SlideShare uma empresa Scribd logo
1 de 20
Image courtesy:
letsmakegames.com, creativecow.com, corporateleader.net
Takeaway?
Tactics commonly used in games to
Players?
encourage gameplay. This includes
Badges, Points, Leader
boards, Levels, Challenges, and
Achievements.

Strategies commonly used in game design
Story?
based on psychological motivations to drive
behavior.

Rules?
Field?

Strategy?
Gamification
GAMEPLAY



Abhijeet Chavan
Content
4

 What is “Gamification”?
 Abstract
 Market size
 Key Innovators
 Game Design
 Challenges
 Success Story
What is “Gamification”?
 "Gamification is the use of game-thinking and game mechanics in non-

game context in order to engage users and solve problems" - Wikipedia
 "The infusion of game design techniques, game mechanics, and/or

game style into anything" - Gartner

Gamification represents the
fusion of four trends:

explosion of social
media

mobile revolution

rise of big data

emergence of wearable
computing
Abstract - playArea

Gamification solutions are
fast gaining pace in the
current engagement and
loyalty ecosystem.
Abstract – playArea (role in Business Application)
On the basis of Type of Service Customers:
• SMBs (Small and Medium Businesses)
• Large Enterprises

On the basis of Solutions:
• Gamification Platform and Service Providers
• Open Source Platforms
• Mobile SDKs

On the basis of Applications:
•
•
•
•
•
•

Marketing
Sales
Support
Product Development
HR
Other Enterprise Departmental Applications
Abstract - bonusPoints
 These solutions are positioned as flexible and

user-friendly tools that are focused on enhancing
employee motivation or customer
stickiness across all applications.
 Gamification solutions provide enterprise, e-

commerce sites, websites or social sites with fun
and competitive elements.
 This concept has the potential to evolve and

revolutionize workplace dynamics altogether.
Market size
 Gamification Market* is Estimated to Grow from

$422 Million in 2013 to $5.5 Billion in 2018
 Gamification market industry is expected to grow at a

CAGR of 5.85% between 2013-2018
 The adoption of Gamification strategies in

non-gaming industries has been increasing significantly.
 Current penetration rate is 20% as of 2013, but an estimated

figure shows 70% of global companies will manage at
least one "gamified" application (innovation or marketing) by
the end of 2016.

* Markets and Markets(M&M)
Key Innovators




















Alive Mobile
Badgeville
Bigdoor Media
Fantasy Sales Team
Gameffective
Gaminside
Google
Accenture
IBM
Icon Platforms
Microsoft
Mplifyr/Seiian Rewards
Salesforce
Pugpharm
Cadalys
Foursquare
Gamify
Khan Academy

“Increasingly, organizations like Marriott, Deloitte, Aetna and even the Departmet of Defense are using
gaming to recruit, develop and motivate employees” - Forbes
Game Design


Creating the game story and plan along with its important interactive
elements is called game design.



It requires skills of story writing, story-telling, understanding of market
trend and people preferences & creative visualisation.



Game can be designed by applying new innovative ideas and rules to a story.



Game design is a very young field, and there is still much to be discovered.
The movie industry and even the advertising industry know more about invoking
atmosphere and mood than any game designer out there and more
important, they know how to apply their techniques effectively.
Key Elements
 Core Mechanics is the heart and soul of the game.

The rules that define the
operation of the game world that
make up the core mechanics of the
game, or the foundations of
gameplay.

Core Mechanics

Storytelling &
Narrative

Interactivity

All the games tell a story. The complexity and depth of that
story depends on the game. Narrative means that part of the
story that is told by you, the author and designer, to the player.
Ref: Crawfor, C. - Game Design. New Riders Publishing.

Interactivity is the way that
the player sees, hears, and
acts within the game's world.
The way the player plays the
game.
This covers a lot of diverse
topics: visual, sound, user
interface & everything that
comes together to present the
gaming experience.
Story is the three-act structure
 The hero's journey is often used in a circular story form split into three acts.
Ordinary
World

Return with the
Reward

Call to Adventure

Resurrection

Act 3
Refusal

The Road Back

Act 1
Meeting the Mentor

Reward

Act 2
Crossing the First
Threshold

Ordeal

Test, Allies
and Enemies

Approach to the Inner
Cave

Ref: Rollings, A., Morris, D. - Game Architecture and Design. Xth edition. New York, New Riders Publishing.
Growth of the Character/Player


The common character growth cycle that is tied in with the Hero's Journey advises how to manage
the growth of the hero character. The hero starts with a limited awareness of himself.
Limited
Awareness

Mastery

Increased
Awareness

Final Attempt

Act 3
Reluctance to
Change

Rededication

Act 1
Overcoming

Consequences

Act 2
Committing

Big Change

Experimenting

Ref: Salen, K., Zimmerman, E. - Rules of Play, Game Design Fundamentals. Xth edition. New Delhi, MIT Press.

