SlideShare uma empresa Scribd logo
1 de 48
Baixar para ler offline
The Making of Turbulenz’
WebGL Benchmark
Ian Ballantyne, Turbulenz
@ianballantyne
(Printer Friendly Version)
About Turbulenz
HTML5 Game Development
● Gaming Platform
(turbulenz.com)
● Publishing Platform
(hub.turbulenz.com)
● Game Engine
(github.com/turbulenz/turbulenz_engine)
● Game Studio
(wonderstruckgames.com)
Example Games
Building a WebGL benchmark
WebGL capable devices
WebGL capable browsers
HTML5 Game Engines utilizing WebGL
Benchmark Demo
Project Goals
●
●
●
●
●

Run a real-world WebGL game
Maximize GPU utilization
Repeatable content for comparison
Simple, quick to run
Useful for information for:
○
○
○

Hardware developers
Browser developers
Game developers

● Open Source benchmark code
Must be interesting!
Why use the Polycraft game?
Polycraft Benchmark
●
●
●
●
●

Cutting-edge 3D, HTML5 game
Playable in the browser today
Targeting a range of hardware
Interest in performance
Actively in development
Polycraft game
From game to benchmark
Efficient GPU benchmarking
●
●
●
●

Run as fast as it can
Minimise CPU cost
Remove unnecessary subsystems
Control the rendering
Early Benchmark Tests
Game Modifications
●
●
●
●

Expand scripting system
Move work from CPU to GPU
Add new GPU effects
Make the game deterministic
Updated Scripting
● Improved scriptable camera
○ Dynamic waypoints
○ Required a skybox
○ Different perspective on the game

● Player waypoints
● Trigger waves of enemies
New GPU effects
● Additional shadow casting light
● Post processing effects
● New GPU particle system
New particle effects
Old Torch

New Torch
Repeatable game logic
●
●
●
●

Seeded random number generator
Disabled approximations
Used a fixed timestep
Synchronized update with rendering
Benchmark recording/playback interface

Record

Playback

Polycraft game

Benchmark app

Turbulenz Graphics Device

Turbulenz Graphics Device

WebGL API

WebGL API
Benchmark recording/playback interface
Meshes

Textures

Shaders

Polycraft game

Benchmark app

Turbulenz Graphics Device

Turbulenz Graphics Device

WebGL API

WebGL API
Benchmark recording/playback interface
Meshes

Textures

Shaders

Scripting
data

Polycraft game

Polycraft game

Turbulenz Graphics Device

Turbulenz Graphics Device

WebGL API

WebGL API
Benchmark recording/playback interface
Meshes

Textures

Shaders

Frame
data

Polycraft game
Benchmark app

Turbulenz Graphics Device
WebGL API

WebGL API
Benchmark recording/playback interface
Meshes

Textures

Shaders

Polycraft game

Capture Device
Turbulenz Graphics Device
WebGL API

Frame
data

Benchmark app

Playback Device
Turbulenz Graphics Device
WebGL API
Benchmark recording/playback interface
Frame
data

Polycraft game

Capture Device
Turbulenz Graphics Device
WebGL API

Textures

Shaders

Benchmark app

Playback Device
Turbulenz Graphics Device
WebGL API
Benchmark recording/playback interface
Frame
data

Polycraft game

Capture Device
Turbulenz Graphics Device
WebGL API

Textures

Shaders

Benchmark app

Playback Device
Turbulenz Graphics Device
WebGL API
Benchmark recording/playback interface
Frame
data

Polycraft game

Capture Device
Turbulenz Graphics Device
WebGL API

Textures

Shaders

Benchmark app

Playback Device
Turbulenz Graphics Device
WebGL API
Recording/playback
●
●
●
●

Process the recording offline
Reuse the system with other content
Playback with minimal overhead
Optimize recorded data
○ Use a binary format
○ Process in 60 frame chunks
○ Reference only required assets
Multiple streams
Generating results
Possible information to record
● Per-frame data
○ Frame execution timing (ms)
○ Low level metrics
○ High level metrics

