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BTec Level 3
Extended Diploma in Creative Media Production – Games Design
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  NewTek Modeler LightBot Object
                                           Object created using a range of construction techniques from the
                                           Create, Modify, Multiply, Construct and Detail tools, directed by
                                           video tutorials.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  The SIMS

                                   The Sims 3 is a 2009 strategic life simulation computer game developed by The
                                   Sims Studio and published by Electronic Arts. It is the sequel to the best-selling
                                   computer game, The Sims 2. It was first released on June 2, 2009 simultaneously
                                   for Mac OS X and Microsoft Windows - both versions on the same disc.

                                   The Sims 3 is built upon the same concept as its predecessors. Players control
                                   their own Sims in activities and relationships in a similar manner to real life. The
                                   gameplay is open-ended and indefinite. Sim houses and neighborhoods are
                                   entirely in one continuous map. The developers stated, "What you do outside
                                   your home now matters as much as what you do within." One of the biggest
                                   changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go
                                   inside the majority of city buildings; instead, they simply disappear inside for a
                                   certain amount of time—a feature known in video games as a rabbit-hole—
                                   while the player is given very basic choices on what happens inside without
                                   actually seeing it. The previous installments had many types of locales in which
                                   sims could cavort. For example, instead of walking a sim and her date inside a
                                   restaurant and watching the waiter serve them dinner as they nuzzle each other
                                   at the table, as in The Sims 2, the player now waits outside while getting little
                                   text alerts about the sim's activities.

                                   The Sims 3 expansion packs provide additional game features and items. The
                                   release dates fall in line with the 88-day gap between each expansion/stuff
                                   pack.

                                                                                                  http://thesims.com/en_us/home
                                                                                          http://en.wikipedia.org/wiki/The_Sims_3
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  EA – Electronic Arts

                                   Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer,
                                   marketer, publisher and distributor of video games. Founded and incorporated
                                   on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home
                                   computer games industry and was notable for promoting the designers and
                                   programmers responsible for its games. It is one of the largest video game
                                   publishers in the world.

                                   Originally, EA was a home computing game publisher. In the late 1980s, the
                                   company began developing games in-house and supported consoles by the
                                   early 1990s. EA later grew via acquisition of several successful developers. By
                                   the early 2000s, EA had become one of the world's largest third-party
                                   publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal
                                   year ending March 2011, and on January 13, 2012, EA announced that it had
                                   exceeded $1 billion in digital revenue during the previous calendar year. In a
                                   note to employees, EA CEO John Riccitiello called this “an incredibly important
                                   milestone” for the company.

                                   EA began to move toward direct distribution of digital games and services with
                                   the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA
                                   acquired the London-based social gaming startup Playfish, and in June 2011, EA
                                   launched Origin, an online service to sell downloadable games directly to
                                   consumers. In July 2011, EA announced that it had acquired PopCap Games, the
                                   company behind hits such as Plants vs. Zombies and Bejeweled.

                                                                                                              http://www.ea.com
                                                                                      http://en.wikipedia.org/wiki/Electronic_Arts
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  Schedule – 01.02.12
              Monday           Tuesday        Wednesday                                     Thursday                     Friday                         Saturday      Sunday
              AM     P    EV   A    P    EV   AM              PM                       EV   AM       PM             EV   AM           PM           EV   A    P   EV   A    P   EV
                     M    E    M    M    E                                             E                            E                              E    M    M E      M    M   E
   w/b                                          LightBot                  LightBot                      LightBot
                                                Tutorial 07               Tutorial                      Tutorial
   30.01.12
                                                                          08                            08

   w/b        HA4 –                             LightBot      Foyer       LightBot          HA4 –                        HA4 – Task   HA4 – Task
              Task 1                            Tutorial 09   and Front   Tutorial          Task 1                       2 Foyer –    2 Front
   06.02.12
              Walkabo                                         Entrance    09                Complete                     Begin        Entrance –
              ut and                                          HA4 –                         schedule                     measuring    Begin
              choose                                          Task 1                        and start                    and          measuring
              areas.                                          Begin                         producti                     photograp    and
                                                              schedule.                     on log.                      hy           photograp
                                                                                                                                      hy
   w/b        HA4 –                             HA4 –         HA4 –       HA4 –             HA4 –       HA4 –            HA4 – Task
              Task 2                            Task 3        Task 3      Task 3            Task 3      Task 3           3
   13.02.12
              Foyer                             Scale         Additiona   Build             Additiona   Build            Screenshot
              and Front                         template      l           basic             l           basic            s of work
              Entrance                          footprints    measurin    shell for         measurin    shell for        to date.
              –                                 and check     g and       both              g and       both             Email
              Measure                           proportion    diagrams    areas.            diagrams    areas.           home.
              d                                 s.            .           Update            .           Update           Update
              diagrams                          Update                    producti                      producti         production
                                                productio                 on log.                       on log.          log.
                                                n log.
   w/b
   20.02.12
   H/T
   w/b                                          HA4 –         Update      HA4 –             HA4 –       HA4 –            Update
                                                Task 3        producti    Task 3            Task 3      Task 3           production
   27.02.12
                                                Foyer and     on log.     Foyer             Additiona   Foyer            log.
                                                Front                     and               l           and Front
                                                Entrance                  Front             measurin    Entrance
                                                detail                    Entrance          g and       surfaces
                                                added –                   detail            diagrams    confirme
                                                furniture,                added –           .           d.
                                                plants,                   furniture,        Update
                                                mouldings                 plants,           producti
                                                etc.                      moulding          on log.
   w/b        HA4 –                             HA4 –         Update      s etc.
                                                                          HA4 –             HA4 –       Final            Upload       DL 01
              Task 4                            Task 3        producti    Task 3            Task 4      checks           HA4 front
   05.03.12
              Begin                             Foyer and     on log.     Foyer             Evaluatio   and              sheet to
              evaluatio                         Front                     and               n. Upload   renders.         Moodle.
              n. Review                         Entrance                  Front             producti    Update
              productio                         models                    Entrance          on log to   producti
              n log.                            rendered                  models            blog.       on log
                                                through                   rendered                      and blog.
                                                Layout.                   through
                                                                          Layout.
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  Schedule – 29.02.12
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  Schedule – 21.03.12
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Foyer Measurements
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Student Area D Measurements
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Foyer Photographs
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Scaling the Foyer Footprint
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Scaling the Foyer Footprint - Doors
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
20.04.12- Filling the foyer & giving objects surfaces
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  20.03.12 – Student Area D Photographs
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

HA4 – The SIMS College Concept Art – Production Log
 12.03.12 – Scaling the Student Area D Footprint
BTec Level 3
Extended Diploma in Creative Media Production – Games Design

  HA4 – The SIMS College Concept Art – Production Log
  12.03.12 – Scaling the Student Area D Footprint – Tables & Chairs
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
13.04.12 – Screenshots of the Student Area D Flythrough
BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
14.04.12 – Screenshots of the Foyer Flythrough

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BTec Level 3 Extended Diploma in Creative Media Production - Games Design

  • 1. BTec Level 3 Extended Diploma in Creative Media Production – Games Design
  • 2. BTec Level 3 Extended Diploma in Creative Media Production – Games Design
  • 3. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log NewTek Modeler LightBot Object Object created using a range of construction techniques from the Create, Modify, Multiply, Construct and Detail tools, directed by video tutorials.
  • 4. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log The SIMS The Sims 3 is a 2009 strategic life simulation computer game developed by The Sims Studio and published by Electronic Arts. It is the sequel to the best-selling computer game, The Sims 2. It was first released on June 2, 2009 simultaneously for Mac OS X and Microsoft Windows - both versions on the same disc. The Sims 3 is built upon the same concept as its predecessors. Players control their own Sims in activities and relationships in a similar manner to real life. The gameplay is open-ended and indefinite. Sim houses and neighborhoods are entirely in one continuous map. The developers stated, "What you do outside your home now matters as much as what you do within." One of the biggest changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go inside the majority of city buildings; instead, they simply disappear inside for a certain amount of time—a feature known in video games as a rabbit-hole— while the player is given very basic choices on what happens inside without actually seeing it. The previous installments had many types of locales in which sims could cavort. For example, instead of walking a sim and her date inside a restaurant and watching the waiter serve them dinner as they nuzzle each other at the table, as in The Sims 2, the player now waits outside while getting little text alerts about the sim's activities. The Sims 3 expansion packs provide additional game features and items. The release dates fall in line with the 88-day gap between each expansion/stuff pack. http://thesims.com/en_us/home http://en.wikipedia.org/wiki/The_Sims_3
  • 5. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log EA – Electronic Arts Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer, marketer, publisher and distributor of video games. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. It is one of the largest video game publishers in the world. Originally, EA was a home computing game publisher. In the late 1980s, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers. By the early 2000s, EA had become one of the world's largest third-party publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal year ending March 2011, and on January 13, 2012, EA announced that it had exceeded $1 billion in digital revenue during the previous calendar year. In a note to employees, EA CEO John Riccitiello called this “an incredibly important milestone” for the company. EA began to move toward direct distribution of digital games and services with the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, an online service to sell downloadable games directly to consumers. In July 2011, EA announced that it had acquired PopCap Games, the company behind hits such as Plants vs. Zombies and Bejeweled. http://www.ea.com http://en.wikipedia.org/wiki/Electronic_Arts
  • 6. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log Schedule – 01.02.12 Monday Tuesday Wednesday Thursday Friday Saturday Sunday AM P EV A P EV AM PM EV AM PM EV AM PM EV A P EV A P EV M E M M E E E E M M E M M E w/b LightBot LightBot LightBot Tutorial 07 Tutorial Tutorial 30.01.12 08 08 w/b HA4 – LightBot Foyer LightBot HA4 – HA4 – Task HA4 – Task Task 1 Tutorial 09 and Front Tutorial Task 1 2 Foyer – 2 Front 06.02.12 Walkabo Entrance 09 Complete Begin Entrance – ut and HA4 – schedule measuring Begin choose Task 1 and start and measuring areas. Begin producti photograp and schedule. on log. hy photograp hy w/b HA4 – HA4 – HA4 – HA4 – HA4 – HA4 – HA4 – Task Task 2 Task 3 Task 3 Task 3 Task 3 Task 3 3 13.02.12 Foyer Scale Additiona Build Additiona Build Screenshot and Front template l basic l basic s of work Entrance footprints measurin shell for measurin shell for to date. – and check g and both g and both Email Measure proportion diagrams areas. diagrams areas. home. d s. . Update . Update Update diagrams Update producti producti production productio on log. on log. log. n log. w/b 20.02.12 H/T w/b HA4 – Update HA4 – HA4 – HA4 – Update Task 3 producti Task 3 Task 3 Task 3 production 27.02.12 Foyer and on log. Foyer Additiona Foyer log. Front and l and Front Entrance Front measurin Entrance detail Entrance g and surfaces added – detail diagrams confirme furniture, added – . d. plants, furniture, Update mouldings plants, producti etc. moulding on log. w/b HA4 – HA4 – Update s etc. HA4 – HA4 – Final Upload DL 01 Task 4 Task 3 producti Task 3 Task 4 checks HA4 front 05.03.12 Begin Foyer and on log. Foyer Evaluatio and sheet to evaluatio Front and n. Upload renders. Moodle. n. Review Entrance Front producti Update productio models Entrance on log to producti n log. rendered models blog. on log through rendered and blog. Layout. through Layout.
  • 7. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log Schedule – 29.02.12
  • 8. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log Schedule – 21.03.12
  • 9. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Foyer Measurements
  • 10. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Student Area D Measurements
  • 11. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Foyer Photographs
  • 12. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Foyer Footprint
  • 13. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Foyer Footprint - Doors
  • 14. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 20.04.12- Filling the foyer & giving objects surfaces
  • 15. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 20.03.12 – Student Area D Photographs
  • 16. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Student Area D Footprint
  • 17. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 12.03.12 – Scaling the Student Area D Footprint – Tables & Chairs
  • 18. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 13.04.12 – Screenshots of the Student Area D Flythrough
  • 19. BTec Level 3 Extended Diploma in Creative Media Production – Games Design HA4 – The SIMS College Concept Art – Production Log 14.04.12 – Screenshots of the Foyer Flythrough