Patterns since 1997 at CHI, CSCW, and INTERACT. I also co-organized and co-led workshops on cross-cultural issues in HCI at CHI ’92 and INTERCHI ’93 and the workshop on International Development at CHI 2007. I have taught a variety of courses including cognitive psychology, problem solving and creativity, the psychology of aging, storytelling, and human factors in information systems. My current work at IBM’s T. J. Watson Research Center is in understanding psychological complexity and developing associated measures and tools and applying these to High Performance Computing. High Performance Computing is an interesting domain in that ultimate results arise from a complex, multi-party collaboration including hardware developers, programming language developers, software tool developers, domain experts, experts in parallel programming and systems administrators all done in the context of overlapping communities of practice. Prior to this, I developed the user experience for an e-learning system based on Learning Objects which allows users to specify goals, types of materials, time constraints, and background. Empirical lab work and field trials showed this system to be a useful and usable tool. This tool provides another interesting case of multi-facetted large-scale collaboration involving our tool development group, content providers, subject matter experts who provided some of the metadata and the end user/learners. Prior work focused on developing tools, techniques, and representations to support the capture, creation, analysis, organization, finding and use of stories and scenarios in a business context. These story-related techniques have continued to prove useful in subsequent projects. In all these studies, in our business context, it has been necessary to collaborate across time zones, cultures, and countries as well as disciplines. I have also been involved in the design, training, and facilitation for the various large-scale global on-line “jams” that IBM has used for a variety of collaborative purposes such as developing corporate values, identifying and solving problems and fostering innovation. I have also been an author and editor in the distributed collaborative development of a socio-technical pattern language to move us to a more democratic world (http://trout.cpsr.org/program/sphere/patterns/).
  • 2. Pattern Language Approach. A pattern is a named recurring problem and the essence of its solution. A pattern language is a lattice of inter-related patterns that together cover a domain. Pattern languages have been suggested for physical architecture, object- oriented programming, management, human-computer interaction and socio-technical systems. Based on a combination of lessons learned from the above personal experiences, a review of the relevant literature, and a look at analogous situations such as Native American oral traditions, I am developing a socio-technical pattern language that attempts to provide solutions for common problems relevant to the domain of e-Research. Since this topic spans such a wide variety of purposes, cultures, and contexts, this seems to be a potentially useful approach. A specific “formula” or “blueprint” for successful e- Research would seem to be too limited to address such rampant variety. Each pattern is several pages long and includes an analysis of problems in terms of opposing forces. However, some example summaries of such patterns include the following: “Who Speaks for Wolf?” which basically demonstrates the importance of identifying and including all relevant stakeholders early; “Greater Gathering” which claims that focal work in small teams needs to be balanced with plenary gatherings; “Support Conversation at the Boundaries” which identifies mechanisms for cross- group communication; “Context-Setting Entrance” which shows how appropriate behavior can be cued and encouraged by sensory and social stimuli. References: Alexander, C., Ishikawa, S., Silverstein, M., Jacobson, M., Fiksdahl-King, I, and Angel, S (1977). A Pattern Language. New York: Oxford University Press. Bayle, E., Bellamy, R., Casaday, G.,Erickson, T., Fincher, S., Grinter, B., Gross, B., Lehder, D., Marmolin, H., Potts, C., Skousen, G. & Thomas, J. (1997). Putting It All Together: Towards a Pattern Language for Interaction Design. Summary Report of the CHI '97 Workshop. SIGCHI Bulletin. New York: ACM. Coplien, J. Schmidt, D. (1995) (Eds.) Pattern Languages of Program Design, Addison- Wesley, Reading, MA. Farrell, R., Thomas, J. Rubin, B., Gordin, D., Katriel, A., O’Donnell, R., Fuller, E., and Rolando, S (2004).. Personalized just-in-time dynamic assembly of learning objects. E- learning 2004. Thomas, J. C., Kellogg, W.A., and Erickson, T. (2001) The Knowledge Management puzzle: Human and social factors in knowledge management. IBM Systems Journal, 40(4), 863-884. Available on-line at http://www.research.ibm.com/journal/sj40-4.html Thomas, J. C. (2001). An HCI Agenda for the Next Millennium: Emergent Global Intelligence. In R. Earnshaw, R. Guedj, A. van Dam, and J. Vince (Eds.), Frontiers of human-centered computing, online communities, and virtual environments. London: Springer-Verlag. Thomas, J.C. (2001) Collaborative Innovation Tools, in T. Terano, et als. (Eds.) JSAI 2001 Workshops, LNAI 2253, 27-34. Thomas, J. C., Danis, C. & Lee, A. (2002) Who Speaks for Wolf? IBM Research Report RC22644, IBM Research Division, Yorktown Heights, NY.