Preparing
Challenges
 Creating a Compelling Storyline, balancing the inevitable tension between

your desire for control as a game designer, and the player's desire for freedom
as an actor in your world.

 Creating the User Experience, the effective application of communication

channels & hiding complexity.

 Generalities are always risky, and Misguided Assumptions about Players

can result in failure of game. This is dangerous hubris (presumption). The
reason for making a successful game is to engage an audience in the form of
player.

 Collusion is the form of cheating in interactive realtime game play. This is

also the violation of rules by either or all the players involved in game.
However, there is no foolproof mechanism to control the collusion happening
in the game.

Ref: http://www.designersnotebook.com/Books/On_Game_Design/on_game_design.htm#
Success Story
MS Powerpoint Ribbon
Success Story
SAP gamified their LasVegas TechEd Conference

Ref: SAP Gamification Overview
Success Story
IBM saved millions by gamifying product manual translation and localization.
Success Story
Cisco gamified its annual sales kick-off meeting
endGame
LIFE IS A GAME,
PLAY YOUR MOVES &
DEVELOP THE STORY.



Abhijeet Chavan

Mais conteúdo relacionado

Mais procurados

Gamification Strategies for Consumer Insights and Brand Engagement
Gamification Strategies for Consumer Insights and Brand Engagement Gamification Strategies for Consumer Insights and Brand Engagement
Gamification Strategies for Consumer Insights and Brand Engagement
Adriana Rocha
 
reddit Brands of the Year 2014
reddit Brands of the Year 2014reddit Brands of the Year 2014
reddit Brands of the Year 2014
reddit, Inc.
 
Lesson notes 25.05
Lesson notes 25.05Lesson notes 25.05
Lesson notes 25.05
Lucy Taylor
 

Mais procurados (17)

Gamification
GamificationGamification
Gamification
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
 
Gamification - A Brief Introduction to Gamification
Gamification - A Brief Introduction to GamificationGamification - A Brief Introduction to Gamification
Gamification - A Brief Introduction to Gamification
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Gamification Strategies for Consumer Insights and Brand Engagement
Gamification Strategies for Consumer Insights and Brand Engagement Gamification Strategies for Consumer Insights and Brand Engagement
Gamification Strategies for Consumer Insights and Brand Engagement
 
reddit Brands of the Year 2014
reddit Brands of the Year 2014reddit Brands of the Year 2014
reddit Brands of the Year 2014
 
Gamification: The reality of what it is and what it isn't
Gamification: The reality of what it is and what it isn'tGamification: The reality of what it is and what it isn't
Gamification: The reality of what it is and what it isn't
 
More Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design ThinkingMore Than Points: Architecting Engagement Through Game Design Thinking
More Than Points: Architecting Engagement Through Game Design Thinking
 
#GAMIFICATION - communication & brand engagement summit
#GAMIFICATION - communication & brand engagement summit#GAMIFICATION - communication & brand engagement summit
#GAMIFICATION - communication & brand engagement summit
 
Gamification and Internal Communication
Gamification and Internal CommunicationGamification and Internal Communication
Gamification and Internal Communication
 
Freemium mobile games
Freemium mobile gamesFreemium mobile games
Freemium mobile games
 
Marketing in a billion channel universe -potomac power lunch
Marketing in a billion channel universe -potomac power lunchMarketing in a billion channel universe -potomac power lunch
Marketing in a billion channel universe -potomac power lunch
 
Gamification Discussion
Gamification DiscussionGamification Discussion
Gamification Discussion
 
Lesson notes 25.05
Lesson notes 25.05Lesson notes 25.05
Lesson notes 25.05
 
The Next Big Thing start-up pitch: Fraim @ ad:tech 2016
The Next Big Thing start-up pitch: Fraim @ ad:tech 2016The Next Big Thing start-up pitch: Fraim @ ad:tech 2016
The Next Big Thing start-up pitch: Fraim @ ad:tech 2016
 
