6. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Mourning Tree - Designing Holographic Tree , ACM SIGCHI
Depth Sensitive Layer - Designing 3D Stereoscopic Interface, KAIST
Interaction Designer
Human Computer Interaction
User Interface
User Experience
www.seokhouse.com
7. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Buxton, W. and B. Myers, A study in two-handed input, Proceedings of the SIGCHI, 1986
Fitzmaurice, G.W., H.Ishii, Bricks: laying the foundations for graspable user interfaces, SIGHCHI, 1995
Brooks,J.,Frederick P., Project GROPE: Haptic displays for scientific visualization, Proceedings of the 17th annual conference on
Computer graphics and interactive techniques, 1990
8. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Human–computer Interaction (HCI) involves the study, planning, and design of
the interaction between people (users) and computers
9. Designing Realistic Experience 한국방송공학회 실감 UX/UI
User Experience
“A person's perceptions and responses that result from the use or anticipated use of a product, system or service.
The ISO also list three factors that influence user experience: system, user and the context of use”
ISO FDIS 9241-210:2009.
10. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Interface
User Interface
Interaction
“좋은 인터페이스는 눈에 보이지 않는다.”
Marc Weiser. The world is not a desktop. interactions 1, 1 (January 1994), 7-8. 1994.
20. Designing Realistic Experience 한국방송공학회 실감 UX/UI
“ We’re gonna use our fingers. It works like magic...far more accurate than
any interface ever shipped... multi-finger gestures...”
Steve Jobs, 2007
23. Designing Realistic Experience 한국방송공학회 실감 UX/UI
“ Stereoscopic display provides more engagement, preference and rich experience in comparison to 2D display.”
Hakala, T., el. (2005). Spatial interactive visualization on small screen. Human computer interaction with mobile devices services
24. Designing Realistic Experience 한국방송공학회 실감 UX/UI
“3D UI, with depth information, provides higher affordance and preference than 2D UI.”
IJsselsteijn , el. (1998). Perceived depth and the feeling of presence in 3DTV. Displays, 18, 207-214.
27. Designing Realistic Experience 한국방송공학회 실감 UX/UI
A cursor might not be the best choice for 3D UIs. People see the Object , Not the Cursor
Wolfgang S., Chadwick A., The value of Constraints for 3D User Interfaces,Virtual Realities, 2011
174. Designing Realistic Experience 한국방송공학회 실감 UX/UI
http://youtu.be/1dgLEDdFddk
Arrival of a Train at La Ciotat
The Lumière Brothers, 1895
175. Designing Realistic Experience 한국방송공학회 실감 UX/UI
http://youtu.be/1dgLEDdFddk
Arrival of a Train at La Ciotat
The Lumière Brothers, 1895
176. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Visibility
Time
Technology Trigger
Peak of Inflated Expectations
Trough of disillusionment
Slope of Enlightenment
Plateau of Productivity
177. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Visibility
Time
Technology Trigger
Peak of Inflated Expectations
Trough of disillusionment
Slope of Enlightenment
Plateau of Productivity
Technology
WoW Effect
Design
178. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Time
Type
Technology
WoW Effect
Design
Tactile
촉각
Auditory
청각
Olfactory
후각
Gustatory
미각
Visual
시각
Now
179. 멘탈모델은 디자이너의 멘탈모델을 기초로 어떻게 시스템이
디자인되고 실행되었는가를 설명하기 위해 사용되어 졌고, 사
용자는 시스템과의 상호작용을 통해 시스템의 작동방식을 사
용자의 멘탈모델로 만든다.
결국, 디자이너의 멘탈 모델은 시스템을 통해서 사용자에게
전달된다.
Don
187. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Figure 1 (adapted from Norman (1988) p. 16): The problem of ensuring that the user's mental model corresponds to the designer's model arises because
the designer does not talk directly with the user. The designer can only talk to the user through the system image - the designer's materialised mental
model. The system image is, like a text, open to interpretation
Designer
User’s
Mental Model
Designer’s
Mental Model
User
188. Designing Realistic Experience 한국방송공학회 실감 UX/UI
Real Experience
Life
Digital Experience
Mobile, Tablet, TV, Movie, HMD, VR, AR
User’s
Mental Model
User
Designer’s
Mental Model
189. Designing Realistic Experience 한국방송공학회 실감 UX/UI
“Natural User Interface are not Natural”
Donald Noman, Interactions, volume 17, issue 3.