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USABILITY TESTING HOW TO’s
For small teams & little budgets

Evgenia (Jenny) Grinblo
& www.eventhandler.co.uk
London, UK January 22, 2013

(This is Henrik)
USABILITY TESTING: INTRODUCTION

2

Hello, I’m...
!

Evgenia (Jenny) Grinblo
User Experience Specialist
Future Workshops, London
!
!
USABILITY TESTING: INTRODUCTION

3

Our usability testing story

!
!

Easy to use

Simple

Intuitive

Clients

!

!
!

Users

“For
everyone”

“For
everyone”

!
USABILITY TESTING: INTRODUCTION

And you

!

Why are you here?
!
!

4
Workshop schedule

USABILITY TESTING
0 / Usability testing introduction
1 / What do we test: preparing a test plan
2 / Facilitating a usability test & recording results
3 / Analysing and presenting key learnings
USABILITY TESTING: INTRODUCTION

!

How to run a ÂŁ3000 fool-proof test

✓
✓
✓
✓

The easiest, quickest, cheapest methods
Tips on facilitating, note-taking, & prioritising
How to run a usability test tomorrow
Resources & tools to keep learning

!

WHAT TO EXPECT TODAY

6
A
USABILITY TESTING: INTRODUCTION

!

✓
✓
✓
✓

Slides will be on SlideShare
If you need to leave early, tell me now
You don’t need your laptops yet
Questions welcome anytime

!
!

HOUSEKEEPING ITEMS

7
A
USABILITY TESTING: INTRODUCTION

What is usability testing
& why do it?

8
USABILITY TESTING: INTRODUCTION

9

USER EXPERIENCE BUILDING
BLOCKS
http://www.ïŹ‚ickr.com/photos/7855449@N02/2779597129

Diagram by David Armano
USABILITY TESTING: INTRODUCTION

10

USABILITY IS A MAJOR BUILDING
BLOCK OF A GOOD EXPERIENCE
http://www.ïŹ‚ickr.com/photos/7855449@N02/2779597129

Diagram by David Armano
USABILITY TESTING: INTRODUCTION

1. INTUITIVE (n.)
Using what one feels to be true without conscious
reasoning
www.youtube.com

11
USABILITY TESTING: INTRODUCTION

NEEDING INSTRUCTIONS
MEANS SOMETHING CAN BE
MADE MORE SIMPLE

12
USABILITY TESTING: INTRODUCTION

2. EASY TO USE
Doesn’t make people feel stupid or inferior to the tool they
are using. Helps them feel in control.
www.errorwallofshame.tumblr.com

13
USABILITY TESTING: INTRODUCTION

3. ACCESSIBLE
People of different abilities can use it

14
USABILITY TESTING: INTRODUCTION

15
A

YOU CAN’T DIFFERENTIATE IF
THE EXPERIENCE IS BROKEN
EVERYONE DEEPLY UNDERSTANDS THE USERS

16

67.45% (AVERAGE E-COMMERCE CART
ABANDONMENT RATE)
July 28, 2013

http://baymard.com/lists/cart-abandonment-rate
USABILITY TESTING: INTRODUCTION

http://www.shopify.com/blog/8484093-why-online-retailers-are-losing-67-45-of-sales-and-what-to-do-about-it

17
USABILITY TESTING: INTRODUCTION

http://www.shopify.com/blog/8484093-why-online-retailers-are-losing-67-45-of-sales-and-what-to-do-about-it

18
USABILITY TESTING: INTRODUCTION

19
A

Analytics

Survey

Usability test

(Impersonal)

(Tricky)

(Immediate, easy)

WHERE TO FIND USABILITY PROBLEMS
USABILITY TESTING: INTRODUCTION

20

‱ Behavioral vs. Self-reported
‱ Opportunity to ask “why?”
‱ Motivates teammates
‱ Removes “designer bias”
‱ Can be done on prototypes
‱ Can be cheap & quick

USABILITY TESTING
USABILITY TESTING: INTRODUCTION

WHAT HAPPENS IN A USABILITY TEST?
Video: http://www.youtube.com/watch?v=QckIzHC99Xc

21
USABILITY TESTING: INTRODUCTION

TEST YOUR IDEAS
REGULARLY WITH REAL
PEOPLE

22
USABILITY TESTING: INTRODUCTION

Recruit
Participants

Prepare a
test plan

USABILITY TEST STEPS

23

Test

Analyse +
iterate
USABILITY TESTING: INTRODUCTION

‣

Anyone who hasn’t seen the app

‣

Similar demographics to real users
(whenever possible)

WHO DO WE TEST WITH?

24
USABILITY TESTING: INTRODUCTION

‣

Friends, family, colleagues

‣

Social media followers

‣

Existing customers

‣

Streets and coïŹ€ee shops

‣

Recruitment agencies (<expensive!)

