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A Quick Study in Program Analytics

                       Boyd Neil
                National Practice Leader
        Social Media and Digital Communications
               boyd.neil@hkstrategies.ca
                       @boydneil
                   www.boydneil.com




                                                  September 12, 2012
A Caution
Terminology Hygiene


Monitoring
   – Listening
   – Sorting and qualifying data as relevant or not
Measuring
   – Assignment of a numerical value to a program objective
   – E.g. number of „Likes‟, site visits, number of followers . . . Etc.
Analyzing
   – Interpreting data (either monitoring or measurement) in light of
     business and social web program objectives
Reporting
   – To whom and how
And Let‟s Be Clear

ROI has two elements;

   1.   Cost of the activity
        (investment) expressed in
        dollars
   2.   Gain from that activity
        (revenue or cost saving)
        expressed in dollars
Therefore . . .


                  ROI = Gain – Cost
                               Cost
What Is Useful To Measure


Frequency (refers to “buy rate”)
    – but it also means getting social connections to interact with you
      more often

Reach (refers to finding new customers)
    – but it also means attracting net new
      stakeholders/followers, customers, media etc.

Yield (refers to getting customers to spend more each time they interact
with you)
    – but it also means getting deeper engagement out of each contact
Measurement Strategy


Business Objectives
                 Social Web Program Objectives
Defined by the
business unit                    Realistic Targets for Each Objective
                 Can be
                 expressed in                     Measurement
                 terms of        Specific and
                 frequency, reac measurable for   Select
                 h and yield     each program
                                 objective        measurement
                                                  numbers
Measurement Strategy


Business Objectives
                Social Web Program Objectives
Grow sales with
connected                         Realistic Targets for Each Objective
customers       Increase social
                participation                      Measurement
                                  Generate 300
                                  comments and
                                  mentions per     Comments per
                                  day on social    post (blog)
                                  platforms        Comments per
                                                   update
                                                   (Facebook)
XXXXX Sales Rep Incentive Program

PROGRAM OVERVIEW
Program Objectives


 Drive Sales
  – Push sales of the XXXXX phone by creating more engagement with
    sales reps

 Create Brand Awareness
  – Engage reps about XXXXX where they already are hanging out in the
    social space

 Educate
  – Communicate new device product features to sales reps through the
    application

 Create Stickiness
  – Refresh content and offer rewards for ongoing participation
Concept
 Customized rewards and loyalty program
  built in Facebook to engage XXXXX
  sales reps
 Easy-to-use app
    Provided innovative learning environment

    Maximized viral attributes of social media

    Used positive competition of gamification.

 App was designed to provide ongoing
  points and rewards system for sales reps
     Collect points and badges for participation

     Redeem points based on their ranking for
      rewards.
Registration
 National XXXXX sales team tasked
  with registering reps into program
 Series of unique codes created for
  each rep so program members
  could be tracked
 Print collateral:
     Poster placed in Bell stores
     Postcards„ outlined general
      information about program, prizing,
      call-to-action, and individual
      validation code
 Reps given $5 Starbucks gift cards
  as incentive to sign up
Gamification
Points allocated for activities on the
app, for example:
 –  Posting a tip (20 points)
 –  Watching a video (10 points)
 –  Taking a Quiz (up to 10 points based on
   correct answers)
 – Participate in a discussion (10 points)
 – Log a sale (30 points)
Leaderboard showed rankings of reps as
they competed to reach the redemption
levels – Groupie, Posse, Wingman, Legend
Additional sales incentive was layered on
with a „Top Ten Challenge‟ to sell most
XXXXX devices
Prizing
The table below outlines the prizes developed for the app:

Level                    Points Needed             Reward Value                                    Number Available
Newbie                                             N/A                                             No reward
Groupie                  250                       $10 (Starbucks gift card)                       1500
Posse                    650                       $15 (Future Shop gift card)                     1000
Wingman                  1250                      $25 (Cineplex Odeon gift Card)                  300
Legend                   2000                      Motorola product – XT860 4G or                  40
                                                   XOOM with Speaker HD Dock

Top ten sales reps       N/A – sales based         The top ten sales reps in terms of    10
                         on validated IMEIs        XT860 4G sales were awarded one of
                                                   three vacations packages worth $3,000


