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Communicating Design
By Daniel M. Brown

Presented by

Stanley Chang
Ph.D. student, University of Michigan
Outline
•   About the Author
•   Introduction
•   Simple intro. to User Needs Documents
•   The good of the book
About the Author
Dan Brown
      IA & User experience design



• Consulting work
• Writing and speaking
• Commitment to IA communities
Consulting Experience
• Developed user models, interaction models,
  information architectures, and content models
  for such clients as First USA, the World Bank,
  webMethods, and US Airways.
• Developed wireframes and user flows for major
  applications on USPS.gov, including ZIP Code
  Lookup, Online Tools, and Carrier Pickup.
  Designed usability tests and analyzed results to
  improve applications.
Dan Brown > Speak and Write
Introduction
Structure of the book
• What is deliverable?
• Why produce deliverables?
    – Consistency of vision
    – Accountability
    – Traceability
•   The Ten deliverables
•   Layers of each deliverable
•   Tips of presenting
•   How are they used with other documents?
The Ten Deliverables
• User Needs Documents
  – Personas, Usability test plan and Usability test
    results
• Strategy Documents
  – Concept models, Content inventories and
    Competitive analyses
• Design Documents
  – Wireframes, Flowcharts, site maps and
    screen designs
Deliverable, Like a Cake

           • Layer 1
              • The most important
                elements
           • Layer2
              • Enhancement, some
                background information
           • Layer3
              • Very further details
Layer Example

• Layer1
• Layer2
• Layer3
Tips for Presenting
             Deliverables
• Establish and               • Invite the minimal number
  communicate a purpose         of people possible
• Decide what you want to     • Send materials around
  get out of the meeting        before the meeting
  before going into it.       • Write up an account of
• Think through participant     the meeting.
  expectations, agendas,      • Take pride in running a
  and questions                 good meeting
                              • For new clients, assume
                                the first meeting won't go
                                well
User Needs Documents
Personas

A summary representation of the system's
intended users, often described as real
people. Also known as: user profiles, user
role definitions, audience profiles.
Persona > Overview
• Purpose
  – Help prioritize system features and content that
    best support the audience
• Audience
  – Design team the primary audience
• Context
  – At the beginning of a project
• Challenges
  – Summarizing can be tough
  – Dealing with companies that have done business
    successfully for years without personas
Persona > Creating >
Layer 1
 • Name
 • Motivations and needs
 • Scenarios
Persona > Creating >
Layer 2
 • System Feature
 • Behavior
 • Quotes
Persona > Creating >
Layer 3
 •   Demographic information
 •   Technology comfort level
 •   Personal background
 •   Photograph
Persona > Justification

• Recruit for usability
  test
• Rationalize existing
  design decisions
• Clients not buying into
  personas
• No time or resources
• Identify extraneous
  content
• Show how existing
  segmentation models
  are inadequate
Persona > Presenting >
Meeting Purpose
• Buy-In meeting: Selling the Idea
  – Only at the very beginning
  – Show the need for personas
  – Demonstrate their function
• Feedback meeting: Getting
  input from the team
  – Need to be well-structured
• Brainstorm meeting: Building personas
  Together
  – Review and then construct
Persona > Presenting >
Meeting Structure
• Priority order approach
  – Most important persona first


• Steps followed approach
  – The most popular meeting structure
  – Explain the process


• Family resemblance approach
Family resemblance approach
Family resemblance approach




   Personas
     Tree
Persona > Presenting >
Key Points
• Keep meeting
  participants engaged
                         • Keep the agenda on
                           track
                         • Make use of research
Persona > With Other Documents

• User-Needs Documents
  – Usability Test Plan
  – Usability Reports
• Strategy Documents
  – Competitive Analysis
  – Concept Model
• Design Documents
  –   Wireframes
  –   Site maps
  –   Flowchart
  –   Screen Designs
Usability Test Plan

    The usability test plan describes the goals,
    method, and approach for a usability test.
.
Usability Test Plan >
Overview
• Purpose
  – Lay out the approach for a usability test
• Audience
  – Everyone in the team
• Context
  – Whenever scheduling usability testing
• Challenge
  – Creating a multi purpose document but not out of
    scope
Usability Test Plan > Creating >
Layer 1
 • Test objectives
 • Test logistics
 • Test scenarios
Usability Test Plan > Creating >
Layer 2
 • User profiles and Screener
 • Pre-test and post-test questions
 • Script
Usability Test Plan > Creating >
Layer 3
 • Background
 • Functional details
 • Expected behaviors
Persona > Presenting >
Meeting Purpose
• Securing buy-in
  – Go through every aspect of the plan
• Soliciting input
• Testing the test
  – Mock test
  – Ensure you can do everything you need to in
    the given amount of time
  – Potential issues
Usability Test Plan > Presenting >
Key Points
• Risk of losing sight of objectives
• Usability newbies
• Methodological questions
Usability Test Plan > With Other
Documents
• User-Needs Documents
  – Persona
  – Test results
• Design Documents
Usability Reports