WHERE DO WE FIND PARTICIPANTS?

25
USABILITY TESTING: INTRODUCTION

26

Idea stage

DeïŹnition stage

Exploring
Many ideas
High-level
“Dream world”

Focusing
Best ideas
ReïŹned
Realistic

WHEN DO WE TEST?
AS EARLY AS POSSIBLE
USABILITY TESTING: INTRODUCTION

DO USABILITY TESTING REGULARLY,
WITH YOUR WHOLE TEAM

27
USABILITY TESTING: INTRODUCTION

# OF TEAM MEMBERS EXPOSED TO
USERS IS MORE IMPORTANT THAN # OF
USERS
http://www.uie.com/articles/user_exposure_hours/

28
USABILITY TESTING: INTRODUCTION

29

SOMETIMES IT’S HARD TO ACCEPT YOUR
PRODUCT NEEDS HELP
https://twitter.com/adrianhungate/status/391954628184915970
USABILITY TESTING: INTRODUCTION

WHEN YOU SEE SOMEONE IN PAIN, YOU
WANT TO HELP THEM
http://www.ïŹ‚ickr.com/photos/martin_mcdonald/371884786/

30
USABILITY TESTING: INTRODUCTION

!

“

I was completely surprised at how
cumbersome the users experience with the
app was. Basic tasks were which was so
obvious to me were suddenly a huge
barrier.

— DANIEL
Lead Developer, Future Workshops
http://www.uie.com/articles/user_exposure_hours/

31
USABILITY TESTING: INTRODUCTION

32

!

“

... What the usability testing did for me was
really prove how much tech people can
lose sight of who they are building
for. It about going back to basics in some
cases.

— DANIEL
Lead Developer, Future Workshops
http://www.uie.com/articles/user_exposure_hours/
USABILITY TESTING: INTRODUCTION

33

1. Highlights where our product isn’t intuitive / easy to use
2. Puts team in the shoes of users
3. Helps sell product improvements to stakeholders/ clients
4. Helps prioritise feature backlog
!

IN SUMMARY:
USABILITY TESTING BENEFITS
Time for a

5 minute break
Workshop schedule

USABILITY TESTING
0 / Usability testing introduction
1 / What do we test: preparing a test plan
2 / Facilitating a usability test & recording results
3 / Analysing and presenting key learnings
PREPARING A TEST PLAN

To run a test, you need
‣

Some representation of your product

‣

Preferably interactive

‣

Doesn’t have to be ïŹnished

‣

Or: competitor product!

‣

Idea of what you want to test
PREPARING A TEST PLAN

What do we test?
‣

General impressions

‣

Ease of use of critical features

‣

Features we’re not sure about (e.g., is the
help clear?)

‣

Response to design, iconography
Tip: start from high-level when testing
prototypes, test the details with later builds
PREPARING A TEST PLAN

Wide
(Generative)

Narrow
(Validating)

SET THE SCOPE

3
A8

WHY will people use
this product?

HOW do these people
use this product?
PREPARING A TEST PLAN

Wide
(Generative)

3
A9
Explore
How is the value
proposition of this tool
ïŹt in with people’s lives
ConïŹrm/iterate
Observing what people
do with this tool, in
their own environment

Narrow
(Validating)

SET THE SCOPE

Validate
How do people perform
speciïŹc task with this tool?
PREPARING A TEST PLAN

Wide
(Generative)

First...

4
A0

Explore
How is the value
proposition of this tool
ïŹt in with people’s lives
ConïŹrm/iterate
Observing what people
do with this tool, in
their own environment

Narrow
(Validating)

SET THE SCOPE

Validate
How do people perform
speciïŹc task with this tool?
PREPARING A TEST PLAN

41

Ready?

FIRST IMPRESSIONS: THE 5 SECOND
TEST
42
PREPARING A TEST PLAN

‱ What is the purpose of the website/app?
‱ Name 3 things you can do with this website
‱ Who does this site or app belong to?
‱ How do you feel about this organisation?
!

5 SECOND TEST QUESTIONS

4
A3
PREPARING A TEST PLAN

Wide
(Generative)

4
A4
Explore
How is the value
proposition of this tool
ïŹt in with people’s lives

Now...

ConïŹrm/iterate
Observing what people
do with this tool, in
their own environment

Narrow
(Validating)

SET THE SCOPE

Validate
How do people perform
speciïŹc task with this tool?
PREPARING A TEST PLAN

Recruit
Participants

45

Prepare a
test plan

Test

Analyse +
iterate

PREPARING A DETAILED USABILITY
TEST
USABILITY TESTING: INTRODUCTION

THE MORE DETAILED YOUR
ARTIFACT, THE MORE
DETAILED THE FEEDBACK

46
EXERCISE 1

Choose a product to test
Time: 10 minutes

‣

We are going to validate an existing,
ïŹnished product

‣

As a group, decide on a website or app to
test

‣

It can be your app - I must be able to
interact with it
Tip: avoid sites that require logging in (unless
you have a login to share)
EXERCISE 3

Show & Tell
PREPARING A TEST PLAN

Test plan
!

