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Fabel Kommunikation

                 Gamification             Max Valentin
                                          max@fabel.se
                        an introduction




måndag den 7 maj 2012
2

måndag den 7 maj 2012
3

måndag den 7 maj 2012
måndag den 7 maj 2012
måndag den 7 maj 2012
5

måndag den 7 maj 2012
What             is   gameification?


       A                growing               trend


                                                 Gamification




                                                                6

måndag den 7 maj 2012
What             is   gameification?


       A                growing               trend?


                                                 Gamification
                                                 Activism




                                                                7

måndag den 7 maj 2012
What             is   gameification?


       An                    Aspect


                                              Gamification
                                              Activism
                                              Social media




                                                             8

måndag den 7 maj 2012
What             is   gameification?


       part                       of      a   landscape


                                                 Gamification
                                                 Activism
                                                 Social media
                                                 Internet




                                                                9

måndag den 7 maj 2012
Level            1   -   what   is   it   Not?


       games                            and             badges




                                                                 10

måndag den 7 maj 2012
Level            2   -   what   is   it?




        The integration of the mechanics that make games

        fun and absorbing into non-game platforms and

        experiences in order to improve engagement and

        participation.
        Findlay and Alberts 2011




                                                           11

måndag den 7 maj 2012
Level            3   Examples


       Nike+




        Gamification to support sales
                                        12

måndag den 7 maj 2012
Level            3   -   examples


       Stack                          overflow




                                                 13

måndag den 7 maj 2012
Level            3   -   examples


       Mole                        bridge




        Gamification to support crowd sourcing
                                                 14

måndag den 7 maj 2012
Level            3   -   Examples


       Commons and
       foursquere




                                Gamification to support crowd sourcing   15

måndag den 7 maj 2012
Level            4   -   High   jacking   the   brain


       How                      Does              it        work?


    Connecting to other people

    Reward system

     Uncertainty

     Rapid, frequent feedback

     Short and long term goals



måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it         work?
                                            Achivement




                                          Community effort
                                                                     17

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?




                                                                   18

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?

            Points
            Levels
            Badges




                                                                   18

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?

            Points                              Integrated
            Levels                              Playful
            Badges                              Not to easy




                                                                   18

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?

            Points                              Integrated
            Levels                              Playful
            Badges                              Not to easy




            Leaderboards
            Rewards




                                                                   18

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?

            Points                              Integrated
            Levels                              Playful
            Badges                              Not to easy




            Leaderboards                        Social aspects
            Rewards                             competition




                                                                   18

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?

            Points                              Integrated
            Levels                              Playful
            Badges                              Not to easy




            Leaderboards                        Social aspects
            Rewards                             competition




             Challenges




                                                                   18

måndag den 7 maj 2012
Level            4   -   Example   of   mechanics


       How                      Does              it       work?

            Points                              Integrated
            Levels                              Playful
            Badges                              Not to easy




            Leaderboards                        Social aspects
            Rewards                             competition




             Challenges                         surprice    is   cool




                                                                        18

måndag den 7 maj 2012
Fighting         the   boss


       What                   can    go   wrong?




                                                   19

måndag den 7 maj 2012
Fighting         the   boss


       What                   can    go    wrong?



       Unintended consequences/gaming the system




                                                    19

måndag den 7 maj 2012
Fighting         the   boss


       What                   can     go        wrong?



       Unintended consequences/gaming the system


       Breaking social norms - control/non control




                                                         19

måndag den 7 maj 2012
Fighting         the   boss


       What                   can       go             wrong?



       Unintended consequences/gaming the system


       Breaking social norms - control/non control


       If using a ´´bribe´´ what happens if it ends?




                                                                19

måndag den 7 maj 2012
Bonus            level


       Questions




                                ?
                                    20

måndag den 7 maj 2012
Hidden           level


       Links
         Contexts                                    Inspiration
            Games for change - US festival:          Fortum active:
            http://www.gamesforchange.org/           http://www.youtube.com/watch?
            This is playful - UK conference          v=S3hS6BQDgwg
            http://www.thisisplayful.com/
                                                     Guru talk - Jane Mcgognial @ TED:
                                                     http://www.ted.com/talks/
         Games                                       jane_mcgonigal_gaming_can_make_a_bet
                                                     ter_world.html
           Child Line South Africa:
           http://www.championsforchildren.org.za/
                                                     Crowdfunding and crowd sourcing
           champchase
                                                     site for journalism:
           World bank - Urgent Evoke:                http://www.spot.us/
           http://www.urgentevoke.com/
          Bayer health care and Nintendo -
          Diabetes plugin DS:
          http://www.businessweek.com/
          magazine/content/10_16/
          b4174062706997.htm

                                                                                       21

måndag den 7 maj 2012
hidden           level


       efficiency?