The usability report is the outcome of a
usability test, whose results are compiled
into an actionable format.
Usability Reports >
Overview
• Purpose
  – Highlight the main findings
• Audience
  – Everyone
• Context
  – As long as there is a test
• Challenge
  – The more details you include, the more you need
    to explain
  – Distinguishing between observations and
    recommendations
Usability Report > Creating >
Layer 1
 •   Test summary
 •   Basic observations
 •   A little context
 •   Next Step
Usability Report > Creating >
Layer 2
 •   Summary of observations
 •   Summary of recommendations
 •   Severity level
 •   User quotes
Usability Report > Creating >
Layer 3
 • Quantitative data
 • User profiles
 • Tactical recommendations
Usability Report > Creating >
Risks
                    • Inflating severity
                    • Too much or too
                      little detail
Usability Report > Presenting >
Meeting Purpose
• Presenting findings to stakeholders:
  – They are more concerned about the overall
    tenor of the usability tests
  – Spend more time on the pre- and post-test
    questions that shed light on the audience
    more broadly
• Presenting findings to the design team:
  – They are more interested in the observations
    & solutions
Usability Report > Presenting >
Meeting Structure
• Start with the basics:
   – Test objectives
   – Test method
   – Logistics
• Summarize the observation first
• If have to report findings ASAP
   – hold a usability test debriefing
Usability Report > Presenting > Key
points
• Be objective and honest
  – Tell the truth
  – Offer several
     explanations why




                            Truth
You may face this question…



 “what
  should
 we do?"
This might not work….
                        “I don't solve,
                        I just identify”

• Difficult design problems do not have just one
  answer
• So, force yourself to think of a couple
  different approaches for each main design
  problem
• Explain, and then suggest
Usability Reports >
With Other Documents
• User-Needs Documents
  – Persona
  – Test plan
• Design Documents
  – Wireframes
  – Site maps and
    flowcharts
                    The number of users is represented by
                    the weight (thickness)
The other deliverables….

• Strategy Documents
  – Concept models, Content inventories and
    Competitive analyses
• Design Documents
  – Wireframes, Flowcharts, site maps and
    screen designs




     Please refer to the books
What’s Good about This Book
• Use 3 layers to introduce how to create
  different documents
• Readers can take advantage of the layer
  structure to create documents depending
  on different context
• Provide practical suggestions on meeting
  strategies
• Great reference book for people new to
  this field
Thank you

