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Subject : Service Industry over Gamification Theory.
Presented by Arnold
Contents
•
•
•
•

SAPS model in Game & Service Industry
Ranking applied in Service
Importance of first one minute
Reputation / attention in
game&organization
• Results
• Reference
SAPS model in Game
• Status =

Comparative position in relationship with
other gamers.
Ex) Level, Badge

• Access =

Accessibility that only a few player can
approach to specific event.

Ex) VIP players can get opportunity of any event eariler
than other players.

• Power =

An authority that player can do
something unique action.

Ex) One player can manage the forum instead of operator
(Player just have a self-pride to be the operator)

• Stuff =

Not only physical compensation but also
substantial value that it has.
Ex) Free „ice cream king‟ title badge
SAPS model applied in Service Industry
• Status =

Starbucks “membership card”

(Depends on visiting
frequency, different card)

• Access =

Short line in Ski slope.

(VIP Season members can
go to „short line‟ and don‟t
have to wait that long)

• Power =

Best driver‟s traffic order service

Ex) They work with no profit but the pride

• Stuff = At Café.
Free coffee when visiting on Birthday
(Low cost - > High feeling of reward)
Ranking in Game
• We all live in competitive society. We have an instinct to do „better‟
than „others‟.
• Ranking sometimes shows the outcome of the people.(How many
level / item did players got). It makes the players want to do better
than others.
• Therefore, ranking motivates the players very much.

Ranking in Service

Customers are attracted by this kind of promotion. However, actual
“Reward” is really a small thing. Inexpensive, minor product. But people
want to be “Best of the month”. This idea is based on „Ranking‟.
Importance of first 1 minute in game
• Sometimes, many game systems try to make the players to sign
up before even players get to know the game.
• However, if players get to know what the system is about, and if it
is interesting enough, they would automatically sign up.
• In short, First 1 minute is very important to “Show” and „Attract‟.

Importance of first 1 minute in service
• Service / Game both are not a „Physical product‟. It can‟t be seen, it can‟t
be touched, and it can‟t be comprehended at once. People have to “Use”
to understand. So, how can we “Attract” the people to make the people to
use it is the important matter.
• Ex) In hotels, They can‟t show their rooms before the customers use it.
So, hotels need a clean, comfortable lobby (Which indirectly shows that
rooms in this hotel are very clean and comfortable)
• There is a word MOT(Moment Of Truth) in Service industry. It refers to the
moment when customers first contact with any service product. It shows
that „First impression‟ is that much important in „Intangible‟ Service. And
Game is also one of the „Intangible‟ Service.
Reputation / Attention in Game
• For the players who are “Achievement” & “Killers” type,
Gaining reputation and attention in game is very
important.
• Ex) Player‟s information(ID/Character) displayed on
the main page(or server)

• By one action, player can gain reputation. It doesn‟t
have to be in a calm and orderly way.
• Giving the Self-esteem to player can maintain the
player, and attract new players.
Reputation / Attention in industry
• Service industries are interdependence with „Reputation‟.
• It is associated with highlighted matter.
• Reputation is one of the most powerful variable that can ensure the
corporate‟s service product.
• There are even non-profit organizations that only work for public
good (reputation). Instead, they get much more valuable results.
Ex) IOC(International Olympic Committee) Exists for public good.

• In game also, Not only reputation does maintain the player to keep
play the game, But also it gives much more valuable results to
player.
Ex) Hardcore gamer acquires reputation and be a pro-gamer.
Results
• This way, Organization‟s strategies /
Promotions / Managements are based on
„Game theory‟
• Game theory is applied to War, Psychology,
Industry, Tourism, etc.
• It is important to understand in which else we
can apply this theory in order to „attract‟
people for (Public good / Revenue /
Reputation / R&D / etc).
References
Photos
http://blog.naver.com/ckseo21c?Redirect=Log&logNo=20151330415
http://blog.naver.com/sprengery88?Redirect=Log&logNo=60197070132
http://blog.naver.com/sprengery88?Redirect=Log&logNo=60197070132
http://news.naver.com/main/read.nhn?mode=LSD&mid=sec&sid1=103&oid=02
8&aid=0000137492