‣

Tasks: What are we testing? Why?

‣

Success Paths: What do we expect to
happen?

‣

Scenarios: How can we ïŹnd out if our
expectation is true?
// TEST PLAN FOR:

// GROUP:

// PART:

// GENERAL SCENARIO

!
Set up the motivation
What we are testing

TASK

// SCENARIO

TASK

// SCENARIO

Motivation to do the task + instructions
!

// INFO (passwords, etc)

!

// INFO (passwords, etc)

!
Information necessary for the task
// SUCCESS PATH

!
What we want/expect the user to do

!

// SUCCESS PATH

!
// TEST PLAN FOR:

// GROUP:

// PART:

// GENERAL SCENARIO

!
You need to cook a new recipe for the company potluck. You found a recipe
online and now you need to buy the ingredients and cook it.
TASK

Text note

TASK

// SCENARIO

Share a note via e-mail

// SCENARIO

You need to remember what to buy.
Use the app to make a shopping list
!
you can take to the supermarket.

You really liked the new recipe and
you think your friend Jenny will like it
!
too.
Send the recipe to Jenny from within
the app.

// INFORMATION

// INFORMATION

!
Print-out of a recipe from the internet

// SUCCESS PATH

Don’t show this to
the participant!

!
Create a text note and make a bulleted
list of ingredients

!
Jenny’s email:
jenny@futureworkshops.com
// SUCCESS PATH

!
E-mail a note to a friend using swipe
to share
PREPARING A TEST PLAN

Scenario Structure
!

‣

Your character

‣

Your motivation

‣

What you need to do

‣

Any details like login information, etc
PREPARING A TEST PLAN

Scenario Tips
‣

Avoid using terminology from the
interface (e.g., search, tag, ïŹlter)

‣

Scenarios can have steps (e.g., ïŹnd a
recipe and add it to your collection)

‣

Escalate the diïŹƒculty as the test
progresses
EXERCISE 2

Test Plan
Time: 20 mins

‣

DeïŹne 3 key tasks that must be intuitive
and easy to use in the application

‣

Identify the success paths for each task
(what we expect users to do)

‣

Decide on a general scenario + write
speciïŹc tasks

‣

Run through the test once
Workshop schedule

USABILITY TESTING
0 / Usability testing introduction
1 / What do we test: preparing a test plan
2 / Facilitating a usability test & recording results
3 / Analysing and presenting key learnings
FACILITATING A TEST & RECORDING RESULTS

Recruit
Participants

Prepare a
test plan

USABILITY TEST STEPS

56

Test

Analyse +
iterate
FACILITATING A TEST & RECORDING RESULTS

Facilitating
‣

Practice staying quiet

‣

Remind the participant to speak out loud

‣

Don’t give anything away

‣

Be reassuring, say thank you

‣

If they get stuck, wait (a little)
FACILITATING A TEST & RECORDING RESULTS

Facilitator Cheat-Sheet
If they forget to think aloud

‣

"What are you thinking right now?"

‣

"What are you finding confusing on this
screen?"

‣

"I know it's an unusual thing to do but could I
please ask you to keep thinking out loud and
talk as you go along? It really helps me
understand your experience better."
FACILITATING A TEST & RECORDING RESULTS

Facilitator Cheat-Sheet
If they get stuck

‣

"This is very helpful for us, we are uncovering
a lot of problems in the design that will help us
make the app better."

‣

"I can already see how useful this is going to
be in improving the app."
FACILITATING A TEST & RECORDING RESULTS

Facilitator Cheat-Sheet
If they have a question

‣

"Please continue in the way that makes sense
to you. We will learn a lot from seeing how
you proceed with this without any help."

‣

"I will be happy to answer your questions at
the end. Please try to try this task for a bit
longer."
FACILITATING A TEST & RECORDING RESULTS

Facilitator Cheat-Sheet
The golden go-to

‣

"We expected to uncover problems in the
design. You are not doing anything
wrong - we knew there would be issues and
you are helping us find them."
FACILITATING A TEST & RECORDING RESULTS

People will feel stupid.
Make them feel at ease.

62
FACILITATING A TEST & RECORDING RESULTS

Ways to record our ïŹndings
From easy to complicated

‣

Pair up with a note-taker

‣

DIY recording equipment

‣

Professional recording equipment

‣

Live-stream to a group of stakeholders
FACILITATING A TEST & RECORDING RESULTS

Note-taking brings down 2
barriers to testing: time &
equipment
(But I’ll give you some tips on recording later!)