● Configuration
○ Hardware: Platform, graphics card, driver
○ Runtime: Browser, screen resolution, anti-aliasing
○ Stream: Post effects enabled, render target resolution
Graphing
Graphing Results
●
●
●
●
●

Visual feedback
Allow comparisons
Analyze the output in detail
Export the raw data if required
Discover the information you require
Complications
●
●
●
●

Timing
Browser control
Feature support
Vsync
Vsync
ms between frames

Early Prototype Benchmark Testing

Vsync Off

Vsync On

frame number
Macbook Pro, MacOSX 10.6, Chrome 27
Solutions
●
●
●
●

Online/Offline
Different streams, different hardware
Look for alternative timing solutions
Frame execution time >16.6ms
What’s next?
● More detailed timing
● More stream variants:
○ High, medium, low
○ Stress test
Early Stress Test Demo
Before we continue building...
Feedback
● Early access to project in development
● Offline benchmark hosted on Github
● Experiment with:
○ Offline benchmark runner
○ Graphing tools
○ Different streams

● Submit:
○ Bugs/feature requests

bit.ly/polycraft_benchmark_preview
Utilizing the benchmark
●
●
●
●

Test on your target platforms
Change the configuration
Record your own content
Look at the Turbulenz Engine
implementation
(it’s open source)
bit.ly/polycraft_benchmark_preview
Questions
Register interest:
bit.ly/polycraft_benchmark_preview

Mais conteúdo relacionado

Mais procurados

Mais procurados (20)

MM-4105, Realtime 4K HDR Decoding with GPU ACES, by Gary Demos
MM-4105, Realtime 4K HDR Decoding with GPU ACES, by Gary DemosMM-4105, Realtime 4K HDR Decoding with GPU ACES, by Gary Demos
MM-4105, Realtime 4K HDR Decoding with GPU ACES, by Gary Demos
 
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla MahGS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
GS-4106 The AMD GCN Architecture - A Crash Course, by Layla Mah
 
GS-4136, Optimizing Game Development using AMD’s GPU PerfStudio 2, by Gordon ...
GS-4136, Optimizing Game Development using AMD’s GPU PerfStudio 2, by Gordon ...GS-4136, Optimizing Game Development using AMD’s GPU PerfStudio 2, by Gordon ...
GS-4136, Optimizing Game Development using AMD’s GPU PerfStudio 2, by Gordon ...
 
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
Keynote (Johan Andersson) - Mantle for Developers - by Johan Andersson, Techn...
 
PG-4119, 3D Geometry Compression on GPU, by Jacques Lefaucheux
PG-4119, 3D Geometry Compression on GPU, by Jacques LefaucheuxPG-4119, 3D Geometry Compression on GPU, by Jacques Lefaucheux
PG-4119, 3D Geometry Compression on GPU, by Jacques Lefaucheux
 
PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, ...
PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, ...PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, ...
PT-4142, Porting and Optimizing OpenMP applications to APU using CAPS tools, ...
 
MM-4097, OpenCV-CL, by Harris Gasparakis, Vadim Pisarevsky and Andrey Pavlenko
MM-4097, OpenCV-CL, by Harris Gasparakis, Vadim Pisarevsky and Andrey PavlenkoMM-4097, OpenCV-CL, by Harris Gasparakis, Vadim Pisarevsky and Andrey Pavlenko
MM-4097, OpenCV-CL, by Harris Gasparakis, Vadim Pisarevsky and Andrey Pavlenko
 
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...
MM-4104, Smart Sharpen using OpenCL in Adobe Photoshop CC – Challenges and Ac...
 
PL-4047, Big Data Workload Analysis Using SWAT and Ipython Notebooks, by Moni...
PL-4047, Big Data Workload Analysis Using SWAT and Ipython Notebooks, by Moni...PL-4047, Big Data Workload Analysis Using SWAT and Ipython Notebooks, by Moni...
PL-4047, Big Data Workload Analysis Using SWAT and Ipython Notebooks, by Moni...
 
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...
The Small Batch (and other) solutions in Mantle API, by Guennadi Riguer, Mant...
 
Leverage the Speed of OpenCL™ with AMD Math Libraries
Leverage the Speed of OpenCL™ with AMD Math LibrariesLeverage the Speed of OpenCL™ with AMD Math Libraries
Leverage the Speed of OpenCL™ with AMD Math Libraries
 
PL-4043, Accelerating OpenVL for Heterogeneous Platforms, by Gregor Miller
PL-4043, Accelerating OpenVL for Heterogeneous Platforms, by Gregor MillerPL-4043, Accelerating OpenVL for Heterogeneous Platforms, by Gregor Miller
PL-4043, Accelerating OpenVL for Heterogeneous Platforms, by Gregor Miller
 
PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Ap...
PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Ap...PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Ap...
PT-4058, Measuring and Optimizing Performance of Cluster and Private Cloud Ap...
 
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...
CE-4028, Miracast with AMD Wireless Display technology – Kickass gaming and o...
 
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...
CC-4006, Deliver Hardware Accelerated Applications Using RemoteFX vGPU with W...
 
PT-4052, Introduction to AMD Developer Tools, by Yaki Tebeka and Gordon Selley
PT-4052, Introduction to AMD Developer Tools, by Yaki Tebeka and Gordon SelleyPT-4052, Introduction to AMD Developer Tools, by Yaki Tebeka and Gordon Selley
PT-4052, Introduction to AMD Developer Tools, by Yaki Tebeka and Gordon Selley
 
HC-4017, HSA Compilers Technology, by Debyendu Das
HC-4017, HSA Compilers Technology, by Debyendu DasHC-4017, HSA Compilers Technology, by Debyendu Das
HC-4017, HSA Compilers Technology, by Debyendu Das
 
HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU...
HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU...HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU...
HC-4019, "Exploiting Coarse-grained Parallelism in B+ Tree Searches on an APU...
 
MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabi...
MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabi...MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabi...
MM-4092, Optimizing FFMPEG and Handbrake Using OpenCL and Other AMD HW Capabi...
 
PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben Sander
PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben SanderPT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben Sander
PT-4059, Bolt: A C++ Template Library for Heterogeneous Computing, by Ben Sander
 

Semelhante a WT-4066, The Making of Turbulenz’ Polycraft WebGL Benchmark, by Ian Ballantyne

Semelhante a WT-4066, The Making of Turbulenz’ Polycraft WebGL Benchmark, by Ian Ballantyne (20)

Building Kick Ass Video Games for the Cloud
Building Kick Ass Video Games for the CloudBuilding Kick Ass Video Games for the Cloud
Building Kick Ass Video Games for the Cloud
 
Porting games from ps3 or web to shield and ouya [final]
Porting games from ps3 or web to shield and ouya [final]Porting games from ps3 or web to shield and ouya [final]
Porting games from ps3 or web to shield and ouya [final]
 
GDD 2011 - How to build kick ass video games for the cloud
GDD 2011 - How to build kick ass video games for the cloudGDD 2011 - How to build kick ass video games for the cloud
GDD 2011 - How to build kick ass video games for the cloud
 
Building Multi-platform Video Games for the Cloud
Building Multi-platform Video Games for the CloudBuilding Multi-platform Video Games for the Cloud
Building Multi-platform Video Games for the Cloud
 
Html5 (games)
Html5 (games)Html5 (games)
Html5 (games)
 
AGDK tutorial step by step
AGDK tutorial step by stepAGDK tutorial step by step
AGDK tutorial step by step
 
How to build Kick Ass Games in the Cloud
How to build Kick Ass Games in the CloudHow to build Kick Ass Games in the Cloud
How to build Kick Ass Games in the Cloud
 
Mux loves Clickhouse. By Adam Brown, Mux founder
Mux loves Clickhouse. By Adam Brown, Mux founderMux loves Clickhouse. By Adam Brown, Mux founder
Mux loves Clickhouse. By Adam Brown, Mux founder
 
Korea linuxforum2014 html5game-sangseoklim
Korea linuxforum2014 html5game-sangseoklimKorea linuxforum2014 html5game-sangseoklim
Korea linuxforum2014 html5game-sangseoklim
 
Web Performance Part 3 "Server-side tips"
Web Performance Part 3  "Server-side tips"Web Performance Part 3  "Server-side tips"
Web Performance Part 3 "Server-side tips"
 
