5. other metaverses
Neil Stephenson (1992)
Active Worlds (1997)
Second Life (2003)
Google Lively (RIP 2009)
Habbo, Lego, Gaia, WoW,
Neopets, and many many
more
Friday, April 17, 2009
14. virtual consumers
Brand Building
Wells Fargo - Stagecoach Island
Integrated Campaigns
Build Community
L-Word Island
Make Games
Gossip Girl
Retail
Virtual Products/Services
NOT a media buy. think
participation.
Friday, April 17, 2009
17. business potential in vw
shared real-time experience
redefining “brand experience”
prototyping
customer research
training
recruiting
collaborating
e.g., 3DTLC conference next week
Friday, April 17, 2009
18. private virtual worlds
case study: qwaq
program management
virtual operations center
facilitated meetings
corporate training
virtual office
Friday, April 17, 2009
20. cisco
user group meetings
customer education
demonstrations (hospital video)
training
customer feedback
conferences
sl corporate business council
Friday, April 17, 2009
21. cisco
“The real value of Second Life for Cisco is the opportunity for
spontaneous customer interaction. It’s like a birds-of-a-feather
session that goes on ’round the clock. I bump into customers
and partners multiple times a day in Second Life. In 11 years at
Cisco, walking through the parking lot in San Jose, I never get
people come up to me and say, ‘I’m a Cisco customer, have a
second?’”
Christian Renaud, chief architect of networked virtual
environments for Cisco
Friday, April 17, 2009
22. IBM Green Data Center
Video
Slurl
Friday, April 17, 2009
23. Events
IBM
“The meeting in Second Life was everything
that you could do at a traditional conference—
and more—at one fifth the cost and without a
single case of jet lag.”
- Joanne Martin, President, IBM
Academy of Technology
ROI $320,000
Recent CNBC Story
Friday, April 17, 2009
24. BDO
accounting
http://www.youtube.com/watch?v=5-dBo0U3xp0
Friday, April 17, 2009
25. pretty good practices
when are virtual worlds
appropriate?
virtual meetings and
exhibitions
demonstration. particularly
when it is not possible in real
life
extended interactions where
physicality matters
participatory strategy
Friday, April 17, 2009
26. pretty good practices
what are the costs associated with
vw practices?
fully interactive event may cost
$10K and maintaining a full and
active island may be 10X that
low interactive events or items
may cost in the hundreds
principles and skills for
construction are not web
Friday, April 17, 2009
27. pretty good practices
how do vw world campaigns
integrate with real world
ones?
reinforcement
L’Oreal placement in world
mixed reality
e.g. terminator: sarah
connor chronicles.
Friday, April 17, 2009
28. pretty good practices
the elusive ROI (in declining
order)
meetings
exhibitions
research
branding
experiential marketing
Friday, April 17, 2009
29. getting up to speed
News
virtual worlds news
b2b marketing online
Partner
millionsofus
world2worlds
kzero
pa consulting
Friday, April 17, 2009
30. pretty good tips
don’t think island
real person greetings
security
for event
work around firewall issues
authenticity
add value
Friday, April 17, 2009
31. pretty good tips
have a variety of interactive
items - ideally all of them.
think as fantasy - not as
simulation.
think experience design, not
web design - build
community
events. events.
contests. sl content freebies.
(colgate smile)
Friday, April 17, 2009
32. pretty good tips
what do customers want to
do
leverage existing in-world
brands
it’s not all about second life
and it may not be all about
virtual worlds - at least not
now
Friday, April 17, 2009
33. but don’t forget
virtual worlds are icing that needs to rest on
cake.
•customer satisfaction
•customer retention
•experience marketing
•personalization
•segmentation
•loyalty
•ROI
the basics still rule.
Friday, April 17, 2009