64
FACILITATING A TEST & RECORDING RESULTS

Note-taking tips
Only record what’s important

‣

If someone is really happy

‣

If someone is really frustrated

‣

If someone fails a task

‣

Write down short quotes if you can
FACILITATING A TEST & RECORDING RESULTS

Notes Example
‱

Taps Map on merchant profile but this opens the system Maps
app — confused

!
‱

Goes to Search and types “coffee shops” but there are no results
— “why can’t I see what’s around me?”

!
‱

"If I had to think about something around me, I’d start the
merchant profile and expect to see other things around me"

!
‱

The icons aren’t telling me that Cafe Nero is a coffee shop

!
!
FACILITATING A TEST & RECORDING RESULTS

What to bring to the test
Printed scenarios & tasks for participant
Printed scenarios & tasks with success paths for
facilitator
Facilitator script
Optional: List of pre-test and debrief questions
Consent form (if needed)
Pen + paper / recording tools
Test setup checklist
FACILITATING A TEST & RECORDING RESULTS

Setting up the test
Reset the mobile app / site to the default
settings
Clear the test area of any open
documents, written notes, etc.
Prepare participant forms: scenarios,
intro script, consent form
Optional: Verify the recording equipment
Optional: Make sure the brightness on
the screen is reduced
EXERCISE 3

Usability Test
Time: 40 minutes

‣

Every 8 minutes, swap one member of
your group in exchange for a member
from another group

‣

The ‘foreign’ member is the participant

‣

Start running through the test you’ve
planned

‣

Everyone else in the group should be a
facilitator and a note-taker at least once
EXERCISE 2

Show & Tell
Workshop schedule

USABILITY TESTING
0 / Usability testing introduction
1 / What do we test: preparing a test plan
2 / Facilitating a usability test & recording results
3 / Analysing and presenting key learnings
ANALYSING & PRESENTING FINDINGS

Recruit
Participants

Prepare a
test plan

USABILITY TEST STEPS

72

Test

Analyse +
iterate
ANALYSING & PRESENTING FINDINGS

What to do with all the data?
‣

Identify changes with the biggest impact
& smallest eïŹ€ort as a team

‣

Find the “low-hanging fruit”

‣

What has impact on the bottom line?

‣

Put everything else in the ice-box
ANALYSING & PRESENTING FINDINGS

Identifying key ïŹndings
High-priority: people fail, or abandon the
task
Medium: people succeed but are
frustrated and unhappy
Low: people would enjoy the app more if...
Tip: Work hard to prioritise the
highest-impact items. You can’t ïŹx
everything.
ANALYSING & PRESENTING FINDINGS

Presenting ïŹndings
ANALYSING & PRESENTING FINDINGS

Presenting ïŹndings
Task

What we expected
to happen

Interface screenshot
here
What really
happened

What we can fix
right now
EXERCISE 4

Identifying Key Findings
Time: 15 mins

‣

As a group, debrief on each person’s notes

‣

Find 2 high, 2 medium, and 2 low-priority
usability problems

‣

What will you ïŹx ïŹrst? Why?

‣

Jot down a quick summary of key ïŹndings
to present to the larger group
EXERCISE 3

Show & Tell
SUMMARY & CONCLUSION

Summary
‣

Match your test artifact to your scope

‣

Plan realistic scenarios that don’t give
away the test purpose

‣

Be encouraging and open to feedback

‣

Record only what’s needed

‣

Prioritise ïŹndings for maximum
impact
SUMMARY & CONCLUSION

80

Remember this?
http://www.ïŹ‚ickr.com/photos/7855449@N02/2779597129

Diagram by David Armano
SUMMARY & CONCLUSION

Usability is only one part
Building a product isn’t just about usability:

‣

Business goals

‣

Usefulness & desirability

‣

DiïŹ€erentiation

‣

Vision of the future


 But it’s a great start!
SUMMARY & CONCLUSION

Usability is only one part
Create a vision of
our oïŹ€ering to
people

Match the vision
with real-world
behavior

Translate user
research into user
tasks

Create interfaces
to support that
journey

Plan the journey
to accomplish
each task

Iterate and
simplify those
interfaces

Test how real
people use our
interfaces
SUMMARY & CONCLUSION

DIY Usability
Testing
Steve Krug

8
A3

Lean UX
JeïŹ€ Gothelf

!

DIVE IN MORE DEEPLY

Remote Research
Nate Bolt & Tony
Tulathimutte
SUMMARY & CONCLUSION

“

Any intelligent fool can make things bigger
and more complex. It takes courage, and a
touch of genius, to move in the opposite
direction.
– Albert Einstein

A FINAL THOUGHT
http://www.humanfactors.com/ROIposter.asp

8
A4
INTRODUCTION

Thank you!
Jenny@futureworkshops.com
www.grinblo.com
Twitter: @grinblo
!