Mobile games
Mobile gamesMobile games
Mobile games
 

Semelhante a Gamification and-game design-lowres-upload

The Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesThe Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build Games
Mary-Margaret Walker
 
Game Bibliography
Game BibliographyGame Bibliography
Game Bibliography
S. Rose
 
Gamification: A New Way of Marketing
Gamification:  A New Way of Marketing Gamification:  A New Way of Marketing
Gamification: A New Way of Marketing
Matmi
 

Semelhante a Gamification and-game design-lowres-upload (20)

Social Business Transformation through Gamification
Social Business Transformation through GamificationSocial Business Transformation through Gamification
Social Business Transformation through Gamification
 
Can business win with Gamification?
Can business win with Gamification?Can business win with Gamification?
Can business win with Gamification?
 
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
 
Gamification HR
Gamification HRGamification HR
Gamification HR
 
Whitepaper - Understanding Gamification
Whitepaper - Understanding GamificationWhitepaper - Understanding Gamification
Whitepaper - Understanding Gamification
 
Healthcare Gamification
Healthcare GamificationHealthcare Gamification
Healthcare Gamification
 
Gamification Intro for Content Strategy
Gamification Intro for Content StrategyGamification Intro for Content Strategy
Gamification Intro for Content Strategy
 
Gamification on Branding
Gamification on BrandingGamification on Branding
Gamification on Branding
 
The Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build GamesThe Mena - Ecosystem Article - An Exciting Place to Build Games
The Mena - Ecosystem Article - An Exciting Place to Build Games
 
Game Bibliography
Game BibliographyGame Bibliography
Game Bibliography
 
Marigo Raftopoulos for DesignSingapore July 2020
Marigo Raftopoulos for DesignSingapore July 2020Marigo Raftopoulos for DesignSingapore July 2020
Marigo Raftopoulos for DesignSingapore July 2020
 
Aug 2011 Gamification event Prep
Aug 2011 Gamification event PrepAug 2011 Gamification event Prep
Aug 2011 Gamification event Prep
 
Gamification: A New Way of Marketing
Gamification:  A New Way of Marketing Gamification:  A New Way of Marketing
Gamification: A New Way of Marketing
 
Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015
 
Gamification in the world of digital marketing
Gamification in the world of digital marketing Gamification in the world of digital marketing
Gamification in the world of digital marketing
 
Gamification of User Engagement Process
Gamification of User Engagement ProcessGamification of User Engagement Process
Gamification of User Engagement Process
 
Got Game? The Use of Gaming in Learning and Development
Got Game? The Use of Gaming in Learning and DevelopmentGot Game? The Use of Gaming in Learning and Development
Got Game? The Use of Gaming in Learning and Development
 
Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World Rules of Engagement: How Gamification is Changing the World
Rules of Engagement: How Gamification is Changing the World
 
Crafting Interesting Worlds Inspirations from Gaming User Experiences
Crafting Interesting Worlds Inspirations from Gaming User ExperiencesCrafting Interesting Worlds Inspirations from Gaming User Experiences
Crafting Interesting Worlds Inspirations from Gaming User Experiences
 

Último

Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)
amitlee9823
 
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
9953056974 Low Rate Call Girls In Saket, Delhi NCR
 
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
mriyagarg453
 
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
rajveermohali2022
 

Último (20)

VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
VIP Model Call Girls Budhwar Peth ( Pune ) Call ON 8005736733 Starting From 5...
 
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
Hotel And Home Service Available Kolkata Call Girls Howrah ✔ 6297143586 ✔Call...
 
Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)
Call Girls Bellandur ☎ 7737669865☎ Book Your One night Stand (Bangalore)
 
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Nungambakkam Phone 7427069034 Call Girls Model With...
 
Model Call Girls In Ariyalur WhatsApp Booking 7427069034 call girl service 24...
Model Call Girls In Ariyalur WhatsApp Booking 7427069034 call girl service 24...Model Call Girls In Ariyalur WhatsApp Booking 7427069034 call girl service 24...
Model Call Girls In Ariyalur WhatsApp Booking 7427069034 call girl service 24...
 
