This document discusses various innovations in social media. It begins by defining innovation and discussing different types of innovations such as incremental, sustaining, disruptive, and radical innovations. It then explores several areas of social media innovation including social networking, social curation, the mobile experience and streaming, wearables, augmented and virtual reality, and artificial intelligence. For each area, examples of innovative companies and technologies are provided, such as how GoPro utilizes user-generated content in its marketing strategy. The document concludes by discussing challenges and takeaways regarding social media innovation.
2. INNOVATION!
The act or process of introducing new ideas,
devices, or methods”
- Merriam-Webster online
“
3. INNOVATION!
Innovation is the specific function of entrepreneurship, [...] It is the means by which the
entrepreneur either creates new wealth-producing resources or endows
existing resources with enhanced potential for creating wealth.”
- Peter Drucker, Harvard Business Review, 2002
Economic innovation as “Creative Destruction” - The replacement of existing ideas,
technology, firms with new ones. It begins as monopolistic and grows to become more
competitive.
- Joseph Schumpeter
“
5. But what does innovation need to consider?
HUMAN + SOCIAL
“An invention is usually a “thing”, while an innovation is usually an
invention that causes change in behavior or interactions.”
- Bill Walker, WIRED Magazine
INNOVATION v. INVENTION
6. Innovation Matrix
Domain Definition
Not Well Defined Defined
ProblemDefinition
NotWellDefinedDefined
Can anyone provide an example for one of the different types of innovations?
(Greg Satell, Forbes)
7. HOW THEY
STACK UP
•Seeks to improve
existing systems
Incremental
Innovation
•There’s a clearly
defined problem
and a reasonably
good
understanding of
how to solve it
Sustaining
Innovation
•Uproots
conventions and
replaces existing
methods/
technologies
Disruptive
Innovation
•Helps create a new
market that
eventually disrupts
an existing market;
Radical/
Breakthrough
Innovation
8. ADOPTION
CYCLE
● Diffusion of Innovation Theory - Everett Rogers
○ Innovations are not adopted by all individuals in a social system at the same time
■ They tend to be adopted over time in sequence
○ Users can be classified into categories based upon how long it takes for them to
begin adopting a new idea
Innovators → Early Adopters → Early Majority → Late Majority → Laggards
14. Social Networking
● What do you think this encompasses?
● How would you define social networking?
15. Social Networking
From Merriam-Webster online, social networking is:
“The activity of creating personal and business relationships with other
people, especially by sharing information, personal messages, etc., on
the internet”
16. Social Networking
& Innovation
● Something that has existed throughout history
○ The idea behind the building and maintenance of relationships
has shaped technology and led us to where we are today
● The concept behind social networking isn’t necessarily innovative
○ However, the technologies that have emerged can be
considered innovative
18. E.g. Facebook
● Considered an incremental innovation
○ Was built upon the downfalls and success of MySpace
● Facebook has changed and shaped many aspects of our live such
as through the way we:
○ Keep in touch, share our lives, consume content, view privacy,
interact with businesses/consumers
19. E.g. Skype
● Considered a disruptive innovation; a threat to wireless operators
○ Low-cost telecommunication service allowed customers to
communicate at a fraction of the cost
● Ways in which Skype has changed how the world communicates:
○ Old boundaries are far less relevant and businesses have
been changed
20. E.g. Zynga
● Considered a disruptive innovation; changed the gaming industry
○ Integrated an online social gaming platform that doesn’t
require the use of a console
● Zynga has created communities of gamers and established a
platform for individuals to create relationships
22. Social curation is the collaborative sharing of Web content organized
around one or more particular themes or topics
What is
Social
Curation?
23. Social Curation &
Innovation
● Content curation has changed the fundamentals of businesses
○ It’s changing business models, especially in the way
companies are now approaching marketing
24. E.g. GoPro
● Has anyone ever used a GoPro before?
● Are you aware of how GoPro markets their
products to consumers?
25. ● Using the videos created and shared by their
clientele, the marketing team at GoPro takes
advantage of this content to help broadcast their
message
What Does
GoPro Do?
26.
27. How Does
GoPro Do It?
● Around 6000 GoPro videos are posted online
each day but how exactly does GoPro’s content
marketing strategy work?
31. GoPro’s
Results
"When you factor in the strength of the brand, it’s so aspirational and
high-energy and cool that our customers want to be associated with it.
That is another reason why they tag, title and describe their content as
GoPro. The result is that GoPro is arguably the world’s largest
production force in the form of our customers and arguably, one of the
world’s largest ambassador movements."
-Nick Woodman
32. Prevalence of
Social Curation
● Are there any social curation sites that you can think of?
● What about the categories that these sites might fit into?
38. Social Media Platforms Hinge on
Mobile Capabilities
Facebook
Twitter
Share of Time spend on mobile platform
Source:http://marketingland.com/facebook-usage-accounts-1-5-minutes-spent-mobile-171561
39. ● Users on mobile platforms
are more active.
● Mobile User shares twice
as often.
Social Media Platforms Hinge on
Mobile Capabilities
48. WEARABLE
OPTIONS
Smartwatches / Fitness Trackers
These devices provide
notifications, extend smartphone
functionality, and log daily fitness.
Medical Devices
A large assortment of
technologies aimed to monitor,
log, and transmit medical data
to improve a user’s well being.
Augmented Reality
Overlaying digital information
over a user’s visual view to
extend smartphone
functionality.
55. TAILORED SEARCH RESULTS
From basic machine learning to...
LIMITLESS
POSSIBILITIES
CLOUD COMPUTING FOR THE MIND
Interconnected intelligence!
56. Artificial intelligence is present in a variety
of places today:
● Targeted marketing
● Logistics
● Service automation
● Voice assistants
● Chatbots
TODAY
57.
58.
59. In the near future AI will be a core
player in the following industries:
● Medical
● Manufacturing
● Transportation
● Resource Management
● Synthetic Biology
TOMORROW
60.
61. SOCIAL
MEDIA & AI
“By far the greatest danger of Artificial
Intelligence is that people conclude too early
that they understand it.”
― Eliezer Yudkowsky
64. 3 Elements Leading to Popularity
1. Meaningful Content
2. Convincing realistic interactions
3. Unique value
Applications?
Military, city planning, medicine,
advertising, interior design
“NEXT BIG THING”
Make-up/Fashion, Information,
Tourism, Entertainment, Social
Networking
>>
76. Sources:
Christensen, C. (2012). Disruptive Innovation. http://www.claytonchristensen.com/key-concepts/
Drucker, P. (2002). The Discipline of Innovation, Harvard Business Review.
https://hbr.org/2002/08/the-discipline-of-innovation
Econ in Motion. (2014). Video: Creative Destruction – Econ in Motion
Harvard Business Review. (2008) Video: “How to Spot Disruptive Innovation”
Javornik, A. (2016) The Mainstreaming of Augmented Reality, Harvard Business Review.
https://hbr.org/2016/10/the-mainstreaming- of-augmented- reality-a- brief-history
Orland, K. (2016). Will high-priced headsets kill mass-market virtual reality in its crib?, ArsTechnica
http://arstechnica.com/gaming/2016/02/will-high-priced-headsets-kill-mass-market-virtua
-reality-in-its-crib/
Pol, E & Carroll,P. (2006). An Introduction to Economics with Emphasis on Innovation.
Startup Grind. (2013). Video: Clayton Christensen - Innovators Dilemma a Startup Grind 2013.
Walker, B. (2015). Innovation vs. Invention, WIRED.com. https://www.wired.com/insights/2015/01/innovation-vs-invention/