Note: Rewards were capped at the numbers indicated; sales reps would then continue on to try for the next level with a
bonus 50 points to keep going.
Mystery Shop
Sales reps participating in the program who
recommended XXXXX during the mystery shopping
period were awarded 100 bonus points, along with every
sales rep in that store location participating in the program
90 in-person mystery shops were conducted at retail
locations across Canada in September 2011
XXXXX Incentive Program

RESULTS
Participation
 Total sales rep participation: 795

 Badge levels:
                                            7%         Groupie
  –   201 reached Groupie level                        Posse
  –   105 reached Posse level
                                                       Wingman
  –   74 reached Wingman level        9%         25%   Legend
  –   59 reached Legend level



                                           13%
Top 10 Sales Winners
XXXXX Recommendation Rate
70%
      • 50 sales reps ultimately recommended XXXXX

60%   • 36 sales reps ultimately recommended XXXXX             58%
        (note, not all of these reps were on the program)
      • 38 sales reps in the program community were
50%     awarded mystery shopping points


40%               36%                                                      35%
                                                                                      Bell
30%                                                                                   The Source

20%


10%

                                   0%
0%
                       Prompted                             Ultimate Recommendation
Program Results Overview
          Measure                   Target                                   Achievement
Total Rep Participation • 1,000                      • 795
Recommendation Rate • 5%                             • 36% (Bell); 0% (The Source) – unprompted
                                                     • 58% (Bell); 35% (The Source) – ultimate reco
Badge Level             •   90% achieve Groupie      • 356 users stayed at 100 points
Participation           •   50% achieve Posse        • 231 users had between 100 & 250 points
                        •   25-30% achieve Wingman   • 201 users reached Groupie; 122 stayed at Groupie
                        •   5% achieve Legend        – 25% achieved Groupie or higher
                                                     • 105 users reached Posse; 31 stayed at Posse
                                                     – 13% achieved Posse or higher
                                                     • 74 users reached Wingman;15 stayed at Wingman
                                                     – 9% achieved Wingman or higher
                                                     • 59 Users reached Legend Status
                                                     – 7% achieved Legend
Engagement              • N/A                        •   8,400+ Discussions posted by reps
                                                     •   4,200+ Tips approved uploaded by Reps
                                                     •   300+ Facebook Comments by Reps
                                                     •   343,852 “free” earned media impressions inside Facebook
                                                         by Reps app usage (based on 6,987 actions)
Traffic                 • Google stats               •   9,958 Visits
                                                     •   199.16 average visits a day
                                                     •   100,483 Page views
Sales Lift              • 20%                        •   26%
                                                     •   Total number of sales was 582
Your Attention Has Been Appreciated/
    Graphic Credit . . . http://gapingvoidgallery.com/

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Quick Study in Program Analytics