Top Rated Pune Call Girls Pimpri Chinchwad ⟟ 6297143586 ⟟ Call Me For Genuin...
Top Rated  Pune Call Girls Pimpri Chinchwad ⟟ 6297143586 ⟟ Call Me For Genuin...Top Rated  Pune Call Girls Pimpri Chinchwad ⟟ 6297143586 ⟟ Call Me For Genuin...
Top Rated Pune Call Girls Pimpri Chinchwad ⟟ 6297143586 ⟟ Call Me For Genuin...
 
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
VIP Model Call Girls Koregaon Park ( Pune ) Call ON 8005736733 Starting From ...
 
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICECHEAP Call Girls in  Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
CHEAP Call Girls in Malviya Nagar, (-DELHI )🔝 9953056974🔝(=)/CALL GIRLS SERVICE
 
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
Navsari Escorts Service ☎️ 6378878445 ( Sakshi Sinha ) High Profile Call Girl...
 
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
Zirakpur Call Girls👧 Book Now📱8146719683 📞👉Mohali Call Girl Service No Advanc...
 
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Manjri Call Me 7737669865 Budget Friendly No Advance Booking
 
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Velappanchavadi WhatsApp Booking 7427069034 call girl ser...
 
(TOP CLASS) Call Girls In Chengalpattu Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Chengalpattu Phone 7427069034 Call Girls Model With...(TOP CLASS) Call Girls In Chengalpattu Phone 7427069034 Call Girls Model With...
(TOP CLASS) Call Girls In Chengalpattu Phone 7427069034 Call Girls Model With...
 
Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...
Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...
Thane West \ Escort Service in Mumbai - 450+ Call Girl Cash Payment 983332523...
 
Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
Top Rated Kolkata Call Girls Dum Dum ⟟ 6297143586 ⟟ Call Me For Genuine Sex S...
 
Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...
Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...
Hotel And Home Service Available Kolkata Call Girls Dum Dum ✔ 6297143586 ✔Cal...
 
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
𓀤Call On 6297143586 𓀤 Ultadanga Call Girls In All Kolkata 24/7 Provide Call W...
 
Verified Trusted Call Girls Singaperumal Koil Chennai ✔✔7427069034 Independe...
Verified Trusted Call Girls Singaperumal Koil Chennai ✔✔7427069034  Independe...Verified Trusted Call Girls Singaperumal Koil Chennai ✔✔7427069034  Independe...
Verified Trusted Call Girls Singaperumal Koil Chennai ✔✔7427069034 Independe...
 
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
Behala ( Call Girls ) Kolkata ✔ 6297143586 ✔ Hot Model With Sexy Bhabi Ready ...
 
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
Model Call Girls In Pazhavanthangal WhatsApp Booking 7427069034 call girl ser...
 

