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Czym jest IxD?



Mariusz Dziechciaronek
IxDA Poznań Co-Founder
O czym będę mówił                     dziechciaronek@ucd.com.pl




1. Koncepcja IxD
2. Human-Computer Interaction 1940 – 2010
3. Miejsce i rola designera w procesie rozwoju
   oprogramowania
4. Human-Computer Interaction w przyszłości




2
http://faculty.washington.edu/roesler/IxD/visualMCP.pdf
     Mauris sed augue




 I
„ NPUT DEVICES: Originally, our concept focused on developing
a new, more intuitive system for input into a redesigned Mode
Control Panel. This included exploration of a variety of possible
knobs, buttons, and touch-screen combinations and configurations.
As our design progressed, we decided it would be best to take
hat we learned from our work in this area and concentrate on the
design for a display.”
http://faculty.washington.edu/roesler/IxD/visualMCP.pdf
                                                             Etiam a velit at enim
                                                              pretium fermentum
                                                               lorem@ipsum.com




„D   ISPLAY: The display became the main focus for our design
as we focused on creating a device for the cockpit that would
provide the pilot with both current and future feedback regarding
the impact of the autopilot system on the plane’s movement.
The actual display consists of three parts. A dashboard display
4 the top depicts altitude, speed, pitch, roll, and heading.”
at
http://faculty.washington.edu/roesler/IxD/visualMCP.pdf
„   Our project visualizes autopilot modes for the MCP.
The screen is broken:down into four areas: The Dashboard, 3D Display,
Mode Indication Panel, and Interactive Timeline. These areas display
information about the flight.”

5
http://www.designingforinteraction.com/
                                Etiam a velit at enim
                                 pretium fermentum
                                  lorem@ipsum.com




Strategia
w jakim stopniu produkt spełnia swoje cele
biznesowe?
Experience
powtarzalna interakcja w określonym
kontekście użycia (szkoła, praca, zabawa,
etc.)
Interaction
używanie interfejsu w czasie przez różne
osoby
Informacja i funkcjonalność
kategorie, typy, powiązania architektura
informacji
Etiam a velit at enim
                                                         pretium fermentum
                                                          lorem@ipsum.com




    I
„ nteraction Design (IxD) defines the structure and behavior of
interactive systems. Interaction Designers strive to create
meaningful relationships between people and the products and
services that they use, from computers to mobile devices to
appliances and beyond.”

7
http://www.boxesandarrows.com
                                                               Etiam a velit at enim
                                                                pretium fermentum
                                                                 lorem@ipsum.com




    Human/machine communication – translate the
    conversation that goes on between the technology and the
    user; understand both parties.

    Action/Reaction – understand and anticipate how interactions
    unfold over time, designing for the wide range of permutations
    that can occur

    State – ensuring the user understands the current state of the
    application, what type of operations are possible or appropriate
    at any given time.

    Workflow – concerned with the completion of multi-task goals
    such as browsing, selecting, and purchasing an item.

    Malfunction –anticipate and mitigate those problems, ensuring
    that both the user and the system can easily recover.



8
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                                                                               lorem@ipsum.com




9
    http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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                                                                               pretium fermentum
                                                                                lorem@ipsum.com




10
     http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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                                                                               pretium fermentum
                                                                                lorem@ipsum.com




11
     http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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                                                                               pretium fermentum
                                                                                lorem@ipsum.com




12
     http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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                                                                                lorem@ipsum.com




13
     http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
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                                                                                lorem@ipsum.com




14
     http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
http://www.boxesandarrows.com/view/bringing-user
                                                                          http://www.boxesandarrows.com/view/bringing
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                                                                   pretium fermentum
                                                                    lorem@ipsum.com




1. poznanie użytkownika przed sformułowaniem wymagań,
2. priorytetyzacja realizacji funkcjonalności: biznes, designer (user),
   development,
3. uwzględnienie designera w każdej fazie powstawania oprogramowania,
4. testy z użytkownikami w fazie „customer review”,
5. wizualizacje przypadków użycia w postaci interfejsów,
6. badania użytkowników po „launchu”.
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                                                               pretium fermentum
Allegro – proces rozwoju produktu                               lorem@ipsum.com




 16
              http://tebe.blox.pl/resource/alegroproces.jpg
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                      pretium fermentum
                       lorem@ipsum.com