Theories
『Gamification by Design』 - Gabe Zichermann,
Christopher Cunningham

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Gamification

  • 1. Subject : Service Industry over Gamification Theory. Presented by Arnold
  • 2. Contents • • • • SAPS model in Game & Service Industry Ranking applied in Service Importance of first one minute Reputation / attention in game&organization • Results • Reference
  • 3. SAPS model in Game • Status = Comparative position in relationship with other gamers. Ex) Level, Badge • Access = Accessibility that only a few player can approach to specific event. Ex) VIP players can get opportunity of any event eariler than other players. • Power = An authority that player can do something unique action. Ex) One player can manage the forum instead of operator (Player just have a self-pride to be the operator) • Stuff = Not only physical compensation but also substantial value that it has. Ex) Free „ice cream king‟ title badge
  • 4. SAPS model applied in Service Industry • Status = Starbucks “membership card” (Depends on visiting frequency, different card) • Access = Short line in Ski slope. (VIP Season members can go to „short line‟ and don‟t have to wait that long) • Power = Best driver‟s traffic order service Ex) They work with no profit but the pride • Stuff = At Café. Free coffee when visiting on Birthday (Low cost - > High feeling of reward)
  • 5. Ranking in Game • We all live in competitive society. We have an instinct to do „better‟ than „others‟. • Ranking sometimes shows the outcome of the people.(How many level / item did players got). It makes the players want to do better than others. • Therefore, ranking motivates the players very much. Ranking in Service Customers are attracted by this kind of promotion. However, actual “Reward” is really a small thing. Inexpensive, minor product. But people want to be “Best of the month”. This idea is based on „Ranking‟.
  • 6. Importance of first 1 minute in game • Sometimes, many game systems try to make the players to sign up before even players get to know the game. • However, if players get to know what the system is about, and if it is interesting enough, they would automatically sign up. • In short, First 1 minute is very important to “Show” and „Attract‟. Importance of first 1 minute in service • Service / Game both are not a „Physical product‟. It can‟t be seen, it can‟t be touched, and it can‟t be comprehended at once. People have to “Use” to understand. So, how can we “Attract” the people to make the people to use it is the important matter. • Ex) In hotels, They can‟t show their rooms before the customers use it. So, hotels need a clean, comfortable lobby (Which indirectly shows that rooms in this hotel are very clean and comfortable) • There is a word MOT(Moment Of Truth) in Service industry. It refers to the moment when customers first contact with any service product. It shows that „First impression‟ is that much important in „Intangible‟ Service. And Game is also one of the „Intangible‟ Service.
  • 7. Reputation / Attention in Game • For the players who are “Achievement” & “Killers” type, Gaining reputation and attention in game is very important. • Ex) Player‟s information(ID/Character) displayed on the main page(or server) • By one action, player can gain reputation. It doesn‟t have to be in a calm and orderly way. • Giving the Self-esteem to player can maintain the player, and attract new players.
  • 8. Reputation / Attention in industry • Service industries are interdependence with „Reputation‟. • It is associated with highlighted matter. • Reputation is one of the most powerful variable that can ensure the corporate‟s service product. • There are even non-profit organizations that only work for public good (reputation). Instead, they get much more valuable results. Ex) IOC(International Olympic Committee) Exists for public good. • In game also, Not only reputation does maintain the player to keep play the game, But also it gives much more valuable results to player. Ex) Hardcore gamer acquires reputation and be a pro-gamer.
  • 9. Results • This way, Organization‟s strategies / Promotions / Managements are based on „Game theory‟ • Game theory is applied to War, Psychology, Industry, Tourism, etc. • It is important to understand in which else we can apply this theory in order to „attract‟ people for (Public good / Revenue / Reputation / R&D / etc).