Gamification and-game design-lowres-upload

  • 2. Takeaway? Tactics commonly used in games to Players? encourage gameplay. This includes Badges, Points, Leader boards, Levels, Challenges, and Achievements. Strategies commonly used in game design Story? based on psychological motivations to drive behavior. Rules? Field? Strategy?
  • 4. Content 4  What is “Gamification”?  Abstract  Market size  Key Innovators  Game Design  Challenges  Success Story
  • 5. What is “Gamification”?  "Gamification is the use of game-thinking and game mechanics in non- game context in order to engage users and solve problems" - Wikipedia  "The infusion of game design techniques, game mechanics, and/or game style into anything" - Gartner Gamification represents the fusion of four trends: explosion of social media mobile revolution rise of big data emergence of wearable computing
  • 6. Abstract - playArea Gamification solutions are fast gaining pace in the current engagement and loyalty ecosystem.
  • 7. Abstract – playArea (role in Business Application) On the basis of Type of Service Customers: • SMBs (Small and Medium Businesses) • Large Enterprises On the basis of Solutions: • Gamification Platform and Service Providers • Open Source Platforms • Mobile SDKs On the basis of Applications: • • • • • • Marketing Sales Support Product Development HR Other Enterprise Departmental Applications
  • 8. Abstract - bonusPoints  These solutions are positioned as flexible and user-friendly tools that are focused on enhancing employee motivation or customer stickiness across all applications.  Gamification solutions provide enterprise, e- commerce sites, websites or social sites with fun and competitive elements.  This concept has the potential to evolve and revolutionize workplace dynamics altogether.
  • 9. Market size  Gamification Market* is Estimated to Grow from $422 Million in 2013 to $5.5 Billion in 2018  Gamification market industry is expected to grow at a CAGR of 5.85% between 2013-2018  The adoption of Gamification strategies in non-gaming industries has been increasing significantly.  Current penetration rate is 20% as of 2013, but an estimated figure shows 70% of global companies will manage at least one "gamified" application (innovation or marketing) by the end of 2016. * Markets and Markets(M&M)
  • 10. Key Innovators                   Alive Mobile Badgeville Bigdoor Media Fantasy Sales Team Gameffective Gaminside Google Accenture IBM Icon Platforms Microsoft Mplifyr/Seiian Rewards Salesforce Pugpharm Cadalys Foursquare Gamify Khan Academy “Increasingly, organizations like Marriott, Deloitte, Aetna and even the Departmet of Defense are using gaming to recruit, develop and motivate employees” - Forbes
  • 11. Game Design  Creating the game story and plan along with its important interactive elements is called game design.  It requires skills of story writing, story-telling, understanding of market trend and people preferences & creative visualisation.  Game can be designed by applying new innovative ideas and rules to a story.  Game design is a very young field, and there is still much to be discovered. The movie industry and even the advertising industry know more about invoking atmosphere and mood than any game designer out there and more important, they know how to apply their techniques effectively.
  • 12. Key Elements  Core Mechanics is the heart and soul of the game. The rules that define the operation of the game world that make up the core mechanics of the game, or the foundations of gameplay. Core Mechanics Storytelling & Narrative Interactivity All the games tell a story. The complexity and depth of that story depends on the game. Narrative means that part of the story that is told by you, the author and designer, to the player. Ref: Crawfor, C. - Game Design. New Riders Publishing. Interactivity is the way that the player sees, hears, and acts within the game's world. The way the player plays the game. This covers a lot of diverse topics: visual, sound, user interface & everything that comes together to present the gaming experience.
  • 13. Story is the three-act structure  The hero's journey is often used in a circular story form split into three acts. Ordinary World Return with the Reward Call to Adventure Resurrection Act 3 Refusal The Road Back Act 1 Meeting the Mentor Reward Act 2 Crossing the First Threshold Ordeal Test, Allies and Enemies Approach to the Inner Cave Ref: Rollings, A., Morris, D. - Game Architecture and Design. Xth edition. New York, New Riders Publishing.
  • 14. Growth of the Character/Player  The common character growth cycle that is tied in with the Hero's Journey advises how to manage the growth of the hero character. The hero starts with a limited awareness of himself. Limited Awareness Mastery Increased Awareness Final Attempt Act 3 Reluctance to Change Rededication Act 1 Overcoming Consequences Act 2 Committing Big Change Experimenting Ref: Salen, K., Zimmerman, E. - Rules of Play, Game Design Fundamentals. Xth edition. New Delhi, MIT Press. Preparing
  • 15. Challenges  Creating a Compelling Storyline, balancing the inevitable tension between your desire for control as a game designer, and the player's desire for freedom as an actor in your world.  Creating the User Experience, the effective application of communication channels & hiding complexity.  Generalities are always risky, and Misguided Assumptions about Players can result in failure of game. This is dangerous hubris (presumption). The reason for making a successful game is to engage an audience in the form of player.  Collusion is the form of cheating in interactive realtime game play. This is also the violation of rules by either or all the players involved in game. However, there is no foolproof mechanism to control the collusion happening in the game. Ref: http://www.designersnotebook.com/Books/On_Game_Design/on_game_design.htm#
  • 17. Success Story SAP gamified their LasVegas TechEd Conference Ref: SAP Gamification Overview
  • 18. Success Story IBM saved millions by gamifying product manual translation and localization.
  • 19. Success Story Cisco gamified its annual sales kick-off meeting
  • 20. endGame LIFE IS A GAME, PLAY YOUR MOVES & DEVELOP THE STORY.  Abhijeet Chavan

