10. SERVICE DESIGN
The design of intangible experiences that reach people through
many different touch points, and that happen over :me.
‐ Live|Work
Any ac:vity or benefit that one party can give to another, that is
essen:ally intangible and does not result in the ownership of
anything. Its produc:on may or may not be :ed to a physical
product
‐ <What is service design?> by Bill Hollins
11. Design Areas
User experience design
Industrial
design
Informa:on
Interac:on
Architecture
design
Communica:on
Design
Human
User Interface
Factors
Engineering
Usability
Engineering
Human‐Computer
Interac:on
‐ <Designing for interac:on> by Dan Saffer
12. (Tradi:onal) design
Industrially manufactured
and consumed separately
Object
Own
Product design Experience design
Service design
User par:cipa:ng
in produc:on process
Objec:ve
Use
Tangible Intangible Intangible
Authorship Collabora:on Collabora:on
Individual (social) Social Individual (social)
14. Service design approach
1) User‐centric
To find ways to re‐engage people in the services they use and make them par:cipate to service produc:on.
2) Network
To create networks that enable services ei. Social networks, technological systems
3) Sustainability
To be economically, socially and environmentally sustainable
15. What are
The Goals of
Good Service Design?
A proposal of 13 tac:cs from Iain Bordin
16. 1) Temporalities
The city that never sleeps.
•
quot; . . . capitalism and the modern city have increasingly marshaled us into various
•
forms of schedule, appointemnts, mee:n gslots, diaries, calendar dates, and
windows of opportunty . . .yet other :mes are also possible ‐ :mes of the body and
nature, :mes of moments, circularity, indeterminate length and movement.”
17. 2) Performance
quot;The good life of the city should incorporate all manner of spaces where people
•
can gyrate, glide, and rotate, mime, perform, and declaim, climb, descend, and
traverse, and act out opinions
18. 3) Media
quot; . . . poten:al mee:ng places, where glances, touches, smiles, words, gossip,
•
observa:ons and opinions all have the possibility of being transferredquot;
19. 4) Remembering
quot; . . . a testa‐ment to the struggles,
•
remarkable spirit, and las:ng achievements
of everyday urban ci:zens.quot;
20. 5) Quietude
quot;[Quiet aspects of the city] that do not seek to proclaim their presences with an
•
immediate and unaviodable declama:on. Compared to the architecture of
shou:ng, these other, more re:ring designs are like asides, off‐stage whispers . . .quot;
21. 6) Uncertainty and Risk
quot;We need a city which we do not know, which we not understand, which we have not
•
yet encountered, which is simultaneously strange, familiar, and unknown to us.quot;
22. 7) Provisional Identities
quot; . . . people are constantly being reconstructed and reimagined in ci:es today,
•
and this is the way that ci:es must then be design ‐ not for predictable, monolithic
sectors of the popula:on . . . but for various different and compe:ng tastes,
opinions, and outlooks.quot;
23. 8) Fluidity
quot;Although undoubtedly necessary to demarcate our private homes and places of
•
work . . . boundaries do not always have to be frontal and brutal in their
expression, not always challenging and confronta:onal to those who nego:ate
them.quot;
24. 9) Interventions
quot; . . . we need the security of hospitals, homes, and schools, offices, factories, and
•
airports. And at other :mes we need different kinds of architecture, those which
appropriate rather than dominate, and those which intervene and a`ach rather
than impose and replace.quot;
25. 10) Play
quot;[Play] tells us that aggression in ci:es is latent and not always detrimental, that
•
being ridiculous is okay, that all of us are in some way children at heart . . .”
Is this too relegated to bars in NYC?
•
26. 1 Active Health
1)
quot; . . . too oben healthy ac:vity is solely confined to the self‐conscious gym or
•
regimented sports field. Ac:ve health means being energe:c in all parts of our
lives . . .quot;
27. 12) Active Thinking
quot; . . . a place where we are asked about poli:cs, ethics, and morality, about the
•
environment, nature, and climate, about friend, families and desires . . .quot;
28. 13) Emotions
“Without a full range of emo:ons‐that is, without a full range of the meanings and
•
possibili:es of how it feels to be human we are as yet unfulfilled, and the good life
is yet to be achieved.”
29. Questions for Discussion
• Is this a service?
• Where is the boundary drawn between object
and objec:ve?
• What tac:cs does it seem to employ?
• Does the employment of certain tac:cs come
at the cost of others?
31. Service design process
1) Service ecology
To map out the actors, rela:onships, and values! – sustainability
2) Touch points
To make up the total experience by managing all touch points mul:dimensional as well as consistent
3) Service envy
To create expressive and communica:ve values
4) Evidencing
To make early qualita:ve judgments about the implica:ons of a design
5) Experience prototyping
To get an in:mate and subject idea beforehand
6) Service experience model
To set up a proposal for the new service design for the evalua:on and further development
7) Service blueprin:ng
To provide details about from the new service’s implementa:on to maintenance