                                Finlay & Alberts 2011




                                                        22

måndag den 7 maj 2012

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Gamification Introduction: Mechanics, Examples, Risks

  • 1. Fabel Kommunikation Gamification Max Valentin max@fabel.se an introduction måndag den 7 maj 2012
  • 2. 2 måndag den 7 maj 2012
  • 3. 3 måndag den 7 maj 2012
  • 4. måndag den 7 maj 2012
  • 5. måndag den 7 maj 2012
  • 6. 5 måndag den 7 maj 2012
  • 7. What is gameification? A growing trend Gamification 6 måndag den 7 maj 2012
  • 8. What is gameification? A growing trend? Gamification Activism 7 måndag den 7 maj 2012
  • 9. What is gameification? An Aspect Gamification Activism Social media 8 måndag den 7 maj 2012
  • 10. What is gameification? part of a landscape Gamification Activism Social media Internet 9 måndag den 7 maj 2012
  • 11. Level 1 - what is it Not? games and badges 10 måndag den 7 maj 2012
  • 12. Level 2 - what is it? The integration of the mechanics that make games fun and absorbing into non-game platforms and experiences in order to improve engagement and participation. Findlay and Alberts 2011 11 måndag den 7 maj 2012
  • 13. Level 3 Examples Nike+ Gamification to support sales 12 måndag den 7 maj 2012
  • 14. Level 3 - examples Stack overflow 13 måndag den 7 maj 2012
  • 15. Level 3 - examples Mole bridge Gamification to support crowd sourcing 14 måndag den 7 maj 2012
  • 16. Level 3 - Examples Commons and foursquere Gamification to support crowd sourcing 15 måndag den 7 maj 2012
  • 17. Level 4 - High jacking the brain How Does it work? Connecting to other people Reward system Uncertainty Rapid, frequent feedback Short and long term goals måndag den 7 maj 2012
  • 18. Level 4 - Example of mechanics How Does it work? Achivement Community effort 17 måndag den 7 maj 2012
  • 19. Level 4 - Example of mechanics How Does it work? 18 måndag den 7 maj 2012
  • 20. Level 4 - Example of mechanics How Does it work? Points Levels Badges 18 måndag den 7 maj 2012
  • 21. Level 4 - Example of mechanics How Does it work? Points Integrated Levels Playful Badges Not to easy 18 måndag den 7 maj 2012
  • 22. Level 4 - Example of mechanics How Does it work? Points Integrated Levels Playful Badges Not to easy Leaderboards Rewards 18 måndag den 7 maj 2012
  • 23. Level 4 - Example of mechanics How Does it work? Points Integrated Levels Playful Badges Not to easy Leaderboards Social aspects Rewards competition 18 måndag den 7 maj 2012
  • 24. Level 4 - Example of mechanics How Does it work? Points Integrated Levels Playful Badges Not to easy Leaderboards Social aspects Rewards competition Challenges 18 måndag den 7 maj 2012
  • 25. Level 4 - Example of mechanics How Does it work? Points Integrated Levels Playful Badges Not to easy Leaderboards Social aspects Rewards competition Challenges surprice is cool 18 måndag den 7 maj 2012
  • 26. Fighting the boss What can go wrong? 19 måndag den 7 maj 2012
  • 27. Fighting the boss What can go wrong? Unintended consequences/gaming the system 19 måndag den 7 maj 2012
  • 28. Fighting the boss What can go wrong? Unintended consequences/gaming the system Breaking social norms - control/non control 19 måndag den 7 maj 2012
  • 29. Fighting the boss What can go wrong? Unintended consequences/gaming the system Breaking social norms - control/non control If using a ´´bribe´´ what happens if it ends? 19 måndag den 7 maj 2012
  • 30. Bonus level Questions ? 20 måndag den 7 maj 2012
  • 31. Hidden level Links Contexts Inspiration Games for change - US festival: Fortum active: http://www.gamesforchange.org/ http://www.youtube.com/watch? This is playful - UK conference v=S3hS6BQDgwg http://www.thisisplayful.com/ Guru talk - Jane Mcgognial @ TED: http://www.ted.com/talks/ Games jane_mcgonigal_gaming_can_make_a_bet ter_world.html Child Line South Africa: http://www.championsforchildren.org.za/ Crowdfunding and crowd sourcing champchase site for journalism: World bank - Urgent Evoke: http://www.spot.us/ http://www.urgentevoke.com/ Bayer health care and Nintendo - Diabetes plugin DS: http://www.businessweek.com/ magazine/content/10_16/ b4174062706997.htm 21 måndag den 7 maj 2012
  • 32. hidden level efficiency? Finlay & Alberts 2011 22 måndag den 7 maj 2012