Notas do Editor

  1. What are the game elements?
  2. The year-over-year growth rate of an investment over a specified period of time. The compound annual growth rate is calculated by taking the nth root of the total percentage growth rate, where n is the number of years in the period being considered.
  3. res·ur·rec·tion (r z -r k sh n). n. Resurrection is the rising again from the dead, the resumption of life.
  4. it should be realized that the monomyth is a form, not a formula. It is a set of guidelines for creating a rewarding and fulfilling story line,
  5. Hubris is Overbearing pride or presumption; arrogance: "There is no safety in unlimited technological hubris"
  6. Ribbon Hero appears on the Ribbon in the supported Microsoft Office programs. Once opened, it lists challenges in four sections: working with text, page design and layout, getting artistic, and quick points. Each challenge is designed to teach the user a feature of Microsoft Office, and opens an example document which the user must edit using that feature. Challenges can be played in any order, and give half the available points. The remaining points are earned by using the same feature later on (outside the game). The quick points section does not list challenges, but, only features which can be used outside the game to gain points.
  7. SAP is entering an exciting new era, one that holds the potential to help the company reach its goal of one billion users by 2015.ReuvenGorsht, Senior Director, Strategy, Global Pre-Sales at SAP is charged with looking at the different ways in which SAP customers really work. Not surprisingly, Reuven is spending a lot of time on the topics of mobility, gamification and how these areas impact the end user.One method that has worked is for SAP to create experimental applications designed to enhance everyday SAP functions. “Lead-in-One” is a good example of this. Since most Sales Managers dread the somewhat cumbersome task of assigning incoming sales leads to their account executives, Gorsht and his team put a golf-themed iPad application on top of the process. Golf balls are leads, and holes represent the sales reps.“As you drive the balls into the holes, you’re actually performing a business task,” said Gorsht. “We’ve taken a painful process and deployed a game-like interface to make it fun.”Lead-in-One was a big hit at SAP’s recent Field Kick-off Meeting and it is currently making the rounds with SAP developers. A sustainability-themed app called “Seeds” could also make the rounds which enables SAP employees to collect and report on their own contributions like carpools and recycling. Based on an incentive framework, employees can share ideas (new bus routes, for instance) and earn seeds (points) for each idea they nominate. A dashboard ranks each office or team, keeping users in a competitive spirit and wanting to participate. Users could potentially cash in points to crowd fund solar panels or more electric cars for SAP.At the end of the day, gamification isn’t always about fun, shooting things or collecting points. It’s about providing balance, according to Mario Herger who works in Technology and Strategy Innovation for SAP and moderates SAP communities like “Gamification at SAP” and “Innovation Steampunk.”“Video games are very good at providing the right balance between skill and difficulty,” said Herger. “The right information is exposed at the right time to keep users engaged and not overwhelmed. Likewise, users should become gradually comfortable with SAP functionality as opposed to being exposed to all of it at once, which might lead to confusion and frustration. It is absolutely critical for SAP to continue adopting gamification principles in order to reach one billion users.”
  8. CISCO the American, multinational corporation, that designs, produces and sells networking equipment started an innovative initiative as part of the company engagement strategy and decided to use videogames for the annual training of worldwide sales forces. A geographically dispersed sales force over five continents and with different cultures raises challenges when it comes to introducing dozens of new products and technologies each year. In order to reach these dispersed employees they decided to set-up an alternate reality game,The Hunter, with a real life scenario, was created for the annual kick-off meeting of the CISCO sales forces. The sales representatives (around 18,000 people) have to help a CISCO colleague, Isabel Travada. Isabel’s apartment has been broken into and her father’s journal has been stolen.  The journal contains puzzles and clues, and Isabel calls upon her friends in the worldwide Cisco sales force to help her solve the puzzles, follow the clues, and send pictures to replace the ones lost. In order to solve this, the sales representatives can use all the CISCO means: phone calls, websites, video and audio content, and products. At the same time Isabel travels with Keith, her father’s former colleague, retracing her father’s steps and coming closer and closer to solving the mystery of the journal, and the man who stole it – and why.This trans-media global, entertainment experience is aimed at:Fostering collaboration and creativity of the Sales team’s members and incentivizing worldwide team- building. Fulfilling the main goal of expanding beyond the initial, individual challenge in order to promote more team-based engagement and increase collaboration among internal teams.Education regarding the numerous new CISCO products and technologies. In order to solve the mysteries of the game the CISCO employees have to use and experience CISCO products.This game demonstrates that far beyond employees’ awareness, games foster advocacy by engaging employees: internal brand engagement & company culture.This game was repeated twice before the annual sales meeting, it is quick and intense lasting only two weeks. In terms of engagement the results were excellent: over 9,000 employees out of the 18,000 in the Sales departments played with The Hunter and spent over 10 minutes per day.- See more at: http://marketing.blogs.ie.edu/archives/2012/09/do-you-like-to-play-the-evolution-of-games-for-fun-to-gamification.php#sthash.9b0R4Aa5.dpuf