  • 1. A Quick Study in Program Analytics Boyd Neil National Practice Leader Social Media and Digital Communications boyd.neil@hkstrategies.ca @boydneil www.boydneil.com September 12, 2012
  • 3. Terminology Hygiene Monitoring – Listening – Sorting and qualifying data as relevant or not Measuring – Assignment of a numerical value to a program objective – E.g. number of „Likes‟, site visits, number of followers . . . Etc. Analyzing – Interpreting data (either monitoring or measurement) in light of business and social web program objectives Reporting – To whom and how
  • 4. And Let‟s Be Clear ROI has two elements; 1. Cost of the activity (investment) expressed in dollars 2. Gain from that activity (revenue or cost saving) expressed in dollars Therefore . . . ROI = Gain – Cost Cost
  • 5. What Is Useful To Measure Frequency (refers to “buy rate”) – but it also means getting social connections to interact with you more often Reach (refers to finding new customers) – but it also means attracting net new stakeholders/followers, customers, media etc. Yield (refers to getting customers to spend more each time they interact with you) – but it also means getting deeper engagement out of each contact
  • 6. Measurement Strategy Business Objectives Social Web Program Objectives Defined by the business unit Realistic Targets for Each Objective Can be expressed in Measurement terms of Specific and frequency, reac measurable for Select h and yield each program objective measurement numbers
  • 7. Measurement Strategy Business Objectives Social Web Program Objectives Grow sales with connected Realistic Targets for Each Objective customers Increase social participation Measurement Generate 300 comments and mentions per Comments per day on social post (blog) platforms Comments per update (Facebook)
  • 8. XXXXX Sales Rep Incentive Program PROGRAM OVERVIEW
  • 9. Program Objectives Drive Sales – Push sales of the XXXXX phone by creating more engagement with sales reps Create Brand Awareness – Engage reps about XXXXX where they already are hanging out in the social space Educate – Communicate new device product features to sales reps through the application Create Stickiness – Refresh content and offer rewards for ongoing participation
  • 10. Concept  Customized rewards and loyalty program built in Facebook to engage XXXXX sales reps  Easy-to-use app  Provided innovative learning environment  Maximized viral attributes of social media  Used positive competition of gamification.  App was designed to provide ongoing points and rewards system for sales reps  Collect points and badges for participation  Redeem points based on their ranking for rewards.
  • 11. Registration  National XXXXX sales team tasked with registering reps into program  Series of unique codes created for each rep so program members could be tracked  Print collateral:  Poster placed in Bell stores  Postcards„ outlined general information about program, prizing, call-to-action, and individual validation code  Reps given $5 Starbucks gift cards as incentive to sign up
  • 12. Gamification Points allocated for activities on the app, for example: – Posting a tip (20 points) – Watching a video (10 points) – Taking a Quiz (up to 10 points based on correct answers) – Participate in a discussion (10 points) – Log a sale (30 points) Leaderboard showed rankings of reps as they competed to reach the redemption levels – Groupie, Posse, Wingman, Legend Additional sales incentive was layered on with a „Top Ten Challenge‟ to sell most XXXXX devices
  • 13. Prizing The table below outlines the prizes developed for the app: Level Points Needed Reward Value Number Available Newbie N/A No reward Groupie 250 $10 (Starbucks gift card) 1500 Posse 650 $15 (Future Shop gift card) 1000 Wingman 1250 $25 (Cineplex Odeon gift Card) 300 Legend 2000 Motorola product – XT860 4G or 40 XOOM with Speaker HD Dock Top ten sales reps N/A – sales based The top ten sales reps in terms of 10 on validated IMEIs XT860 4G sales were awarded one of three vacations packages worth $3,000 Note: Rewards were capped at the numbers indicated; sales reps would then continue on to try for the next level with a bonus 50 points to keep going.
  • 14. Mystery Shop Sales reps participating in the program who recommended XXXXX during the mystery shopping period were awarded 100 bonus points, along with every sales rep in that store location participating in the program 90 in-person mystery shops were conducted at retail locations across Canada in September 2011
  • 16. Participation Total sales rep participation: 795 Badge levels: 7% Groupie – 201 reached Groupie level Posse – 105 reached Posse level Wingman – 74 reached Wingman level 9% 25% Legend – 59 reached Legend level 13%
  • 17. Top 10 Sales Winners
  • 18. XXXXX Recommendation Rate 70% • 50 sales reps ultimately recommended XXXXX 60% • 36 sales reps ultimately recommended XXXXX 58% (note, not all of these reps were on the program) • 38 sales reps in the program community were 50% awarded mystery shopping points 40% 36% 35% Bell 30% The Source 20% 10% 0% 0% Prompted Ultimate Recommendation
  • 19. Program Results Overview Measure Target Achievement Total Rep Participation • 1,000 • 795 Recommendation Rate • 5% • 36% (Bell); 0% (The Source) – unprompted • 58% (Bell); 35% (The Source) – ultimate reco Badge Level • 90% achieve Groupie • 356 users stayed at 100 points Participation • 50% achieve Posse • 231 users had between 100 & 250 points • 25-30% achieve Wingman • 201 users reached Groupie; 122 stayed at Groupie • 5% achieve Legend – 25% achieved Groupie or higher • 105 users reached Posse; 31 stayed at Posse – 13% achieved Posse or higher • 74 users reached Wingman;15 stayed at Wingman – 9% achieved Wingman or higher • 59 Users reached Legend Status – 7% achieved Legend Engagement • N/A • 8,400+ Discussions posted by reps • 4,200+ Tips approved uploaded by Reps • 300+ Facebook Comments by Reps • 343,852 “free” earned media impressions inside Facebook by Reps app usage (based on 6,987 actions) Traffic • Google stats • 9,958 Visits • 199.16 average visits a day • 100,483 Page views Sales Lift • 20% • 26% • Total number of sales was 582
  • 20. Your Attention Has Been Appreciated/ Graphic Credit . . . http://gapingvoidgallery.com/