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Communicating Design

  • 1. Communicating Design By Daniel M. Brown Presented by Stanley Chang Ph.D. student, University of Michigan
  • 2. Outline • About the Author • Introduction • Simple intro. to User Needs Documents • The good of the book
  • 4. Dan Brown IA & User experience design • Consulting work • Writing and speaking • Commitment to IA communities
  • 5. Consulting Experience • Developed user models, interaction models, information architectures, and content models for such clients as First USA, the World Bank, webMethods, and US Airways. • Developed wireframes and user flows for major applications on USPS.gov, including ZIP Code Lookup, Online Tools, and Carrier Pickup. Designed usability tests and analyzed results to improve applications.
  • 6. Dan Brown > Speak and Write
  • 8. Structure of the book • What is deliverable? • Why produce deliverables? – Consistency of vision – Accountability – Traceability • The Ten deliverables • Layers of each deliverable • Tips of presenting • How are they used with other documents?
  • 9. The Ten Deliverables • User Needs Documents – Personas, Usability test plan and Usability test results • Strategy Documents – Concept models, Content inventories and Competitive analyses • Design Documents – Wireframes, Flowcharts, site maps and screen designs
  • 10. Deliverable, Like a Cake • Layer 1 • The most important elements • Layer2 • Enhancement, some background information • Layer3 • Very further details
  • 11. Layer Example • Layer1 • Layer2 • Layer3
  • 12. Tips for Presenting Deliverables • Establish and • Invite the minimal number communicate a purpose of people possible • Decide what you want to • Send materials around get out of the meeting before the meeting before going into it. • Write up an account of • Think through participant the meeting. expectations, agendas, • Take pride in running a and questions good meeting • For new clients, assume the first meeting won't go well
  • 14. Personas A summary representation of the system's intended users, often described as real people. Also known as: user profiles, user role definitions, audience profiles.
  • 15. Persona > Overview • Purpose – Help prioritize system features and content that best support the audience • Audience – Design team the primary audience • Context – At the beginning of a project • Challenges – Summarizing can be tough – Dealing with companies that have done business successfully for years without personas
  • 16. Persona > Creating > Layer 1 • Name • Motivations and needs • Scenarios
  • 17. Persona > Creating > Layer 2 • System Feature • Behavior • Quotes
  • 18. Persona > Creating > Layer 3 • Demographic information • Technology comfort level • Personal background • Photograph
  • 19. Persona > Justification • Recruit for usability test • Rationalize existing design decisions • Clients not buying into personas • No time or resources • Identify extraneous content • Show how existing segmentation models are inadequate
  • 20. Persona > Presenting > Meeting Purpose • Buy-In meeting: Selling the Idea – Only at the very beginning – Show the need for personas – Demonstrate their function • Feedback meeting: Getting input from the team – Need to be well-structured • Brainstorm meeting: Building personas Together – Review and then construct
  • 21. Persona > Presenting > Meeting Structure • Priority order approach – Most important persona first • Steps followed approach – The most popular meeting structure – Explain the process • Family resemblance approach
  • 24. Persona > Presenting > Key Points • Keep meeting participants engaged • Keep the agenda on track • Make use of research
  • 25. Persona > With Other Documents • User-Needs Documents – Usability Test Plan – Usability Reports • Strategy Documents – Competitive Analysis – Concept Model • Design Documents – Wireframes – Site maps – Flowchart – Screen Designs
  • 26. Usability Test Plan The usability test plan describes the goals, method, and approach for a usability test. .
  • 27. Usability Test Plan > Overview • Purpose – Lay out the approach for a usability test • Audience – Everyone in the team • Context – Whenever scheduling usability testing • Challenge – Creating a multi purpose document but not out of scope
  • 28. Usability Test Plan > Creating > Layer 1 • Test objectives • Test logistics • Test scenarios
  • 29. Usability Test Plan > Creating > Layer 2 • User profiles and Screener • Pre-test and post-test questions • Script
  • 30. Usability Test Plan > Creating > Layer 3 • Background • Functional details • Expected behaviors
  • 31.
  • 32. Persona > Presenting > Meeting Purpose • Securing buy-in – Go through every aspect of the plan • Soliciting input • Testing the test – Mock test – Ensure you can do everything you need to in the given amount of time – Potential issues
  • 33. Usability Test Plan > Presenting > Key Points • Risk of losing sight of objectives • Usability newbies • Methodological questions
  • 34. Usability Test Plan > With Other Documents • User-Needs Documents – Persona – Test results • Design Documents
  • 35. Usability Reports The usability report is the outcome of a usability test, whose results are compiled into an actionable format.
  • 36. Usability Reports > Overview • Purpose – Highlight the main findings • Audience – Everyone • Context – As long as there is a test • Challenge – The more details you include, the more you need to explain – Distinguishing between observations and recommendations
  • 37. Usability Report > Creating > Layer 1 • Test summary • Basic observations • A little context • Next Step
  • 38. Usability Report > Creating > Layer 2 • Summary of observations • Summary of recommendations • Severity level • User quotes
  • 39. Usability Report > Creating > Layer 3 • Quantitative data • User profiles • Tactical recommendations
  • 40. Usability Report > Creating > Risks • Inflating severity • Too much or too little detail
  • 41. Usability Report > Presenting > Meeting Purpose • Presenting findings to stakeholders: – They are more concerned about the overall tenor of the usability tests – Spend more time on the pre- and post-test questions that shed light on the audience more broadly • Presenting findings to the design team: – They are more interested in the observations & solutions
  • 42. Usability Report > Presenting > Meeting Structure • Start with the basics: – Test objectives – Test method – Logistics • Summarize the observation first • If have to report findings ASAP – hold a usability test debriefing
  • 43. Usability Report > Presenting > Key points • Be objective and honest – Tell the truth – Offer several explanations why Truth
  • 44. You may face this question… “what should we do?"
  • 45. This might not work…. “I don't solve, I just identify” • Difficult design problems do not have just one answer • So, force yourself to think of a couple different approaches for each main design problem • Explain, and then suggest
  • 46. Usability Reports > With Other Documents • User-Needs Documents – Persona – Test plan • Design Documents – Wireframes – Site maps and flowcharts The number of users is represented by the weight (thickness)
  • 47. The other deliverables…. • Strategy Documents – Concept models, Content inventories and Competitive analyses • Design Documents – Wireframes, Flowcharts, site maps and screen designs Please refer to the books
  • 48. What’s Good about This Book • Use 3 layers to introduce how to create different documents • Readers can take advantage of the layer structure to create documents depending on different context • Provide practical suggestions on meeting strategies • Great reference book for people new to this field