            RUP i UCD




     ORACLE product lifecycle

17
agile




18
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      pretium fermentum
       lorem@ipsum.com




19
Etiam a velit at enim
 pretium fermentum
  lorem@ipsum.com




                        http://asset.soup.io/asset/1009/6079_5d56.jpeg
                        http://asset.soup.io/asset/1009/6079_5d56.jpeg
                                                                         20
Gdzie warto zajrzeć?                                                             dziechciaronek@ucd.com.pl




Koncepcja IxD                                              http://www.uxmatters.com/mt/archives/2006/12/clash-
                                                           of-the-titans-agile-and-ucd.php
http://faculty.washington.edu/roesler/IxD/visualMCP.pdf
                                                           http://www.billbuxton.com/SoftwareDesign.pdf
http://en.wikipedia.org/wiki/Interaction_Design
                                                           http://www.ibm.com/developerworks/rational/library/27
http://ixda.org                                            74.html
                                                           http://pschmid.net/blog/2006/10/09/58
Human-Computer Interaction 1940 – 2010                     http://blogs.technet.com/b/office2010/archive/2009/10/
http://www.slideshare.net/mrettig/interaction-design-      29/ux-research-tools-and-techniques.aspx
history
http://en.wikipedia.org/wiki/History_of_the_graphical_us   Human-Computer Interaction w przyszłości
er_interface
                                                           http://www.gartner.com/it/page.jsp?id=1447613
http://designinginterfaces.com
                                                           http://liftlab.com/think/nova/2010/10/03/deconstructing
http://www.sapdesignguild.org/resources/ui_history.asp
                                                           -gartners-hype-cycle-myth
http://ignorethecode.net/blog/2010/01/21/realism_in_ui
_design
http://home.vrweb.de/~martin.theus/Design.pdf
                                                           Klasyka:
                                                           http://www.kickerstudio.com/blog/2010/09/essential-
Miejsce i rola designera w procesie                        interaction-design-essays-and-articles
rozwoju oprogramowania
http://uxdesign.pl/jak-to-sie-robi-w-apple
http://www.boxesandarrows.com/view/bringing-user
http://www.boxesandarrows.com/view/case-study-of-
agile
dzięki za uwagę ;)
zapraszam na mojego bloga: http://www.ucd.com.pl

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IxDA Poznan #3 Mariusz Dziechciaronek: Czym jest IxD

