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Geometric Optics

   Sarah & Emma
i. Law of Reflection
• Angle of incidence = angle of reflection
• Incident ray, reflected ray and normal line all
  lie on same plane
Mirror
  Reflected ray

Normal line                                      Incident ray



               Object
                                                    Angles of incidence




                        Angles of refraction




 Source: ppt
Specular vs. Diffuse reflection
• Specular reflection – reflection off smooth
  surface (i.e. mirror)
• Diffuse reflection – reflection off rough
  surfaces (i.e. asphalt)
• A rough surface diffuses light because every
  individual light ray hits a point of the surface
  that is oriented at a different angle. This
  means they will reflect at all different angles.




• Source: http://www.physicsclassroom.com/class/refln/U13L1d.cfm
ii. Refraction
• Bending of light – light bends when it passes
  from one medium to another
• The boundaries where refraction takes place
  are called interfaces


                     Glass
                                            interfaces




                             Light
nglass=speed of light in vacuum/ speed of light in glass

≈speed of light in air/speed of light in glass


• These two “index of refraction”s are the same
  to 3 sig figs
Snell’s Law
• For a given substance, the ratio sin(angle of
  incidence)/sin(angle of refraction) is a
  constant
                           Angle of incidence (θair)

                          Angle of refraction (θglass)




                  Normal line
                                      Light
Angle of incidence (θair)

                            Angle of refraction (θglass)




                    Normal line
                                        Light


nglass = sinθvacuum/sinθglass = vvacuum/vglass

≈ sinθair/sinθglass = vair/vglass
• If we add a substance other than air (glass &
  water instead of air & water)…


                 θglass   Glass




                          Water
                                  θwater



• nXsinθX = nysinθy= nzsinθz = … as long as the
  interfaces are parallel
• The denser the substance, the greater the
  index of refraction
• As light goes from less dense to denser, it
  bends toward the normal (angle of incidence >
  angle of refraction)
• As light goes from denser to less dense, it
  bends away from normal (angle of incidence <
  angle of refraction)
iii. Prism
• Dispersion – separation of visible light into its
  different colors
• Angle of deviation –overall refraction caused
  by passage of light ray through prism
Dispersion
• Different colored lights have different
  frequencies
• Therefore they travel through material w/
  different speeds
• This leads to different angles of refraction and
  the dispersion of light
Deviation
• Angle of deviation – angle b/w incident ray
  and refracted ray that leaves prism

                   θblue                θred

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Geometric Optics

  • 1. Geometric Optics Sarah & Emma
  • 2. i. Law of Reflection • Angle of incidence = angle of reflection • Incident ray, reflected ray and normal line all lie on same plane
  • 3. Mirror Reflected ray Normal line Incident ray Object Angles of incidence Angles of refraction Source: ppt
  • 4. Specular vs. Diffuse reflection • Specular reflection – reflection off smooth surface (i.e. mirror) • Diffuse reflection – reflection off rough surfaces (i.e. asphalt)
  • 5. • A rough surface diffuses light because every individual light ray hits a point of the surface that is oriented at a different angle. This means they will reflect at all different angles. • Source: http://www.physicsclassroom.com/class/refln/U13L1d.cfm
  • 6. ii. Refraction • Bending of light – light bends when it passes from one medium to another • The boundaries where refraction takes place are called interfaces Glass interfaces Light
  • 7. nglass=speed of light in vacuum/ speed of light in glass ≈speed of light in air/speed of light in glass • These two “index of refraction”s are the same to 3 sig figs
  • 8. Snell’s Law • For a given substance, the ratio sin(angle of incidence)/sin(angle of refraction) is a constant Angle of incidence (θair) Angle of refraction (θglass) Normal line Light
  • 9. Angle of incidence (θair) Angle of refraction (θglass) Normal line Light nglass = sinθvacuum/sinθglass = vvacuum/vglass ≈ sinθair/sinθglass = vair/vglass
  • 10. • If we add a substance other than air (glass & water instead of air & water)… θglass Glass Water θwater • nXsinθX = nysinθy= nzsinθz = … as long as the interfaces are parallel
  • 11. • The denser the substance, the greater the index of refraction • As light goes from less dense to denser, it bends toward the normal (angle of incidence > angle of refraction) • As light goes from denser to less dense, it bends away from normal (angle of incidence < angle of refraction)
  • 12. iii. Prism • Dispersion – separation of visible light into its different colors • Angle of deviation –overall refraction caused by passage of light ray through prism
  • 13. Dispersion • Different colored lights have different frequencies • Therefore they travel through material w/ different speeds • This leads to different angles of refraction and the dispersion of light
  • 14. Deviation • Angle of deviation – angle b/w incident ray and refracted ray that leaves prism θblue θred