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ATLANTI-CON GAME
DEVELOPER’S JAM
4:00pm Friday September 28, 2012 through 6:00 pm Sunday
September 30, 2012

Danger Room
Greenwood Inn and Suites
Corner Brook, NL
SPONSORED BY:




Atlanti-con

Video Game Design Program
College of the North Atlantic
What Is A Game Jam?

 A game jam is an organized 48 hour event for
  rapidly prototyping game designs
 For this Game Jam, an overall game theme is
  announced 2 weeks before the event
 Games are designed by small teams around
  each team’s interpretation of the given
  theme
 Playable prototypes are rapidly designed,
  developed, tested, and iterated
Original Content

 Upon popular request, this game jam will
  focus on creating all original assets such as
  art and audio
Table top games and video games!

  This game jam will include development of
   video games and table top (board) games!
  It’s your choice
Benefits Of Game Jams
 Indie game developers can develop and
  present ideas without publisher restrictions
 Exposes game developer hobbyists and
  students to an opportunity for collaboration
 Inspires individuals to innovate
How Do I Participate?
 Join the ATLANTI-CON Game Developer Jam
  Facebook group for registration details
  and updates on the event
 Register for the Atlanti-con
  Game Developer Jam event
  by accepting the invitation
  on Facebook
How Do I Participate?

 As an individual
   You are encouraged to network on ATLANTI-CON
    Game Developer Jam Facebook group page
    beforehand to meet other participants
   Describe your skill set and what you have to offer
    to a game development team such as art,
    programming, scripting, or audio
How Do I Participate?



 Teams
  It is suggested to form teams beforehand but not
   necessary
  You may be a “floater” , show up and see who
   wants your help during the jam
  Small teams of 3 – 5 people tend to work better
   and be more organized than larger teams because
   communications are more efficient
What should I bring for
developing video games?
Suggested Items
 A laptop with game development software
 Headphones
 Graph paper, index cards
 Pencils and erasers, coloured pencils, markers
 Ruler
 Outside snacks and beverages are not
  allowed in the Danger Room
What should I bring for
developing board games?
Suggested Items
 Paper, Cardstock, Graph paper
 Scissors
 Tape
 Glue stick
 Index cards
 Pencils and erasers, coloured pencils, markers
 Ruler
 Dice
 Outside snacks and beverages are not allowed in the
  Danger Room
The Game Preproduction Process
  Preproduction can start as soon as the
   game jam theme is announced on
   September 14 at 4:00 pm on the Facebook
   group
Suggested Steps for the
Preproduction Process
1. Brainstorming
   Collaborate with your team
   Make a list of possible ideas
   Consider scrapping the first 3 ideas and the obvious
    ideas
Suggested Steps for the
Preproduction Process
2. Research
   Search the internet for similar games to avoid
    repetition
   Search for game play and art references
Suggested Steps for the
Preproduction Process
3. Consider scope
     Plan for a smaller scope than you think you will have
      the time for
     Consider the skills and limitations of your team and
      the development tools
     Cut non essential features
Suggested Steps for the
Preproduction Process
4. Sketches
     Concept art
     Flowcharts
     Level designs
Suggested Steps for the
Preproduction Process
 5. Write a Game Design Document to describe
 and organize ideas and game mechanics
Suggested Steps For The
Preproduction Process
6. Early prototypes
     Use placeholder graphics or game pieces
     Don’t fall in love with any idea or feature
     Be prepared to kill the whole idea or beloved
      features
     Consider starting over if it’s not working out
The Game Production Process
 Production of the game starts at the event
  on Friday September 28th at 4:00 pm in the
  Danger Room at Atlanti-con
 You are expected to wait until this time to
  start actual production
Suggested Steps For The
 Production Process
1. Emphasize meaningful game play (or fun) over
    polish
      Focus on one new concept
      Make game play fun in the first 15 seconds
      Consider including simple instructions in the title screen
       then move quickly into game play, or integrate a quick
       in-game tutorial rather than starting out with a long
       back story
   Use audio to create mood and for efficient and effective
       in-game feed back
The team can always decide to turn the game into an ongoing
    project and continue to polish the game beyond the jam
Suggested Steps For The
Production Process
2. Play test ASAP, and often
     Play test often for usability, functionality, and
      balance
     Expect many rounds of feedback and iteration
     First year CNA Video Game Design students will be
      stopping by as play testers on Saturday and Sunday
Suggested Steps For The
Production Process
3. Keep the player in mind
         Games are made to be played
         Observe play tester reactions
             Do they understand what to do?
             Make note of facial expressions and when they happen:
               Joy
               Frustration
         Create a short questionnaire to gather feedback and
          to ask for other comments
Suggested Steps For The
Production Process
4. Plan on taking breaks to eat, sleep, and shower
     The Game Jam will be closed from 1:30am – 7:30 am
     Tiredness often causes diminishing returns and
      bugs
     When working in close quarters with a small, tight
      knit team, good personal hygiene is appreciated
Presentation

