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After Prototype Project
1. Target audience: kindergarten, preschool and first grade children; who are having their first art
and drawing lessons.
What is your topic and why did you choose it? This game aims to introduce simple geometric
shapes and mixing colos for children because simple geometric shapes are the first steps in
drawing learning (sketches are started from simple geometric shapes), as composite colors are the
first step in painting learning.
What are the content, skills, or ideas you want your students to come away with?
Sometimes kindergarten students mix all the colors they have till find the composite color that
they needs (trial and error approach) and thus wasting lots of dye and paper. Throught this game
children will learn basic art skills in other type of problem-solve approach. They will learn how to
color mix in an analogy approach where they use in real life a solution that solves an analogous
problem in game.
Through this game they also will begin to familiarize themselves with the basic geometric shapes.
Learning objectives:
Learn how simple colors can be combined to create compose colors.
Develop a good "look" on what colors compose a color. This means I want students to
develop the hability to look at any color and know which colors composed it. This is a very
important thing in arts and painting.
Discuss RGB colors
Learn about simple geometric shapes.
Learn how to draw simple geometric shapes and how to compose them to create more
complex drawings.
Learn how to create a scene with composed geometric shapes and color admixtures.
Developing the basic skills for art classes.
How will your game be used to teach/facilitate learning and who will implement it?
A classroom teacher can use this game a lesson or two before real-life's color admixture lesson
with dye and paper. This teacher can give this game as homework too.
Instructions for set-up, gameplay, Your reasons for choosing certain game mechanics and
Reflection on designing the prototype (and revising, if relevant): What was particularly
challenging?:
My game will be inspired in Color Zen, color puzzle game for android. Concept is similar but
2. mechanics is different.
You can find Color Zen on Google Play:
https://play.google.com/store/apps/details?id=com.largeanimal.colorzen&hl=pt_BR
Since last week my mechanics changed a lot, as well as new ideas were added to the game. I've
made a four freedoms analysis about it and conclude that there wasn't any freedom to identify
with. So that I created a simple and childish story about a bear that wants your help for making
some paintings he wants. It gives the children an image and they need to build this painting while
playing. I think this creates an environment for children to feel part of a story.
So, there will be a first screen with start button, after that kids will find a screen where a bear
shows them an image and a blank canvas. This bear asks help for creating a painting of this image,
and explains that they need to click on certain image pieces for learning how to draw and paint
this part. On clicking a certain part kids will be lead into a
game
3. first a "match the points" game, where they can learn how drawing this geometric shape or
geometric shape's composition.
4. After they will be into a stage where they have some kinds of color puzzles. Image's pieces will
lead into a different kind of puzzle at this stage. On truth, when I made the paper prototype I
discovered that my first prototype was very boring and monotonous, it was only clicking and i
think young children needs more stimulation to remain engaged. So I seek inspiration on other
types of puzzle, including bubble puzzle shooters. Thus I tought some kinds of color puzzle
shooters which seem to be more fun then simple clicking games. I also abandoned the idea of
the circled shapes simplifing them into colored shapes. Because must keep it simple for kids.
OLD PUZZLE INTERFACE (Not in game anymore)
5. The roof's puzzle is a kind of shooter puzzle, where kids have some colors to shoot in simple color
triangles (red, green, blue, black and white); they need to choose the right color and shoot it into
the right triangle, to create a purple roof like on bear's drawing. But, on the way there are two
platforms moving on oposite directions which could bounce your paint ball out of the screen.
There are only one paint ball of each color and you need to try again if you lost the right ball.
Children can have as many tries as they need, there's no "GAME OVER". I want to stimulate not to
punish.
Here game became more action oriented and obstacles works to be engaging. They need to
think a little "How will i pass this?" "Which angle should I shoot to hit?" What's the perfect timing?
NEW PUZZLE INTERFACE:
Feedback is immediately given, when the kids miss there is a lateral feedback showing that's
wrong and the resulting color. It's important showing that resulting admixture, even wrong for this
puzzle, kids can memorize that.
6. If right, feedback is immediate and kids returns to the bear's screen where now there are a purple
triangle into the once empty canvas.
Other exemple of new puzzle types: