This document is a production log for a student's work on concept art for a game called The Sims College. It details the process of creating 3D models and environments for the foyer and student area of the college. The student took measurements and photos of real spaces, scaled blueprints, and built basic shells in the modeling program. Furniture, plants, and other details were added to the foyer. Screenshots were captured of the rendered flythroughs of both areas by the deadline.
3. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
NewTek Modeler LightBot Object
Object created using a range of construction techniques from the
Create, Modify, Multiply, Construct and Detail tools, directed by
video tutorials.
4. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
The SIMS
The Sims 3 is a 2009 strategic life simulation computer game developed by The
Sims Studio and published by Electronic Arts. It is the sequel to the best-selling
computer game, The Sims 2. It was first released on June 2, 2009 simultaneously
for Mac OS X and Microsoft Windows - both versions on the same disc.
The Sims 3 is built upon the same concept as its predecessors. Players control
their own Sims in activities and relationships in a similar manner to real life. The
gameplay is open-ended and indefinite. Sim houses and neighborhoods are
entirely in one continuous map. The developers stated, "What you do outside
your home now matters as much as what you do within." One of the biggest
changes to the franchise is the use of rabbit-holes. Sims aren't allowed to go
inside the majority of city buildings; instead, they simply disappear inside for a
certain amount of time—a feature known in video games as a rabbit-hole—
while the player is given very basic choices on what happens inside without
actually seeing it. The previous installments had many types of locales in which
sims could cavort. For example, instead of walking a sim and her date inside a
restaurant and watching the waiter serve them dinner as they nuzzle each other
at the table, as in The Sims 2, the player now waits outside while getting little
text alerts about the sim's activities.
The Sims 3 expansion packs provide additional game features and items. The
release dates fall in line with the 88-day gap between each expansion/stuff
pack.
http://thesims.com/en_us/home
http://en.wikipedia.org/wiki/The_Sims_3
5. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
EA – Electronic Arts
Electronic Arts, Inc. (EA) (NASDAQ: EA)[3] is a major American developer,
marketer, publisher and distributor of video games. Founded and incorporated
on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home
computer games industry and was notable for promoting the designers and
programmers responsible for its games. It is one of the largest video game
publishers in the world.
Originally, EA was a home computing game publisher. In the late 1980s, the
company began developing games in-house and supported consoles by the
early 1990s. EA later grew via acquisition of several successful developers. By
the early 2000s, EA had become one of the world's largest third-party
publishers. On May 4, 2011, EA reported $3.8 billion in revenues for the fiscal
year ending March 2011, and on January 13, 2012, EA announced that it had
exceeded $1 billion in digital revenue during the previous calendar year. In a
note to employees, EA CEO John Riccitiello called this “an incredibly important
milestone” for the company.
EA began to move toward direct distribution of digital games and services with
the acquisition of the popular online gaming site Pogo.com in 2001. In 2009, EA
acquired the London-based social gaming startup Playfish, and in June 2011, EA
launched Origin, an online service to sell downloadable games directly to
consumers. In July 2011, EA announced that it had acquired PopCap Games, the
company behind hits such as Plants vs. Zombies and Bejeweled.
http://www.ea.com
http://en.wikipedia.org/wiki/Electronic_Arts
6. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
Schedule – 01.02.12
Monday Tuesday Wednesday Thursday Friday Saturday Sunday
AM P EV A P EV AM PM EV AM PM EV AM PM EV A P EV A P EV
M E M M E E E E M M E M M E
w/b LightBot LightBot LightBot
Tutorial 07 Tutorial Tutorial
30.01.12
08 08
w/b HA4 – LightBot Foyer LightBot HA4 – HA4 – Task HA4 – Task
Task 1 Tutorial 09 and Front Tutorial Task 1 2 Foyer – 2 Front
06.02.12
Walkabo Entrance 09 Complete Begin Entrance –
ut and HA4 – schedule measuring Begin
choose Task 1 and start and measuring
areas. Begin producti photograp and
schedule. on log. hy photograp
hy
w/b HA4 – HA4 – HA4 – HA4 – HA4 – HA4 – HA4 – Task
Task 2 Task 3 Task 3 Task 3 Task 3 Task 3 3
13.02.12
Foyer Scale Additiona Build Additiona Build Screenshot
and Front template l basic l basic s of work
Entrance footprints measurin shell for measurin shell for to date.
– and check g and both g and both Email
Measure proportion diagrams areas. diagrams areas. home.
d s. . Update . Update Update
diagrams Update producti producti production
productio on log. on log. log.
n log.
w/b
20.02.12
H/T
w/b HA4 – Update HA4 – HA4 – HA4 – Update
Task 3 producti Task 3 Task 3 Task 3 production
27.02.12
Foyer and on log. Foyer Additiona Foyer log.
Front and l and Front
Entrance Front measurin Entrance
detail Entrance g and surfaces
added – detail diagrams confirme
furniture, added – . d.
plants, furniture, Update
mouldings plants, producti
etc. moulding on log.
w/b HA4 – HA4 – Update s etc.
HA4 – HA4 – Final Upload DL 01
Task 4 Task 3 producti Task 3 Task 4 checks HA4 front
05.03.12
Begin Foyer and on log. Foyer Evaluatio and sheet to
evaluatio Front and n. Upload renders. Moodle.
n. Review Entrance Front producti Update
productio models Entrance on log to producti
n log. rendered models blog. on log
through rendered and blog.
Layout. through
Layout.
7. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
Schedule – 29.02.12
8. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
Schedule – 21.03.12
9. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Foyer Measurements
10. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Student Area D Measurements
11. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Foyer Photographs
12. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Scaling the Foyer Footprint
13. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Scaling the Foyer Footprint - Doors
14. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
20.04.12- Filling the foyer & giving objects surfaces
15. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
20.03.12 – Student Area D Photographs
16. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Scaling the Student Area D Footprint
17. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
12.03.12 – Scaling the Student Area D Footprint – Tables & Chairs
18. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
13.04.12 – Screenshots of the Student Area D Flythrough
19. BTec Level 3
Extended Diploma in Creative Media Production – Games Design
HA4 – The SIMS College Concept Art – Production Log
14.04.12 – Screenshots of the Foyer Flythrough