This document discusses the potential for spectators and viewership in esports and video games. It outlines that esports have been growing for over 15 years, with competitions now attracting millions of concurrent viewers and prize pools in the millions. Esports are considered a real sport in Korea. The document proposes developing games, competitions, and viewing platforms with spectators and viewers in mind to continue growing esports audiences and revenues through increased streaming, spectating features in games, official rankings and team stories.