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Fandom
“Thus is revealed the total existence of writing: a text is made of multiple
writings, drawn from many cultures and entering into mutual relations of
dialogue, parody, contestation, but there is one place where this multiplicity is
focused and that place is the reader, not, as was hitherto said, the author. The
reader is the space on which all the quotations that make up a writing are
inscribed without any of them being lost; a text’s unity lies not in its origin but
in its destination. Yet this destination cannot any longer be personal: the
reader is without history, biography, psychology; he is simply that someone
who holds together in a single field all the traces by which the written text is
constituted.”
                       Roland Barthes, The Birth of
                            the Reader (1977)
MEDIA CONVERGENCE
We are living in an age when changes in communications,
storytelling and information technologies are reshaping almost
every aspect of contemporary life -- including how we create,
consume, learn, and interact with each other. A whole range of
new technologies enable consumers to archive, annotate,
appropriate, and recirculate media content and in the process,
these technologies have altered the ways that consumers interact
with core institutions of government, education, and commerce.
                        Henry Jenkins
Fans & Kingdoms of fans
• A fandom can grow up centered around any area of
  human interest or activity.
• The subject of fan interest can be narrowly defined
  – focused on something like an individual celebrity
  – more widely defined, encompassing entire hobbies, genres
    or fashions.

• groups of people fascinated with any subject

• Fandom as a term can also be used in a broad sense to
  refer to an interconnected social network of individual
  fandoms, many of which overlap.
Definitions
• fandom can be defined or explained as the state of being a
  fan or all that encompasses fan culture and fan behavior in
  general, or the study of fans and fan behavior.

• the definition of an audience is: an assembly of listeners or
  spectators.

• the definition of fanatic is: marked or moved by excessive
  enthusiasm and intense uncritical devotion.

• the definition of a fan is:
  1) an enthusiastic follower of a sport or entertainment or
  2) an enthusiastic admirer (as of a celebrity).
Fan Activities
•   Members of a fandom associate with one another

•   fan conventions and publishing and exchanging fanzines and newsletters

•   communications and interaction for the purpose of archiving detailed information
    pertinent to their given fanbase.

•   Some fans write fan fiction, stories based around the universe and characters of their
    chosen fandom.

•   Some also dress in costumes ("cosplay") or recite lines of dialogue either out-of-
    context or as part of a group reenactment.

•   Others create fan vids, or analytical music videos focusing on the source fandom,
    and yet others create fan art.

•   Such activities are sometimes known as "fan labour" or "fanac," an abbreviated form
    of the phrase "fan activity."

•   The advent of the internet has significantly facilitated fan association and activities.

•   Fandom is sometimes caricatured as religious faith
Two images of the fan

 Obsessed individual & Hysterical crowd

 Critique of modern life

 Characterization of fandom as pathology
   Elitist and disrespectful beliefs about common life
Fandom as pathology
 Literature on fandom – images of deviance

 Fanatic

 Fan – social & psychological pathologies

 Fandom is excessive
Fan as Creative Consumer

• Technology & consumption
• Fan as passive receiver (Hypodermic Syringe?)
• Fan as creative consumer
  – Recontextualization of existent cultural products
  – Purchases of a commodity (cultural product) is only
    the first step
  – Means of declaring your exaggerations

• Elevation of consumer as creator does not deny the
  role of the producer (Uses and Gratifications)
Creative Fans

• semiotic productivity is when fans use their object
  of fandom to create social meaning in their own
  lives (ex. a fan who gains confidence watching his
  or her favorite character on TV).
• enunciative productivity is when fans express their
  fandom to the outside world through speech or
  appearance (ex. fans wearing their favorite team's
  jerseys)
• textual productivity is when fans create texts based
  on their object of fandom
Theories of fandom
 romantic attachment

 Identification

 fantasy

 Fans as Tastemakers

 Collective support and/or admiration for…

 A collective celebration of mutual taste/preference in –

 A ritual gathering (physical or virtual)
Relationships between fans
Instead of monetary reward, one of the major rewards of
 fan labour is the formation of relationships between fan
 creators and other fans.
relationships created through fan exchanges are often as
 important, if not more so, than the products exchanged.
The focus on relationships separates fandom economic
 practices from the capitalistic practices of everyday life.
From an economic anthropology viewpoint, the products
 of fan labour are a form of cultural wealth
valuable also for their ability to interrelate the fan works,
 the fan-creators, and the original media property itself
 through conversation and fan work exchanges.
Fans, in other words, are “affines” of media property and
 of other fans.
Legal issues
• Most fan labour products are derivative works
• they are creative additions or modifications to an existing
  copyrighted work
• or they are original creations which are inspired by a
  specific copyrighted work
• Some or all of these works may fall into the legal category of
  transformative works (such as a parody of the original),
  which is protected as fair use under U.S. copyright law. This
  law does not, as yet, occur in the English system.
• corporations continue to ask fans to stop engaging with
  their products in creative ways (UMC, WB, SONY etc
  waging war with Youtube users)
Fandom

 a site of collective memory

 community as the center of an emotional life

 issues of gender, ethnicity, class, national identity,
  transnational identity and power through global
  consumer culture
 Interpretive communities
So let’s have (fandom) fun!

 What is your idea of a ‘fan’?

 Have you ever been a ‘fan’ of something?

 Have you participated in a fandom?
Tasks


Get online! Find out what’s out there for the fandom
of your choice.
Read/write/watch some fan created works.

