UX & APPS by Tobias Høgsberg
Apps solve and take on an ever increasing number of functions that before was reserved for websites. The mobilephone is the only media channel we are in contact with practically 24/7 and the potential for using it for effective and creative marketing is enormous. Tobias will answer:
How is an app developed so it is not merely a reflection of an already existing website, but rather using the apps unique strengths and engage the users?
What does UX mean for a successful Mobile Marketing strategy?
26. iPhone app
Mobile web
browser
Location/GPS
YES YES
Camera
YES NO
Accelerometer/Gyroscope
YES Limited
Portrait/Landscape only
Audio/Video
YES YES
Offline Usage
YES Limited
Possible with HTML 5 Caching
Push Notifications
YES NO
Set-up Fee
$99 $0
Approval Proces
YES NO
Billing
iTunes Credit Card
46. • Error (non-critical) upon launch
• Push email not working
• Some emails are not cached for offline
reading / responding, while others were
downloaded
• No multiple Gmail accounts
• Scrolling behavior is poor
• Trash button next to back button
• Save button next to send
• Does not show unread email count badge
on home screen
• No double-click smart zoom (but it’s probably
damned if you do and damned if you don’t)
2 hours on the
marked
50. 10 principles/advice
#1
Define your purpose
#2
Determine type of app – utility vs. entertainment
#3
Build a native app vs. web browser?
#4
Size matters – explorability vs. accessibility
#5
Simplicity – one app, one objective
#6
Does your app stand out from competitors?
#7
Use the mobile app standards and guidelines
#8
Remember system requirements
#9
User test
#10
Tell people about your app