Continuous Profiling for Android Game Performance Optimization
Continuous Profiling for Android Game Performance OptimizationContinuous Profiling for Android Game Performance Optimization
Continuous Profiling for Android Game Performance Optimization
 
Schemas Beyond The Edge
Schemas Beyond The EdgeSchemas Beyond The Edge
Schemas Beyond The Edge
 
Html5 Game Development with Canvas
Html5 Game Development with CanvasHtml5 Game Development with Canvas
Html5 Game Development with Canvas
 
FootballX - How to make an online game using serverless
FootballX - How to make an online game using serverlessFootballX - How to make an online game using serverless
FootballX - How to make an online game using serverless
 
Airframe RPC
Airframe RPCAirframe RPC
Airframe RPC
 
WebPagetest Power Users - Velocity 2014
WebPagetest Power Users - Velocity 2014WebPagetest Power Users - Velocity 2014
WebPagetest Power Users - Velocity 2014
 
Building a Real-Time Gaming Analytics Service with Apache Druid
Building a Real-Time Gaming Analytics Service with Apache DruidBuilding a Real-Time Gaming Analytics Service with Apache Druid
Building a Real-Time Gaming Analytics Service with Apache Druid
 
Google Platform Overview (April 2014)
Google Platform Overview (April 2014)Google Platform Overview (April 2014)
Google Platform Overview (April 2014)
 
Fuel your imagination with a Microsoft Surface Laptop Studio
Fuel your imagination with a Microsoft Surface Laptop StudioFuel your imagination with a Microsoft Surface Laptop Studio
Fuel your imagination with a Microsoft Surface Laptop Studio
 
The new HP Z8 Fury G5 Workstation Desktop PC: Crunch through demanding worklo...
The new HP Z8 Fury G5 Workstation Desktop PC: Crunch through demanding worklo...The new HP Z8 Fury G5 Workstation Desktop PC: Crunch through demanding worklo...
The new HP Z8 Fury G5 Workstation Desktop PC: Crunch through demanding worklo...
 

Mais de AMD Developer Central

Rendering Battlefield 4 with Mantle by Yuriy ODonnell
Rendering Battlefield 4 with Mantle by Yuriy ODonnellRendering Battlefield 4 with Mantle by Yuriy ODonnell
Rendering Battlefield 4 with Mantle by Yuriy ODonnell
AMD Developer Central
 

Mais de AMD Developer Central (20)

DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
DX12 & Vulkan: Dawn of a New Generation of Graphics APIsDX12 & Vulkan: Dawn of a New Generation of Graphics APIs
DX12 & Vulkan: Dawn of a New Generation of Graphics APIs
 
Introduction to Node.js
Introduction to Node.jsIntroduction to Node.js
Introduction to Node.js
 
Media SDK Webinar 2014
Media SDK Webinar 2014Media SDK Webinar 2014
Media SDK Webinar 2014
 
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware Webinar
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware WebinarAn Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware Webinar
An Introduction to OpenCL™ Programming with AMD GPUs - AMD & Acceleware Webinar
 
DirectGMA on AMD’S FirePro™ GPUS
DirectGMA on AMD’S  FirePro™ GPUSDirectGMA on AMD’S  FirePro™ GPUS
DirectGMA on AMD’S FirePro™ GPUS
 
Webinar: Whats New in Java 8 with Develop Intelligence
Webinar: Whats New in Java 8 with Develop IntelligenceWebinar: Whats New in Java 8 with Develop Intelligence
Webinar: Whats New in Java 8 with Develop Intelligence
 
Inside XBox- One, by Martin Fuller
Inside XBox- One, by Martin FullerInside XBox- One, by Martin Fuller
Inside XBox- One, by Martin Fuller
 
TressFX The Fast and The Furry by Nicolas Thibieroz
TressFX The Fast and The Furry by Nicolas ThibierozTressFX The Fast and The Furry by Nicolas Thibieroz
TressFX The Fast and The Furry by Nicolas Thibieroz
 