8
A5

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Usability Testing How To's - EventHandler, London Jan 22nd 2014

  • 1. USABILITY TESTING HOW TO’s For small teams & little budgets Evgenia (Jenny) Grinblo & www.eventhandler.co.uk London, UK January 22, 2013 (This is Henrik)
  • 2. USABILITY TESTING: INTRODUCTION 2 Hello, I’m... ! Evgenia (Jenny) Grinblo User Experience Specialist Future Workshops, London ! !
  • 3. USABILITY TESTING: INTRODUCTION 3 Our usability testing story
 ! ! Easy to use Simple Intuitive Clients ! ! ! Users “For everyone” “For everyone” !
  • 4. USABILITY TESTING: INTRODUCTION And you
 ! Why are you here? ! ! 4
  • 5. Workshop schedule USABILITY TESTING 0 / Usability testing introduction 1 / What do we test: preparing a test plan 2 / Facilitating a usability test & recording results 3 / Analysing and presenting key learnings
  • 6. USABILITY TESTING: INTRODUCTION ! How to run a ÂŁ3000 fool-proof test ✓ ✓ ✓ ✓ The easiest, quickest, cheapest methods Tips on facilitating, note-taking, & prioritising How to run a usability test tomorrow Resources & tools to keep learning ! WHAT TO EXPECT TODAY 6 A
  • 7. USABILITY TESTING: INTRODUCTION ! ✓ ✓ ✓ ✓ Slides will be on SlideShare If you need to leave early, tell me now You don’t need your laptops yet Questions welcome anytime ! ! HOUSEKEEPING ITEMS 7 A
  • 8. USABILITY TESTING: INTRODUCTION What is usability testing & why do it? 8
  • 9. USABILITY TESTING: INTRODUCTION 9 USER EXPERIENCE BUILDING BLOCKS http://www.ïŹ‚ickr.com/photos/7855449@N02/2779597129 Diagram by David Armano
  • 10. USABILITY TESTING: INTRODUCTION 10 USABILITY IS A MAJOR BUILDING BLOCK OF A GOOD EXPERIENCE http://www.ïŹ‚ickr.com/photos/7855449@N02/2779597129 Diagram by David Armano
  • 11. USABILITY TESTING: INTRODUCTION 1. INTUITIVE (n.) Using what one feels to be true without conscious reasoning www.youtube.com 11
  • 12. USABILITY TESTING: INTRODUCTION NEEDING INSTRUCTIONS MEANS SOMETHING CAN BE MADE MORE SIMPLE 12
  • 13. USABILITY TESTING: INTRODUCTION 2. EASY TO USE Doesn’t make people feel stupid or inferior to the tool they are using. Helps them feel in control. www.errorwallofshame.tumblr.com 13
  • 14. USABILITY TESTING: INTRODUCTION 3. ACCESSIBLE People of different abilities can use it 14
  • 15. USABILITY TESTING: INTRODUCTION 15 A YOU CAN’T DIFFERENTIATE IF THE EXPERIENCE IS BROKEN
  • 16. EVERYONE DEEPLY UNDERSTANDS THE USERS 16 67.45% (AVERAGE E-COMMERCE CART ABANDONMENT RATE) July 28, 2013 http://baymard.com/lists/cart-abandonment-rate
  • 19. USABILITY TESTING: INTRODUCTION 19 A Analytics Survey Usability test (Impersonal) (Tricky) (Immediate, easy) WHERE TO FIND USABILITY PROBLEMS
  • 20. USABILITY TESTING: INTRODUCTION 20 ‱ Behavioral vs. Self-reported ‱ Opportunity to ask “why?” ‱ Motivates teammates ‱ Removes “designer bias” ‱ Can be done on prototypes ‱ Can be cheap & quick USABILITY TESTING
  • 21. USABILITY TESTING: INTRODUCTION WHAT HAPPENS IN A USABILITY TEST? Video: http://www.youtube.com/watch?v=QckIzHC99Xc 21
  • 22. USABILITY TESTING: INTRODUCTION TEST YOUR IDEAS REGULARLY WITH REAL PEOPLE 22
  • 23. USABILITY TESTING: INTRODUCTION Recruit Participants Prepare a test plan USABILITY TEST STEPS 23 Test Analyse + iterate
  • 24. USABILITY TESTING: INTRODUCTION ‣ Anyone who hasn’t seen the app ‣ Similar demographics to real users (whenever possible) WHO DO WE TEST WITH? 24
  • 25. USABILITY TESTING: INTRODUCTION ‣ Friends, family, colleagues ‣ Social media followers ‣ Existing customers ‣ Streets and coïŹ€ee shops ‣ Recruitment agencies (<expensive!) WHERE DO WE FIND PARTICIPANTS? 25
  • 26. USABILITY TESTING: INTRODUCTION 26 Idea stage DeïŹnition stage Exploring Many ideas High-level “Dream world” Focusing Best ideas ReïŹned Realistic WHEN DO WE TEST? AS EARLY AS POSSIBLE
  • 27. USABILITY TESTING: INTRODUCTION DO USABILITY TESTING REGULARLY, WITH YOUR WHOLE TEAM 27
  • 28. USABILITY TESTING: INTRODUCTION # OF TEAM MEMBERS EXPOSED TO USERS IS MORE IMPORTANT THAN # OF USERS http://www.uie.com/articles/user_exposure_hours/ 28
  • 29. USABILITY TESTING: INTRODUCTION 29 SOMETIMES IT’S HARD TO ACCEPT YOUR PRODUCT NEEDS HELP https://twitter.com/adrianhungate/status/391954628184915970