 Games will be presented to the Atlanti-con
  crowd during the closing ceremonies on
  Sunday Sept. 30th from 5:00pm – 6:00 pm
 Janice Hertel will introduce the games, show
  some images from the event, and briefly
  explain the process to the audience
 Teams will then have a chance to present a
  brief live demo of their game
Who Owns The Work?

 You and your team mates retain rights and
  ownership of your own work
 You are responsible for:
   Using software licenses legally and appropriately
    for development
   Creating original assets for your game and using
    assets such as royalty free audio clips according to
    their legal use agreements
   Documenting and including all team mates in the
    credits
Who Owns The Work?
 Basically, your team is responsible for
  working out the details amongst yourselves
 Intellectual property link for reference:
http://archives.igda.org/ipr/IGDA_IPRights_Whi
  tePaper.pdf
If you have trouble with this link by
clicking on it, please type it in to
your browser.
www.atlanti-con.com

 Each game jammer will need to purchase a
  weekend conference pass for $15.00
 Please check on the Atlanti-con website for
  travel and accommodations info
Thanks

We look forward to an awesome event!
Contact: Join the Facebook group
ATLANTI-CON Game Developer Jam

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Atlanti-con Game Developer's Jam

  • 1. ATLANTI-CON GAME DEVELOPER’S JAM 4:00pm Friday September 28, 2012 through 6:00 pm Sunday September 30, 2012 Danger Room Greenwood Inn and Suites Corner Brook, NL
  • 2. SPONSORED BY: Atlanti-con Video Game Design Program College of the North Atlantic
  • 3. What Is A Game Jam?  A game jam is an organized 48 hour event for rapidly prototyping game designs  For this Game Jam, an overall game theme is announced 2 weeks before the event  Games are designed by small teams around each team’s interpretation of the given theme  Playable prototypes are rapidly designed, developed, tested, and iterated
  • 4. Original Content  Upon popular request, this game jam will focus on creating all original assets such as art and audio
  • 5. Table top games and video games!  This game jam will include development of video games and table top (board) games!  It’s your choice
  • 6. Benefits Of Game Jams  Indie game developers can develop and present ideas without publisher restrictions  Exposes game developer hobbyists and students to an opportunity for collaboration  Inspires individuals to innovate
  • 7. How Do I Participate?  Join the ATLANTI-CON Game Developer Jam Facebook group for registration details and updates on the event  Register for the Atlanti-con Game Developer Jam event by accepting the invitation on Facebook
  • 8. How Do I Participate?  As an individual  You are encouraged to network on ATLANTI-CON Game Developer Jam Facebook group page beforehand to meet other participants  Describe your skill set and what you have to offer to a game development team such as art, programming, scripting, or audio
  • 9. How Do I Participate?  Teams  It is suggested to form teams beforehand but not necessary  You may be a “floater” , show up and see who wants your help during the jam  Small teams of 3 – 5 people tend to work better and be more organized than larger teams because communications are more efficient
  • 10. What should I bring for developing video games? Suggested Items  A laptop with game development software  Headphones  Graph paper, index cards  Pencils and erasers, coloured pencils, markers  Ruler  Outside snacks and beverages are not allowed in the Danger Room
  • 11. What should I bring for developing board games? Suggested Items  Paper, Cardstock, Graph paper  Scissors  Tape  Glue stick  Index cards  Pencils and erasers, coloured pencils, markers  Ruler  Dice  Outside snacks and beverages are not allowed in the Danger Room
  • 12. The Game Preproduction Process  Preproduction can start as soon as the game jam theme is announced on September 14 at 4:00 pm on the Facebook group