What are your impressions of the ‘fan community’
for your chosen text? Feedback!

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Understanding Fandom in 40 Characters

  • 2. “Thus is revealed the total existence of writing: a text is made of multiple writings, drawn from many cultures and entering into mutual relations of dialogue, parody, contestation, but there is one place where this multiplicity is focused and that place is the reader, not, as was hitherto said, the author. The reader is the space on which all the quotations that make up a writing are inscribed without any of them being lost; a text’s unity lies not in its origin but in its destination. Yet this destination cannot any longer be personal: the reader is without history, biography, psychology; he is simply that someone who holds together in a single field all the traces by which the written text is constituted.” Roland Barthes, The Birth of the Reader (1977)
  • 3. MEDIA CONVERGENCE We are living in an age when changes in communications, storytelling and information technologies are reshaping almost every aspect of contemporary life -- including how we create, consume, learn, and interact with each other. A whole range of new technologies enable consumers to archive, annotate, appropriate, and recirculate media content and in the process, these technologies have altered the ways that consumers interact with core institutions of government, education, and commerce. Henry Jenkins
  • 4. Fans & Kingdoms of fans • A fandom can grow up centered around any area of human interest or activity. • The subject of fan interest can be narrowly defined – focused on something like an individual celebrity – more widely defined, encompassing entire hobbies, genres or fashions. • groups of people fascinated with any subject • Fandom as a term can also be used in a broad sense to refer to an interconnected social network of individual fandoms, many of which overlap.
  • 5. Definitions • fandom can be defined or explained as the state of being a fan or all that encompasses fan culture and fan behavior in general, or the study of fans and fan behavior. • the definition of an audience is: an assembly of listeners or spectators. • the definition of fanatic is: marked or moved by excessive enthusiasm and intense uncritical devotion. • the definition of a fan is: 1) an enthusiastic follower of a sport or entertainment or 2) an enthusiastic admirer (as of a celebrity).
  • 6. Fan Activities • Members of a fandom associate with one another • fan conventions and publishing and exchanging fanzines and newsletters • communications and interaction for the purpose of archiving detailed information pertinent to their given fanbase. • Some fans write fan fiction, stories based around the universe and characters of their chosen fandom. • Some also dress in costumes ("cosplay") or recite lines of dialogue either out-of- context or as part of a group reenactment. • Others create fan vids, or analytical music videos focusing on the source fandom, and yet others create fan art. • Such activities are sometimes known as "fan labour" or "fanac," an abbreviated form of the phrase "fan activity." • The advent of the internet has significantly facilitated fan association and activities. • Fandom is sometimes caricatured as religious faith
  • 7. Two images of the fan  Obsessed individual & Hysterical crowd  Critique of modern life  Characterization of fandom as pathology  Elitist and disrespectful beliefs about common life
  • 8. Fandom as pathology  Literature on fandom – images of deviance  Fanatic  Fan – social & psychological pathologies  Fandom is excessive
  • 9. Fan as Creative Consumer • Technology & consumption • Fan as passive receiver (Hypodermic Syringe?) • Fan as creative consumer – Recontextualization of existent cultural products – Purchases of a commodity (cultural product) is only the first step – Means of declaring your exaggerations • Elevation of consumer as creator does not deny the role of the producer (Uses and Gratifications)
  • 10. Creative Fans • semiotic productivity is when fans use their object of fandom to create social meaning in their own lives (ex. a fan who gains confidence watching his or her favorite character on TV). • enunciative productivity is when fans express their fandom to the outside world through speech or appearance (ex. fans wearing their favorite team's jerseys) • textual productivity is when fans create texts based on their object of fandom
  • 11. Theories of fandom  romantic attachment  Identification  fantasy  Fans as Tastemakers  Collective support and/or admiration for…  A collective celebration of mutual taste/preference in –  A ritual gathering (physical or virtual)
  • 12. Relationships between fans Instead of monetary reward, one of the major rewards of fan labour is the formation of relationships between fan creators and other fans. relationships created through fan exchanges are often as important, if not more so, than the products exchanged. The focus on relationships separates fandom economic practices from the capitalistic practices of everyday life. From an economic anthropology viewpoint, the products of fan labour are a form of cultural wealth valuable also for their ability to interrelate the fan works, the fan-creators, and the original media property itself through conversation and fan work exchanges. Fans, in other words, are “affines” of media property and of other fans.
  • 13. Legal issues • Most fan labour products are derivative works • they are creative additions or modifications to an existing copyrighted work • or they are original creations which are inspired by a specific copyrighted work • Some or all of these works may fall into the legal category of transformative works (such as a parody of the original), which is protected as fair use under U.S. copyright law. This law does not, as yet, occur in the English system. • corporations continue to ask fans to stop engaging with their products in creative ways (UMC, WB, SONY etc waging war with Youtube users)
  • 14. Fandom  a site of collective memory  community as the center of an emotional life  issues of gender, ethnicity, class, national identity, transnational identity and power through global consumer culture  Interpretive communities
  • 15. So let’s have (fandom) fun!  What is your idea of a ‘fan’?  Have you ever been a ‘fan’ of something?  Have you participated in a fandom?
  • 16. Tasks Get online! Find out what’s out there for the fandom of your choice. Read/write/watch some fan created works. What are your impressions of the ‘fan community’ for your chosen text? Feedback!