  • 30. USABILITY TESTING: INTRODUCTION WHEN YOU SEE SOMEONE IN PAIN, YOU WANT TO HELP THEM http://www.ïŹ‚ickr.com/photos/martin_mcdonald/371884786/ 30
  • 31. USABILITY TESTING: INTRODUCTION ! “ I was completely surprised at how cumbersome the users experience with the app was. Basic tasks were which was so obvious to me were suddenly a huge barrier. — DANIEL Lead Developer, Future Workshops http://www.uie.com/articles/user_exposure_hours/ 31
  • 32. USABILITY TESTING: INTRODUCTION 32 ! “ ... What the usability testing did for me was really prove how much tech people can lose sight of who they are building for. It about going back to basics in some cases. — DANIEL Lead Developer, Future Workshops http://www.uie.com/articles/user_exposure_hours/
  • 33. USABILITY TESTING: INTRODUCTION 33 1. Highlights where our product isn’t intuitive / easy to use 2. Puts team in the shoes of users 3. Helps sell product improvements to stakeholders/ clients 4. Helps prioritise feature backlog ! IN SUMMARY: USABILITY TESTING BENEFITS
  • 34. Time for a 5 minute break
  • 35. Workshop schedule USABILITY TESTING 0 / Usability testing introduction 1 / What do we test: preparing a test plan 2 / Facilitating a usability test & recording results 3 / Analysing and presenting key learnings
  • 36. PREPARING A TEST PLAN To run a test, you need ‣ Some representation of your product ‣ Preferably interactive ‣ Doesn’t have to be ïŹnished ‣ Or: competitor product! ‣ Idea of what you want to test
  • 37. PREPARING A TEST PLAN What do we test? ‣ General impressions ‣ Ease of use of critical features ‣ Features we’re not sure about (e.g., is the help clear?) ‣ Response to design, iconography Tip: start from high-level when testing prototypes, test the details with later builds
  • 38. PREPARING A TEST PLAN Wide (Generative) Narrow (Validating) SET THE SCOPE 3 A8 WHY will people use this product? HOW do these people use this product?
  • 39. PREPARING A TEST PLAN Wide (Generative) 3 A9 Explore How is the value proposition of this tool ïŹt in with people’s lives ConïŹrm/iterate Observing what people do with this tool, in their own environment Narrow (Validating) SET THE SCOPE Validate How do people perform speciïŹc task with this tool?
  • 40. PREPARING A TEST PLAN Wide (Generative) First... 4 A0 Explore How is the value proposition of this tool ïŹt in with people’s lives ConïŹrm/iterate Observing what people do with this tool, in their own environment Narrow (Validating) SET THE SCOPE Validate How do people perform speciïŹc task with this tool?
  • 41. PREPARING A TEST PLAN 41 Ready? FIRST IMPRESSIONS: THE 5 SECOND TEST
  • 42. 42
  • 43. PREPARING A TEST PLAN ‱ What is the purpose of the website/app? ‱ Name 3 things you can do with this website ‱ Who does this site or app belong to? ‱ How do you feel about this organisation? ! 5 SECOND TEST QUESTIONS 4 A3
  • 44. PREPARING A TEST PLAN Wide (Generative) 4 A4 Explore How is the value proposition of this tool ïŹt in with people’s lives Now... ConïŹrm/iterate Observing what people do with this tool, in their own environment Narrow (Validating) SET THE SCOPE Validate How do people perform speciïŹc task with this tool?
  • 45. PREPARING A TEST PLAN Recruit Participants 45 Prepare a test plan Test Analyse + iterate PREPARING A DETAILED USABILITY TEST
  • 46. USABILITY TESTING: INTRODUCTION THE MORE DETAILED YOUR ARTIFACT, THE MORE DETAILED THE FEEDBACK 46
  • 47. EXERCISE 1 Choose a product to test Time: 10 minutes ‣ We are going to validate an existing, ïŹnished product ‣ As a group, decide on a website or app to test ‣ It can be your app - I must be able to interact with it Tip: avoid sites that require logging in (unless you have a login to share)
  • 49. PREPARING A TEST PLAN Test plan ! ‣ Tasks: What are we testing? Why? ‣ Success Paths: What do we expect to happen? ‣ Scenarios: How can we ïŹnd out if our expectation is true?