Rendering Battlefield 4 with Mantle by Yuriy ODonnell
Rendering Battlefield 4 with Mantle by Yuriy ODonnellRendering Battlefield 4 with Mantle by Yuriy ODonnell
Rendering Battlefield 4 with Mantle by Yuriy ODonnell
 
Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
Low-level Shader Optimization for Next-Gen and DX11 by Emil PerssonLow-level Shader Optimization for Next-Gen and DX11 by Emil Persson
Low-level Shader Optimization for Next-Gen and DX11 by Emil Persson
 
Gcn performance ftw by stephan hodes
Gcn performance ftw by stephan hodesGcn performance ftw by stephan hodes
Gcn performance ftw by stephan hodes
 
Inside XBOX ONE by Martin Fuller
Inside XBOX ONE by Martin FullerInside XBOX ONE by Martin Fuller
Inside XBOX ONE by Martin Fuller
 
Direct3D12 and the Future of Graphics APIs by Dave Oldcorn
Direct3D12 and the Future of Graphics APIs by Dave OldcornDirect3D12 and the Future of Graphics APIs by Dave Oldcorn
Direct3D12 and the Future of Graphics APIs by Dave Oldcorn
 
Introduction to Direct 3D 12 by Ivan Nevraev
Introduction to Direct 3D 12 by Ivan NevraevIntroduction to Direct 3D 12 by Ivan Nevraev
Introduction to Direct 3D 12 by Ivan Nevraev
 
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth ThomasHoly smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
Holy smoke! Faster Particle Rendering using Direct Compute by Gareth Thomas
 
Computer Vision Powered by Heterogeneous System Architecture (HSA) by Dr. Ha...
Computer Vision Powered by Heterogeneous System Architecture (HSA) by  Dr. Ha...Computer Vision Powered by Heterogeneous System Architecture (HSA) by  Dr. Ha...
Computer Vision Powered by Heterogeneous System Architecture (HSA) by Dr. Ha...
 
Productive OpenCL Programming An Introduction to OpenCL Libraries with Array...
Productive OpenCL Programming An Introduction to OpenCL Libraries  with Array...Productive OpenCL Programming An Introduction to OpenCL Libraries  with Array...
Productive OpenCL Programming An Introduction to OpenCL Libraries with Array...
 
Rendering Battlefield 4 with Mantle by Johan Andersson - AMD at GDC14
Rendering Battlefield 4 with Mantle by Johan Andersson - AMD at GDC14Rendering Battlefield 4 with Mantle by Johan Andersson - AMD at GDC14
Rendering Battlefield 4 with Mantle by Johan Andersson - AMD at GDC14
 
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14
RapidFire - the Easy Route to low Latency Cloud Gaming Solutions - AMD at GDC14
 
Mantle and Nitrous - Combining Efficient Engine Design with a modern API - AM...
Mantle and Nitrous - Combining Efficient Engine Design with a modern API - AM...Mantle and Nitrous - Combining Efficient Engine Design with a modern API - AM...
Mantle and Nitrous - Combining Efficient Engine Design with a modern API - AM...
 

Último

Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Victor Rentea
 

Último (20)

ICT role in 21st century education and its challenges
ICT role in 21st century education and its challengesICT role in 21st century education and its challenges
ICT role in 21st century education and its challenges
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​Elevate Developer Efficiency & build GenAI Application with Amazon Q​
Elevate Developer Efficiency & build GenAI Application with Amazon Q​
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Six Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal OntologySix Myths about Ontologies: The Basics of Formal Ontology
Six Myths about Ontologies: The Basics of Formal Ontology
 
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
Web Form Automation for Bonterra Impact Management (fka Social Solutions Apri...
 
MS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectorsMS Copilot expands with MS Graph connectors
MS Copilot expands with MS Graph connectors
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Corporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptxCorporate and higher education May webinar.pptx
Corporate and higher education May webinar.pptx
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024Finding Java's Hidden Performance Traps @ DevoxxUK 2024
Finding Java's Hidden Performance Traps @ DevoxxUK 2024
 
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost SavingRepurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
Repurposing LNG terminals for Hydrogen Ammonia: Feasibility and Cost Saving
 

WT-4066, The Making of Turbulenz’ Polycraft WebGL Benchmark, by Ian Ballantyne