  • 1. Czym jest IxD? Mariusz Dziechciaronek IxDA Poznań Co-Founder
  • 2. O czym będę mówił dziechciaronek@ucd.com.pl 1. Koncepcja IxD 2. Human-Computer Interaction 1940 – 2010 3. Miejsce i rola designera w procesie rozwoju oprogramowania 4. Human-Computer Interaction w przyszłości 2
  • 3. http://faculty.washington.edu/roesler/IxD/visualMCP.pdf Mauris sed augue I „ NPUT DEVICES: Originally, our concept focused on developing a new, more intuitive system for input into a redesigned Mode Control Panel. This included exploration of a variety of possible knobs, buttons, and touch-screen combinations and configurations. As our design progressed, we decided it would be best to take hat we learned from our work in this area and concentrate on the design for a display.”
  • 4. http://faculty.washington.edu/roesler/IxD/visualMCP.pdf Etiam a velit at enim pretium fermentum lorem@ipsum.com „D ISPLAY: The display became the main focus for our design as we focused on creating a device for the cockpit that would provide the pilot with both current and future feedback regarding the impact of the autopilot system on the plane’s movement. The actual display consists of three parts. A dashboard display 4 the top depicts altitude, speed, pitch, roll, and heading.” at
  • 5. http://faculty.washington.edu/roesler/IxD/visualMCP.pdf „ Our project visualizes autopilot modes for the MCP. The screen is broken:down into four areas: The Dashboard, 3D Display, Mode Indication Panel, and Interactive Timeline. These areas display information about the flight.” 5
  • 6. http://www.designingforinteraction.com/ Etiam a velit at enim pretium fermentum lorem@ipsum.com Strategia w jakim stopniu produkt spełnia swoje cele biznesowe? Experience powtarzalna interakcja w określonym kontekście użycia (szkoła, praca, zabawa, etc.) Interaction używanie interfejsu w czasie przez różne osoby Informacja i funkcjonalność kategorie, typy, powiązania architektura informacji
  • 7. Etiam a velit at enim pretium fermentum lorem@ipsum.com I „ nteraction Design (IxD) defines the structure and behavior of interactive systems. Interaction Designers strive to create meaningful relationships between people and the products and services that they use, from computers to mobile devices to appliances and beyond.” 7
  • 8. http://www.boxesandarrows.com Etiam a velit at enim pretium fermentum lorem@ipsum.com Human/machine communication – translate the conversation that goes on between the technology and the user; understand both parties. Action/Reaction – understand and anticipate how interactions unfold over time, designing for the wide range of permutations that can occur State – ensuring the user understands the current state of the application, what type of operations are possible or appropriate at any given time. Workflow – concerned with the completion of multi-task goals such as browsing, selecting, and purchasing an item. Malfunction –anticipate and mitigate those problems, ensuring that both the user and the system can easily recover. 8
  • 9. Etiam a velit at enim pretium fermentum lorem@ipsum.com 9 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  • 10. Etiam a velit at enim pretium fermentum lorem@ipsum.com 10 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  • 11. Etiam a velit at enim pretium fermentum lorem@ipsum.com 11 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  • 12. Etiam a velit at enim pretium fermentum lorem@ipsum.com 12 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  • 13. Etiam a velit at enim pretium fermentum lorem@ipsum.com 13 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  • 14. Etiam a velit at enim pretium fermentum lorem@ipsum.com 14 http://www.slideshare.net/KMcGrane/foundations-of-interaction-design-presentation
  • 15. http://www.boxesandarrows.com/view/bringing-user http://www.boxesandarrows.com/view/bringing Etiam a velit at enim pretium fermentum lorem@ipsum.com 1. poznanie użytkownika przed sformułowaniem wymagań, 2. priorytetyzacja realizacji funkcjonalności: biznes, designer (user), development, 3. uwzględnienie designera w każdej fazie powstawania oprogramowania, 4. testy z użytkownikami w fazie „customer review”, 5. wizualizacje przypadków użycia w postaci interfejsów, 6. badania użytkowników po „launchu”.
  • 16. Etiam a velit at enim pretium fermentum Allegro – proces rozwoju produktu lorem@ipsum.com 16 http://tebe.blox.pl/resource/alegroproces.jpg
  • 17. Etiam a velit at enim pretium fermentum lorem@ipsum.com RUP i UCD ORACLE product lifecycle 17
  • 19. Etiam a velit at enim pretium fermentum lorem@ipsum.com 19
  • 20. Etiam a velit at enim pretium fermentum lorem@ipsum.com http://asset.soup.io/asset/1009/6079_5d56.jpeg http://asset.soup.io/asset/1009/6079_5d56.jpeg 20
  • 21. Gdzie warto zajrzeć? dziechciaronek@ucd.com.pl Koncepcja IxD http://www.uxmatters.com/mt/archives/2006/12/clash- of-the-titans-agile-and-ucd.php http://faculty.washington.edu/roesler/IxD/visualMCP.pdf http://www.billbuxton.com/SoftwareDesign.pdf http://en.wikipedia.org/wiki/Interaction_Design http://www.ibm.com/developerworks/rational/library/27 http://ixda.org 74.html http://pschmid.net/blog/2006/10/09/58 Human-Computer Interaction 1940 – 2010 http://blogs.technet.com/b/office2010/archive/2009/10/ http://www.slideshare.net/mrettig/interaction-design- 29/ux-research-tools-and-techniques.aspx history http://en.wikipedia.org/wiki/History_of_the_graphical_us Human-Computer Interaction w przyszłości er_interface http://www.gartner.com/it/page.jsp?id=1447613 http://designinginterfaces.com http://liftlab.com/think/nova/2010/10/03/deconstructing http://www.sapdesignguild.org/resources/ui_history.asp -gartners-hype-cycle-myth http://ignorethecode.net/blog/2010/01/21/realism_in_ui _design http://home.vrweb.de/~martin.theus/Design.pdf Klasyka: http://www.kickerstudio.com/blog/2010/09/essential- Miejsce i rola designera w procesie interaction-design-essays-and-articles rozwoju oprogramowania http://uxdesign.pl/jak-to-sie-robi-w-apple http://www.boxesandarrows.com/view/bringing-user http://www.boxesandarrows.com/view/case-study-of- agile
  • 22. dzięki za uwagę ;) zapraszam na mojego bloga: http://www.ucd.com.pl