  • 13. Suggested Steps for the Preproduction Process 1. Brainstorming  Collaborate with your team  Make a list of possible ideas  Consider scrapping the first 3 ideas and the obvious ideas
  • 14. Suggested Steps for the Preproduction Process 2. Research  Search the internet for similar games to avoid repetition  Search for game play and art references
  • 15. Suggested Steps for the Preproduction Process 3. Consider scope  Plan for a smaller scope than you think you will have the time for  Consider the skills and limitations of your team and the development tools  Cut non essential features
  • 16. Suggested Steps for the Preproduction Process 4. Sketches  Concept art  Flowcharts  Level designs
  • 17. Suggested Steps for the Preproduction Process 5. Write a Game Design Document to describe and organize ideas and game mechanics
  • 18. Suggested Steps For The Preproduction Process 6. Early prototypes  Use placeholder graphics or game pieces  Don’t fall in love with any idea or feature  Be prepared to kill the whole idea or beloved features  Consider starting over if it’s not working out
  • 19. The Game Production Process  Production of the game starts at the event on Friday September 28th at 4:00 pm in the Danger Room at Atlanti-con  You are expected to wait until this time to start actual production
  • 20. Suggested Steps For The Production Process 1. Emphasize meaningful game play (or fun) over polish  Focus on one new concept  Make game play fun in the first 15 seconds  Consider including simple instructions in the title screen then move quickly into game play, or integrate a quick in-game tutorial rather than starting out with a long back story  Use audio to create mood and for efficient and effective in-game feed back The team can always decide to turn the game into an ongoing project and continue to polish the game beyond the jam
  • 21. Suggested Steps For The Production Process 2. Play test ASAP, and often  Play test often for usability, functionality, and balance  Expect many rounds of feedback and iteration  First year CNA Video Game Design students will be stopping by as play testers on Saturday and Sunday
  • 22. Suggested Steps For The Production Process 3. Keep the player in mind  Games are made to be played  Observe play tester reactions  Do they understand what to do?  Make note of facial expressions and when they happen:  Joy  Frustration  Create a short questionnaire to gather feedback and to ask for other comments
  • 23. Suggested Steps For The Production Process 4. Plan on taking breaks to eat, sleep, and shower  The Game Jam will be closed from 1:30am – 7:30 am  Tiredness often causes diminishing returns and bugs  When working in close quarters with a small, tight knit team, good personal hygiene is appreciated
  • 24. Presentation  Games will be presented to the Atlanti-con crowd during the closing ceremonies on Sunday Sept. 30th from 5:00pm – 6:00 pm  Janice Hertel will introduce the games, show some images from the event, and briefly explain the process to the audience  Teams will then have a chance to present a brief live demo of their game
  • 25. Who Owns The Work?  You and your team mates retain rights and ownership of your own work  You are responsible for:  Using software licenses legally and appropriately for development  Creating original assets for your game and using assets such as royalty free audio clips according to their legal use agreements  Documenting and including all team mates in the credits
  • 26. Who Owns The Work?  Basically, your team is responsible for working out the details amongst yourselves  Intellectual property link for reference: http://archives.igda.org/ipr/IGDA_IPRights_Whi tePaper.pdf If you have trouble with this link by clicking on it, please type it in to your browser.
  • 27. www.atlanti-con.com  Each game jammer will need to purchase a weekend conference pass for $15.00  Please check on the Atlanti-con website for travel and accommodations info
  • 28. Thanks We look forward to an awesome event! Contact: Join the Facebook group ATLANTI-CON Game Developer Jam