  • 50. // TEST PLAN FOR: // GROUP: // PART: // GENERAL SCENARIO ! Set up the motivation What we are testing TASK // SCENARIO TASK // SCENARIO Motivation to do the task + instructions ! // INFO (passwords, etc) ! // INFO (passwords, etc) ! Information necessary for the task // SUCCESS PATH ! What we want/expect the user to do ! // SUCCESS PATH !
  • 51. // TEST PLAN FOR: // GROUP: // PART: // GENERAL SCENARIO ! You need to cook a new recipe for the company potluck. You found a recipe online and now you need to buy the ingredients and cook it. TASK Text note TASK // SCENARIO Share a note via e-mail // SCENARIO You need to remember what to buy. Use the app to make a shopping list ! you can take to the supermarket. You really liked the new recipe and you think your friend Jenny will like it ! too. Send the recipe to Jenny from within the app. // INFORMATION // INFORMATION ! Print-out of a recipe from the internet // SUCCESS PATH Don’t show this to the participant! ! Create a text note and make a bulleted list of ingredients ! Jenny’s email: jenny@futureworkshops.com // SUCCESS PATH ! E-mail a note to a friend using swipe to share
  • 52. PREPARING A TEST PLAN Scenario Structure ! ‣ Your character ‣ Your motivation ‣ What you need to do ‣ Any details like login information, etc
  • 53. PREPARING A TEST PLAN Scenario Tips ‣ Avoid using terminology from the interface (e.g., search, tag, ïŹlter) ‣ Scenarios can have steps (e.g., ïŹnd a recipe and add it to your collection) ‣ Escalate the diïŹƒculty as the test progresses
  • 54. EXERCISE 2 Test Plan Time: 20 mins ‣ DeïŹne 3 key tasks that must be intuitive and easy to use in the application ‣ Identify the success paths for each task (what we expect users to do) ‣ Decide on a general scenario + write speciïŹc tasks ‣ Run through the test once
  • 55. Workshop schedule USABILITY TESTING 0 / Usability testing introduction 1 / What do we test: preparing a test plan 2 / Facilitating a usability test & recording results 3 / Analysing and presenting key learnings
  • 56. FACILITATING A TEST & RECORDING RESULTS Recruit Participants Prepare a test plan USABILITY TEST STEPS 56 Test Analyse + iterate
  • 57. FACILITATING A TEST & RECORDING RESULTS Facilitating ‣ Practice staying quiet ‣ Remind the participant to speak out loud ‣ Don’t give anything away ‣ Be reassuring, say thank you ‣ If they get stuck, wait (a little)
  • 58. FACILITATING A TEST & RECORDING RESULTS Facilitator Cheat-Sheet If they forget to think aloud ‣ "What are you thinking right now?" ‣ "What are you finding confusing on this screen?" ‣ "I know it's an unusual thing to do but could I please ask you to keep thinking out loud and talk as you go along? It really helps me understand your experience better."
  • 59. FACILITATING A TEST & RECORDING RESULTS Facilitator Cheat-Sheet If they get stuck ‣ "This is very helpful for us, we are uncovering a lot of problems in the design that will help us make the app better." ‣ "I can already see how useful this is going to be in improving the app."
  • 60. FACILITATING A TEST & RECORDING RESULTS Facilitator Cheat-Sheet If they have a question ‣ "Please continue in the way that makes sense to you. We will learn a lot from seeing how you proceed with this without any help." ‣ "I will be happy to answer your questions at the end. Please try to try this task for a bit longer."
  • 61. FACILITATING A TEST & RECORDING RESULTS Facilitator Cheat-Sheet The golden go-to ‣ "We expected to uncover problems in the design. You are not doing anything wrong - we knew there would be issues and you are helping us find them."
  • 62. FACILITATING A TEST & RECORDING RESULTS People will feel stupid. Make them feel at ease. 62
  • 63. FACILITATING A TEST & RECORDING RESULTS Ways to record our ïŹndings From easy to complicated ‣ Pair up with a note-taker ‣ DIY recording equipment ‣ Professional recording equipment ‣ Live-stream to a group of stakeholders
  • 64. FACILITATING A TEST & RECORDING RESULTS Note-taking brings down 2 barriers to testing: time & equipment (But I’ll give you some tips on recording later!) 64
  • 65. FACILITATING A TEST & RECORDING RESULTS Note-taking tips Only record what’s important ‣ If someone is really happy ‣ If someone is really frustrated ‣ If someone fails a task ‣ Write down short quotes if you can
  • 66. FACILITATING A TEST & RECORDING RESULTS Notes Example ‱ Taps Map on merchant profile but this opens the system Maps app — confused ! ‱ Goes to Search and types “coffee shops” but there are no results — “why can’t I see what’s around me?” ! ‱ "If I had to think about something around me, I’d start the merchant profile and expect to see other things around me" ! ‱ The icons aren’t telling me that Cafe Nero is a coffee shop ! !
  • 67. FACILITATING A TEST & RECORDING RESULTS What to bring to the test Printed scenarios & tasks for participant Printed scenarios & tasks with success paths for facilitator Facilitator script Optional: List of pre-test and debrief questions Consent form (if needed) Pen + paper / recording tools Test setup checklist
  • 68. FACILITATING A TEST & RECORDING RESULTS Setting up the test Reset the mobile app / site to the default settings Clear the test area of any open documents, written notes, etc. Prepare participant forms: scenarios, intro script, consent form Optional: Verify the recording equipment Optional: Make sure the brightness on the screen is reduced
  • 69. EXERCISE 3 Usability Test Time: 40 minutes ‣ Every 8 minutes, swap one member of your group in exchange for a member from another group ‣ The ‘foreign’ member is the participant ‣ Start running through the test you’ve planned ‣ Everyone else in the group should be a facilitator and a note-taker at least once
  • 71. Workshop schedule USABILITY TESTING 0 / Usability testing introduction 1 / What do we test: preparing a test plan 2 / Facilitating a usability test & recording results 3 / Analysing and presenting key learnings
  • 72. ANALYSING & PRESENTING FINDINGS Recruit Participants Prepare a test plan USABILITY TEST STEPS 72 Test Analyse + iterate
  • 73. ANALYSING & PRESENTING FINDINGS What to do with all the data? ‣ Identify changes with the biggest impact & smallest eïŹ€ort as a team ‣ Find the “low-hanging fruit” ‣ What has impact on the bottom line? ‣ Put everything else in the ice-box
  • 74. ANALYSING & PRESENTING FINDINGS Identifying key ïŹndings High-priority: people fail, or abandon the task Medium: people succeed but are frustrated and unhappy Low: people would enjoy the app more if... Tip: Work hard to prioritise the highest-impact items. You can’t ïŹx everything.
  • 75. ANALYSING & PRESENTING FINDINGS Presenting ïŹndings
  • 76. ANALYSING & PRESENTING FINDINGS Presenting ïŹndings Task What we expected to happen Interface screenshot here What really happened What we can fix right now
  • 77. EXERCISE 4 Identifying Key Findings Time: 15 mins ‣ As a group, debrief on each person’s notes ‣ Find 2 high, 2 medium, and 2 low-priority usability problems ‣ What will you ïŹx ïŹrst? Why? ‣ Jot down a quick summary of key ïŹndings to present to the larger group
  • 79. SUMMARY & CONCLUSION Summary ‣ Match your test artifact to your scope ‣ Plan realistic scenarios that don’t give away the test purpose ‣ Be encouraging and open to feedback ‣ Record only what’s needed ‣ Prioritise ïŹndings for maximum impact
  • 80. SUMMARY & CONCLUSION 80 Remember this? http://www.ïŹ‚ickr.com/photos/7855449@N02/2779597129 Diagram by David Armano
  • 81. SUMMARY & CONCLUSION Usability is only one part Building a product isn’t just about usability: ‣ Business goals ‣ Usefulness & desirability ‣ DiïŹ€erentiation ‣ Vision of the future 
 But it’s a great start!
  • 82. SUMMARY & CONCLUSION Usability is only one part Create a vision of our oïŹ€ering to people Match the vision with real-world behavior Translate user research into user tasks Create interfaces to support that journey Plan the journey to accomplish each task Iterate and simplify those interfaces Test how real people use our interfaces
  • 83. SUMMARY & CONCLUSION DIY Usability Testing Steve Krug 8 A3 Lean UX JeïŹ€ Gothelf ! DIVE IN MORE DEEPLY Remote Research Nate Bolt & Tony Tulathimutte
  • 84. SUMMARY & CONCLUSION “ Any intelligent fool can make things bigger and more complex. It takes courage, and a touch of genius, to move in the opposite direction. – Albert Einstein A FINAL THOUGHT http://www.humanfactors.com/ROIposter.asp 8 A4